-Merging stamina and magicka passives in cp (such as dmg, crit and penetration) for more hybrid love!
Ive always worn medium armor and seeing some of these people in cyrodiil tank and level zergs in heavy armor makes me feel like im shooting myself in the foot then trying to beat usain bolt in a race, delete velidreth, selenes, grothdarr, pirate, malubeth, and troll king, limit max magic and stam to 40k, recov to 2k, wpn and spell dmg to 3500, max health to 28k, block % to 50%, remove all forms of block cost reduction in pvp, and would ya look at that cyrodiil is fixed
Emmagoldman wrote: »HA needs a slight nerf for sure. I have some ideas at least within cp how that could work.
For proc sets
I've always liked the idea that anything proc related should use a resource. I might even be ok with it still criting......maybe Also, some sets should have big costs, in particular hard hitting proc sets
So for example:
An nb going for proc build with widow, venom, and velidroth could proc all three. However, in one instance would also use stam at the cost of an ability cost, so they would be very low on resources afterward.
What I like about that change is that:
1. Wearing higher dmg sets that require smooth rotations and gameplay would be viable
2. Recognize that proc sets are not skill but do give players the option to glass cannon. Ok, so you do big burst but each proc is equal to a dizzy swing. Resource management becomes a bigger deal for these builds.
3. Some in the middle of the road sets may see some love. ESO has tons of sets that are ok, but just dont make the cut. They might be the middle road. For example, embershield of thunderbug.
Thoughts?
Well this wouldn't address the imbalance of rng or guaranteed burst based on gear outside skill cooldowns. So I don't quite see the point.
Brutusmax1mus wrote: »Ive always worn medium armor and seeing some of these people in cyrodiil tank and level zergs in heavy armor makes me feel like im shooting myself in the foot then trying to beat usain bolt in a race, delete velidreth, selenes, grothdarr, pirate, malubeth, and troll king, limit max magic and stam to 40k, recov to 2k, wpn and spell dmg to 3500, max health to 28k, block % to 50%, remove all forms of block cost reduction in pvp, and would ya look at that cyrodiil is fixed
Break the game you mean? You think they could balance changes like this when they can't balance it now???
Brutusmax1mus wrote: »Ive always worn medium armor and seeing some of these people in cyrodiil tank and level zergs in heavy armor makes me feel like im shooting myself in the foot then trying to beat usain bolt in a race, delete velidreth, selenes, grothdarr, pirate, malubeth, and troll king, limit max magic and stam to 40k, recov to 2k, wpn and spell dmg to 3500, max health to 28k, block % to 50%, remove all forms of block cost reduction in pvp, and would ya look at that cyrodiil is fixed
Break the game you mean? You think they could balance changes like this when they can't balance it now???
It easy, when all they have to do is cap the stats in PvP. People can run any gear or setup they want, but while in Cyrodiil their stats cannot exceed the cap even with buffs up. Everyone knows is a simple fix. The super buff players will complain probably but it will balance out PvP.
Brutusmax1mus wrote: »Emmagoldman wrote: »HA needs a slight nerf for sure. I have some ideas at least within cp how that could work.
For proc sets
I've always liked the idea that anything proc related should use a resource. I might even be ok with it still criting......maybe Also, some sets should have big costs, in particular hard hitting proc sets
So for example:
An nb going for proc build with widow, venom, and velidroth could proc all three. However, in one instance would also use stam at the cost of an ability cost, so they would be very low on resources afterward.
What I like about that change is that:
1. Wearing higher dmg sets that require smooth rotations and gameplay would be viable
2. Recognize that proc sets are not skill but do give players the option to glass cannon. Ok, so you do big burst but each proc is equal to a dizzy swing. Resource management becomes a bigger deal for these builds.
3. Some in the middle of the road sets may see some love. ESO has tons of sets that are ok, but just dont make the cut. They might be the middle road. For example, embershield of thunderbug.
Thoughts?
Well this wouldn't address the imbalance of rng or guaranteed burst based on gear outside skill cooldowns. So I don't quite see the point.
Proc builds are already countered of you ask me. Someone stacking from stealth should have great burst, but how often do you fight a night blade trying to gank and they fail, then they fight roll twice and are or of resources? All the time.
Stealth combat should be a part of the game. There are TONS of counters. Build variety is good.
Emmagoldman wrote: »@tolrex. By rng, are you thinking of proc chance instead or zos's.......amazing gear table.......
This only addresses proc sets. If course it would impact other sets as well.
It still would allow high burst based on proc sets, that are fired through a quick rotation. However, it would be meant to help counter being highburst, high sustain, and with the right gear, high dmg mitigation.
As of now, Players still can have potential for high dmg, but overtime however, would suffer as their gear doing free dmg would have stam or mag cost. I think this would help with sustain being riduculous