They will always been in one of the 4 main towns. Both main and dummy guilds.
What's not to get. It means No one placed a bid on that trader for what ever reason making it a win for their dummy guild.
It happens. To often
This wouldnt happen on a global auction house.
My body is ready for your salt.
What's not to get. It means No one placed a bid on that trader for what ever reason making it a win for their dummy guild.
It happens. To often
So you have to know before the bidding which trader kiosk will not get bid on to get them for the risky bid of only 10k. If they know which traders don't usually get bid on, other guilds should/ could know this as well. Seems the root of the problem is that everyone wants exact that and only that one kiosk while the other 5-6 kiosk aren't so attractive to them.
Or are these dummy kiosk out in the wilds, next to a wayshrine in the fields of Eastmarch etc?
SantieClaws wrote: »A possible way of curbing this might be for a guild to have to exist for at least a couple of weeks before being able to bid on a trader perhaps. Maybe even a month?
It sounds like this could be fixed by giving the trader to the second place bidder if the dummy guild disband.
DRXHarbinger wrote: »Maybe I'm the only one that thinks this... it I like having huge guilds in place all over taking up all the spots. Anytime these new guilds take up a spot they have nothing but over priced *** for sale or barely anything. Huge 500 strong trading guilds have plenty to offer and more competition on pricing so better for consumers.
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In fact it does'nt work like that. They buy everything to resell it after with higher prices. They control the whole market on PS4 EU. And that is really annoying !
DRXHarbinger wrote: »Maybe I'm the only one that thinks this... it I like having huge guilds in place all over taking up all the spots. Anytime these new guilds take up a spot they have nothing but over priced *** for sale or barely anything. Huge 500 strong trading guilds have plenty to offer and more competition on pricing so better for consumers.
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In fact it does'nt work like that. They buy everything to resell it after with higher prices. They control the whole market on PS4 EU. And that is really annoying !
An auction house would only serve to make this easier.
TheStealthDude wrote: »One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.
The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.
The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.
If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.
I believe the solution is that the guild trader spot can't be used by another guild until the next rotation. If I am not mistaken, each 7 days the guild trader spot will be given to the highest bidder. Well then, if that dummy trading guild wins a spot and disband during the course of his "rightfully" week of operations such spot becomes unusable. All bids done after such disband goes for the next rotation which is Monday of the next week. That means a spot may be non operational for a whole week when those guild traders resort to such malpractice.
Ok, I do understand that the OP has a moderate language barrier, but I absolutely can't understand what the hell is he talking about. How in the world is it possible to get one of the prime spots for a "dummy guild" for cheap? The bids on every trader in one of the capitals exceed millions. There is no way you can get them for 100k and "save" money that way...
I do have a feeling OP doesn't even understands how bids work to be honest. The "dummy guild" trick is a thing, but it is used in an entirely different circumstances.
1. Guild A bids on a trader in one of the prime spots but they are not sure if they have enough money to get it. Let's say the bid here is 3 millions.
2. They create a "dummy guild" B to place another bid on one of the traders in cheaper area (like Skywatch or Windhelm) the bid here is only 100k
3. Guild A looses a bid so they don't have a trader at all.
4. Guild B wins the bid and takes the cheap trader.
5. Guild B is then disbanded and the cheap trader is bought for 10k by guild A.
6. As a result Guild A has a trader for the week even though they lost their bid for a trader in prime spot.
This is an issue but it has nothing to do with the things OP describes...
Ok so help me to understand an innocent question.
Evil Guild A with player base ABC bids on a mega-buck high volume trader $$$X
Evil Guild B with the same players bids on a cheap low volume trader $Y.
If both win the bids, they now have a high volume spot and a low volume spot - which basically does not help them much and they lose a little gold.
if both lose or if the mega-buck bid is the only one that wins, they are no better off than if they had just bid on the one.
So far, no exploit.
If they lose the mega-buck bid and win the crappy bid they now have two options:
Since their playerbase has overlap, they can just ask their players to post to feed the sucky position.
But if they want to get the whole orighinal guild involved, they can do this disband and quick-pick to keep their main guild feeding but into the sucky position.
So what this does for them is gives them a backup emergency if all else fails sucky fall-back plan at the expense of some extra gold spent.
Is that right?
NeillMcAttack wrote: »TheStealthDude wrote: »One of the problems I see with the current system, which leads to the issue brought up by the OP, is the huge disruption in trading for a guild that is very active, if it loses a spot for the week.
The system should be designed to provide relative stability for guilds that are trading at the highest rates. What I mean by this is that the system should not be designed in a way that a guild trading enough to fund a 5 million gold bid per week should all of the sudden not have a trader if another guild bids 5.1 million, assuming they did everything else right.
The gaming of the system described by the OP is risk managament. ZOS needs to find a way to legitimately allow good trading guilds to limit their risk. It shouldn't be an all or nothing thing with guild traders. The current system of "all or nothing" leads to massive instability in the trading guild market, which leads to the cartels/exploitation as we see now.
If there was a legitimate way to hedge the risk of not having a trading spot, then we would see less collusion and better competition in this area of the game.
How though, does a guild, that is trading at the highest capacity possible, in the top spot, with the most active members, all giving weekly donations lose a position, if all profits are put toward the bid the following week!???
Ok, I do understand that the OP has a moderate language barrier, but I absolutely can't understand what the hell is he talking about. How in the world is it possible to get one of the prime spots for a "dummy guild" for cheap? The bids on every trader in one of the capitals exceed millions. There is no way you can get them for 100k and "save" money that way...
I do have a feeling OP doesn't even understands how bids work to be honest. The "dummy guild" trick is a thing, but it is used in an entirely different circumstances.
1. Guild A bids on a trader in one of the prime spots but they are not sure if they have enough money to get it. Let's say the bid here is 3 millions.
2. They create a "dummy guild" B to place another bid on one of the traders in cheaper area (like Skywatch or Windhelm) the bid here is only 100k
3. Guild A looses a bid so they don't have a trader at all.
4. Guild B wins the bid and takes the cheap trader.
5. Guild B is then disbanded and the cheap trader is bought for 10k by guild A.
6. As a result Guild A has a trader for the week even though they lost their bid for a trader in prime spot.
This is an issue but it has nothing to do with the things OP describes...
You don't get it.
What if no one bids on one of the top spots?
Also forget the lower areas.
They do not use dummy guilds in the lower areas