It seems to me this should be of interest to the devs as well.
I.e. I see currently no point in buying the dungeon dlcs as I won't be able to participate without dragging my groups down...
Get off the rat race and come die with us in Cyrodiil. No one in the heartland cares about your dps parse, just buy more siege and stay woke for stealth bombers. This kind of DPS inanity is worth remembering whenever it seems like Cyrodiil receives more favorable treatment: PvE players are already so few, and so toxic to one another for this elite treadmill, what harm will another nerf/bug/DC do?If eso is really this punishing towards "skill" (aka clicking a rotation perfectly, best latency, manage dot uptimes with an addon), I see little sense playing a dps toon.
As a casual player I didn't expect to be anywhere near leaderboard players, but dealing at least 75% of the dps?
A lot of those builds get a boost to damage from raid buffs: rotating warhorns, igneous weapons, etc. Work on animation cancelling and perfecting your rotation. Increase little by little. It will add up.
So I'm playing an archer type character with bow/2h or bow/bow.
After the Homestead patch introduced target dummies I wanted to know what my dps was, just as a rough indication where I stand.
I know my toon is far from max, I don't have max CP, I only wear a mix of epic crafted / overland gear, my build is not perfect and my race (dunmer) apparently is useless for stamina builds, I'm not using potions, and so on.
My dps on dummy was 10k, with a bit of optimisation I got to 13k.
What would the expected numbers be? I looked up various guides and threads and was absolutely stumped. 30k is apparently the norm, trial guilds require 35k, the best players can pull of 40k alone and even 50k+ with group support.
So where does this huge gap come from? I expected it be gear and build so I went to pts and looked up various guides.
I built my character as close to these posted builds as possible with a template char and tried it out. (This was pre 3.0).
A bow/bow build that was apparently able to pull off 38k solo - I was able to get to 21k.
The dw/bow meta build that should be able to go 40k+ - i was able to get to 23k.
Now obviously I have little experience with these rotations and will make an error weaving here and there or refresh a dot too late and so on. But this should not cost me almost half the dps?
Now with the 3.0 PTS I tried again to replicate some builds and numbers people have posted.
For example there was a build on a template toon that was apparently doing 31k. Someone even pointed out some flaws with this build, so this is probably not the max performance of this.
I could replicate this build 100% and still only managed a dps of 23k.
Now keep in mind the builds I tested already include trial gear/vMA weapons that I will probably never get. On live with the best optimisation I can get, I expect to stay below 20k, which seems to be too low even for vet DLC dungeons.
So now my question is:
Where do these big differences of 40% to even 80% dps increase come from?
Can it be true that a few errors regarding weaving / rotation can cost up to half the dps?
Does latency / framerate play a big role here?
Is there some secret I am missing? Are there others with the same problem?
Looking at other games it almost seems like eso dps is "broken", escpecially since things like animation canceling, weaving, and generally just clicking as fast as possible play such a big role.