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What is the secret to good dps?

  • Chims
    Chims
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    Correct food, pots and all the dps buff skills like mage light are required. Honestly I wish they would just remove the amount of major buffs in this game. Their effectiveness is annoying and should be more limited since it doesn't allow for flexibility.

    Honestly its probably the buffs.

    Edited by Chims on 27 November 2017 19:59
  • waitwhat
    waitwhat
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    Arenguros wrote: »
    It seems to me this should be of interest to the devs as well.
    I.e. I see currently no point in buying the dungeon dlcs as I won't be able to participate without dragging my groups down...

    You can do the dungeon achievements for skins without that high dps. The most difficult achievements are the no-death runs (Bloodroot Forge may be the exception to this), and no-death is all about being careful, not quick. It just isn't possible to burn a boss down that fast anymore so that you have to bypass mechanics, and some bosses--like Domihaus--can actually punish you on hm if you burn them down too quickly. Overall, ESO seems to be moving away from the "damaqe is the solution to all problems" paradigm to one that cares about mechanics. For instance, vAS +2 bosses still have so much health that you have to pay attention to what you're doing rather than try to burn everything down, because you will never do it fast enough.
    Arenguros wrote: »
    If eso is really this punishing towards "skill" (aka clicking a rotation perfectly, best latency, manage dot uptimes with an addon), I see little sense playing a dps toon.
    As a casual player I didn't expect to be anywhere near leaderboard players, but dealing at least 75% of the dps?
    Get off the rat race and come die with us in Cyrodiil. No one in the heartland cares about your dps parse, just buy more siege and stay woke for stealth bombers. This kind of DPS inanity is worth remembering whenever it seems like Cyrodiil receives more favorable treatment: PvE players are already so few, and so toxic to one another for this elite treadmill, what harm will another nerf/bug/DC do?


    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • kylewwefan
    kylewwefan
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    Necro thread, but ya saw he doubled his damage on the PTS. Nerf the PTS!
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    Karm1cOne wrote: »
    A lot of those builds get a boost to damage from raid buffs: rotating warhorns, igneous weapons, etc. Work on animation cancelling and perfecting your rotation. Increase little by little. It will add up.

    With all group buffs for trials, stamina setups can do 60-75k DPS which is significantly more than magicka setups. I feel that we magicka users are just used for mechanics and for providing off balance which is not how DDs should be used for. I hope that the upcoming changes to offbalance will change this a bit (won't be much but still something). The only place ranged DDs feel as true DDs is vAS and this is sad.

    Without any group buffs he should be able to do over 40k without any issues when he betters the rotation on target dummy.
  • DHale
    DHale
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    The big secret is sssshhhhhh and you cannot tell any one got it? It is practice.... lots of practice.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    You can double your DPS by learning a correct rotation. You'd be surprised how much your DPS will go up if you literally stand in front of a target dummy and practice for two hours straight.
  • kessik221
    kessik221
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    There is no secret, its all clearly listed in a variety of guides online. PvE is about as cookie-cutter as it gets. The fights pre-scripted. People have done the research. Go look at it, follow it to the letter.
  • exeeter702
    exeeter702
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    Dont let your damage over time effects or buffs fall off. And make sure you are executing a light attack into an ability on each and every GCD and you will be fine.
  • Raudgrani
    Raudgrani
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    Arenguros wrote: »
    So I'm playing an archer type character with bow/2h or bow/bow.

    After the Homestead patch introduced target dummies I wanted to know what my dps was, just as a rough indication where I stand.
    I know my toon is far from max, I don't have max CP, I only wear a mix of epic crafted / overland gear, my build is not perfect and my race (dunmer) apparently is useless for stamina builds, I'm not using potions, and so on.
    My dps on dummy was 10k, with a bit of optimisation I got to 13k.
    What would the expected numbers be? I looked up various guides and threads and was absolutely stumped. 30k is apparently the norm, trial guilds require 35k, the best players can pull of 40k alone and even 50k+ with group support.

    So where does this huge gap come from? I expected it be gear and build so I went to pts and looked up various guides.
    I built my character as close to these posted builds as possible with a template char and tried it out. (This was pre 3.0).
    A bow/bow build that was apparently able to pull off 38k solo - I was able to get to 21k.
    The dw/bow meta build that should be able to go 40k+ - i was able to get to 23k.
    Now obviously I have little experience with these rotations and will make an error weaving here and there or refresh a dot too late and so on. But this should not cost me almost half the dps?

    Now with the 3.0 PTS I tried again to replicate some builds and numbers people have posted.
    For example there was a build on a template toon that was apparently doing 31k. Someone even pointed out some flaws with this build, so this is probably not the max performance of this.
    I could replicate this build 100% and still only managed a dps of 23k.

    Now keep in mind the builds I tested already include trial gear/vMA weapons that I will probably never get. On live with the best optimisation I can get, I expect to stay below 20k, which seems to be too low even for vet DLC dungeons.

    So now my question is:
    Where do these big differences of 40% to even 80% dps increase come from?
    Can it be true that a few errors regarding weaving / rotation can cost up to half the dps?
    Does latency / framerate play a big role here?
    Is there some secret I am missing? Are there others with the same problem?

    Looking at other games it almost seems like eso dps is "broken", escpecially since things like animation canceling, weaving, and generally just clicking as fast as possible play such a big role.

    Well, I'm in about the same kind of thoughts - but I wonder more how people get these insane stats. Like you see people post on Xbox Live etc. I mean, they have a spell or weapon damage of like 6000, and a magicka or stamina recovery of 3500 or something in that vein.
    I don't have any insane kind of DPS, I am quite equal on my magicka and stamina builds. Something 25k'ish on a target dummy. But.... I know for fact, that I am far more survivable and even revive people etc. in trials, in PVP and dungeons etc., than many of these "I have a DPS of 47k!" players; the kind who drop dead literally in 3 seconds of the healer looks the other way.
  • tommalmm
    tommalmm
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    There is no secret to high DPS. It's everything about proper rotation and practice. Gear does matter but not even half as much as correctly executed rotation. I've seen people grinding for their BiS gear for weeks because they wouldn't listen it's not where the problem is. In the end they've got their DPS up from 19k to 22k, but quite often it's not even that much (depends on previous gear, in some cases the difference between BiS and fifth best can be as little as 1k @35k). You can reasonably easily get 33-35k with crafted gear and IC jewelry (agility/willpower) on pretty much every class.

    Let me show you my own example. Some time ago I started playing stamsorc for the first time (and first stamina toon since more than a year, so I had only a vague idea what the rotation is). My first self buffed parses (already CP capped back then!) were 18-19k. After two or three hours of training on a dummy, I was able to get to 32-33k (getting used to performing the rotation during actual fight took some more time, a few dungeons and trials). With more practice and some rotation changes, with EXACT SAME, non BiS for solo gear, I'm able to get 37k+ selfbuffed (and muuuch more in a good group with optimized gear). So 100% increase in DPS without ANY gear changes. As I wrote, rotation and practise is the most important part of high DPS (as long as the gear is OK-ish).

    There, of course, are external factors that influence it. One is latency. For me the difference between 50ms reported in-game latency and 200ms is 2k on average in builds relying a lot on light attack rotation and less than 1k on a heavy attack rotations (my petsorc, stamdk). The difference starts to get much bigger once you get over 300-350ms (barswap issues start to occur, some skills do not fire off, which is a PITA with lost uptime on DOTs). The other is performance - there is a difference between 100 and 20fps, but results are less consistent for me than in the case of latency.
  • FloppyTouch
    FloppyTouch
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    I know ur pain but you don’t need bis gear to get good numbers just practice, lots.

    With bis gear I can get 30-31 in a mdk

    With will power jewelry 5 light juli and grothdarr 2 piece all very easy to get I was hitting 28k so the difference for me between bis and crafted set and easy to get gear was 2k dps.

    What I learned focused on rotation always light attack never let dots not be down know when you have time to heavy attack and learn bar swap acing

    I went from 18k when I started to 24k in just a few hours to 30k when I starting to get it better. But I play a mdk and still trash in trials bc my class is broken and no one wants us.
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