Master_Kas wrote: »
QFT
...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.
pogopwns_ESO wrote: »STOP MARKING SOLO NIGHTBLADES WHEN YOU WANT TO 20v1 THEM! If you couldn't tell, they're already at a 20v1 disadvantage you baddies, let them 1vX.

pogopwns_ESO wrote: »STOP MARKING SOLO NIGHTBLADES WHEN YOU WANT TO 20v1 THEM! If you couldn't tell, they're already at a 20v1 disadvantage you baddies, let them 1vX.
Master_Kas wrote: »
QFT
...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.
what? Doesn't mark reveal them for you and your allies? Or how did I see marked NBs cloaking without running my own mark?
RinaldoGandolphi wrote: »Mark Target is almost required to be able to kill a good Stamblade on a Magblade.
Many folks undersell how strong a spammable invisibility button on demand is.
Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.
I mostly solo pvp. and mark as a permanent spot in my skill bar. because every time I end up in a fight there is always a stambalde that will try to burst you down and if you are lucky you block their incap... all they do at that point is dodge and cloak... if you did not mark them by then... then they can just do the rotation again and again until you mess up and die.
I am no Kena or Zendran so I cant ninja combo them to death when they are on offensive... and believe me detect pots don't work as well as you think when it is a small scale pvp.
I mostly solo pvp. and mark as a permanent spot in my skill bar. because every time I end up in a fight there is always a stambalde that will try to burst you down and if you are lucky you block their incap... all they do at that point is dodge and cloak... if you did not mark them by then... then they can just do the rotation again and again until you mess up and die.
I am no Kena or Zendran so I cant ninja combo them to death when they are on offensive... and believe me detect pots don't work as well as you think when it is a small scale pvp.
You didn't directly respond to me but you're discussing a point I made, so I'll bite. You don't need to be someone else to play magnb, that's a silly statement.
I have a tendency to slot mark when I open world on my magnb, because I like to use tri-pots facing multiple targets. My point with detect pots wasn't in a small-scale situation or open world, I specifically said 1v1. You can use whatever you want when dealing with stamnbs, but you don't need mark to deal with one in a 1v1. I don't use mark on any of my other toons and I rarely have problems with most decent or good stamnbs, I can understand why you'd want to use it to pin down the ones that constantly try to run though.
But one that's actually trying to win, no.
Master_Kas wrote: »
QFT
...and it's not like there's anything else you can do with your magicka (or stamina for that matter) when escaping a zerg.
what? Doesn't mark reveal them for you and your allies? Or how did I see marked NBs cloaking without running my own mark?
RinaldoGandolphi wrote: »Mark Target is almost required to be able to kill a good Stamblade on a Magblade.
Many folks undersell how strong a spammable invisibility button on demand is.
Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.
I don't understand why you say you need mark to kill a good stamnb as magnb. Stamnb is far superior to magnb in most general 1vX situations, but magnb is far superior in a 1v1 setting. You don't need to slot mark and waste a skill slot, you can get better results by cycling detect pots. Magnb might be one of the strongest 1v1 classes in the game, at the very least you should be coming to a draw vs a patient and well built stamnb.
Assuming the stamnb is actually trying to kill you, and not just cloak and run away until he has some type of numbers advantage. Something magnbs have been known to do a lot as well, since unless they're marked can almost indefinitely stay in cloak which ultimately should probably be addressed. There are players that I practically never see in this game, because they walk around in cloak as magnb and only engage you when they have 20 other people on you.
RinaldoGandolphi wrote: »Mark Target is almost required to be able to kill a good Stamblade on a Magblade.
Many folks undersell how strong a spammable invisibility button on demand is.
Cloak, (when it works), is very very strong, maybe one of the strongest skills in the game. its a skill that needs a hard counter, and when i play my Magblade it sucks to get marked, but it is what it is.
I don't understand why you say you need mark to kill a good stamnb as magnb. Stamnb is far superior to magnb in most general 1vX situations, but magnb is far superior in a 1v1 setting. You don't need to slot mark and waste a skill slot, you can get better results by cycling detect pots. Magnb might be one of the strongest 1v1 classes in the game, at the very least you should be coming to a draw vs a patient and well built stamnb.
Assuming the stamnb is actually trying to kill you, and not just cloak and run away until he has some type of numbers advantage. Something magnbs have been known to do a lot as well, since unless they're marked can almost indefinitely stay in cloak which ultimately should probably be addressed. There are players that I practically never see in this game, because they walk around in cloak as magnb and only engage you when they have 20 other people on you.
pogopwns_ESO wrote: »but still. it's weak ***. cloak is the only thing a stamblade has really.
Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.
AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.
I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.
And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.
I've never found mark to be an zerg skill. In fact, I find the opposite.
Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.
AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.
I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.
And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.
I run ele drain in place of mark on my mageblade, moving cripple to the back bar. This gives you the exact same armor debuffs as mark and eliminates the need to run witchmothers OR 1 sustain set.
Ouh, that salt. How about stop trying to gank me off my mount and i'll stop marking you.
By the way, its never gets old to see how many gankblades have no idea what mark target is and still try to cloak.
I've never found mark to be an zerg skill. In fact, I find the opposite.
There are lots of nightblades, that will mark any solo nb they come across, while hiding in stealth or behind their friends themselves and only attacking if they are outnumbering you. And since they can easily break your cloak, you will be revealed to their whole zerg and escaping is often impossible, especially as magblade. I even had nightblades following me arround in stealth for minutes and doing nothing but spamming mark onto me until their friends arrive so they could safely zerg me down. Only "counter" to this is to hop on my mount and get away as fast as possible. Just because they have that one single skill slotted ...
Of course mark can be useful for solo/smallscale players too, but it is definitely used a lot by zerglings to hunt down outnumbered players.
I would like a shorter duration on the "anti-stealth-debuff" (the duration of the resistance debuffs can stay the same) and casting mark should break the stealth of the caster, so there is a (better) chance to kill him. Maybe the mark user could even appear to be marked for his target too. Would make this skill a lot fairer imo.
thankyourat wrote: »Almost always use mark on my Magblade. There are other HUGE benefits to it other than the anti-cloak. Obviously the penetration is first and foremost. That penetration is even more valuable to me now with the sharpened nerf. There is no better way to get pen now than through mark and that level of pen is a huge damage increase (as much or even more than the minor berserk you get from grim focus). It will even give pen to my stam buddies - so it is particularly helpful to stam allies that don't have their own source of major fracture.
AS to OP's comments specifically, I don't know how you can call it a "zerg skill" when only the person who marked you can see you. It isn't like the mark reveals you to the whole zerg. It just reveals you to the one player. So either take him out or LOS him. If he and the rest of his zerg were already so close to you or on top of you that it is impossible for you to do that then you were going to die to the zerg anyway.
I've never found mark to be an zerg skill. In fact, I find the opposite. There are so many NBs running around in Cyro (mainly stam) that if I find myself in 1 v 3/4 there will usually be a couple NBs I can't kill without mark because they just roll away behind their allies and cloak. Mark allows me to focus one target down and make sure I get them before moving to the next (and when I get the kill mark will heal me - another benefit of it). It is also is useful in small group. When I run with 1 or 2 buddies I can slap it on somebody and because the animation makes it so visible that is the signal for my friends to focus that target too (yet another benefit of the skill) and they'll know the target will have minor breach/fracture. This is very helpful against bigger groups where target prioritization is so important to quickly dwindle the enemy's numbers. So I find Mark to be more of a 1vX or small scale skill.
And one final benefit of the skill I didn't yet mention is that on my magblade I typically don't have an assassination skill on my back bar (I typically run impale and merciless on my front and don't run double take). So running mark back there gets me 10% more crit damage and 2% (or w/e it is) more crit chance on my back bar. So ultimately there is a whole host of reasons to run mark even if it didn't have the reveal capabilities - the reveal is just icing on top.
I run ele drain in place of mark on my mageblade, moving cripple to the back bar. This gives you the exact same armor debuffs as mark and eliminates the need to run witchmothers OR 1 sustain set.
What i didn't like about that was if i came up against a stamblade my sustain felt low because of all the pauses in the fight. Especially since stamblades will los you in a 1v1. Mark allows me to get my siphoning attacks heal constantly as well as giving me more uptime on my spectral bow. What i do is if i duel I'll take off mark for drain and open world i use mark so i can keep up the pressure and get my moneys worth from my other abilities
Just detect pot him and melt him. A stamblade that's got no cloak and has 0 spell resist left is absolutely dead or outplaying you.
The degree of difficulty to beat a mageblade using a detect pot as a stamblade is through the roof. Mageblade already has every advantage in a 1v1 tbh