For an aggressive tanky dps melee playstyle, Bloodspawn/Seducer/Bloodthorn. 5 heavy +1+1, tri-food, all spell damage enchants. Fully buffed you hit over 2800 spell damage while at capped resists and can still functionally permablock. You can probably run blue food with it if you prefer, or use witchmothers while you get used to the regen hit in no CP.
Desert Rose theoretically gives better magicka regen, but 1.5 million AP spent and I still don't have a second shield... and the first one is well-fitted. So I haven't tried it.
Bloodthorn is underrated. It's cheap to get and the stam return is very useful for DKs. It's more reliable than Syrabane, IMO, plus Syrabane doesn't give you stam.
For an aggressive tanky dps melee playstyle, Bloodspawn/Seducer/Bloodthorn. 5 heavy +1+1, tri-food, all spell damage enchants. Fully buffed you hit over 2800 spell damage while at capped resists and can still functionally permablock. You can probably run blue food with it if you prefer, or use witchmothers while you get used to the regen hit in no CP.
Desert Rose theoretically gives better magicka regen, but 1.5 million AP spent and I still don't have a second shield... and the first one is well-fitted. So I haven't tried it.
Bloodthorn is underrated. It's cheap to get and the stam return is very useful for DKs. It's more reliable than Syrabane, IMO, plus Syrabane doesn't give you stam.
For an aggressive tanky dps melee playstyle, Bloodspawn/Seducer/Bloodthorn. 5 heavy +1+1, tri-food, all spell damage enchants. Fully buffed you hit over 2800 spell damage while at capped resists and can still functionally permablock. You can probably run blue food with it if you prefer, or use witchmothers while you get used to the regen hit in no CP.
Desert Rose theoretically gives better magicka regen, but 1.5 million AP spent and I still don't have a second shield... and the first one is well-fitted. So I haven't tried it.
Bloodthorn is underrated. It's cheap to get and the stam return is very useful for DKs. It's more reliable than Syrabane, IMO, plus Syrabane doesn't give you stam.
There is also Magicka Furnace, never tried it but looks good on paper..
For an aggressive tanky dps melee playstyle, Bloodspawn/Seducer/Bloodthorn. 5 heavy +1+1, tri-food, all spell damage enchants. Fully buffed you hit over 2800 spell damage while at capped resists and can still functionally permablock. You can probably run blue food with it if you prefer, or use witchmothers while you get used to the regen hit in no CP.
Desert Rose theoretically gives better magicka regen, but 1.5 million AP spent and I still don't have a second shield... and the first one is well-fitted. So I haven't tried it.
Bloodthorn is underrated. It's cheap to get and the stam return is very useful for DKs. It's more reliable than Syrabane, IMO, plus Syrabane doesn't give you stam.
There is also Magicka Furnace, never tried it but looks good on paper..
I farmed it; never got around to trying it. You have to run at least 40k magicka for the 5 piece to be worthwhile, and what DK has that much magicka in no CP?
@Quickline Let me introduce you to: http://en.uesp.net/wiki/Special:EsoBuildEditor
Put your builds on paper before buying/farming and trying them. Anything with an RNG to proc still has to be tested in the field, but you can weed out stuff that just won't work.
I googled bloodthorn and I dont really understand what "direct damage" means? No dots? Just the first hit when I cast the dot?
So whip = direct damage, burning embers = only the first hit, talons = only the first hit?
Bloodspawn + thunderbug + syrabane
Extra sustain vs mag (more wings)
Proc damage vs Stam
Sustain from bloodspawn
Maybe? This is a theorycrafting thread after all.
5 seducer, 5 alteration, bloodspawn. double s&b
5HA 2LA. Full spell dmg on glyphs. Atro mundus.
Rotate tripots and ulti for sustain. Then just the skills... Its a pain to choose but something alobg the lines off:
Flame lash, engulfing, fossilize, structured entropy, mist and leap
Cdb, inhale, talons, igneous shield, reactive armor, bats.
You could switch something out for burning embers/wings. Personal preference.
5 seducer, 5 alteration, bloodspawn. double s&b
5HA 2LA. Full spell dmg on glyphs. Atro mundus.
Rotate tripots and ulti for sustain. Then just the skills... Its a pain to choose but something alobg the lines off:
Flame lash, engulfing, fossilize, structured entropy, mist and leap
Cdb, inhale, talons, igneous shield, reactive armor, bats.
You could switch something out for burning embers/wings. Personal preference.
Imo, major prophecy and thief are both basically required for no-CP pvp. Without the native crit bonus from CP you'll lack burst damage otherwise. Just my opinion though.
IzakiBrotherSs wrote: »Tava's + Blood Spawn... I think.
murdomac101 wrote: »i've been using 5 x seducers (HA), Grothdar (1 med, 1 light) all magic enchants, and 5 piece silk of the sun (DW, 1hw/s) with all spell dmg enchants).
the silk of the sun adds 400 Spell Damage to your Flame Damage abilities - if my (very) basic understanding is right, is this not a massive spell dmg boost given almost all my spells are flame dmg?