Censorious wrote: »The whole guild-shop-PvP-keep link is an interesting experiment. I'm all for it.
Er, why?nerevarine1138 wrote: »Playing solo and needing an auction house are kind of mutually exclusive, aren't they?.
SoulSeekerUSA wrote: »I don't want to join a guild I like solo play, another reason I bought the game was because I had heard it was leaning more towards solo players since the Elder Scroll games were always single player.
Im glad there is no AH. D3 was a fine example on how AH ruined a game.
Thankfully after the D3:RoS release the game feels good again.
I'm against auction houses in MMOs for these reasons:
- breaks immersion
- makes the game too easy
- makes exploration and good loots almost obsolete
- destroys the economy of the game after a few months
- increases the gap between new players and veterans, as the latter can just buy all their high quality gear in the AH because of they have more money
Having one or not in no way effects whether the economy is inflationary. Having sufficient money sinks and other ways to take looted/earned money out of the economy are what effects inflation. When players have piles of gold sitting around doing nothing, MMO's economies will have inflation.People, check facts before preordering a game... No AH is good. Games with Global AH have really crappy, inflationated economies
I'm against auction houses in MMOs for these reasons:
- breaks immersion
- makes the game too easy
- makes exploration and good loots almost obsolete
- destroys the economy of the game after a few months
- increases the gap between new players and veterans, as the latter can just buy all their high quality gear in the AH because of they have more money
I whole heartily agree with all of these bullet points. This game does not need an AH. Just join one of the numerous trading guilds in your Alliance and you have access to bulk materials. Some of them even have websites setup where you can purchase from other Alliances. Mail is not faction-only so items can be sent COD.
daynendrakeson wrote: »I don't see the harm in having no AH. WoW was the first game I played that had one, and while it did open up trading opportunities, it also allowed some serious economic abuse. I know a guy who literally monopolized the entire economy of several servers within weeks of deciding to do so. Couldn't have done it with no AH. Double-edged sword and all that.
I gravitated to ESO because of my ES experience, and every feature that sets this game apart from the mainstream while keeping loyal to ES is a good thing to me. The fact that we even have phrases like "MMO clone" is a hint that the genre needs change, and it gives me hope to see ESO make it's choices based on it's own needs and ambitions, and not just because everyone else is doing the same thing. What works best for ESO isn't going to be what works best for WoW, and what one thinks players want isn't always going to be what they really need. Otherwise, the genre would be monopolized by Blizzard; why make other games if WoW is perfect? Why seek other games to play if you think it's superior? The answer lies above.
Also, for the "veterans" out there--what you're used to isn't necessarily the best thing for you. Change can be good, if embraced without bias and judged on it's own merits. I say: forget WoW, EQ, and...whatever other MMO's you've come from. Play ESO, enjoy it as is, and let your experience tell you whether you actually like it or not BEFORE you call out mistakes in comparison to what's come before. The point of every new game is to evolve from it's predecessors and show us something better.
I say, so far so good.
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You can see this in Diablo 2, Everquest, and other such games that have no AH but still have inflation.
. . .
There is a reason most players like the Auction House. It is a nice and convenient way to sell and buy stuff, that does not involve spending more time spaming a trade channel than actually playing the game.
You can see this in Diablo 2, Everquest, and other such games that have no AH but still have inflation.
. . .
There is a reason most players like the Auction House. It is a nice and convenient way to sell and buy stuff, that does not involve spending more time spaming a trade channel than actually playing the game.
Speaking of Diablo, what do you think of Diablo 3 recently removing its Auction House despite "most players" wanting it? If you were aware of this happening, do you understand why Blizzard did it? Short version: it negatively impacted gameplay.
Nox_Aeterna wrote: »You can see this in Diablo 2, Everquest, and other such games that have no AH but still have inflation.
. . .
There is a reason most players like the Auction House. It is a nice and convenient way to sell and buy stuff, that does not involve spending more time spaming a trade channel than actually playing the game.
Speaking of Diablo, what do you think of Diablo 3 recently removing its Auction House despite "most players" wanting it? If you were aware of this happening, do you understand why Blizzard did it? Short version: it negatively impacted gameplay.
it is getting tiresome , i wish people would think harder before they runned their mouths.
Diablo = ARPG.
ESO = MMORPG.
What you are saying goes pretty like this:
I have a plan , lets add a AH to a single player game like skyrim , since it is single player , IT WILL DO NOTHING , god ... AH clearly do nothing in any genre.
MMORPG is not ARPG , stop talking like diablo proved anything , it does not.
So you're saying that a multiplayer online action RPG's AH that was heavily used is about as similar to a MMORPG's AH as a single player RPG's AH would be? That's it, you're in time-out.
I'm actually happy that they decided that go away from the auction house system. Always felt like auction houses are easy mode, trading with people face to face makes the game more immersive and adds more socializing which MMORPGs are seriously lacking atm.