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Mark Target/detect pot is easy mode for no skill zerglings

  • Solariken
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    Isn't it funny how one Piercing Mark can remind you how stupidly OP Cloak is when not hard-countered? Count your blessings and get back into the fray.
  • Artis
    Artis
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    DDuke wrote: »
    Master_Kas wrote: »
    FakeFox wrote: »
    Ouh, that salt. How about stop trying to gank me off my mount and i'll stop marking you.

    By the way, its never gets old to see how many gankblades have no idea what mark target is and still try to cloak.

    They can still cloak so your allies don't see them. ^^

    QFT

    ...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.

    what? Doesn't mark reveal them for you and your allies? Or how did I see marked NBs cloaking without running my own mark?
  • TheDoomsdayMonster
    TheDoomsdayMonster
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    STOP MARKING SOLO NIGHTBLADES WHEN YOU WANT TO 20v1 THEM! If you couldn't tell, they're already at a 20v1 disadvantage you baddies, let them 1vX.


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  • Arkangeloski
    Arkangeloski
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    If they marked you sprint as fast as you can, "keep cloaking only the nb that marked can see you" hide behind a tree, nb's are blood thirsty creatures... he will follow your scent, now when you get him where u want go for the kill, then t-bag slowly for marinating enjoy!
  • Ocelot9x
    Ocelot9x
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    Oh so you've been marked?
    How does it feel now trying to 1vX with a stamina wearing medium non-cloaking class? Hard doesnt it? Thats how real men plays
    Edited by Ocelot9x on 13 September 2017 00:14
  • TequilaFire
    TequilaFire
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    Mark and soul assault his arse. :trollface:
  • generalmyrick
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    STOP MARKING SOLO NIGHTBLADES WHEN YOU WANT TO 20v1 THEM! If you couldn't tell, they're already at a 20v1 disadvantage you baddies, let them 1vX.

    do you sociopaths really think you're at a disadvantage?

    you hide in the shadows slobbering over the raw meat you're about devour...chill out.
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  • Master_Kas
    Master_Kas
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    Lol I love the QQ about mark.. If concealed weapon had the spellres debuff I wouldn't use mark on my magblade. Buff concealed weapon :wink:
    Artis wrote: »
    DDuke wrote: »
    Master_Kas wrote: »
    FakeFox wrote: »
    Ouh, that salt. How about stop trying to gank me off my mount and i'll stop marking you.

    By the way, its never gets old to see how many gankblades have no idea what mark target is and still try to cloak.

    They can still cloak so your allies don't see them. ^^

    QFT

    ...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.

    what? Doesn't mark reveal them for you and your allies? Or how did I see marked NBs cloaking without running my own mark?

    Probably because the guy who marked him broke his cloak with his attacks :wink:
    Edited by Master_Kas on 13 September 2017 07:05
    EU | PC
  • Biro123
    Biro123
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    I'll just put some of the advice sorcs received from reputable nightblades about shieldbreaker..


    Adapt and L2P.. Oh and run away !


    There now, I'm sure that helped :relaxed:



    Sorry.. couldn't help myself.. I actually think that anything that completely nullifies a primary defence mechanism shouldn't really be in-game.
    Edited by Biro123 on 13 September 2017 11:36
    Minalan owes me a beer.

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  • RinaldoGandolphi
    RinaldoGandolphi
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    Mark Target is almost required to be able to kill a good Stamblade on a Magblade.

    Many folks undersell how strong a spammable invisibility button on demand is.

    Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • DeadlyRecluse
    DeadlyRecluse
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    let them 1vX.

    No.
    Thrice Empress, Forever Scrub
  • OdinForge
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    Mark Target is almost required to be able to kill a good Stamblade on a Magblade.

    Many folks undersell how strong a spammable invisibility button on demand is.

    Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.

    I don't understand why you say you need mark to kill a good stamnb as magnb. Stamnb is far superior to magnb in most general 1vX situations, but magnb is far superior in a 1v1 setting. You don't need to slot mark and waste a skill slot, you can get better results by cycling detect pots. Magnb might be one of the strongest 1v1 classes in the game, at the very least you should be coming to a draw vs a patient and well built stamnb.

    Assuming the stamnb is actually trying to kill you, and not just cloak and run away until he has some type of numbers advantage. Something magnbs have been known to do a lot as well, since unless they're marked can almost indefinitely stay in cloak which ultimately should probably be addressed. There are players that I practically never see in this game, because they walk around in cloak as magnb and only engage you when they have 20 other people on you.
    The Age of Wrobel.
  • Rianai
    Rianai
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    Everyone can just sneak arround and stay stealthed indefinitely, you don't need cloak for that, so i don't see an issue with perma cloaking. Cloak just gives you the ability to disengage midfight. Eventually ...
    Edited by Rianai on 13 September 2017 15:32
  • CavalryPK
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    I mostly solo pvp. and mark as a permanent spot in my skill bar. because every time I end up in a fight there is always a stambalde that will try to burst you down and if you are lucky you block their incap... all they do at that point is dodge and cloak... if you did not mark them by then... then they can just do the rotation again and again until you mess up and die.

    I am no Kena or Zendran so I cant ninja combo them to death when they are on offensive... and believe me detect pots don't work as well as you think when it is a small scale pvp.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • OdinForge
    OdinForge
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    CavalryPK wrote: »
    I mostly solo pvp. and mark as a permanent spot in my skill bar. because every time I end up in a fight there is always a stambalde that will try to burst you down and if you are lucky you block their incap... all they do at that point is dodge and cloak... if you did not mark them by then... then they can just do the rotation again and again until you mess up and die.

    I am no Kena or Zendran so I cant ninja combo them to death when they are on offensive... and believe me detect pots don't work as well as you think when it is a small scale pvp.

    You didn't directly respond to me but you're discussing a point I made, so I'll bite. You don't need to be someone else to play magnb, that's a silly statement.

    I have a tendency to slot mark when I open world on my magnb, because I like to use tri-pots facing multiple targets. My point with detect pots wasn't in a small-scale situation or open world, I specifically said 1v1. You can use whatever you want when dealing with stamnbs, but you don't need mark to deal with one in a 1v1. I don't use mark on any of my other toons and I rarely have problems with most decent or good stamnbs, I can understand why you'd want to use it to pin down the ones that constantly try to run though.

    But one that's actually trying to win, no.
    The Age of Wrobel.
  • CavalryPK
    CavalryPK
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    OdinForge wrote: »
    CavalryPK wrote: »
    I mostly solo pvp. and mark as a permanent spot in my skill bar. because every time I end up in a fight there is always a stambalde that will try to burst you down and if you are lucky you block their incap... all they do at that point is dodge and cloak... if you did not mark them by then... then they can just do the rotation again and again until you mess up and die.

    I am no Kena or Zendran so I cant ninja combo them to death when they are on offensive... and believe me detect pots don't work as well as you think when it is a small scale pvp.

    You didn't directly respond to me but you're discussing a point I made, so I'll bite. You don't need to be someone else to play magnb, that's a silly statement.

    I have a tendency to slot mark when I open world on my magnb, because I like to use tri-pots facing multiple targets. My point with detect pots wasn't in a small-scale situation or open world, I specifically said 1v1. You can use whatever you want when dealing with stamnbs, but you don't need mark to deal with one in a 1v1. I don't use mark on any of my other toons and I rarely have problems with most decent or good stamnbs, I can understand why you'd want to use it to pin down the ones that constantly try to run though.

    But one that's actually trying to win, no.

    I either use mark with trash pvp pots or degeneration with regular trash pots.

    I just read your prior post. I agree with your stmt. I feel like mark helps me a lot kind of like carries me through the fights. If I was better I would not need to slot the mark. I mostly pvp and for a long time I felt my skill lvl gradually increasing. However this particular part when fighting a stambalde with cloak.... honestly I do not and have not felt I improved at all.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
  • DDuke
    DDuke
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    Artis wrote: »
    DDuke wrote: »
    Master_Kas wrote: »
    FakeFox wrote: »
    Ouh, that salt. How about stop trying to gank me off my mount and i'll stop marking you.

    By the way, its never gets old to see how many gankblades have no idea what mark target is and still try to cloak.

    They can still cloak so your allies don't see them. ^^

    QFT

    ...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.

    what? Doesn't mark reveal them for you and your allies? Or how did I see marked NBs cloaking without running my own mark?

    Nope, it only reveals you to the NB who cast it.

    That said, once you're hit by a direct attack from that player who cast mark on you, cloak breaks.


    Also, there's another reason to use cloak while marked: to negate DoT ticks. Even DoTs from the person who marked you will get negated while you're cloaked, which can be a lifesaving thing.
  • bubbygink
    bubbygink
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    Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.

    AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.

    I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.

    And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.
  • RinaldoGandolphi
    RinaldoGandolphi
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    OdinForge wrote: »
    Mark Target is almost required to be able to kill a good Stamblade on a Magblade.

    Many folks undersell how strong a spammable invisibility button on demand is.

    Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.

    I don't understand why you say you need mark to kill a good stamnb as magnb. Stamnb is far superior to magnb in most general 1vX situations, but magnb is far superior in a 1v1 setting. You don't need to slot mark and waste a skill slot, you can get better results by cycling detect pots. Magnb might be one of the strongest 1v1 classes in the game, at the very least you should be coming to a draw vs a patient and well built stamnb.

    Assuming the stamnb is actually trying to kill you, and not just cloak and run away until he has some type of numbers advantage. Something magnbs have been known to do a lot as well, since unless they're marked can almost indefinitely stay in cloak which ultimately should probably be addressed. There are players that I practically never see in this game, because they walk around in cloak as magnb and only engage you when they have 20 other people on you.

    Using Detect pots limits your choices, and IMO isn't really reliable. On my Sorc i use detect pots, but they don't always get the job done due to the poor detection range on them.
    OdinForge wrote: »
    Mark Target is almost required to be able to kill a good Stamblade on a Magblade.

    Many folks undersell how strong a spammable invisibility button on demand is.

    Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.

    I don't understand why you say you need mark to kill a good stamnb as magnb. Stamnb is far superior to magnb in most general 1vX situations, but magnb is far superior in a 1v1 setting. You don't need to slot mark and waste a skill slot, you can get better results by cycling detect pots. Magnb might be one of the strongest 1v1 classes in the game, at the very least you should be coming to a draw vs a patient and well built stamnb.

    Assuming the stamnb is actually trying to kill you, and not just cloak and run away until he has some type of numbers advantage. Something magnbs have been known to do a lot as well, since unless they're marked can almost indefinitely stay in cloak which ultimately should probably be addressed. There are players that I practically never see in this game, because they walk around in cloak as magnb and only engage you when they have 20 other people on you.

    I am not going to disagree with you. I just don't have a lot of faith in detect pots. They have a 20m range which really isn't that large, and that range is reduced with passives...i run detect pots on my sorc, and I always wish i had Mark. With Vampire Passive +Major Expedition + Concealed Weapon people can move so fast in stealth they can out range your Detect Pot.


    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • CyrusArya
    CyrusArya
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    but still. it's weak ***. cloak is the only thing a stamblade has really.

    Yeah, cloak is a strong asset for the nightblade. But this statement is severely underselling the class that has one of the best overall kits in the game. Alongside cloak, fear and shades are two of the best abilities in the game period....and thats just talking defenses on an offense oriented class.
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  • Lexxypwns
    Lexxypwns
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    bubbygink wrote: »
    Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.

    AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.

    I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.

    And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.

    I run ele drain in place of mark on my mageblade, moving cripple to the back bar. This gives you the exact same armor debuffs as mark and eliminates the need to run witchmothers OR 1 sustain set.
  • Rianai
    Rianai
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    bubbygink wrote: »
    I've never found mark to be an zerg skill. In fact, I find the opposite.

    There are lots of nightblades, that will mark any solo nb they come across, while hiding in stealth or behind their friends themselves and only attacking if they are outnumbering you. And since they can easily break your cloak, you will be revealed to their whole zerg and escaping is often impossible, especially as magblade. I even had nightblades following me arround in stealth for minutes and doing nothing but spamming mark onto me until their friends arrive so they could safely zerg me down. Only "counter" to this is to hop on my mount and get away as fast as possible. Just because they have that one single skill slotted ...

    Of course mark can be useful for solo/smallscale players too, but it is definitely used a lot by zerglings to hunt down outnumbered players.

    I would like a shorter duration on the "anti-stealth-debuff" (the duration of the resistance debuffs can stay the same) and casting mark should break the stealth of the caster, so there is a (better) chance to kill him. Maybe the mark user could even appear to be marked for his target too. Would make this skill a lot fairer imo.
    Edited by Rianai on 13 September 2017 18:32
  • Betsararie
    Betsararie
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    Making fun of people for being bad and then asking for a handicap. lul
  • thankyourat
    thankyourat
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    Lexxypwns wrote: »
    bubbygink wrote: »
    Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.

    AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.

    I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.

    And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.

    I run ele drain in place of mark on my mageblade, moving cripple to the back bar. This gives you the exact same armor debuffs as mark and eliminates the need to run witchmothers OR 1 sustain set.

    What i didn't like about that was if i came up against a stamblade my sustain felt low because of all the pauses in the fight. Especially since stamblades will los you in a 1v1. Mark allows me to get my siphoning attacks heal constantly as well as giving me more uptime on my spectral bow. What i do is if i duel I'll take off mark for drain and open world i use mark so i can keep up the pressure and get my moneys worth from my other abilities
  • DemonDruaga
    DemonDruaga
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    Mark is cool, makes my bird spam easier on those tree roll dodge nerds ;)
    Ardor // Dunkelsicht // Pakt
  • Pastas
    Pastas
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    FakeFox wrote: »
    Ouh, that salt. How about stop trying to gank me off my mount and i'll stop marking you.

    By the way, its never gets old to see how many gankblades have no idea what mark target is and still try to cloak.

    You cant still cloak while marked to avoid proyectiles like frags, etc, it does not work like detection pot or poisons that prevents you to use stealth.

    The NB that marked you is the only one who can see you while cloaked, so if you are chased by a group you can use cloak to prevent being targeted by the other players.

    You also gain the major resistance buffs from Shadow line and minor protection if you are using Dark Cloak morph.

    So there are several good reasons for using Cloak while marked :)
    Edited by Pastas on 14 September 2017 12:12
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • Pastas
    Pastas
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    double post
    Edited by Pastas on 14 September 2017 12:12
    WARNING
    This post may Include horrible gramatical and orthographic errors
    Read on your own risk
    AD
    Dar'foo Stamblade Zorg-gro-Wurf DK tank Far-Datxo Templar healer Valmir Spellius Magsorc
    Randolf Omberic Magblade Felien Golas Magdk Faenor Oakwood Stamplar Sader Dustorm Stamsorc
    EP
    Do'Ragash Stamdk Caius Grachus Stamden Dalyne Narus Magplar
    DC
    Melkar Spellius Magden
    PC EU
  • rfennell_ESO
    rfennell_ESO
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    Rianai wrote: »
    bubbygink wrote: »
    I've never found mark to be an zerg skill. In fact, I find the opposite.

    There are lots of nightblades, that will mark any solo nb they come across, while hiding in stealth or behind their friends themselves and only attacking if they are outnumbering you. And since they can easily break your cloak, you will be revealed to their whole zerg and escaping is often impossible, especially as magblade. I even had nightblades following me arround in stealth for minutes and doing nothing but spamming mark onto me until their friends arrive so they could safely zerg me down. Only "counter" to this is to hop on my mount and get away as fast as possible. Just because they have that one single skill slotted ...

    Of course mark can be useful for solo/smallscale players too, but it is definitely used a lot by zerglings to hunt down outnumbered players.

    I would like a shorter duration on the "anti-stealth-debuff" (the duration of the resistance debuffs can stay the same) and casting mark should break the stealth of the caster, so there is a (better) chance to kill him. Maybe the mark user could even appear to be marked for his target too. Would make this skill a lot fairer imo.

    Yep, there are a lot of nightblades (mostly stamina) that will slot piercing mark and stay in stealth and just troll you. Most of them will not engage 1v1, only when they have a group with them.

    I don't have too much problem with the ability, past the fact that it can be spammed from ridiculous range and doesn't seem to really have much a need for los.

    Come to think of it I really do have a couple real issues with the ability... It has 50 meter range (lol, why exactly?), it's spammable and doesn't exit the nightblade casting it out of stealth (not saying that it should keep them out of stealth, but perhaps it shouldn't be castable from invis/stealth without entering combat) and has a 30 second duration and the issues people have with it is due to trollish players that use it in a cowardly fashion.

    Lastly, as a stamina nightblade your only recourse to it is to find a templar ritual on the ground and use the synergy to cleanse yourself. Past that, you find yourself stuck with piercing mark on you and some drooling mouth breather sitting in stealth casting it on you over and over until they find that moment of courage (usually with a zerg in tow) to pounce.

    Simple solution are to decrease it's range to something reasonable (you know, something like not the longest range ability in the game), make it start combat for the caster (ie out of stealth on cast) and decrease it's duration to 12-15 seconds. That or give people a reasonable way of cleansing (potion, poison... something), as the only existing option to stamina (alliance war ability purge) is far too expensive/situational to use.

    The idea that is puts major fracture/breach and keeps you out of invis/stealth to the caster for 30 seconds is way over the top (with a laughable 50 meter range).
  • Lexxypwns
    Lexxypwns
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    Lexxypwns wrote: »
    bubbygink wrote: »
    Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.

    AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.

    I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.

    And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.

    I run ele drain in place of mark on my mageblade, moving cripple to the back bar. This gives you the exact same armor debuffs as mark and eliminates the need to run witchmothers OR 1 sustain set.

    What i didn't like about that was if i came up against a stamblade my sustain felt low because of all the pauses in the fight. Especially since stamblades will los you in a 1v1. Mark allows me to get my siphoning attacks heal constantly as well as giving me more uptime on my spectral bow. What i do is if i duel I'll take off mark for drain and open world i use mark so i can keep up the pressure and get my moneys worth from my other abilities

    Just detect pot him and melt him. A stamblade that's got no cloak and has 0 spell resist left is absolutely dead or outplaying you.

    The degree of difficulty to beat a mageblade using a detect pot as a stamblade is through the roof. Mageblade already has every advantage in a 1v1 tbh
  • EdTerra
    EdTerra
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    Lexxypwns wrote: »

    Just detect pot him and melt him. A stamblade that's got no cloak and has 0 spell resist left is absolutely dead or outplaying you.

    The degree of difficulty to beat a mageblade using a detect pot as a stamblade is through the roof. Mageblade already has every advantage in a 1v1 tbh

    mark isn't only a cloak counter, 5k resist debuff is just too stronk nowadays especially if you don't play spinner, necro/shackle+mark can deal with good meta players as melee magblade mostly because of the 5k debuff, without mark it's really more difficult

    - stamblades nowadays are just trying to ((burst>cloak)*100) until you die, it's not even a fight, even as mageblade you'r the one who wait the stamblade to show himself. there is no more fighters stamblade without heavy/shuffle, only gankers. so mark is good against them
    - because of 1vx situation, sometimes a sneaky nb mark you and then go in stealth until his friend rekt you, then det pot + instant mark him can save u'r life if you kill him (debuff make it easier and the heal when you got him can save you)
    - ranged magblade play 80% of the time with harness/dampen so I've no shame to use my mark on them, ranged is already stronger playstyle and shields give them more advantage against melee, mark will not even reduce their advantages...

    also 20v1 = death, that's all even if as nightblade you can escape, but you should not expect it will work 100% of the time and it's normal.
    Edited by EdTerra on 14 September 2017 17:29
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

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