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Should Cloak be broken by DoT's?

  • AlnilamE
    AlnilamE
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    No, Cloak should not be broken by Damage over Time abilities...
    AlnilamE wrote: »
    Darkdex wrote: »
    Where is my LOL button?

    I ask you the same question: whats wrong with a Nightblade having to Cleanse/Purge a DoT before Cloaking?

    How long does it take to cleanse/purge? How long does cloak last? What happens if you get another DoT right after you cleansed? Or are you proposing that Cleanse/Purge give immunity to DoTs for a certain amount of time?

    As others have pointed out, the ability to cloak is the trademark of the nightblade. That is already countered by AoEs, Flare and Mage Light. You don't need to add another thing that makes Cloak not work.

    I am fine with Cloak being a Nightblade trademark...

    What I am not fine with is being able to Cloak while being damaged with a DoT ability...

    And why are you not fine with that?
    The Moot Councillor
  • Enslaved
    Enslaved
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    No, Cloak should not be broken by Damage over Time abilities...
    No, cloak should not be broken by DoTs. On the other hand, going into stealth while heavily DoTed should make them tick twice as fast.
  • AlnilamE
    AlnilamE
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    No, Cloak should not be broken by Damage over Time abilities...
    Dredlord wrote: »
    vrine wrote: »
    vrine wrote: »
    Literally being able to escape undetected is part of the Nightblade class. If DoTs managed to break cloak, they'd basically never be able to use it.

    That's not true...

    You'd simply have to cleanse/purge the DoT just like anyone else would have to before Cloaking...

    And use extra resources to do so just to use one of your class' main skills? Just say you hate NBs.

    Just like I have to purge defile just to use one of my main class skills...

    Just say you hate templars or just stop your drama queenery.

    Oh, does Defile silence now? I wasn't aware of that change.
    The Moot Councillor
  • ParaNostram
    ParaNostram
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    Yes, Cloak should be broken by Damage over Time abilities...
    I thought they already were broken by DOTs. Didn't they use to be? I swear ZOS is gaslighting me with all their changes...
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • JobooAGS
    JobooAGS
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    No, Cloak should not be broken by Damage over Time abilities...
    Cloak should not be broken by dots, but I would be fine if you still took the dot damage.
  • idk
    idk
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    No, Cloak should not be broken by Damage over Time abilities...
    Clearly dots are not intended to break cloak and it’s has been intended since launch.

    Why do we need a poll to clear this matter up?

    Heck, one con the morphs used to cleans dots. Cloak is not OP.
    Edited by idk on 22 March 2018 14:13
  • BigBadVolk
    BigBadVolk
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    No, Cloak should not be broken by Damage over Time abilities...
    nope thanks, aoe dots are fine, single target dots nope no thanks also in a duel ye you can purge and dot but when there's 3-4 people on you gl purging and cloaking if you can do it an nb give it a go (joking)
    "The ass is similar to the opinion: Everyone has it, but no one cares about the others!"
    I'm 120 years old
  • Kuramas9tails
    Kuramas9tails
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    No, Cloak should not be broken by Damage over Time abilities...
    Nightblades have no shields in their class. At all. None. Dodge change? Yes. Shield. No. No healing unless killing/hitting something. Think about the other classes and think about if they have any accessible shields or healing without hitting a target (stamina or magic).

    Cloak is our best healing and shield (class based).

    So stop your whining over a class you don't understand.

    Edit: I did forget refreshing path was a non target small HOT but PVP wise, it's not a thing.
    Edited by Kuramas9tails on 22 March 2018 14:12
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
      AD Khajiit Mageblade DPS -- Flawless Conquerer
      FOR THE QUEEN!
      PS4/NA
    • Drachenfier
      Drachenfier
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      No, Cloak should not be broken by Damage over Time abilities...
      No, but dots should continue to tick while cloaked. Cloak in it's current iteration is just stupid OP. However, having dots break cloak would make it useless.

      Also, nerf stam warden.
    • MrDenimChicken
      MrDenimChicken
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      No, Cloak should not be broken by Damage over Time abilities...
      Darkdex wrote: »
      Where is my LOL button?

      I ask you the same question: whats wrong with a Nightblade having to Cleanse/Purge a DoT before Cloaking?

      cleanse is a ridiculously expensive magicka ability, so it would completely kill stam nb's, and make mag nb's just not use stealth altogether

      imagine if every other class had to use a 5k magicka ability every time BEFORE they use their defensive abilities...would be ridiculous, right?
    • PlagueSD
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      Yes, Cloak should be broken by Damage over Time abilities...
      cloak/vanish/stealth, whatever you want to call it should be "broken" whenever you take damage. That's how it works in EVERY OTHER game. What I hate is when I'm running around "Sneaking" and, due to lag, hit cloak a split second too late and get detected by the mobs. When I pop cloak, I should lose aggro immediately. I shouldn't have mobs chasing me when I cloak, run around the corner and into another room when my ability expires.

      "Boss man says I have to guard here. Hey, who's that??? GET HI....Where'd he go? Oh, there he is, around the corner down the hall where I can't see him...GET HIM!!!"
    • Ragnaroek93
      Ragnaroek93
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      No, Cloak should not be broken by Damage over Time abilities...
      It's amusing how many people in this thread take someone seriously who runs around with Vampire Lord set.
      I used to think that PvP was a tragedy, but now I realize, it's a comedy.
    • Rianai
      Rianai
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      No, Cloak should not be broken by Damage over Time abilities...
      PlagueSD wrote: »
      cloak/vanish/stealth, whatever you want to call it should be "broken" whenever you take damage. That's how it works in EVERY OTHER game. What I hate is when I'm running around "Sneaking" and, due to lag, hit cloak a split second too late and get detected by the mobs. When I pop cloak, I should lose aggro immediately. I shouldn't have mobs chasing me when I cloak, run around the corner and into another room when my ability expires.

      "Boss man says I have to guard here. Hey, who's that??? GET HI....Where'd he go? Oh, there he is, around the corner down the hall where I can't see him...GET HIM!!!"

      Cloak IS broken whenever a nb takes dmg - that's why DoTs are surpressed aka not dealing dmg. Otherwise cloak would be completely useless in PvP. And no, taking damage doesn't break stealth in every game. In fact, ESO is the first MMO i have played where this is the case (not that i have played many, but still ...).

      From a balancing point of view it might be justified to remove the DoT surpression from cloak, but it would require a complete rework of how invisibility works in this game. Letting DoTs break it would make cloak useless though. No, purge isn't a viable option.
      Edited by Rianai on 22 March 2018 15:05
    • Jura23
      Jura23
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      Yes, Cloak should be broken by Damage over Time abilities...
      ak_pvp wrote: »
      No. It would make Cloak useless.

      It should take damage from them, even 50% would be fine.

      They should take full damage from DoTs while cloaked.

      Definitely this.
      Georgion - Bosmer/Templar - PC/EU
    • techprince
      techprince
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      No, Cloak should not be broken by Damage over Time abilities...
      Cloak should not supress any DOTS. They should take full damage. This makes the Dark Cloak more useful. This and fix Shadoy Disguise crit heals.
    • ofSunhold
      ofSunhold
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      No, Cloak should not be broken by Damage over Time abilities...
      Enslaved wrote: »
      No, cloak should not be broken by DoTs. On the other hand, going into stealth while heavily DoTed should make them tick twice as fast.

      I think every NB hiding in a corner spamming cloak until the fire finally stops would be behind that change. B)

      Give them a 2-effect purge on their defensive morph, now everybody in the world is running detect pots anyway. Guaranteed crit or a purge, and the skill would always be useful. :trollface:
      Classes that don't need any class ability nerfs: Nightblades, Dragonknights, Sorcs, Templars, Wardens.
    • AEAltadoonPadhome
      AEAltadoonPadhome
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      No, Cloak should not be broken by Damage over Time abilities...
      ... But dots should also not be broken by Cloak.
    • rfennell_ESO
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      There have been a lot of threads created lately about how OP Nightblades are, and while I do believe that there are things in this game that are arguably more OP than they are, I feel its undeniable that some of their abilities are bit overtuned...

      Case in point...Cloak.


      At current, this ability is able to suppress DoT abilities like Structured Entropy and allow the Nightblade to successfully Cloak out and escape unharmed...

      IMHO, this is what makes Cloak too powerful; they are able to disengage from a fight too readily because of features like this...

      IMHO, if a Nightblade (or any other class for that matter) wishes to be free of a DoT, then he/she should have to wait out the DoT's duration or slot and utilize a Purging/Cleansing ability just like anyone else has to...

      I genuinely feel that if you are taking Damage over Time, then that damage should immediately break Cloak and force the Cloaking Nightblade to become visible once more...


      So...

      How does the Hive Mind here on the ESO Forums feel about this?

      It's like you don't know that cloak used to purge dots entirely...

      This is the nerfed version already.
    • Drdeath20
      Drdeath20
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      Yes, Cloak should be broken by Damage over Time abilities...
      Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

      Nerfs are comming and its gonna be huge.
    • Elrond87
      Elrond87
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      No, Cloak should not be broken by Damage over Time abilities...
      each cast of a aoe ability draws them outta stealth like dk's draw essence will pull them out each cast in their area other nb can just cast that mark on them, or alliance skill to expose them or mage light.
      PC|EU
      cp2807
      20 characters
    • Murador178
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      Cloak is one of the most situational skills in the game:

      - Since every group/zerg is running mark at the moment the skill is very often complete useless
      - If it works(and doesnt get countered) its one of the best skills in the game

      Increasing the magicka cost or adding stacking cost to disable cloak spam and nerfing/removing hardcounters(MARK) it the right approach imo. So its less annoying if u dont have a counter but also isnt complete useless in half the scenarios.

      I wont take part in this stupid poll. Or the next poll is should direct dmg spells ingnore shields and block?

      @OP wasnt u the guy using the vampire lord set 5 piece? Very very unigue :trollface:
      Edited by Murador178 on 22 March 2018 17:20
    • Kuramas9tails
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      No, Cloak should not be broken by Damage over Time abilities...
      Drdeath20 wrote: »
      Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

      Nerfs are comming and its gonna be huge.

      The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

      - Deep Breath
      - Inner/Mage light
      - Detect Pots
      - Light Attacks
      - Hurricane/Lightning Form
      - Volcanic Rune
      - Sap Essence
      - Expert Hunter
      - Trap beast (people place it around bodies I try to res)
      - Caltrops
      - Revaling Flare
      - People who jab randomly and get me
      - Power Of the Light (when it ends)
      - Firey Breath
      - Volatile Armor
      EDIT: - Talons I will say we can still cloak in it but it holds us in place and a good offense against cloak
      - Haunting Curse (when it explodes)
      - Streak
      - Any gosh darn AOE in the darn game

      ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.
      Edited by Kuramas9tails on 22 March 2018 19:36
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • Spacemonkey
        Spacemonkey
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        I feel like cloak SHOULD act like a purge OR a cloak.

        meaning you can use cloak on a dot to purge it, and then re cast it right again to cloak with no issue.
        I feel its the double effect that makes it overpowered, but I dont see why it couldnt do both sequentially.
      • Drdeath20
        Drdeath20
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        Yes, Cloak should be broken by Damage over Time abilities...
        The only true counter to cloak is being a nightblade.

        Potion last for a few seconds, has a 45 second cool down and nightblades

        Everything other than being a nightblade running mark cost too much to be pratical.
      • Kuramas9tails
        Kuramas9tails
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        No, Cloak should not be broken by Damage over Time abilities...
        I feel like cloak SHOULD act like a purge OR a cloak.

        meaning you can use cloak on a dot to purge it, and then re cast it right again to cloak with no issue.
        I feel its the double effect that makes it overpowered, but I dont see why it couldnt do both sequentially.

        It was a purge long ago. Then got nerfed.
          Your friendly neighborhood crazy cat lady of ESO
          New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
          AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
          AD Khajiit Mageblade DPS -- Flawless Conquerer
          FOR THE QUEEN!
          PS4/NA
        • Drachenfier
          Drachenfier
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          No, Cloak should not be broken by Damage over Time abilities...
          Drdeath20 wrote: »
          Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

          Nerfs are comming and its gonna be huge.

          The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

          - Deep Breath
          - Inner/Mage light
          - Detect Pots
          - Light Attacks
          - Hurricane/Lightning Form
          - Volcanic Rune
          - Sap Essence
          - Expert Hunter
          - Trap beast (people place it around bodies I try to res)
          - Caltrops
          - Revaling Flare
          - People who jab randomly and get me
          - Power Of the Light (when it ends)
          - Firey Breath
          - Volatile Armor
          - Talons
          - Haunting Curse (when it explodes)
          - Streak
          - Any gosh darn AOE in the darn game

          ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.

          Can confirm the bolded skills do not pull a NB out of cloak. Talons, being an AOE, will "MISS" everytime if you fire it after a NB goes into cloak, Volatile Armor gives no indication whatsoever. Fiery Breath *might* if you activate it prior to the NB dropping into cloak, but if they cloak before you fire it, it will miss.
        • Vaoh
          Vaoh
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          No, Cloak should not be broken by Damage over Time abilities...
          That’d totally ruin the skill. Terrible solution.

          Maybe taking 50% DoT Damage (or even full Damage) taken when Cloaked? 50% heal reduction while Cloaked? Reduced or even halted resource return?

          These are ways to reasonably nerf Cloak without destroying the skill.
        • Drdeath20
          Drdeath20
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          Yes, Cloak should be broken by Damage over Time abilities...
          Nightblades should have to purge, vigor then cloak.
        • Kuramas9tails
          Kuramas9tails
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          No, Cloak should not be broken by Damage over Time abilities...
          Drdeath20 wrote: »
          Cloak does far too much and puts you almost instantly back on the offensive. Plus the only counter to cloak right now is being a nightblade.

          Nerfs are comming and its gonna be huge.

          The ONLY counter? Have you played a Nightblade with cloak? Let me tell you what PULLS me out of stealth.

          - Deep Breath
          - Inner/Mage light
          - Detect Pots
          - Light Attacks
          - Hurricane/Lightning Form
          - Volcanic Rune
          - Sap Essence
          - Expert Hunter
          - Trap beast (people place it around bodies I try to res)
          - Caltrops
          - Revaling Flare
          - People who jab randomly and get me
          - Power Of the Light (when it ends)
          - Firey Breath
          - Volatile Armor
          - Talons
          - Haunting Curse (when it explodes)
          - Streak
          - Any gosh darn AOE in the darn game

          ....should I keep going or will you admit you don't TRY to counter cloak and decide to cry about it instead? People who don't play the class should just stop.

          Can confirm the bolded skills do not pull a NB out of cloak. Talons, being an AOE, will "MISS" everytime if you fire it after a NB goes into cloak, Volatile Armor gives no indication whatsoever. Fiery Breath *might* if you activate it prior to the NB dropping into cloak, but if they cloak before you fire it, it will miss.

          I can CONFIRM as a NIGHTBLADE it DOES pull us out of stealth. When it "misses" luck was on our side and we moved fast enough so it missed. Thus is why I have concealed weapon sloted, rapids, and use crippling grasp as a mageblade because when I stealth, I move the *** out of there and *** misses me. But is HAS pulled me out of stealth and I have died to it.

          Play.

          A.

          NIghtblade.
          Edited by Kuramas9tails on 22 March 2018 19:29
            Your friendly neighborhood crazy cat lady of ESO
            New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
            AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
            AD Khajiit Mageblade DPS -- Flawless Conquerer
            FOR THE QUEEN!
            PS4/NA
          • Murador178
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            Drdeath20 wrote: »
            Nightblades should have to purge, vigor then cloak.

            are u rly talking about the alliance war purge ....

            that would be 5k magicka + 3 k magicka - if the enemy isnt competetely *** he will use a dot --> stamblade has no magicka left. That change wont happen so :wink: .

            Im pretty sure 90% of the guys voting yes, have no nb char and dont understand how cloak works - probably most of them still think shadow cloak makes all vigor ticks crit - we can nerf that for sure :trollface: .
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