ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
So you think Trapping Webs is good-balanced skill? Or Scalding Rune? Frozen Gate? Maybe Malefic Wreath?
On the other hand Flames of Oblivion and Cinder Storm are pretty good skills. Sun Shield and Cauterize are not very popular but still useful enough in many cases.
This sample makes me understand that you are either not particularly versed in the game, or you are not trying to analyze it in its entirety. But you can correct yourself if you take a detailed look at all the available skills and write down the results of your analysis. At the moment it only looks like "buff my favorite classes"
So you think Trapping Webs is good-balanced skill? Or Scalding Rune? Frozen Gate? Maybe Malefic Wreath?
On the other hand Flames of Oblivion and Cinder Storm are pretty good skills. Sun Shield and Cauterize are not very popular but still useful enough in many cases.
This sample makes me understand that you are either not particularly versed in the game, or you are not trying to analyze it in its entirety. But you can correct yourself if you take a detailed look at all the available skills and write down the results of your analysis. At the moment it only looks like "buff my favorite classes"
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Joy_Division wrote: »I'd say about 50%, perhaps as much as 65% of this game's skills and ultimates are too niche, inefficient, sub optimal, or just outperformed by alternatives. The OP probably feels the same way, but didn;t want to write a dissertation listing them all. So, instead he focused on 4 particular skills that were once standards of competitive PvP that have got overnerfed or had highly questionable changes in the 1.6 patch.
Joy_Division wrote: »Cauterize can't even heal the caster; it's a crap skill. If you think Sun Shield is so useful and the OP is "not particularly well versed," go ahead and fight him with your Templar Sun Shield build so we can see evidence of these claims.
Generating a list of every skill that could benefit from buffs or tweaks would be too extensive. I looked at all the class skills and chose the ones that are most broken or have been the most heavily nerfed. Global skills like Trapping Webs and Scalding Rune clearly weren't the focus of my OP, but just because I didn't list every skill does not mean that I think they are "good-balanced skill(s)".
Here's a short list of abilities which desperately need to be buffed or have their functionality changed. Many of these abilities were nerfed or broken when the Champion system went live and have been allowed to sit unused ever since:
Templar -
Sun Shield - This once-great defensive ability was rendered useless for builds that don't stack health when ZOS introduced Battle Leveling. A capstone ability (the last to unlock in a skill line) should not be exclusively useful to niche builds. Lower the ceiling on this ability of 40k+ health builds and raise the floor considerably for all other builds. Give Templar back some of their active defense abilities so they aren't just heal/block bots.
Healing Ritual - Unfortunately channeled heals just aren't going to be a thing in this game. Remembrance works because it heals throughout the duration of the channel; but waiting 1.5 seconds for a large AoE heal is an eternity in fights where outgoing heals need to be instant. There are so many ways they could rework this skill - it could become an instant cast AoE HoT for allies, for example.
Dragonknight
Inferno - I'm still angry this ability was unnecessarily nerfed from an AoE into a redundant fiery Magelight. I'm even more angry that it's been this way for years while the DK community begs and pleads for the ability to be returned. This is a capstone ability, ZOS. It's something players should look forward to unlocking and using. A lame fire ball every 5 seconds that you can't even target is just lame. MAKE THIS AN AOE ABILITY AGAIN.
Cinder Storm - Much like Sun Shield, this ability was gutted nearly two years ago for no good reason other than Miss Chance was being removed from game. For some reason, though, Miss Chance couldn't be replaced with Major Evasion. Myself and the DK community at large are still scratching our heads about this one. Also like Sun Shield (and Blinding Flashes and other defensive ability nerfs), changing this skill from a defensive utility into just a placeable ground DoT had the effect of making defensive play on DK less interesting and more reliant on just holding block. Leave one morph as a DPS-focused skill, but change the other morph to be a defensive utility that is cast at your feet and bolsters the caster's defenses in some day (e.g., Major Evasion, Minor Protection, etc. etc.).
Here's a short list of abilities which desperately need to be buffed or have their functionality changed. Many of these abilities were nerfed or broken when the Champion system went live and have been allowed to sit unused ever since:
Templar -
Sun Shield - This once-great defensive ability was rendered useless for builds that don't stack health when ZOS introduced Battle Leveling. A capstone ability (the last to unlock in a skill line) should not be exclusively useful to niche builds. Lower the ceiling on this ability of 40k+ health builds and raise the floor considerably for all other builds. Give Templar back some of their active defense abilities so they aren't just heal/block bots.
Healing Ritual - Unfortunately channeled heals just aren't going to be a thing in this game. Remembrance works because it heals throughout the duration of the channel; but waiting 1.5 seconds for a large AoE heal is an eternity in fights where outgoing heals need to be instant. There are so many ways they could rework this skill - it could become an instant cast AoE HoT for allies, for example.
Dragonknight
Inferno - I'm still angry this ability was unnecessarily nerfed from an AoE into a redundant fiery Magelight. I'm even more angry that it's been this way for years while the DK community begs and pleads for the ability to be returned. This is a capstone ability, ZOS. It's something players should look forward to unlocking and using. A lame fire ball every 5 seconds that you can't even target is just lame. MAKE THIS AN AOE ABILITY AGAIN.
Cinder Storm - Much like Sun Shield, this ability was gutted nearly two years ago for no good reason other than Miss Chance was being removed from game. For some reason, though, Miss Chance couldn't be replaced with Major Evasion. Myself and the DK community at large are still scratching our heads about this one. Also like Sun Shield (and Blinding Flashes and other defensive ability nerfs), changing this skill from a defensive utility into just a placeable ground DoT had the effect of making defensive play on DK less interesting and more reliant on just holding block. Leave one morph as a DPS-focused skill, but change the other morph to be a defensive utility that is cast at your feet and bolsters the caster's defenses in some day (e.g., Major Evasion, Minor Protection, etc. etc.).
I actually don't agree with Inferno; I think both morphs are great as they are. But the others definitely need some reworking
Yeap, compared to many other skills inferno is pretty good.Here's a short list of abilities which desperately need to be buffed or have their functionality changed. Many of these abilities were nerfed or broken when the Champion system went live and have been allowed to sit unused ever since:
Templar -
Sun Shield - This once-great defensive ability was rendered useless for builds that don't stack health when ZOS introduced Battle Leveling. A capstone ability (the last to unlock in a skill line) should not be exclusively useful to niche builds. Lower the ceiling on this ability of 40k+ health builds and raise the floor considerably for all other builds. Give Templar back some of their active defense abilities so they aren't just heal/block bots.
Healing Ritual - Unfortunately channeled heals just aren't going to be a thing in this game. Remembrance works because it heals throughout the duration of the channel; but waiting 1.5 seconds for a large AoE heal is an eternity in fights where outgoing heals need to be instant. There are so many ways they could rework this skill - it could become an instant cast AoE HoT for allies, for example.
Dragonknight
Inferno - I'm still angry this ability was unnecessarily nerfed from an AoE into a redundant fiery Magelight. I'm even more angry that it's been this way for years while the DK community begs and pleads for the ability to be returned. This is a capstone ability, ZOS. It's something players should look forward to unlocking and using. A lame fire ball every 5 seconds that you can't even target is just lame. MAKE THIS AN AOE ABILITY AGAIN.
Cinder Storm - Much like Sun Shield, this ability was gutted nearly two years ago for no good reason other than Miss Chance was being removed from game. For some reason, though, Miss Chance couldn't be replaced with Major Evasion. Myself and the DK community at large are still scratching our heads about this one. Also like Sun Shield (and Blinding Flashes and other defensive ability nerfs), changing this skill from a defensive utility into just a placeable ground DoT had the effect of making defensive play on DK less interesting and more reliant on just holding block. Leave one morph as a DPS-focused skill, but change the other morph to be a defensive utility that is cast at your feet and bolsters the caster's defenses in some day (e.g., Major Evasion, Minor Protection, etc. etc.).
I actually don't agree with Inferno; I think both morphs are great as they are. But the others definitely need some reworking
Power Extraction yo....
Here's a short list of abilities which desperately need to be buffed or have their functionality changed. Many of these abilities were nerfed or broken when the Champion system went live and have been allowed to sit unused ever since:
Templar -
Sun Shield - This once-great defensive ability was rendered useless for builds that don't stack health when ZOS introduced Battle Leveling. A capstone ability (the last to unlock in a skill line) should not be exclusively useful to niche builds. Lower the ceiling on this ability of 40k+ health builds and raise the floor considerably for all other builds. Give Templar back some of their active defense abilities so they aren't just heal/block bots.
Healing Ritual - Unfortunately channeled heals just aren't going to be a thing in this game. Remembrance works because it heals throughout the duration of the channel; but waiting 1.5 seconds for a large AoE heal is an eternity in fights where outgoing heals need to be instant. There are so many ways they could rework this skill - it could become an instant cast AoE HoT for allies, for example.
Dragonknight
Inferno - I'm still angry this ability was unnecessarily nerfed from an AoE into a redundant fiery Magelight. I'm even more angry that it's been this way for years while the DK community begs and pleads for the ability to be returned. This is a capstone ability, ZOS. It's something players should look forward to unlocking and using. A lame fire ball every 5 seconds that you can't even target is just lame. MAKE THIS AN AOE ABILITY AGAIN.
Cinder Storm - Much like Sun Shield, this ability was gutted nearly two years ago for no good reason other than Miss Chance was being removed from game. For some reason, though, Miss Chance couldn't be replaced with Major Evasion. Myself and the DK community at large are still scratching our heads about this one. Also like Sun Shield (and Blinding Flashes and other defensive ability nerfs), changing this skill from a defensive utility into just a placeable ground DoT had the effect of making defensive play on DK less interesting and more reliant on just holding block. Leave one morph as a DPS-focused skill, but change the other morph to be a defensive utility that is cast at your feet and bolsters the caster's defenses in some day (e.g., Major Evasion, Minor Protection, etc. etc.).
I actually don't agree with Inferno; I think both morphs are great as they are. But the others definitely need some reworking
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Here's a short list of abilities which desperately need to be buffed or have their functionality changed. Many of these abilities were nerfed or broken when the Champion system went live and have been allowed to sit unused ever since:
Templar -
Sun Shield - This once-great defensive ability was rendered useless for builds that don't stack health when ZOS introduced Battle Leveling. A capstone ability (the last to unlock in a skill line) should not be exclusively useful to niche builds. Lower the ceiling on this ability of 40k+ health builds and raise the floor considerably for all other builds. Give Templar back some of their active defense abilities so they aren't just heal/block bots.
Healing Ritual - Unfortunately channeled heals just aren't going to be a thing in this game. Remembrance works because it heals throughout the duration of the channel; but waiting 1.5 seconds for a large AoE heal is an eternity in fights where outgoing heals need to be instant. There are so many ways they could rework this skill - it could become an instant cast AoE HoT for allies, for example.
Dragonknight
Inferno - I'm still angry this ability was unnecessarily nerfed from an AoE into a redundant fiery Magelight. I'm even more angry that it's been this way for years while the DK community begs and pleads for the ability to be returned. This is a capstone ability, ZOS. It's something players should look forward to unlocking and using. A lame fire ball every 5 seconds that you can't even target is just lame. MAKE THIS AN AOE ABILITY AGAIN.
Cinder Storm - Much like Sun Shield, this ability was gutted nearly two years ago for no good reason other than Miss Chance was being removed from game. For some reason, though, Miss Chance couldn't be replaced with Major Evasion. Myself and the DK community at large are still scratching our heads about this one. Also like Sun Shield (and Blinding Flashes and other defensive ability nerfs), changing this skill from a defensive utility into just a placeable ground DoT had the effect of making defensive play on DK less interesting and more reliant on just holding block. Leave one morph as a DPS-focused skill, but change the other morph to be a defensive utility that is cast at your feet and bolsters the caster's defenses in some day (e.g., Major Evasion, Minor Protection, etc. etc.).
I actually don't agree with Inferno; I think both morphs are great as they are. But the others definitely need some reworking
I've never seen anyone actually use Cauterize in competitive gameplay. Flames of Oblivion is a straight downgrade from its original design.