I am not biased one way or the other in terms of stamina and magika, but the non-CP campaign is extremely more balanced than the CP campaigns. The CP campaigns will give you more options for builds but also opens the powergap further.
Judging from the tone of your post I'd wager that you just got used to being OP in the CP campaigns and had a hard time adjusting to the reduced power-gap in the non-CP campaign where skill becomes relatively more important than character power.
Waffennacht wrote: »Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.
No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.
thankyourat wrote: »What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.
FearlessOne_2014 wrote: »Waffennacht wrote: »Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.
No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.
Yeah I've noticed that the poisons was also beyond OP in Non CP. In CP I can plan ahead with my CPs and gear to mitigate their effects. Yeah the difference in damage between my stamina and magicka based characters was widen by the lack of no CPs. I did notice that as well.thankyourat wrote: »What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.
Yes I felt this difference as well between my magicka and stamina characters of the same classes. My stamina classes did not lose stamina nearly as fast and with vigor, rally, shuffle, and dodge rolling being far more superior defenses. Then my magicka based classes while soloing. I felt like I just had to be 3 times better on my Magicka based characters to be as successful solo'ing in Azure's compared to Trueflame where in my case at least, it was a 1 to 1 ratio.
Again I'm not talking about group play Non CP. I'm talking about solo play Non CP. I'm talking about solo play. All of my friends lefted game for IRL stuff. Most of the players in this game can't stand me just as much as I can't stand them. So just know I am not at all putting group play on the table for discussion in this tread.
That being said zerg play to me seems way more forgiving and easier then CP campaigns. I've noticed their are many times less chances to punish zerglings for making poor decisions. Or just mindlessly zerging in that regard. In my case I've found the mindless zerglings in Non CP more of a threat then the decent ones in Trueflame, more so a problem again on my magicka based characters then my stamina based characters.
So that I guess brings us to our next question four questions.
A.) Should magicka based playstyles be less of a threat on their own?
B.) Should stamina based playstyles be less of a threat in group combat when fighting against a magikca in ZvZ?
C.) Should we move CC defensive's such as, block and break free (mainly break free) to their own resource bar? (Dodge Rolling is traditionally a stamina based ability, as is spell shields magicka's version.)
D.) Should we just allow CC defensive's such as block and break free cost what every resource is higher, magicka, or stamina?
thankyourat wrote: »FearlessOne_2014 wrote: »Waffennacht wrote: »Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.
No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.
Yeah I've noticed that the poisons was also beyond OP in Non CP. In CP I can plan ahead with my CPs and gear to mitigate their effects. Yeah the difference in damage between my stamina and magicka based characters was widen by the lack of no CPs. I did notice that as well.thankyourat wrote: »What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.
Yes I felt this difference as well between my magicka and stamina characters of the same classes. My stamina classes did not lose stamina nearly as fast and with vigor, rally, shuffle, and dodge rolling being far more superior defenses. Then my magicka based classes while soloing. I felt like I just had to be 3 times better on my Magicka based characters to be as successful solo'ing in Azure's compared to Trueflame where in my case at least, it was a 1 to 1 ratio.
Again I'm not talking about group play Non CP. I'm talking about solo play Non CP. I'm talking about solo play. All of my friends lefted game for IRL stuff. Most of the players in this game can't stand me just as much as I can't stand them. So just know I am not at all putting group play on the table for discussion in this tread.
That being said zerg play to me seems way more forgiving and easier then CP campaigns. I've noticed their are many times less chances to punish zerglings for making poor decisions. Or just mindlessly zerging in that regard. In my case I've found the mindless zerglings in Non CP more of a threat then the decent ones in Trueflame, more so a problem again on my magicka based characters then my stamina based characters.
So that I guess brings us to our next question four questions.
A.) Should magicka based playstyles be less of a threat on their own?
B.) Should stamina based playstyles be less of a threat in group combat when fighting against a magikca in ZvZ?
C.) Should we move CC defensive's such as, block and break free (mainly break free) to their own resource bar? (Dodge Rolling is traditionally a stamina based ability, as is spell shields magicka's version.)
D.) Should we just allow CC defensive's such as block and break free cost what every resource is higher, magicka, or stamina?
Yes I don't really play group play because I hate stacking in a ball I like the freedom of playing solo. I really only play solo. I had a easier time 1vXing without cp. I did notice the first few fights I had difficulties maintain my stamina so I just switch to tri stat food and switched one of my damage enchants to cost reduction. I don't really think anything needs to change at the moment. I think magicka is fine and stamina is fine. One thing that was brought up was how weak magicka builds are too resource poisons. I definitely agree with that, but I think that's a problem with poisons and not the overall magicka vs stamina balance