Bobby_V_Rockit wrote: »Floki_Vilgerdarson wrote: »@Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)
7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.
If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.
Thank you,
Floki
As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
Ep1kMalware wrote: »Bobby_V_Rockit wrote: »Floki_Vilgerdarson wrote: »@Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)
7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.
If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.
Thank you,
Floki
As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
Wait wut? I thought you only got buffs if you were < cp160
Bobby_V_Rockit wrote: »Ep1kMalware wrote: »Bobby_V_Rockit wrote: »Floki_Vilgerdarson wrote: »@Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)
7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.
If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.
Thank you,
Floki
As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
Wait wut? I thought you only got buffs if you were < cp160
Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.
Bobby_V_Rockit wrote: »Ep1kMalware wrote: »Bobby_V_Rockit wrote: »Floki_Vilgerdarson wrote: »@Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)
7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.
If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.
Thank you,
Floki
As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
Wait wut? I thought you only got buffs if you were < cp160
Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.
Bobby_V_Rockit wrote: »Ep1kMalware wrote: »Bobby_V_Rockit wrote: »Floki_Vilgerdarson wrote: »@Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.
Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up
Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)
7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.
If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.
Thank you,
Floki
As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).
Wait wut? I thought you only got buffs if you were < cp160
Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.
That was a bug that should've been fixed now. Had that happens multiple times myself, 20% buff to wd/sd when going in on full cp with finder.
https://www.youtube.com/watch?v=A4Ww_0Pn7Ug
https://www.youtube.com/watch?v=INXX8YDSv5U
Ep1kMalware wrote: »DocFrost72 wrote: »Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS
Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.
I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.
Any build using blockade of storms and lighting damage in general will be stronger in skelleton parses. In the real world everyone will have the same minor vulnerability and off-balance uptime so things get a lot closer. Don't get fooled.
For stamina, any build using kragh will parse better, but in the real world its possible that you overpenetrate with kragh, so velidreth or even stormfist could be better. Don't get fooled.
NordSwordnBoard wrote: »Ep1kMalware wrote: »DocFrost72 wrote: »Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS
Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.
I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.
I like them on different hands L1/R2; It's like perfecting pushing in the clutch and letting off the gas without burning the clutch.
NordSwordnBoard wrote: »Ep1kMalware wrote: »DocFrost72 wrote: »Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS
Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.
I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.
I like them on different hands L1/R2; It's like perfecting pushing in the clutch and letting off the gas without burning the clutch.

Not really "SELF BUFFED DPS" if you have someone else cast buffs on you, now is it?DocFrost72 wrote: »ONLY BUFFS ALLOWED: Other person casting pierce armor, ele drain, or shards (preferably away from skellie but near enough to grab).

Animation cancelling + weaving.Bobby_V_Rockit wrote: »How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
Toc de Malsvi wrote: »
Edit#2: Not trying to be negative, pretty cool that you set that up. Just crazy that you can get 30% of your output from one skill.
25.7% of the damage is from the pet... That is insane... Pets are OP.
Edit: 27.9%. 2.2% from pet melee, 7.7% from pet zap, 17.9% from pet damage pulse.
Animation cancelling + weaving.Bobby_V_Rockit wrote: »How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
I noticed a very nice DPS increase on my stamNB when I started to block/swap everything. The "Caltrops + Hail" is abysmal without it, you lose so much time, this isn't even remotely funnySame goes for Liquid Lightning. Takes forever without swap.
Weaving is even more important afaik, but I can't help much here. I can't do it myself, can't nail that split-second. l2p issue im my case, I admit, hands down
Solo 39,6K Magdk (Put ele drain myself)https://youtu.be/pThtdAaCcWo
BSW/Moondancer/Grothdarr/Vma inferno
Pulling 40-41 with someone else providing drain
Animation cancelling + weaving.Bobby_V_Rockit wrote: »How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
I noticed a very nice DPS increase on my stamNB when I started to block/swap everything. The "Caltrops + Hail" is abysmal without it, you lose so much time, this isn't even remotely funnySame goes for Liquid Lightning. Takes forever without swap.
Weaving is even more important afaik, but I can't help much here. I can't do it myself, can't nail that split-second. l2p issue im my case, I admit, hands down
The timing for light attack weaving is like saying "ka-boom" where the light attack is the "ka" and the skill is "boom." Personally, I haven't found much benefit from block cancelling. All skills are on a 1 second global cooldown anyway, so while you may clip the animation shorter, most of the time you're not really saving much if any time actually starting your next skill.