Emma_Overload wrote: »Is this from ONE piece of Infused jewelry or all three? Because if it's all three, you have to give up a lot of potential spell damage to achieve what you guys are describing.
From three and the spell damage you give up is nothing compared to the sustain you get which let's you balance the loss in spelldamage really easily
The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Yes i defenitly want to brag about a build that will be completely overperfoming next patch because i like imbalances so much.
I just posted my build there to give anyone who has no experience with such builds a comparison what they are already capable of.
It's not balanced at all and will be absolutely ridiculous eben this makes it into the game.
Waffennacht wrote: »If you give up approximately 3000 of a main resource, you're losing like 290ish DmG
Alchemist even with a 100% up time would provide an equivalent or less overall damage than Hundling/julianos
I didn't know sustain was an issue in game - definitely not PvE (where builds run 800 Regen... And in PvP again, most NBs etc already run heavy damage leaning specs.
We will see for sure though
Amdar_Godkiller wrote: »The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Yes i defenitly want to brag about a build that will be completely overperfoming next patch because i like imbalances so much.
I just posted my build there to give anyone who has no experience with such builds a comparison what they are already capable of.
It's not balanced at all and will be absolutely ridiculous eben this makes it into the game.
Post damage stats for the build. There's nothing unbalanced about something that's both unkillable and unable to kill anything.
The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Yes i defenitly want to brag about a build that will be completely overperfoming next patch because i like imbalances so much.
I just posted my build there to give anyone who has no experience with such builds a comparison what they are already capable of.
It's not balanced at all and will be absolutely ridiculous eben this makes it into the game.
The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Yes i defenitly want to brag about a build that will be completely overperfoming next patch because i like imbalances so much.
I just posted my build there to give anyone who has no experience with such builds a comparison what they are already capable of.
It's not balanced at all and will be absolutely ridiculous eben this makes it into the game.
The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Yes i defenitly want to brag about a build that will be completely overperfoming next patch because i like imbalances so much.
I just posted my build there to give anyone who has no experience with such builds a comparison what they are already capable of.
It's not balanced at all and will be absolutely ridiculous eben this makes it into the game.
+1The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Amdar_Godkiller wrote: »I'm talking about for your Alchemist with infused potion speed glyphs.
What is your spell damage and max magicka with all these investments? What is your penetration?
You don't have 40K+ magicka with an argonian running alchemist and with no arcane jewelry.
Lord_Dexter wrote: »+1The way i see it giving up 3 enchants and 3 arcane traits is equivalent to an entire damage set, so this is balanced in my eyes.
Kinda seems more like the OP was just trying to brag about his build.
Seems like OP is trying to brag about his build, this need more testing to prove! OP should do some tests and then post rather then simply bragging!
Amdar_Godkiller wrote: »
Yeah, that's not the case at all. You'd be giving up 1K buffed spell damage over going infused with spell damage glyphs with this setup, which is over 25% more than you'd get from the Alchemist 5 pc buff, which wouldn't even be up 75% of the time.
Amdar_Godkiller wrote: »
Yeah, that's not the case at all. You'd be giving up 1K buffed spell damage over going infused with spell damage glyphs with this setup, which is over 25% more than you'd get from the Alchemist 5 pc buff, which wouldn't even be up 75% of the time.
Can you explain how you got Clever Alchemist being up less than 75%? I didn't think it had any cooldown and from what I know it has a 15-second duration.
From what I have tested you can get potions to run on a 4.5-second cooldown if you have gold jewelry and glyphs. Doesn't that, therefore, mean that as long as you are in combat you will have a 100% upkeep on Clever as long as you spam potions (which you will need to do for regen anyway)?
Also in order to make up the missing max stamina, you could easily run something like 5 clever, 5 hulking, 1 monster set of choice (more than likely damage). while the damage wouldn't be insane it is possible to make up for the missing stats so it wouldn't be all that different. The sustain, however, would be a lot more manageable and the builds utility through potions would be far beyond what is possible at the moment on the live servers (any potion effect is effectively chained at this point and as long as it has a duration longer than 4.5 seconds it is able to become a permanent effect).
What people fail to understand is that this is a positive outcome for anybuild.
You lose 3x dmg glyphs and 3x traits (after modifiers) 3k mag/stam.
You slot alchemist which alleviates the lost glyphs.
The ability to down pots with a low downtime is stronger than any sustain set you could possibly be wearing so now.
Pot sustain > sustain set
Alchemist x glyphs (nullifies the loss)
You essentially trade 3k of a resource for the ability to have multiple pot buffs on you. (Immov/lingering/expedition/savagery/detect) take your pick.
-Now I’ll slot my choice of 2x monster
-another 5x damage set like bsw/axiom/sun/fury/truth/senche etc.
-Potentially open a bar slot if I’m getting crit/major sorcery from a pot
My damage won’t be any higher than it could have been running a dmg/sustain set combo but I’ll greatly increase my survivability and sustain.
Going argonian is just a plus.
As a friend said
Infused trait is working wrongly with stuff that reduces cost
So Block cost reduction, spell cost reduction, potion reduction etc
@ZOS_GinaBruno
As a friend said
Infused trait is working wrongly with stuff that reduces cost
So Block cost reduction, spell cost reduction, potion reduction etc
@ZOS_GinaBruno
You don't even know what they plan to change the trait to and how it is going to work, how is this a bug fixed version?As a friend said
Infused trait is working wrongly with stuff that reduces cost
So Block cost reduction, spell cost reduction, potion reduction etc
@ZOS_GinaBruno
but this is NOT the Topic of this thread. This is only about the bug fixed Version which is still overperforming with potion Speed glyphs
it's clearly not intended to stack on each other cost reduction /cooldown enchant.You don't even know what they plan to change the trait to and how it is going to work, how is this a bug fixed version?As a friend said
Infused trait is working wrongly with stuff that reduces cost
So Block cost reduction, spell cost reduction, potion reduction etc
@ZOS_GinaBruno
but this is NOT the Topic of this thread. This is only about the bug fixed Version which is still overperforming with potion Speed glyphs
Seems like One Tamriel all over again. Broken builds everywhere.