Yeah I would kill the relic holder if he wasn't immovable and 4 times faster oh yeah and when they gap close the whole way home that's the best. I am litterally 50 feet away from my relic holder and they are at there base already.
Fake Remedy wrote: »Yeah I would kill the relic holder if he wasn't immovable and 4 times faster oh yeah and when they gap close the whole way home that's the best. I am litterally 50 feet away from my relic holder and they are at there base already.
Honestly can hear the effort and pain in your words. 100% there is a counter play which you and so your team can do.
leepalmer95 wrote: »Fake Remedy wrote: »Yeah I would kill the relic holder if he wasn't immovable and 4 times faster oh yeah and when they gap close the whole way home that's the best. I am litterally 50 feet away from my relic holder and they are at there base already.
Honestly can hear the effort and pain in your words. 100% there is a counter play which you and so your team can do.
No you can't.
Orc/ cowards 28k hp, imov pot into s&b ult? Gl with that, your magicka team mates become useless instantly.
You can't do anything.
Oh and in domination? If your team actively engages another team and you don't wipe them within 10s and instead it turns into a good fight?
You lose because the 3rd team of people who are 0-5 or 1-6 cap all the other points and your 150 points behind before you know it. It doesn't matter if you go 10-0 you gain nothing from kills.
Why do you gain nothing from kills in Player vs Player. Thats the main point of pvp.
Fake Remedy wrote: »@leepalmer95 you are looking at the tactics of these modes wrong.
@Moglijuana Yeah this has to be an exploit. I've reported it.
AverageJo3Gam3r wrote: »Learn to ptfo. If you want to pubstomp that's your choice but don't complain if your team loses (your teammates have the right to complain tho).
Pvp is more than just mindless button mashing until the other player is dead. This isn't a fighting game.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
I agree that CTF and domination need rework, but i don't think you should get points for kills. You should get punished when you die. Maybe you can't leave the base for 20-40 sec if you die. If you wipe the enemy grp they are stuck in the base and your team has it easy to get the flag/sigil.
They also should slow down how fast how fast you can flip/take a flag. Defending is almost useless or impossible.
Especial in CTF you can't stop someone with s&b ulti, who is just running to score the flag. Give picking up flags in CTF a cast time would also be nice.
leepalmer95 wrote: »Oh and in domination? If your team actively engages another team and you don't wipe them within 10s and instead it turns into a good fight?
You lose because the 3rd team of people who are 0-5 or 1-6 cap all the other points and your 150 points behind before you know it.
I agree that CTF and domination need rework, but i don't think you should get points for kills. You should get punished when you die. Maybe you can't leave the base for 20-40 sec if you die. If you wipe the enemy grp they are stuck in the base and your team has it easy to get the flag/sigil.
They also should slow down how fast how fast you can flip/take a flag. Defending is almost useless or impossible.
Especial in CTF you can't stop someone with s&b ulti, who is just running to score the flag. Give picking up flags in CTF a cast time would also be nice.
Good suggestion but, that's not a realistic solution either, in 20-40 seconds 2 quick-movers could cap 2 relics easily and be on their way back for the 3rd and 4th.
The problem I find with these game modes is exactly as Lee said.leepalmer95 wrote: »Oh and in domination? If your team actively engages another team and you don't wipe them within 10s and instead it turns into a good fight?
You lose because the 3rd team of people who are 0-5 or 1-6 cap all the other points and your 150 points behind before you know it.
Literally if you're fighting for 1 flag XvXv0, the other 3 flags will be capped by the time someone has that 1 and all combat will be ignored by the third team.
This is absolutely the problem - There's no incentive to actually fight, it's just turned in to another "How can I play the objective, never die and not have to fight anyone," and the answer is, go the opposite way to the action, pick up the uncontested flag, cap it, receive rewards- rinse and repeat.
I chalk it up to the fact it's 4v4v4, you wouldn't have this problem so much in 4v4. But at the same time I've been in and seen 4v4v4 games that were great.
I suggest something like:
- Penalise people who do less than 150k-200k damage/healing per BG with a deserter/coward debuff.
- Do not reward AP/EXP or Mail rewards for anyone who doesn't hit a damage/healing threshold.
- Reduce rewards and gains for finishing games quicker (If it doesn't already) to stop speed capping and a 4man
- etc;
Something that will literally force people to be open to combat without affecting anything else. If they choose not to, fine, you won't see them in your BG for at least 20 minutes or they're not getting rewards etc.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
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In CTF you can way to fast take the enemy flag and run to your base. Now you see the stam sorc and in 3 sec he has score the flag .
As for punishing ppl who are not performing so well, i don't think it is a good idea. It will dive ppl just away from playing pvp.
r.jan_emailb16_ESO wrote: »CTF needs a hefty movement speed debuff when you pick up the flag (that can't be avoided), and maybe a short channel to pick up the relic. Right now it's just ridiculous that you can blitz it with speed/immovability pots.
Overall improvements needed: remove the sigil of power (or make clear when/where it spawns, would make for an interesting side mechanic instead of being RNG).