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Open PVP (Invasion System)

  • Biro123
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    I say no, too (and I only ever play the game for PVP anymore).

    Spreading the PVP population out is a bad, bad thing. PVPers would be too few and far-between in the PVE zones - such that they get bored and fight mobs/world bosses instead to pass the time. All fights would then be ganks of people already engaged with world bosses.

    Not to mention how it would mess with the PVE-ers (who already complain about simply seeing duellers).

    They had this kind of thing in Rift on one of the server types. It wasn't as fun as it sounds.
    Edited by Biro123 on 3 April 2018 08:48
    Minalan owes me a beer.

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  • cazlonb16_ESO
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    Voxicity wrote: »
    Voxicity wrote: »
    Voxicity wrote: »
    100% yes

    The last MMO I played had some invasion zones and it was the most fun I've ever had in MMO's

    Which will come at the cost of everyone elses.

    How so? Avoid the invasion zone and it wouldnt affect them whatsoever

    Why should I have to avoid a location for an audience that isn't ever satisfied, in direct defiance of a developer stated goal?

    We had the same discussion when Justice PVP was talked about. This isn't the first time it's been discussed and it wont be the last.

    If my quest zone suddenly becomes an invasion zone and I get ganked, I'll immediately leave the game and I guarentee everyone else is going to as well. No one wins in this senario. PVP will liven up for a good month before the game collapses in on itself due to the sheer ammount of people leaving rather than being forced to PVP without their consent.

    I was actually thinking more on the lines of a new zone (DLC probably) which has big incentives for PvE'rs to farm for stuff there, which is just an open world free for all

    We already have that, it's called the Imperial City and considered a complete and utter failure by almost everyone.
  • Neyane
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    If pvp like this existed, I wouldn’t be playing the game.
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  • White wabbit
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    If this happens watch Zos's cash cows leave the game
    Edited by White wabbit on 3 April 2018 10:59
  • crjs1
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    No, just no
  • MattT1988
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    Won’t happen.
    Getern wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Dude it would be on different instance. Zones are already on few instances, so are not always able to see every single person in there. You wouldnt even see [snip], not mentioning how it would not affecting u at all.
    But with the justaice sytem tho, we could make that instance based so it wont hurt ur fragile feelings.

    Casuals leaving? Good news, more actual relevant players on the way.

    So people who hate PvP have fragile feelings? A bit of a stretch there champ, sounds a bit like a trolly comment to me. As for your last line there, well with that attitude I’m really glad you aren’t running a video game development company, it’d never get off the ground.

    For the record, I wouldn’t give a damn if they implemented this, providing its on a seperate instance like you said. Put it in, don’t put it in, I don’t care, i’d never use it anyway. I just don’t think it’s ever going to happen.

    [Edited for quote]
    Edited by ZOS_KatP on 3 April 2018 14:20
  • ItsMeToo
    ItsMeToo
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    NO!!!
    FYI - There is no such thing as 'night capping' in a world wide MMO.
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  • Kel
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    Getern wrote: »
    Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.

    One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
    How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.

    Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.

    Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.

    [Edited for profanity/baiting]

    Absolutely not. Attacking towns doesn't work out very well in WoW, where it's used to attack quest givers and grief low level players, sometimes resulting in it taking hours or even days/weeks to just do something as basic as level. Even with PvP turned off players could still attack NPC's and ruin quest progression.

    https://www.reddit.com/r/wow/comments/3un4a6/camping_lowlevel_areas_like_thrallmarhonor_hold/

    And I'm saying this as a lover of PvP. I basically only play PvP these days and especially love battlegrounds.
    The only way that could work would be to have separate towns set up for attack that had nothing to do with questing, but then how is this diffrent from Cyrodiil?

    In my years experience with this type of system, I can tell you it's only used to grief and harassment of lower level players.

    No thanks.
    Edited by Kel on 3 April 2018 11:01
  • Facefister
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    What about pure PvE zoned Imperial City and Imperial Sewers? Those places are fun places to farm and hang around.
  • Raraaku
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    That's a negative for me. The only way I could think of something like that working would be a bounty system, and that has already been discussed as a ripe target for exploitation for quick money by guilds/players. It's a relatively cool idea, but seems difficult to implement in a way that would side-step the exploitation of such a system (assuming there is some reward system for turning in bounties).

    As for open PvP.... I wouldn't like that at all, but I'm a casual player who typically avoids PvP unless the rare mood hits me to go hunting.
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  • DocDova
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    Getern wrote: »
    Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.

    One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
    How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.

    Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.

    Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.

    [Edited for profanity/baiting]

    I see raiding towns/cities as turning players into raiders or bandits. I can't in good conscious agree with this.

    Justice system/ bounty hunting doesn't affect me as I don't break laws but there are many who won't like it.
  • Aebaradath
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    084.gif
    Anyway, NO.
    Edited by Aebaradath on 3 April 2018 11:59
  • IV_Deity
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    This must take place in its own instance, away from any PvE players, so that they don't have to deal with an aspect of the game they don't like. That's the only way this works.
    DeityTheNoble
  • DarcyMardin
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    Getern wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Dude it would be on different instance. Zones are already on few instances, so are not always able to see every single person in there. You wouldnt even see [snip], not mentioning how it would not affecting u at all.
    But with the justaice sytem tho, we could make that instance based so it wont hurt ur fragile feelings.

    Casuals leaving? Good news, more actual relevant players on the way.

    Just because someone isn't into PvP in Pve zones doesn't mean they're casual. Nupe...I've been here from the start, Getern, and I happen to think the game is still fun. I'm not leaving...I'll probably be here longer than you will ;)

    [Edited for quote]
    Edited by ZOS_KatP on 3 April 2018 14:20
  • Tan9oSuccka
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    People really love the idea of being able to attack someone who’s not geared for PvP or skilled to do so.

    No. This idea is among one of the worst on the forums.
  • White wabbit
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    People really love the idea of being able to attack someone who’s not geared for PvP or skilled to do so.

    No. This idea is among one of the worst on the forums.

    The reason they love the idea of killing a pver is they probably can't kill anyone in cryodill
  • Exodium
    Exodium
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    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.
  • JobooAGS
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    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    You do realize that without them, the game is finished?
  • Kel
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    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    You know that's like, 95% of the players, right?
    We wouldn't have a game or a forum without them...

    https://i.imgur.com/Jty26u8.jpg

    The way to not get what you want is to be a complete ***.

    I pretty much only PvP, and think this is a horrendous idea.
    Players like you with your attitude is what will kill participation if this idea was ever implemented, killing it faster than you could kill a player in Cyrodiil wearing all divines.
    You see how this attitude hurts the thing you want to happen, right?

    SMH
    Edited by Kel on 3 April 2018 12:35
  • Malborn66
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    Speaking as a PVE player, I am currently dabbling in solo play in Cyrodiil.

    The place is hardly overpopulated although the various factions still seem to be at it Hammer & Tongs.

    Been ganked a few times by other alliance [edited] but most times, everyone is more interested in doing the content than butchering 'foes'.

    I am not a hardcore player & not interested in Group Trials and all that.
    Edited by ZOS_JesC on 3 April 2018 13:15
  • neverwalk
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    CP only PvP server. Your enemy is your enemy and not your friend. Not for Milk-drinkers.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we removed comments that were baiting/non constructive to the conversation. This is a reminder to stay on topic and constructive with your posts. We understand not everyone is going to agree but debates should remain productive and not derail into personal insults. If you have any questions about our forum rules you can read through them here. We will consider closing this thread if posts cannot remain constructive. Thank you for your understanding.
    Edited by ZOS_JesC on 3 April 2018 13:24
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  • Priyasekarssk
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    cindaxo wrote: »
    If pvp like this existed, I wouldn’t be playing the game.

    They want to bully new players and loot something. CP level differences is too high. CP720 is 50 percent more effective in defense and dps for CP alone , gear & NB class not counted . These noobs calling themselves pros only do 1vX against lower CP players , because game is allowing to do it easily. If 3 - 160 CP player can able to kill a 720 CP player, they will keep their mouth shut rather than self proclaiming themselves as PROS & bullying other players.
    Imperial city is fully empty. They dont have guts to go against another max cp player or IC world bosses. What they do ? They want to destroy whole game like imperial city for their own selfish reasons.
    Edited by Priyasekarssk on 3 April 2018 15:47
  • MattT1988
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    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    I’m really glad your not in charge, the game would be dead in less then a year.
  • Surak73
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    bi8eae.jpg
  • JKorr
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    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    Let's see....

    Preordered the collector's edition of ESO. Started playing in early access when subs were mandatory. Got the loyalty tiger senche. Still maintaining a sub. Bought the game a second time for a second account. Buy all the dlc with crowns from the sub. Buy more crowns when needed because I seem to have started a senche mount collection. I avoid pvp like it's ebola on steroids because of the "wonderful" pvp players I've run into over time. So I guess I'm a casual too, although I don't rp. However I do believe in supporting the game I enjoy playing, which is why I sub and buy extra crowns at times too.

    I doubt I'm the only one out there. Enough of the "casuals" who support the game leave, and the pvp hardcore will either have to sub, or find another game.

  • DocDova
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    ZOS has ultimately has to take decision according to what's good for game and company. If majority of players Want PvE area to be exclusive, then they would remain so. Saying it million different ways won't help. Business Should Run Like Business.

    Similarly Most Players want a PvE only instance of Cyrodiil and IC and once it's provided, I am sure many players would be back, Subscription rates would improve. In the End two things Should matter, One is what's good for business, second and probably more important in long run is to maintaining integrity of the series which has acquired cult following. TES/ESO weren't intended to be first person shooters, If they were to end up like FPS then all hard work done so far in decades wouldn't amount to much. Series is here in with such strong presence is because people love questing/exploring/collecting lore.

    PvP guys come and go, Loyal customers of series stays.
  • ZeroXFF
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    I support the idea of switching PvP on/off like on PvE servers in WoW, but if anyone who doesn't want to PvP is forced into it through whatever means (bounty, an enemy ran over one's AoE etc), I'm absolutely against it.

    And while we're at it, let's connect Cyrodiil and Imperial City to the rest of the world and use the same system there. I want to farm my Tel Var Stones in peace.
    Edited by ZeroXFF on 3 April 2018 15:10
  • Scorpiodisc
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    Getern wrote: »
    Just a second ago I have seen a thread about allowing some PVP experience in PVE zones. Proposition with flags is definitely not a bad option. Still thats not the entire potential there is to use.

    One Tamriel screwed it up at some point, but hey. Maybe it is opportunity, to make open PVP out of it? Sounds scary, isnt it? u wont get hurt. Unless... u brake the law. Yes, I proposing imposing Justice System we were promised into the idea. Letting players to collect the bounty from same and different alliance players. That would be a way to fight players from your alliance.
    How about players from other alliances? Give us any "settings" or whatever option to become hostile to players from other alliances. the person u want to attack requires to have same option active.

    Simple ideas, to make ESO more interesting again. But hey, there is more. "Invasion system", lets say, u make group of 10-24 players and with fulfilling additional conditions u can invade any city/town u want. What for? AP, gold, loot, achievments, maybe some skins/costume/mounts and most importantly fun. What conditions did I mean? Cyrodil domination pretty much. It could involve only players from the same campaign on both sides. Lets say u want to attack location close to the sea, make it possible with at least 8 keeps under control. When u want to invade provinces next to Cyrodil, u would have to posses certain keeps. Sounds like Battleground, right? But it would involve most NPCs and players assign to certain campaigns with hostile option on.

    Back in a day, when the game was actually good, we used to get scroll bonuses in PVE zones too. As long u were on certain campaign of course. Why not bring it back? It would merge very well with entire open PVP idea. Dont know why it was taken away first place.

    [Edited for profanity/baiting]

    No to open world PvP.

    Nobody wants to be forced to PvP except for the people that already PvP, and they just want to be able to gank people.

    You have cyrodil and bg's already. That is enough.

  • Mureel
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    Exodium wrote: »
    No.

    Keep PVP in it's designated area and between individuals.

    The reason the justice system and this got shot down was because they didn't want PVP to take up more than it allready does, and if it becomes more prevelent, people will leave.

    Including me. I have no wish to have to avoid a location for the sake of a feature which isn't worth the cost.

    Ohhh noooo another casual role player who only plays the game to kill the same computer generated mobs over and over again is leaving, how unfortunate.

    Please don't let the door bang you on the way out.

    lol I'd wager that you're the one being banged, given the fact that you need 'casual role players' to beat up on xD

    Perhaps get good and you can be the one doing the banging.

    Till then, let me know if you need some Beetle Scuttle to ease the way darlin'.
    Edited by Mureel on 3 April 2018 20:07
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