Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Let's see....
Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.
I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Let's see....
Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.
I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.
The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.
Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.
Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Let's see....
Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.
I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.
The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.
Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.
Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.
Regarding the immersion argument. I PvP as end game and enjoy PvE too. What ruins my immersion the most? PvErs. Sure i dislike duels in city, however when dark brotherhood dropped we had carebear pvers running around slaughtering whole villages to level up / quest.
And now we have the farmers doing pick>pick>stab in vivec.
My PvP guy is lawfull when i have my 5% RP hat on and it bugs me to allow thieving and murdering all around me when I'm.doing Writs and banking and yet can not do a thing
In particular when I'm in EP territory and there are DC and AD scum robbing the place brutality.
I'm fine without full PvP coming in, but justice system for crimes witnessed by you should be enforceable. Make it cost a skill point or two like fighters guild quests. Maybe at a certain PvP rank.
Happy days.
This isn't any more necessary than a PvE only instance of Cyrodiil.Give the pvp'er something.... This sound great. For the pve'er..... Harden up cupcakes. How much pvp content has been passed into game compared to it rehashed pve content?
-Make cities/houses safe zones (similar to swtor) but over land a free for all. House could have a toggle between safe and non safe zone.
-Maybe have a level protection system (lvl 15 cant be attacked or start a attack).
Probably the best response I've seen to something like this in a good long while, @Panomania . The problems I see with this would be twofold:Or....here's an idea! Make PVP only servers. You dont have to remove Cyrodiil or change it, or BG's. Just make a PVP server with open world PVP and an open world PVP ruleset. You'd probably see a decrease in the urge ZOS has to gut PVE in favor of finding a balance of PVE skills in PVP, and it'd annoy a lot less people. Hell, you could even mirror characters between servers, to avoid players having to create, level and gear completely new characters on the other server.
You're welcome.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »
How so? Avoid the invasion zone and it wouldnt affect them whatsoever
Why should I have to avoid a location for an audience that isn't ever satisfied, in direct defiance of a developer stated goal?
We had the same discussion when Justice PVP was talked about. This isn't the first time it's been discussed and it wont be the last.
If my quest zone suddenly becomes an invasion zone and I get ganked, I'll immediately leave the game and I guarentee everyone else is going to as well. No one wins in this senario. PVP will liven up for a good month before the game collapses in on itself due to the sheer ammount of people leaving rather than being forced to PVP without their consent.
I was actually thinking more on the lines of a new zone (DLC probably) which has big incentives for PvE'rs to farm for stuff there, which is just an open world free for all
probably no, but maybe would be nice to add something like Judgement Night, when everyone will be killable in every location, resources from them lootable, but only for limited period.It would help us to chill out, kill some lowbies/casuals/PVErs and other biomass like this.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Let's see....
Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.
I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.
The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.
Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.
Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.
Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.
One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.
Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.
Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.
[Edited for profanity/baiting]
Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.
One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.
Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.
Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.
[Edited for profanity/baiting]
I love it but all these fragile PvErs will never agree on that even if they would never die because of it just because it hurts their feelings to be forced to click toggle button in menus. Even existance of this button would be a blasphemy.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
I second this, keep it as is. I already have to endure endless waves of stupid duel requests and moronic messages when I decline them, not interested in any more. If I wanted to pvp then I would go to cyrodiil, I don't ever go because I don’t ever want too so leave it as is.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
I second this, keep it as is. I already have to endure endless waves of stupid duel requests and moronic messages when I decline them, not interested in any more. If I wanted to pvp then I would go to cyrodiil, I don't ever go because I don’t ever want too so leave it as is.
No one has ever said anything when I decline a duel...oh, and you know you have a setting to auto-deny duel requests right?
Kuramas9tails wrote: »That would be so fun!
I would be farming Vvardenfell, picking up a Corn Flower when all of a sudden, AN ASSASSIN!
YES in an OPEN PVP SERVER.
This could be easily done with a different shard / servers. NO one wants your existing PVE server(s) turned into a OPEN PVP SERVER. ZOS has several server Instances for each zone that we have now.
This literally would be trivial if they decided to do it and it would NOT AFFECT YOU so dont complain, if you didn't want to join the OPEN PVP SERVER.
AND Yes We PAY for the game too and PVP is full every night.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Let's see....
Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.
I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.
The OP brought up a relevant idea of toggling pvp mode in pve zones ONLY IF YOU WANT TO. So in essence this would not effect pve exclusive players whatsoever.
Yet you have this one guy saying "just remove pvp from the game". He speaks for a chunk of players on the forum who will deny any chance of ESO having more pvp content because it would hurt their roleplaying/immersive experience in pve.
Even though pvp is already limited to 5% of the game. And then youll argue, well pvp barely brings any revenue. Well no *** it doesnt when ESO doesn't release any content for it to actually allow it to generate revenue because too many people's feelings would be hurt if they even tried something expansive.
I don't think it's so much about immersion or rp, but about the toxicity of some pvpers. You're basically proving their argument for them with your snarky attitude.
All end game pve is instanced anyway and none of us would be bothered by your ridiculous tryharding because you wouldn't ever even be in the same play space as we spend most of our time.
Yes, lowbies, farmers, or those who like to quest don't feel like being gangraped by people who can't pick on people their own size.
The issue here is that people with your mindset are bullies. To those of us who can put you in the ground, you'll never be playing with us anyway, and to the rest, that's like combat military attacking farmers just because they can.
Nice meme.

TheBonesXXX wrote: »This thread brings out the most pretentious and callous individuals within the PvE "community". I should double quote that for the irony.
If ESO had a PvP server I would be away from the zero-sum individuals in a heartbeat; I just shake my head at the "WE TOLERATE YOU PVPERS TYPES".
For the record, Darkfall is dead. So this is it.
100% this. It's literally all about their "immersion" and what not. I actually can't even believe there's a guy above who said he gets upset having to decline duels, even when there's an autodecline option...LOL
I don't think people understand the point of a toggle option which would in no way effect the game..Add a risk/reward element to having your toggle on and roaming around in zones like Rivenspire/Stormhaven etc can suddenly become fun again with the surprise element of being able to be attacked.
Ok, there's the possibility of being ganked by nbs, but if you're not prepared for that stuff to happen then simply toggle the damn thing off and they won't be an issue.
No. If pvp has to be in the game, the way it works now is fine.
I'd cheerfully support a totally separate instance/server for open world pvp so the players who want to kill everyone everywhere all the time even their own faction/guildmates would be able to do that.
As long as there was another totally separate instance where, for whatever reason, the faction fighting stopped in Cyrodiil, and all the area was open for pve players to explore/do the dungeons/whatever. The npc enemies would still be there and hostile, however there would be no pvp/hostile player action going on. There would be no gaining AP/skills that you should get only for pvp.
The third instance would be the game as it is, with the faction war running as usual.