Doctordarkspawn wrote: »Doctordarkspawn wrote: »
How so? Avoid the invasion zone and it wouldnt affect them whatsoever
Why should I have to avoid a location for an audience that isn't ever satisfied, in direct defiance of a developer stated goal?
We had the same discussion when Justice PVP was talked about. This isn't the first time it's been discussed and it wont be the last.
If my quest zone suddenly becomes an invasion zone and I get ganked, I'll immediately leave the game and I guarentee everyone else is going to as well. No one wins in this senario. PVP will liven up for a good month before the game collapses in on itself due to the sheer ammount of people leaving rather than being forced to PVP without their consent.
I was actually thinking more on the lines of a new zone (DLC probably) which has big incentives for PvE'rs to farm for stuff there, which is just an open world free for all
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Dude it would be on different instance. Zones are already on few instances, so are not always able to see every single person in there. You wouldnt even see [snip], not mentioning how it would not affecting u at all.
But with the justaice sytem tho, we could make that instance based so it wont hurt ur fragile feelings.
Casuals leaving? Good news, more actual relevant players on the way.
Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.
One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.
Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.
Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.
[Edited for profanity/baiting]
Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.
One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.
Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.
Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.
[Edited for profanity/baiting]
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Dude it would be on different instance. Zones are already on few instances, so are not always able to see every single person in there. You wouldnt even see [snip], not mentioning how it would not affecting u at all.
But with the justaice sytem tho, we could make that instance based so it wont hurt ur fragile feelings.
Casuals leaving? Good news, more actual relevant players on the way.
Tan9oSuccka wrote: »People really love the idea of being able to attack someone who’s not geared for PvP or skilled to do so.
No. This idea is among one of the worst on the forums.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
If pvp like this existed, I wouldn’t be playing the game.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.
Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.
One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.
Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.
Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.
[Edited for profanity/baiting]
Doctordarkspawn wrote: »No.
Keep PVP in it's designated area and between individuals.
The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.
Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.
Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.
Please don't let the door bang you on the way out.