Game modes:
Deathmatch - awesome, easily the best mode of the three. Everyone in TS cheers when they see this mode in the loading screen.
DeadlyRecluse wrote: »Game modes:
Deathmatch - awesome, easily the best mode of the three. Everyone in TS cheers when they see this mode in the loading screen.
As long as the scoring system only rewards KBs, I can't take deathmatch seriously.
Agreed on pretty much everything else--I haven't found stamblades to be that big of a problem, though.
DeadlyRecluse wrote: »Game modes:
Deathmatch - awesome, easily the best mode of the three. Everyone in TS cheers when they see this mode in the loading screen.
As long as the scoring system only rewards KBs, I can't take deathmatch seriously.
Agreed on pretty much everything else--I haven't found stamblades to be that big of a problem, though.
That's a good point, not sure how they would credit it otherwise though but yeah you'll want a sorc on your team for this. If two teams tag a player, how else would you score the kill?
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Game modes:
Deathmatch - awesome, easily the best mode of the three. Everyone in TS cheers when they see this mode in the loading screen.
As long as the scoring system only rewards KBs, I can't take deathmatch seriously.
Agreed on pretty much everything else--I haven't found stamblades to be that big of a problem, though.
That's a good point, not sure how they would credit it otherwise though but yeah you'll want a sorc on your team for this. If two teams tag a player, how else would you score the kill?
1 point for team that did the most damage to that player, 1 for killing blow.
DeadlyRecluse wrote: »DeadlyRecluse wrote: »Game modes:
Deathmatch - awesome, easily the best mode of the three. Everyone in TS cheers when they see this mode in the loading screen.
As long as the scoring system only rewards KBs, I can't take deathmatch seriously.
Agreed on pretty much everything else--I haven't found stamblades to be that big of a problem, though.
That's a good point, not sure how they would credit it otherwise though but yeah you'll want a sorc on your team for this. If two teams tag a player, how else would you score the kill?
1 point for team that did the most damage to that player, 1 for killing blow.
I'm on board with that change, signed.
I agree that capture a flag and domination could be changed.
In particular, capture a flag becomes too complicated with 3 teams. Maybe we could have 1 flag to capture? I wish we could add 4v4 mode to just have to teams - that would fix it - but devs already said they like 3 teams.
CTF is dumb even with 3 organized teams. You can dominate and take both enemy flags but you're just going to get heal debuffed until the double team eventually kills you. Good luck getting your flag back 4v7 while the 1 guy with your flag just runs away. It's just another game mode that discourages pvp.
CTF is dumb even with 3 organized teams. You can dominate and take both enemy flags but you're just going to get heal debuffed until the double team eventually kills you. Good luck getting your flag back 4v7 while the 1 guy with your flag just runs away. It's just another game mode that discourages pvp.
Definitely a problem, added an update with suggestions on how to make the mode more fun and promote PVP.
CTF is dumb even with 3 organized teams. You can dominate and take both enemy flags but you're just going to get heal debuffed until the double team eventually kills you. Good luck getting your flag back 4v7 while the 1 guy with your flag just runs away. It's just another game mode that discourages pvp.
Definitely a problem, added an update with suggestions on how to make the mode more fun and promote PVP.
ZOS has 2 choices really. Either design the modes to encourage PvP, or do what WoW does and allow people to veto modes/maps from their pool. This was necessary in WoW because people don't like queuing into the maps that ended up just becoming PvE races.
I agree that capture a flag and domination could be changed.
In particular, capture a flag becomes too complicated with 3 teams. Maybe we could have 1 flag to capture? I wish we could add 4v4 mode to just have to teams - that would fix it - but devs already said they like 3 teams.
I like the idea of one flag in the middle to capture. That reminds me of hutta ball in SWTOR. That would be much better.
Other ideas I have on that would be to prevent sprinting on the carrier. I would also make the flag carrier immune to snares/roots but give them a permanent 20% snare and be unable to sprint in addition to unable to streak/cloak. Makes it so people can catch and engage the carrier in actual PVP instead of Sprint vs player. And give it a 2 second pickup time, have it spawn in the center of the map just like in hutta ball and then remove the need to defend your flag because there's only one flag now. Add a 20 second timer after flag is captured before it spawns, so everyone can get back to center in time so one person doesn't just camp it and grab it right when it respawns. Objectives are nice but it should encourage PVP not running away from each other.
I
Stamblades are able to one shot you from stealth without any animations shown on your screen (from cloak). The counter to this is gone because they nerfed radiant magelight. I used to run this and still run this and it doesn't stop a stamblade with viper/selene to ambush one shot you from stealth still cloaked without any animations. GG ZOS, you tried to stop ganking but you took away the one counter to it and only empowered it more.
I
Stamblades are able to one shot you from stealth without any animations shown on your screen (from cloak). The counter to this is gone because they nerfed radiant magelight. I used to run this and still run this and it doesn't stop a stamblade with viper/selene to ambush one shot you from stealth still cloaked without any animations. GG ZOS, you tried to stop ganking but you took away the one counter to it and only empowered it more.
OMG.....when youa ll people will finally learn those proc sets are 1shoting you froms tealth...not only nb..nb 1shoting you froms tealth only thank to proc sets which are more powerful on noncp pvp.....
I playing as ganker but without any possible proc sets and trust me..this isnt that easy tham with proctard sets and this is very rarely when Im able to 1shot people..it only if they are arond 20k health and glass cannons like me without any thought about being attacked so without any possible defense active
you have problem with proc sets, not with nb 1shoting you....proc sets just finishing you after combo from stealth so assain no need to finish you because sets are doing this and thank those sets you have no way to even break free from stun
I think the problems around Domination and CTF stems from having 3 teams instead of 2. For starters, having 3 teams in
Domination encourages running as a 4 man group in order to rush down objectives since 1) flags cap faster with more people and 2) sticking as a 4 man group prevents the other 2 teams from 2v1ing members of your team that break off. This results in people just rotating around capture points.
Lets take a look at Guild Wars 2, which only had one mode for structured pvp for a number of years yet it still had an active pvp scene. Their domination pvp mode consisted of having only 2 teams of 5 players and 3 capture nodes. This lead to teams having to split up in order to contest these nodes, which resulted in either 1-4, 2-3 or 2-2-1 man splits. This also resulted in having dedicated roles in pvp such as bunkers (tanks that hold points), burst dps, support dps, backcappers, ect.
This doesn't happen in ESO since if one team tries to split up in order to contest nodes, they'll just be outnumbered by the other 2 teams.
The same thing occurs in CTF. If one team decides to leave 1-2 players behind to watch their flag, they'll just end up being outnumbered by the other 2 teams in both their offensive and defensive fights.