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A question of SELF BUFFED DPS

DocFrost72
DocFrost72
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Interested to hear what people have gotten for these tests. Qualifications: any skills and rotations YOU want to use. Someone using pierce armor/shards/ele drain, like you'd be more likely to have than not in more coordinated groups. No SPC, no warhorn, no outside buffs: just you and a target skeleton. ONLY BUFFS ALLOWED: Other person casting pierce armor, ele drain, or shards (preferably away from skellie but near enough to grab).
A guildie told me with these criteria people are pulling over 40k. I'm skeptical at best, so if you pull over 35K self buffed, leave a description of gear/skills if you're comfortable doing so...cause honestly I don't believe it.
Edited by DocFrost72 on 12 March 2017 16:53

A question of SELF BUFFED DPS 181 votes

25K or less
26% 48 votes
25K-30K
27% 49 votes
30K-35K
23% 42 votes
35K-40K
9% 17 votes
Go super saiyan and crank out 40k+
11% 21 votes
Other
2% 4 votes
  • Grabmoore
    Grabmoore
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    So which circumstances do you set as baseline? Just you and the skeleton or you and a supporter with eledrain?
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  • SquareSausage
    SquareSausage
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    he pretty much just said, you and you alone, so dont know why you are asking about having an additional person to sustain you.

    Self buffed I got 25.5k, so yea i guess my dps is *** compared to the 40k'ers
    Breakfast King
    PS4 EU
  • mewcatus
    mewcatus
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    Grabmoore wrote: »
    So which circumstances do you set as baseline? Just you and the skeleton or you and a supporter with eledrain?

    just you and a target skeleton.

    Think that is specific enough.
  • Uphz
    Uphz
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    With spell power potion and elemental drain

    5 bsw 2 ilambris 3 willpower 1 random staff and maelstrom lightning staff

    Around 35k but could be more if I didn't have to use elemental drain nyself I guess
    Edited by Uphz on 12 March 2017 14:12
  • robvs
    robvs
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    Solo 39,6K Magdk (Put ele drain myself)
    https://youtu.be/pThtdAaCcWo
    BSW/Moondancer/Grothdarr/Vma inferno
    Pulling 40-41 with someone else providing drain
    Edited by robvs on 12 March 2017 14:33
  • Raghul
    Raghul
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    On my magsorc 36k with bsw solo and 40k with necro + pet solo
    Aeg4n

    The Flawless Conqueror
    Dro-m'Athra Destroyer
  • DocFrost72
    DocFrost72
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    I suppose I should have been more specific, and will be changing the OP. The only acceptable buffs would be pierce armor (every tank ever barring really off meta builds run it), and anything to keep you topped off.

    I just wanted to see how it was done, because with warhorn and SPC and such, things could definately hit higher. I wanted to see DPS without that.

    @robvs thank you for the vid and info
  • souravami
    souravami
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    Self buffed means no external support, only you and the skele and you do your thing.
    PC NA
    vMOL. vAA HM. vHRC HM. vSO HM. vMA on every single class.
    "A game should be fun to play. Balance always comes second."
  • Sovaso
    Sovaso
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    All damage dealers are LIERS
  • DocFrost72
    DocFrost72
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    souravami wrote: »
    Self buffed means no external support, only you and the skele and you do your thing.

    While I understand that entirely, if your tank is not slotting pierce armor, you're going to have a really bad time. That, and the situation I wanted was as close to a dungeon group as I'd get.
  • Masel
    Masel
    Class Representative
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • LorDrek
    LorDrek
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    28k stam dk, no vma weapons.
    Imperial DK stamDPS, Nord DK magTANK
    YDoA CZ/SK Guild
    @LorDrek
  • DocFrost72
    DocFrost72
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    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.
  • dpencil
    dpencil
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    I think some important factors to consider are whether it's against a normal or robust skeleton and if the dps solo is until out of resources or until the skeleton is dead.

    Personally, I benchmark myself against a robust skeleton until it's dead. I prefer a heavy attack build for this, as more resource intensive rotations like pulse/frags are not sustainable solo over that duration.
    Edited by dpencil on 12 March 2017 18:10
  • HatchetHaro
    HatchetHaro
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    36.5k, Argonian stam DK on normal target skeleton, solo (literally just me, no other buffs and debuffs). On robust target skeleton, 35.5k, though I might be able to push that to 37k.

    Gear: 1pc Kra'gh's, 1pc Velidreth, 5pc NMG, all gold divines, stam enchants. 3pc Agility jewelry, all purple robust, wep damage enchants (VO does not work on target skellies). Maelstrom dagger and axe, Maelstrom bow, all gold sharpened (nirnhoned on dagger; still waiting on RNGesus to bless me with a sharp one).

    Skills: Venomous Claw, Rending Slashes, Rearming Trap, Bloodthirst, Camo Hunter, Flawless Dawnbreaker. Igneous Weapons, Poison Injection, Endless Hail, Noxious Breath, Flames of Oblivion, Standard of Might.

    If you don't believe it, well, sorry mate, "git gud" is the only thing I can say.
    Edited by HatchetHaro on 12 March 2017 18:47
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    6x IR, 7x GH, 7x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Ep1kMalware
    Ep1kMalware
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    I managed 34.6k earlier tonight aftee getting a sharp vma wep I was after. I still need spriggans though for the time being. 1 more piece and I think I can switch to tbs and at least hit 38k self buffed, aside from major fracture. (as it's always applied). I use weapon power potions as major brutality source, amd I can keep up the pace even for robust skeleton, but probably no further without needing s shard or altering my rotation slightly to allow for a heavy attack or two.

    Back to the grindstone \m/

    Stam templar, 2 kr'agh, 3vo, vma weapons, spriggans

    Caltrops, endless hail, poison injection to open the fight, they're not empowered but it'd be a dps loss not to have them up right away. I did lag a little toward the very end but I don't think the difference was significant.

    potl, Flurry, trap beast, flurry, bloodcraze, flurry, rend, potl, flurry, endless hail poison inject, jabs

    Jabs have variation for each rotation block in order to reapply dots at proper timing. after 3rd rotation block start again from the first.

    first rotation block jab 3x because ultimate
    Second rotation block jab 4x no ultimate
    Third rotation block jab 3 because reapply caltrops

    Edited by Ep1kMalware on 12 March 2017 19:24
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
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    To take a poll with any degree of accuracy, you need honest self reports and a controlled test group.

    Above people described many different methods of doing dps on a normal skeleton, robust skeleton with support from other players.

    I think we should have OP set some conditions for his poll and people should follow those test parameters and then be honest with their results or we are just having a DPS blank measuring contest.

    If I went and watched the above players SOLO their standard skeleton with ZERO help until that skeleton is dead, I would expect to see average players getting 14000 dps, good dps 20k and top 1% of DPS pulling 30k plus.

    These are real numbers I have tested myself in this manner.

    Thank you!

    Floki
  • Ep1kMalware
    Ep1kMalware
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    DocFrost72 wrote: »
    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.

    I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.
  • Atreyix
    Atreyix
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    35k DPS Stamblade, Can be higher if I got better at rotation...

    Gear: 5x NMG, 3x VO(jewelry), 2x Kragh, 2x Agil weps(Dag/Axe), VO bow(makes 4x vo).

    My rotation:
    prefight: pop WD potion, relentless focus, swap to bow
    1. trap, poison injection, endless hail -> bar swap(Animation Cancel)
    2. relentless focus(RF), rending slashes, LA + surprise attack x3, RF damage -> reapply RF
    3. Rinse and repeat
    4. killers blade spam at 25%, make sure RF is up and poison injection is up 100% of the time.

    Popping Rend whenever its up, and making sure your potion is up 100% of the time.
  • dpencil
    dpencil
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    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
  • SodanTok
    SodanTok
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    31k bow/bow (yes) stamsorc at 28m range (:P) with TBS/spriggan/kragh + backbar vma bow.
    No outside help.
    Edited by SodanTok on 12 March 2017 20:13
  • DocFrost72
    DocFrost72
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    DocFrost72 wrote: »
    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.

    I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.

    Appreciated, I'm on PC so sadly, doesn't directly correlate. I'll try double clicking, and mess with the spacing. Bar swap animation cancel I have down pat.

    So I guess it is down to user error. Also, if anyone is willing to comment on the the following:

    5xHundings
    5xBriarheart
    2xKra'gh
    All divines medium, sharpened weapons

    Thief stone

    35k stam (imperial)

    70-75% crit chance

    Biting Jabs, rending slashes, power of the light, flying dagger, Resolving vigor, crescent sweep.

    Rearming trap, poison inject, endless hail, anti-cavalry caltrops, repentence, ballista.
    Edited by DocFrost72 on 12 March 2017 20:19
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    21k solo stam storc DPS, no other player in the area.
  • SienneYviete
    SienneYviete
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    Mag sorc 5 x necro 4 x moondancer 2 x ilambris (self drain) 42k
    Mag temp 5 x bsw 4 x aether 2 x grothdarr 2 x torugs (self drain 38k)
    Mag dk 5 x bsw 4 x aether 2 x grothdarr 1 x vma inferno (self drain 38k)
    Mag nb 5 x bsw 4 x moondancer 2 x ilambris (self drain 33k)
    Stam dk 5 x twice fanged serpent 3 x vo 2 x kraghs 2 x vma dw 1 x vma bow (no outside buffs 37k)
    Stam sorc 5 x tbs 3 x agility 2 x kraghs 2 x vma dw 1 x vma bow (pierce armor applied 34k)
    Edited by SienneYviete on 13 March 2017 01:08
    Delta
    Valheru's
  • JinMori
    JinMori
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    Got about 32 k with magplar: setup: 5 julianos, 3 magnus, 3 willpower, 1 kena. Desto on backbar, swords on front all sharpened all divines.
    Purely self buffed.
    Edited by JinMori on 13 March 2017 00:19
  • Asmael
    Asmael
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    Self buffed (providing own Major Fracture), Robust skeleton, no vMA daggers, stam DK

    63a251dfe2.png

    (previous one below)
    27ce127af1.png

    Still few things to experiment with and adjust, so purely experimental.

    EDIT: Slight update
    Edited by Asmael on 13 March 2017 18:45
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  • alexkdd99
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    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
  • Ep1kMalware
    Ep1kMalware
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    Wait wut? I thought you only got buffs if you were < cp160
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