I thought only dots could crit on blocking targets and not regular attacks but I could be wrong and if you're correct folks should take that into account when voting/responding. Good point.
This is an odd poll. It's also based on misinformation
I'll clarify:
• A blocking opponent can be critically hit.
• A shielded opponent cannot be critically hit.
• Any player or NPC can be critically hit if not shielded.
It balances out because shields have 0 resistance values, meaning they inherently drain much faster from sources of damage than health would. In order to effectively use shields, your health/resistances will suffer (unless it's Sun Shield or Bone Shield).
This is an odd poll. It's also based on misinformation
I'll clarify:
• A blocking opponent can be critically hit.
• A shielded opponent cannot be critically hit.
• Any player or NPC can be critically hit if not shielded.
It balances out because shields have 0 resistance values, meaning they inherently drain much faster from sources of damage than health would. In order to effectively use shields, your health/resistances will suffer (unless it's Sun Shield or Bone Shield).
While a blocking target can be crit, it is only with abilities that can't be blocked. So it's a bit misleading.
Also, as for shields, there is absolutely no sacrifice needed for most of them, though the ones that scale off max health do require a bit of a sacrifice.
Also, due to how shield refreshing works currently. The fact that shields (for the most part) lack resistances is a moot point. As the full shielded amount can be refreshed at any point. To top that off, all shields are sporting (essentially) 3500 Impen, pushing crit off the table while active.
Finding out what the % per resistance was was not easy but from my testing I have found that it is 68(if someone else has a different number I would love to see it.). This means that 100 points into Resistant gives you ~25% critical hit resistance. The total amount of critical hit resistance possible is 5067 or 74.5%. I now want to make something perfectly clear, THERE IS NO CRITICAL RESISTANCE HARD CAP! Ok? Ok! There isn't even enough critical resistance available to justify having it. Max resistance is 74.5% and highest possible critical damage modifier is over 100%.
This is an odd poll. It's also based on misinformation
I'll clarify:
• A blocking opponent can be critically hit.
• A shielded opponent cannot be critically hit.
• Any player or NPC can be critically hit if not shielded.
It balances out because shields have 0 resistance values, meaning they inherently drain much faster from sources of damage than health would. In order to effectively use shields, your health/resistances will suffer (unless it's Sun Shield or Bone Shield).
While a blocking target can be crit, it is only with abilities that can't be blocked. So it's a bit misleading.
Also, as for shields, there is absolutely no sacrifice needed for most of them, though the ones that scale off max health do require a bit of a sacrifice.
Also, due to how shield refreshing works currently. The fact that shields (for the most part) lack resistances is a moot point. As the full shielded amount can be refreshed at any point. To top that off, all shields are sporting (essentially) 3500 Impen, pushing crit off the table while active.
The other thing not mentioned here is that shields do not crit too... Y'know you can cast a heal with a 5k tooltip that could crit to make it 7.5k.. If you cast a shield with a 5k tooltip - it will NEVER crit and you will never get a 7.5k shield out of it - it will always be 5k.
Soo.. shields can't crit or be crit - seems fair.. Any other way put it all down th the whim of rng.
The other thing not mentioned here is that shields do not crit too... Y'know you can cast a heal with a 5k tooltip that could crit to make it 7.5k.. If you cast a shield with a 5k tooltip - it will NEVER crit and you will never get a 7.5k shield out of it - it will always be 5k.
Soo.. shields can't crit or be crit - seems fair.. Any other way put it all down th the whim of rng.
It actually is mentioned. It's in the very 1st sentence of the very first post where shields not critting is mentioned. Yes the blocking language is incorrect - I've already commented, but shield crit was mentioned.
So maybe a better approach would be:
- Shields absorb non-crit damage
- The crit modified bonus damage goes to the enemy player.
Hit for 3000 base + 1500 crit modifier. 3000 is absorbed by shield, 1500 goes to player.
This fits the shields can't crit paradigm better it would seem.
- Shield can't crit so it can't be crit (takes base damage of attack)
- If a player can deal crit damage, they can take crit damage (takes crit modifier portion of attack)
Though the original conversation seems simpler that while a shield is up, you can't crit or be crit.
Also mentioned was that shields have no armor so they take full damage. That seems reasonable given that armor penetration buffs/debuffs/enchants add no value when hitting a shield.
Synapsis123 wrote: »It's like no one read what the OP even posted. He was asking if the player with the shields up should have the ability to crit or not. He wasn't asking if shields should be critable.
The other thing not mentioned here is that shields do not crit too... Y'know you can cast a heal with a 5k tooltip that could crit to make it 7.5k.. If you cast a shield with a 5k tooltip - it will NEVER crit and you will never get a 7.5k shield out of it - it will always be 5k.
Soo.. shields can't crit or be crit - seems fair.. Any other way put it all down th the whim of rng.
It actually is mentioned. It's in the very 1st sentence of the very first post where shields not critting is mentioned. Yes the blocking language is incorrect - I've already commented, but shield crit was mentioned.
So maybe a better approach would be:
- Shields absorb non-crit damage
- The crit modified bonus damage goes to the enemy player.
Hit for 3000 base + 1500 crit modifier. 3000 is absorbed by shield, 1500 goes to player.
This fits the shields can't crit paradigm better it would seem.
- Shield can't crit so it can't be crit (takes base damage of attack)
- If a player can deal crit damage, they can take crit damage (takes crit modifier portion of attack)
Though the original conversation seems simpler that while a shield is up, you can't crit or be crit.
Also mentioned was that shields have no armor so they take full damage. That seems reasonable given that armor penetration buffs/debuffs/enchants add no value when hitting a shield.
Synapsis123 wrote: »It's like no one read what the OP even posted. He was asking if the player with the shields up should have the ability to crit or not. He wasn't asking if shields should be critable.
Oh I read what he said. But its a null argument because his reasoning is that shields are op.The other thing not mentioned here is that shields do not crit too... Y'know you can cast a heal with a 5k tooltip that could crit to make it 7.5k.. If you cast a shield with a 5k tooltip - it will NEVER crit and you will never get a 7.5k shield out of it - it will always be 5k.
Soo.. shields can't crit or be crit - seems fair.. Any other way put it all down th the whim of rng.
It actually is mentioned. It's in the very 1st sentence of the very first post where shields not critting is mentioned. Yes the blocking language is incorrect - I've already commented, but shield crit was mentioned.
So maybe a better approach would be:
- Shields absorb non-crit damage
- The crit modified bonus damage goes to the enemy player.
Hit for 3000 base + 1500 crit modifier. 3000 is absorbed by shield, 1500 goes to player.
This fits the shields can't crit paradigm better it would seem.
- Shield can't crit so it can't be crit (takes base damage of attack)
- If a player can deal crit damage, they can take crit damage (takes crit modifier portion of attack)
Though the original conversation seems simpler that while a shield is up, you can't crit or be crit.
Also mentioned was that shields have no armor so they take full damage. That seems reasonable given that armor penetration buffs/debuffs/enchants add no value when hitting a shield.
I really dont see the point. My above post was to restate that shields have their strong and weak points.
To take away crit chance because the shield user cant be critted himself seems dumb... By that same logic: a person using shields should ignore all enemy resists because shields dont have resist values?
Again: using shields for defense has upsides and downsides. No reason to link it to outgoing damage.
What is the downside of having a shield? I see the 6s crit immunity and 6s to absorb damage. Takes a GCD just like other defensive abilities or heals so it's no worse off there.
The downside of a shield? As already mentioned - it scales badly with number of attackers - very badly. Currently the only ways to help with that are to try to 'protect' the shield.. Which can be done either with %damage-reduction abilities/items (like pirate-skelly) or with avoidance (ie dodging - see some of the stam-regen builds)..
I think you can critically hit a magic shield but crit modifier will be 1, not 1.5, right?
LeifErickson wrote: »