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To many opened chests

  • Zweible
    Zweible
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    Easy solution...
    Change the chest graphic that if it has been opened, it shows open to all (lid up). That way you will know if a chest has been opened and looted.

    Z
  • Captain8504
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    Two answers to this...have the merchant/banker the crown store to sell junk or store the good stuff, and the craft bad to store all the bait/crafting material...problem solved.
  • Maryal
    Maryal
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    Zweible wrote: »
    Easy solution...
    Change the chest graphic that if it has been opened, it shows open to all (lid up). That way you will know if a chest has been opened and looted.

    Z

    There is already, sort of. When your cursor hovers over a chest you get a message that will say "open" if the chest has already been unlocked but not completely emptied, otherwise it says "unlock."

    Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chest sits on the map, the longer it takes for a new locked chest to spawn-in somewhere else (within that general vicinity).
    Edited by Maryal on 11 March 2018 16:20
  • Elsonso
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    Maryal wrote: »
    Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).

    Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.

    There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.

    That is how resource nodes work, at least last time I checked.
    Edited by Elsonso on 11 March 2018 16:28
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  • VaranisArano
    VaranisArano
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    I farm quite a bit to fund my various activities in the game. As a farmer, I would prefer it if people didn't just take everything and destroy what they don't want. I take everything. I want those worms, crawlers, lockpicks, or whatever trash people are destroying instead of leaving behind. A half full chest has more in it than an empty place where a chest would have been.

    Already opened chests not only have loot, but they don't take up as much of my time. Chest that are already opened take a fraction of the time to loot, when compared to having to pick the lock. I can grab your unwanted loot and be on my way before you can pick your next chest. Yes, I miss out on the skill point, and the high end loot, but I miss out on it if the chest isn't there, too.

    See, I also farm a lot to fund my activities in game, and I have the exact opposite preference. For one, I force-lock open chests and so I really don't lose much time opening a locked chest. Two, I'd far rather not have the chest there and thus move on to the next spot on my run than have to run up to it, get no gold, no xp, and someone else' trash. If I'm not seeing chests in the places I normally look, I can surmise that someone's running ahead of me and break off the run to come back later.

    I'd far rather see there's no chest, shrug and move on, than see there's a chest, run over, and then realize I've been left with a fusty nut with no kernel.

    Personal preferences, man. We both have them. You think the people who leave stuff behind are doing you a favor. I think they're either new, poor, or jerks.
  • Elsonso
    Elsonso
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    Personal preferences, man. We both have them. You think the people who leave stuff behind are doing you a favor. I think they're either new, poor, or jerks.

    That, right there, should tell you a great deal about the response to the situation. If the interpretation of such behavior is personal preference, then so is the response.

    This particular behavior in others, one of many that I have no control over, I choose to not be bothered by. For obvious reasons, I think that is the proper response to the problem.

    I save my DefCon 1 responses for things like whatever the Bethesda/ZOS Marketing and Monetization team is doing at the moment, and whatever they aren't doing about Bots.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Armatesz
    Armatesz
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    Armatesz wrote: »
    I probably should mention I have tested in craglorn as well as stormhaven, tried to test in gold coast but too many people are on the hunt and not listening to "I'm doing a test to see timer for resets on chests"

    I do this sort of testing on PTS. Abundance of nodes and chests, no competition.

    Problem with testing on pts is you don't get to test with influx of people as often for resources.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Armatesz
    Armatesz
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    Problem with complaining about people only taking some items is that how would you know with nodes if someone just took a furniture item from a node or not take everything from a thieves trove and only go after an item or two if you don't visually see them? What if they took everything from a node save for say the ore or wood and only took the furniture materials?
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Elsonso
    Elsonso
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    [snip]

    It is hard to know for sure, but if chests act like resource nodes, then new chests are not spawned immediately, even when the chest is fully cleaned out. After a timer runs out, which starts when the chest is first opened, somewhere in the zone a new chest appears.

    ZOS would have to confirm or deny this.

    [edited to remove quoted post]
    Edited by ZOS_Ragnar on 12 March 2018 12:59
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  • DaveMoeDee
    DaveMoeDee
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    [snip]

    It is hard to know for sure, but if chests act like resource nodes, then new chests are not spawned immediately, even when the chest is fully cleaned out. After a timer runs out, which starts when the chest is first opened, somewhere in the zone a new chest appears.

    ZOS would have to confirm or deny this.

    In the end, I don't really care about being disappointed at a chest being already looted. What I do care about is potentially less nodes because new ones don't spawn due to partially looted nodes.

    [edited to remove quoted post]
    Edited by ZOS_Ragnar on 12 March 2018 13:01
  • Elsonso
    Elsonso
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    DaveMoeDee wrote: »
    DaveMoeDee wrote: »
    Maryal wrote: »
    Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).

    Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.

    There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.

    That is how resource nodes work, at least last time I checked.

    If there is a limit on the number of chests or nodes that can spawn, than why wouldn't leaving a partial node/chest mean less stuff to loot globally? Seems it would. I have seen resource nodes respawn really quickly around a dolmen I was farming for Akaviri Dragonguard gear. If I had left bait in one of the nodes, would it have respawned so quickly? If yes, none of this matters to me. If no, than people leaving crap in nodes should be shot.

    It is hard to know for sure, but if chests act like resource nodes, then new chests are not spawned immediately, even when the chest is fully cleaned out. After a timer runs out, which starts when the chest is first opened, somewhere in the zone a new chest appears.

    ZOS would have to confirm or deny this.

    In the end, I don't really care about being disappointed at a chest being already looted. What I do care about is potentially less nodes because new ones don't spawn due to partially looted nodes.

    If chests and heavy sacks behave like crafting resource nodes, this is not a concern. The chest or sack will be replaced according to a timer that starts when the chest or sack is opened. It will not spawn based on when the chest or sack goes away. It may not even spawn in the same location, per anecdotal investigations. That means that the new chest might spawn even if the old one is still around, given that there could be many more possible locations for chests and sacks than are being used at any given time.
    Edited by Elsonso on 11 March 2018 21:33
    XBox EU/NA:@ElsonsoJannus
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    X/Twitter: ElsonsoJannus
  • jazsper77
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    This topic is still going ? It really is as simple as this, the OP is mad players don't play the game HIS way.
    He would be the player who runs into a COD forum saying campers suck,no skill,etc etc. saying it's not how you play the game.
  • Cpt_Teemo
    Cpt_Teemo
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    jazsper77 wrote: »
    This topic is still going ? It really is as simple as this, the OP is mad players don't play the game HIS way.
    He would be the player who runs into a COD forum saying campers suck,no skill,etc etc. saying it's not how you play the game.

    Nice troll response 0/10, it wasn't just for me btw it was for the whole community, I also have never played CoD in my life I hate fps multiplayer games, only single for me thanks
    Edited by Cpt_Teemo on 12 March 2018 00:55
  • Slick_007
    Slick_007
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    Cpt_Teemo wrote: »

    Not that far, just have it so they can't loot any other chest till either they empty it or wait till it despawns.

    go find a single player game please. now. go! its clear you cannot handle playing games with other people if you want to ban them from looting anything unless they do work for you.
  • Cpt_Teemo
    Cpt_Teemo
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    Slick_007 wrote: »
    Cpt_Teemo wrote: »

    Not that far, just have it so they can't loot any other chest till either they empty it or wait till it despawns.

    go find a single player game please. now. go! its clear you cannot handle playing games with other people if you want to ban them from looting anything unless they do work for you.

    I don't want to ban anyone I just want them to show courtesy to the rest of the population farming the same thing they're after thanks, oh and you should really look for single player games as well cause you like being toxic leaving behind trash
  • Tan9oSuccka
    Tan9oSuccka
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    Cpt_Teemo wrote: »
    Slick_007 wrote: »
    Cpt_Teemo wrote: »

    Not that far, just have it so they can't loot any other chest till either they empty it or wait till it despawns.

    go find a single player game please. now. go! its clear you cannot handle playing games with other people if you want to ban them from looting anything unless they do work for you.

    I don't want to ban anyone I just want them to show courtesy to the rest of the population farming the same thing they're after thanks, oh and you should really look for single player games as well cause you like being toxic leaving behind trash

    Ignore him. He has nothing of value to add.

    I like some of the ideas posted earlier, but bans should be out of the question.
  • DaveMoeDee
    DaveMoeDee
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    DaveMoeDee wrote: »
    Maryal wrote: »
    Changing the graphic per your suggestion would solve most of the problems IF the de-spawn time were shorter. The longer an open chests sits on the map, the longer it takes for a new locked chest to spawn-in (within that general vicinity).

    Shortened despawn time would make it less likely to come across the chest. I don't know if it would have much impact on the spawning of a new chest. It is more likely that some undiscovered chests in a strange and remote sections of the zone would influence spawning of new chests, if in fact there is a limit to how many chests can be spawned at a given time.

    There is a boatload of information that we don't know about how the game determines where, and when, chests spawn. My guess is that the open chest depawn time is well accounted for in that equation. In other words, the time it takes to despawn an opened chest is shorter than the time that has to pass before the game spawns a new chest. The two being independent timers.

    That is how resource nodes work, at least last time I checked.

    If there is a limit on the number of chests or nodes that can spawn, than why wouldn't leaving a partial node/chest mean less stuff to loot globally? Seems it would. I have seen resource nodes respawn really quickly around a dolmen I was farming for Akaviri Dragonguard gear. If I had left bait in one of the nodes, would it have respawned so quickly? If yes, none of this matters to me. If no, than people leaving crap in nodes should be shot.

    Be careful with that kind of rhetoric.

    You really think there are people here who would take the seriously? Well, I guess it is the Internet.
  • Androconium
    Androconium
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    Armatesz wrote: »
    Problem with complaining about people only taking some items is that how would you know with nodes if someone just took a furniture item from a node or not take everything from a thieves trove and only go after an item or two if you don't visually see them? What if they took everything from a node save for say the ore or wood and only took the furniture materials?

    You didn't read the title: "To many opened chests".

    Dear many opened chests,

    I keep finding you. But I'm really looking for Master Chest, but he never seems to be available.
    Perhaps if your name was Many Looted Nodes, then this particular post would make sense.

    Yours faithfully,
    Smells-like-moth.
  • Androconium
    Androconium
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    Slick_007 wrote: »
    you havent been raised right if you think inciting hatred of people in a computer game and its forums is acceptable.

    Oh dear. Mum and Dad failed me in the 1960s. I simply don't recall them warning me about inciting hatred amongst the players of computer games. Thinking about it a bit more, these things weren't actually invented until 1978.

    But this hatred started in 1970's with the big kids loading all five balls up on the old 'Shamrock' pinball machine whilst I was playing. No 9year-old can succesffuly play a pinball machine with all five balls in action at once.

    But I concede that you have a valid point. Just not in this particular universe.

  • Feanor
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    With a crafting bag and Nuzimeh even the plundered chests are a source of income.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
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  • Aesthier
    Aesthier
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    If Zeni put "real treasures" in treasure chests then there wouldn't be any trash to leave behind.

    js
  • Zagnut123Zagnut123
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    Cpt_Teemo wrote: »
    Something really needs to be done about this toxic way of playing the game leaving trash for other people wasting everyone's time I suggest that you can't loot another chest unless you previously loot everything to make the chest despawn, or till it despawns on its own.

    Yeah getting tired of this nonsence myself its always lowbies that just loot the gold and bounce. Make 0 sence because it will respawn much quicker if u just took the green item.
    Edited by Zagnut123Zagnut123 on 12 March 2018 09:28
  • Malnutrition
    Malnutrition
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    Narvuntien wrote: »
    I have no inventory space...my bank is full... I don't want to spend 40K on more.

    If I pick up that pointless piece of equipment in this chest I'll have to stop my adventuring and go back to town to sell/decon/bank all this trash... this is particularly bad in VVaadenfel where Vivec is the only place with a bank and crafting tables

    ... or I can just leave the trash in this chest and continue with my adventure.

    And as they say, "You are what you leave behind."
  • Aebaradath
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    I dream of the day that overland chests and resource nodes are client-side.
  • smacky
    smacky
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    Just playing devil's advocate here (since I do have eso+):

    But there are people who do not have eso plus, and that means every item they pickup including crafting mats uses inventory space, so I can understand this happening.

    By the same token, I have had instances where, I had a full inventory and go to put something in bank (i call the banker) and someone snakes my chest and takes the stuff.

    Then you have the treasure maps, you can;t pick them up if you already have one on you, eso+ or not.
    In those instances, I am not going to miss my chance that the next chest is advanced or master just to destroy and pickup a treasure map.

    So do you lock the chest to the person that opened it or their group, and if so do you prevent anyone in that group opening another chest.

    If you lock it to a person and stop them opening a chest, no doubt you will get people grouping together to farm and lock the chests out making the problem worse.

    And then there is the argument I have seen made before, the other people farming are leaving all the simple / intermediate chests because they don't want the crap in them, so people open them for the gold and crafting resources.
  • Ydrisselle
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    I dream of the day that overland chests and resource nodes are client-side.

    That would mean "exploited like hell" and we would swim in the currently rare motifs and golden mats...
  • Aebaradath
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    Ydrisselle wrote: »
    I dream of the day that overland chests and resource nodes are client-side.

    That would mean "exploited like hell" and we would swim in the currently rare motifs and golden mats...
    As if we aren't now...
  • VaranisArano
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    Feanor wrote: »
    With a crafting bag and Nuzimeh even the plundered chests are a source of income.

    I don't have either. Somehow, I still manage to pick up everything out of chests I open, pick up everything from nodes and even pick up everything from chests other's leave open and vendor it to end-game merchants.

    Just saying, not having ESO+ is no excuse for leaving stuff in chests. If someone else's left-behind trash can serve as a source of income for me (I'd much rather have the chest cleared instead of getting no xp, no gold, and someone else's trash, personally), then maybe the person who opened it should be the one considering that even the trash can serve as their source of income because they opened the chest.

    Personally, the annoyance of running up to a chest and discovering that I'm wasting my time getting no xp, no gold, and whatever trash the other person didn't want outweighs the benefit of vendoring whatever trash they left. I get a little more profit than I would if there were no chest there, but I'm a lot more annoyed.
  • Sinolai
    Sinolai
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    Sorry but I have only 3 spots left in inventory :P Cant take any thrash in so I just take gold and valuable set pieces.
    Edited by Sinolai on 12 March 2018 12:23
  • DieAlteHexe
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    Sinolai wrote: »
    Sorry but I have only 3 spots left in inventory :P Cant take any thrash in so I just take gold and valuable set pieces.

    Fixed that for you. :)

    Dirty, filthy casual aka Nancy, the Wallet Warrior Carebear Potato Whale Snowflake
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