Valkysas154 wrote: »master animation cancelling
They really need to fix that exploit
I have always said that if the mobs die before you do, your doing enough DPS.
For the most part this is true. There is a set of content, certain vet instances, that does put pressure on how much DPS you need to do to be successful. Of course competitive content can put even more pressure on the level of DPS you need to prevail.
So the DPS you need to depends on the content you do.
DieAlteHexe wrote: »[
Also, accepting that there will usually be some content that is beyond my abilities. I'm not good enough for most grouping (physical limitations, reaction time sort of stuff) so I don't foist myself on groups aside from a few friends who don't mind overmuch if I'm just that tad too slow.
It's also why I make such lovely fodder in PvP. Hah.
Group buffed in a raid with a healer watching your back and a tank taking aggro, sure thing.ppl are able to do like 30k-50k dps
...DieAlteHexe wrote: »[
Also, accepting that there will usually be some content that is beyond my abilities. I'm not good enough for most grouping (physical limitations, reaction time sort of stuff) so I don't foist myself on groups aside from a few friends who don't mind overmuch if I'm just that tad too slow.
It's also why I make such lovely fodder in PvP. Hah.
I do vet end game dps and I have repetitive stress injuries in both hands and forearms from years for being a guitarist. I also have Aspergers and along with that some frontal lobe issues that can make it challenging for me to shift my attention. But I cope. The trick is not to compare yourself to others and be patient with yourself. A lot of what goes into being good at pve is really anticipation: knowing what to do and what to expect. That takes time to learn, for anyone. It's just a matter of familiarizing yourself with the content, your skills, your build, etc. So don't think this is beyond you.
As for pvp, there are a lot that cannot be predicted from fight to fight, which is why resistances are muy importante in pvp. You don't always need to be fast to survive--just tough enough to last until your group gets the upper hand, or you can pop a pot, or you can get away. And any player can get good resistances--get the right gear (there's both dropped and crafted sets you can choose from), use the Lady stone, pick a race that has resistance passives, etc. You can be an "iron teddy bear"--tanky af but do little damage and still be of value in pvp because you can draw fire away from your group, or scout out locations, or stand on the ram and withstand oils being dumped on you, or be the person still alive and able to rez everyone else. I don't think many people get this about pvp in ESO--there is literally a place for nearly any kind of player in your typical Cyro pvp group.
DieAlteHexe wrote: »
Oh hunny, I wasn't talking about dps ;-)
Group buffed in a raid with a healer watching your back and a tank taking aggro, sure thing.ppl are able to do like 30k-50k dps
Sustained (!) SOLO (and by that i actually mean just you alone all by yourself) on a dummy, 30k is pushing it.
SOLO (and by that i actually mean just you alone all by yourself) in a VET dungeon where you have to block, dodge, self-buff, run in circles, attack, jump, sprint and curse like a sailor, nobody gets sustained 30k.
So once you understand what the DPS numbers that people throw out actually mean (hint, it rhymes with epeen), none of this looks quite as daunting anymore.
I have always said that if the mobs die before you do, your doing enough DPS.
For the most part this is true. There is a set of content, certain vet instances, that does put pressure on how much DPS you need to do to be successful. Of course competitive content can put even more pressure on the level of DPS you need to prevail.
So the DPS you need to depends on the content you do.
Valkysas154 wrote: »master animation cancelling
They really need to fix that exploit
So you dont think it adds skills to eso ? i mean its easy to press keys, but its harder to press skills and weapon swaps or light attack at the right time
Valkysas154 wrote: »master animation cancelling
They really need to fix that exploit
No not speaking of the below, but the game. Been playing eso for a long time, but always leave then comes back agein, but finaly i truly understand how dps really works, and *** man its NOT easy to master this game, first you must find your playstyle, then you need to find a build that matches your playstyle then you need to grin for the gear that matches your build and THEN you need to master animation cancelling and rotation... witch btw is a great way to have more in the game without creating new content, but holy *** its not easy to master.. ppl are able to do like 30k-50k dps and i am only able to do 10k xD but honstely its alot of fun to have something to strive for but hell man not easy.
So was wondering how do the hardcore and casuals feel about this, do you hate it or love it ?
Group buffed in a raid with a healer watching your back and a tank taking aggro, sure thing.ppl are able to do like 30k-50k dps
Sustained (!) SOLO (and by that i actually mean just you alone all by yourself) on a dummy, 30k is pushing it.
SOLO (and by that i actually mean just you alone all by yourself) in a VET dungeon where you have to block, dodge, self-buff, run in circles, attack, jump, sprint and curse like a sailor, nobody gets sustained 30k.
So once you understand what the DPS numbers that people throw out actually mean (hint, it rhymes with epeen), none of this looks quite as daunting anymore.
So you saying doing 10k dps on a dummy solo aint so bad ?
Wreuntzylla wrote: »If you have issues reaching 20k, find someone that parses high and talk it over.
At the 20k level, it's usually about staying on target and not rotation. You can build to hit 20k by spamming one skill. Rotation becomes important if you want to hit 30k.
Don't pay attention to people hitting 40-50k. They are doing it in trial type settings where bosses are debuffed and dps are heavily buffed. Not many, if any, are pulling over 30k on a target skelly parse.
Not being able to go over 10k means there is something systemically wrong.
Wreuntzylla wrote: »If you have issues reaching 20k, find someone that parses high and talk it over.
At the 20k level, it's usually about staying on target and not rotation. You can build to hit 20k by spamming one skill. Rotation becomes important if you want to hit 30k.
Don't pay attention to people hitting 40-50k. They are doing it in trial type settings where bosses are debuffed and dps are heavily buffed. Not many, if any, are pulling over 30k on a target skelly parse.
Not being able to go over 10k means there is something systemically wrong.