devilsTear wrote: »Does jumping use stamina?
Not yet, but we all know it's only a matter of time before some intern at ZOS comes up with this great new idea ...
If you re-read my initial post, i'm suggesting that it would be a lot easier to correctly balance magicka and stamina if there was a 4th resource.Giles.floydub17_ESO wrote: »Further, a stam build has access to significant dodge roll cost reduction. Magicka does not.
That does imply changing some of the game mechanics to "balance" things. Hence my use of the world "balance". To balance magicka and stamina. As in, change the status quo to be more balanced.
Right now:
- Pure magicka builds can use their magicka pool 100% for their abilities and use their stamina pool 100% for block/dodge/jump/sprint.
- Pure stamina builds have to share their stamina pool for both their abilities and for block/dodge/jump/sprint and their magicka pool is completely wasted, 0% usage.
Simple solution:
The only way ZOS will ever be able to balance magicka and stamina builds is to introduce a 4th resource and use it exclusively for shared activities like block/dodge/jump/sprint.
That way both magicka and stamina builds can have 100% of their main pool for their abilities and use the 4th pool for block/dodge/jump/sprint.
If you re-read my initial post, i'm suggesting that it would be a lot easier to correctly balance magicka and stamina if there was a 4th resource.Giles.floydub17_ESO wrote: »Further, a stam build has access to significant dodge roll cost reduction. Magicka does not.
That does imply changing some of the game mechanics to "balance" things. Hence my use of the world "balance". To balance magicka and stamina. As in, change the status quo to be more balanced.
If you are a stamina build, and not using magicka for your class buff or utility skills, then you are doing it wrong.
Pure stam NB? Where is your cloak?
Kneighbors wrote: »1st of all there are 4 resources already in the game. Adding fifth would only complicate things up. As tou said you have non used magicka as stamina char, so for this maybe necessary to look for solution.
Crafts_Many_Boxes wrote: »As someone who started on a stamina character, I can really relate to this. It always seemed odd to me that stamina characters need to worry about dodging, blocking, and sprinting and how that cuts into their resource pool for attacking, while magicka characters do not have any of these concerns. It 100% makes certain fights easier for magicka characters, and I know that because my second character was a magplar and maneuvering during a difficult fight felt much easier with him.
Sprinting and dodging, that totally makes sense to tie to a 4th stat ("will" or "resolve" maybe?) that we all have a standard amount of, but blocking still kind of "needs" to be stamina based, as a lot of tank abilities are based around this concept. Tanks would have to stack this resource moving forward, and their entire itemization would change and make things super messy. I do think that long term, it'd be a very nice balancing measure between magicka and stamina characters, but right now it's definitely out-of-scope.
Unless, blocking was 4th stat by default and they added a perk in sword n board that made blocking cost stamina or magicka instead (with shield equipped), depending on the morph.....
That's a lot of assumptions on your part.Giles.floydub17_ESO wrote: »Second, what you chose to edit out is that magicka uses shields that cost magicka for survival. Maybe it was inconvenient.
Changes suggested by players often sound great at first glance but it's common for them to. It take in the full picture nor even attempt to consider how easy or challenging the change would entail. Further, they are often from a limited experience and therefore do not take in the full picture.
Or alternatively, maybe you just completely missed the point of my post ...Animal_Mother wrote: »I guess I have I been doing wrong with my stam builds by using magicka for utility.
That's a lot of assumptions on your part.Giles.floydub17_ESO wrote: »Second, what you chose to edit out is that magicka uses shields that cost magicka for survival. Maybe it was inconvenient.
Changes suggested by players often sound great at first glance but it's common for them to. It take in the full picture nor even attempt to consider how easy or challenging the change would entail. Further, they are often from a limited experience and therefore do not take in the full picture.
In my case, experience is not limited.
That goes for both ESO in-game mechanics as well as game programming mechanics in general.
I have spent many years in the gaming industry as a programmer. That's what i do for a living.
NoGiles.floydub17_ESO wrote: »I am not making assumptions. You have not even attempted to consider the big picture. I pointed out aspects in the first post of mine you replied to, that you edited out, that you have not taken into consideration with your OP.
That alone makes it clear you are looked at this very narrowly. Your experience is irrelevant when it appears you have looked at your suggestion with a limited view as is apparent in the OP.
PS, as I pointed out previously, magicka heavily uses their magicka to stay alive by using shields and how the idea presented in the OP does not even consider the effects on tanking.
You conveniently edited out both of those points in your first reply to me. Both are very significant points.
That's why a said "pure" builds.Maybe I missed something, but don't many stamina users use their magic pools for their buffs and some utility? Or do all builds now just ignore these for other skills?Right now:
- Pure stamina builds have to share their stamina pool for both their abilities and for block/dodge/jump/sprint and their magicka pool is completely wasted, 0% usage.
I have a pure magicka sorc which has a full base stamina pool to dodge/roll/block/sprint
I have a pure stamina nightblade which has a full base magicka pool that is completely useless and unused and has to use her stamina for both abilities and dodge/roll/block/sprint
One is not like the other ...
Right now:
- Pure magicka builds can use their magicka pool 100% for their abilities and use their stamina pool 100% for block/dodge/roll/sprint.
- Pure stamina builds have to share their stamina pool for both their abilities and for block/dodge/roll/sprint and their magicka pool is completely wasted, 0% usage.
Simple solution:
The only way ZOS will ever be able to balance magicka and stamina builds is to introduce a 4th resource and use it exclusively for shared activities like block/dodge/roll/sprint.
That way both magicka and stamina builds can have 100% of their main pool for their abilities and use the 4th pool for block/dodge/roll/sprint.