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So after no CP week how do the forum players feel about no CP?

FearlessOne_2014
FearlessOne_2014
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I lefted the No CP joint in a hurry. Here are my reasons why.

A.) Stamina builds are godly easy and unbalanced in there. If you don't want to nut hug a zerg as a magicka based players. Because of having little to no options for the magicka player to counter act the unbalanced resource pool that is stamina. Have to gimp damage to be able to survive in No CP as a mage. On the other hand stamina can just freely have the best of all worlds in No CP campaign.

B.) Proc Set Builds hits soo much harder. This is because they just requires you to auto or spam one attack mainly ambush to set off 15k to 20k worth of damage. Making their damage even higher, then actual non ultimate skill based damage, then that in the CP campaigns.

All and all, I avoid the non CP campaign. This is because I enjoy more of a spell-caster playstyle. That of one being more independent from the zerglings.

So no Non CP just has a different set of imbalance issues. Mostly highly favoring stamina based playstyles in 1v1 to small group vs small group play. Again this is because of the fact Stamina players, get Mobility, Survivalbility , Sustain, and High damage all from the same resource pool. And without CP's to help Mages somewhat overcome the Mobility/CC challenge aspect. After 2 to 3 CCs the mage is dead by default, while the stamina player can just laugh at CCs.

So until ZOS allow mages to be able to basically ignore CCs, like Stamina based players can. Of ZOS make stamina players have to deal with the same problems with CC that magicka based players face. I'll just stick to the CP campaigns. However I have to give it to you stamina players. This was a cleaver way of pushing yalls playstyle back to GODmode. Across all Campaigns. If you think Non CP campaigns are Epic. That's fine then just stay there and play. Just don't try to force your will onto the rest of us. You have your playpen, why must yall be compelled to take away ours?

So hearing my reasons. Are they legit reasons? Do I just need to L2P without CPs? Does this community only want Zerging, and faction stacking to be the only thing viable in Cyrodiil? Does the stamina resource pool just needs to be nerfed? Does the magicka resource pool just needs to be buffed? Or do we just need to leave well enoth alone?

Best Answer

  • CavalryPK
    CavalryPK
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    Mostly PVPer here.

    After playing in NON CP. I realized how much more fun and exciting the fights are. you actually have to worry about your sustain. it feels like that mistakes are more punishing and kills feel more rewarding.

    for example you don't have the constant dodge/shuffle stambuilds. that as a range dps you just cannot land a hit.

    you do not have perma blocking unkillble tanks, with high burst and DPS.

    you don't have constant shielding sorcs.

    you do not have constant cloaking nightblades.

    After non CP week I move myself to AZ. and I am loving it. I do kind of feel bummed out all that 600 CP I earned is not really useful.
    THE CAVELRY HAS ARRIVED! Cav is a professional magblade, (in his not so professional opinion). He is immortal and is fighting for the Pact since 2E 572, amidst the turmoil of the Second Akaviri Invasion. He protects the provinces of Skyrim, Morrowind and Black Marsh.

    Check out his PVP YouTube channel !

    https://youtube.com/TheCavalryPK
    Answer ✓
  • Yasha
    Yasha
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    I am not biased one way or the other in terms of stamina and magika, but the non-CP campaign is extremely more balanced than the CP campaigns. The CP campaigns will give you more options for builds but also opens the powergap further.

    Judging from the tone of your post I'd wager that you just got used to being OP in the CP campaigns and had a hard time adjusting to the reduced power-gap in the non-CP campaign where skill becomes relatively more important than character power.
  • FearlessOne_2014
    FearlessOne_2014
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    Yasha wrote: »
    I am not biased one way or the other in terms of stamina and magika, but the non-CP campaign is extremely more balanced than the CP campaigns. The CP campaigns will give you more options for builds but also opens the powergap further.

    Judging from the tone of your post I'd wager that you just got used to being OP in the CP campaigns and had a hard time adjusting to the reduced power-gap in the non-CP campaign where skill becomes relatively more important than character power.

    I see. And you maybe right. However I did noticed the fact that my Stamina characters just had a much easier time in Non CP. My magicka based characters had a absolute nightmare in Non CP. Those are just my thoughts tho.
    Edited by FearlessOne_2014 on 17 March 2017 12:50
  • Katahdin
    Katahdin
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    In non CP, something that helps is to use the food that gives max health, magicka and majicka recovery.

    I run a stam character and I do not laugh at cc. It is extremely annoying to me too.

    CP allows for have it all builds for some classes.
    High damage, high sustain, high healing ability, infinite blocking and almost infinite resources if you build right.

    In nonCP, you need to worry about sustain and resources a lot more and your overall damage is lower.
    Edited by Katahdin on 17 March 2017 14:33
    Beta tester November 2013
  • psychotic13
    psychotic13
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    I prefer CP as do a lot of others, if people want no CP just go play in azuras
  • thankyourat
    thankyourat
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    What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.
  • Waffennacht
    Waffennacht
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    Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.

    No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • FearlessOne_2014
    FearlessOne_2014
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    Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.

    No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.

    Yeah I've noticed that the poisons was also beyond OP in Non CP. In CP I can plan ahead with my CPs and gear to mitigate their effects. Yeah the difference in damage between my stamina and magicka based characters was widen by the lack of no CPs. I did notice that as well.
    What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.

    Yes I felt this difference as well between my magicka and stamina characters of the same classes. My stamina classes did not lose stamina nearly as fast and with vigor, rally, shuffle, and dodge rolling being far more superior defenses. Then my magicka based classes while soloing. I felt like I just had to be 3 times better on my Magicka based characters to be as successful solo'ing in Azure's compared to Trueflame where in my case at least, it was a 1 to 1 ratio.

    Again I'm not talking about group play Non CP. I'm talking about solo play Non CP. I'm talking about solo play. All of my friends lefted game for IRL stuff. Most of the players in this game can't stand me just as much as I can't stand them. So just know I am not at all putting group play on the table for discussion in this tread.

    That being said zerg play to me seems way more forgiving and easier then CP campaigns. I've noticed their are many times less chances to punish zerglings for making poor decisions. Or just mindlessly zerging in that regard. In my case I've found the mindless zerglings in Non CP more of a threat then the decent ones in Trueflame, more so a problem again on my magicka based characters then my stamina based characters.

    So that I guess brings us to our next question four questions.

    A.) Should magicka based playstyles be less of a threat on their own?

    B.) Should stamina based playstyles be less of a threat in group combat when fighting against a magikca in ZvZ?

    C.) Should we move CC defensive's such as, block and break free (mainly break free) to their own resource bar? (Dodge Rolling is traditionally a stamina based ability, as is spell shields magicka's version.)

    D.) Should we just allow CC defensive's such as block and break free cost what every resource is higher, magicka, or stamina?
    Edited by FearlessOne_2014 on 17 March 2017 15:44
  • thankyourat
    thankyourat
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    Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.

    No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.

    Yeah I've noticed that the poisons was also beyond OP in Non CP. In CP I can plan ahead with my CPs and gear to mitigate their effects. Yeah the difference in damage between my stamina and magicka based characters was widen by the lack of no CPs. I did notice that as well.
    What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.

    Yes I felt this difference as well between my magicka and stamina characters of the same classes. My stamina classes did not lose stamina nearly as fast and with vigor, rally, shuffle, and dodge rolling being far more superior defenses. Then my magicka based classes while soloing. I felt like I just had to be 3 times better on my Magicka based characters to be as successful solo'ing in Azure's compared to Trueflame where in my case at least, it was a 1 to 1 ratio.

    Again I'm not talking about group play Non CP. I'm talking about solo play Non CP. I'm talking about solo play. All of my friends lefted game for IRL stuff. Most of the players in this game can't stand me just as much as I can't stand them. So just know I am not at all putting group play on the table for discussion in this tread.

    That being said zerg play to me seems way more forgiving and easier then CP campaigns. I've noticed their are many times less chances to punish zerglings for making poor decisions. Or just mindlessly zerging in that regard. In my case I've found the mindless zerglings in Non CP more of a threat then the decent ones in Trueflame, more so a problem again on my magicka based characters then my stamina based characters.

    So that I guess brings us to our next question four questions.

    A.) Should magicka based playstyles be less of a threat on their own?

    B.) Should stamina based playstyles be less of a threat in group combat when fighting against a magikca in ZvZ?

    C.) Should we move CC defensive's such as, block and break free (mainly break free) to their own resource bar? (Dodge Rolling is traditionally a stamina based ability, as is spell shields magicka's version.)

    D.) Should we just allow CC defensive's such as block and break free cost what every resource is higher, magicka, or stamina?

    Yes I don't really play group play because I hate stacking in a ball I like the freedom of playing solo. I really only play solo. I had a easier time 1vXing without cp. I did notice the first few fights I had difficulties maintain my stamina so I just switch to tri stat food and switched one of my damage enchants to cost reduction. I don't really think anything needs to change at the moment. I think magicka is fine and stamina is fine. One thing that was brought up was how weak magicka builds are too resource poisons. I definitely agree with that, but I think that's a problem with poisons and not the overall magicka vs stamina balance
  • Waffennacht
    Waffennacht
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    Here is another imbalance. Stamina abilities and weapon abilities typically scale with weapon damage more than stamina, while things like wards scale only on max magicka. With No CP resource pools are smaller, meaning there is a greater loss for mag builds (in both survivability and damage) than stamina.

    No CP kills all non Meta builds, as OP stated, incentives proc sets, and makes Crit damage, and resource poisons even more OP. And with magicka having higher costs/less regen, they become even more susceptible to resource poisons.

    Yeah I've noticed that the poisons was also beyond OP in Non CP. In CP I can plan ahead with my CPs and gear to mitigate their effects. Yeah the difference in damage between my stamina and magicka based characters was widen by the lack of no CPs. I did notice that as well.
    What I did in no CP was just use tri stat food. I main a magicka character and I played solo and did fine. It was actually better for me than the CP campaign because players you fought actually ran out of resources and died. Especially magicka players who didn't know how to manage their stamina. mainly mag sorcs and magplars who in CP campaigns can be a nightmare to fight 1vX. I don't mind CP but I am starting to agree with some people that average players are using it as a crutch. I think ZoS should keep CP but rearranged the trees so players have to make choices and can't stack into everything.

    Yes I felt this difference as well between my magicka and stamina characters of the same classes. My stamina classes did not lose stamina nearly as fast and with vigor, rally, shuffle, and dodge rolling being far more superior defenses. Then my magicka based classes while soloing. I felt like I just had to be 3 times better on my Magicka based characters to be as successful solo'ing in Azure's compared to Trueflame where in my case at least, it was a 1 to 1 ratio.

    Again I'm not talking about group play Non CP. I'm talking about solo play Non CP. I'm talking about solo play. All of my friends lefted game for IRL stuff. Most of the players in this game can't stand me just as much as I can't stand them. So just know I am not at all putting group play on the table for discussion in this tread.

    That being said zerg play to me seems way more forgiving and easier then CP campaigns. I've noticed their are many times less chances to punish zerglings for making poor decisions. Or just mindlessly zerging in that regard. In my case I've found the mindless zerglings in Non CP more of a threat then the decent ones in Trueflame, more so a problem again on my magicka based characters then my stamina based characters.

    So that I guess brings us to our next question four questions.

    A.) Should magicka based playstyles be less of a threat on their own?

    B.) Should stamina based playstyles be less of a threat in group combat when fighting against a magikca in ZvZ?

    C.) Should we move CC defensive's such as, block and break free (mainly break free) to their own resource bar? (Dodge Rolling is traditionally a stamina based ability, as is spell shields magicka's version.)

    D.) Should we just allow CC defensive's such as block and break free cost what every resource is higher, magicka, or stamina?

    Yes I don't really play group play because I hate stacking in a ball I like the freedom of playing solo. I really only play solo. I had a easier time 1vXing without cp. I did notice the first few fights I had difficulties maintain my stamina so I just switch to tri stat food and switched one of my damage enchants to cost reduction. I don't really think anything needs to change at the moment. I think magicka is fine and stamina is fine. One thing that was brought up was how weak magicka builds are too resource poisons. I definitely agree with that, but I think that's a problem with poisons and not the overall magicka vs stamina balance

    I agree with this for the most part, in PTS poisons were a concern.

    I could 1vX better... in my meta build, in my non meta it got slaughtered.

    My non meta never got rage whispers... it got amazement whispers... i shall miss those...
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • GlassHalfFull
    GlassHalfFull
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    I had such a fun blast that week I soon forgot I was not using CP points. It did not take too long to adapt to this new play and still have fun. I ended up taking a new toon and maxing the Alliance War skill tree to 10.

    The best part of that week was the AD PC/NA defense at Drakelowe, which lasted several hours, and resulted in a 23K defensive tick to finish my Alliance War skill tree.

    Curiosity is the cure for boredom, there is no cure for curiosity.
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