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A question of SELF BUFFED DPS

  • IronCrystal
    IronCrystal
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    I'm pretty sure you aren't buffed in GF. If so, I've been doing it wrong all this time.
    Make PC NA raiding great again!

    Down with drama!


    What Mechanics Healer - Dro-m'Athra Destroyer

    Homestead Raid Scores
    vHRC 157,030
    vAA 138,287
    vSO 153,393
    vMoL 154,550

    Not raiding in Morrowind
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    Wait wut? I thought you only got buffs if you were < cp160

    Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.
  • Ep1kMalware
    Ep1kMalware
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    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    Wait wut? I thought you only got buffs if you were < cp160

    Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.

    Nowai. That really makes me wanna try using leviathan+shadow mundus now. At least with lfg tool.
  • Masel
    Masel
    Class Representative
    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    Wait wut? I thought you only got buffs if you were < cp160

    Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.

    That was a bug that should've been fixed now. Had that happens multiple times myself, 20% buff to wd/sd when going in on full cp with finder.
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Masel92 wrote: »
    alexkdd99 wrote: »
    dpencil wrote: »
    @Floki_Vilgerdarson While I agree with you that the methodology of reporting dps numbers should be stricter, I would disagree with your estimated averages. -20k dps means a character is either pretty under geared and/or doesn't have a good rotation. I don't find that "average" players I meet are that bad. I think a normal end game player with decent gear and a rotation that makes sense will get 20-25k dps without too much effort. 25-30k is more for people with good gear and a good rotation. 30-35k is basically BiS gear and nearly optimal rotation. 35k+ is great and probably is closer to the top 5% of players.

    Ummmm I Don't know about that. 1 of the newer guilds I'm in has quite a few people saying it is hard to reach 20k dps. I would say the average casual player has a hard time reaching even decent numbers. It most definitely isn't needed to complete the dungeons. So while most the people you play with in dungeons do fine, that doesn't mean they can keep good dps numbers up

    Yes, when I said 20k was good dps I meant from the total population. In an average pick up group you will find most dps players do not understand or do not maintain buffs, debuffs, rotations, light attacks, heavy attacks and multiple dots running..(The list goes on.)

    7k to 14k dps based on my experience and testing is what your average (Undaunted Daily Role) DPS will score on the standard skeleton.

    If you get one dps in the group doing at least 20k dps the difference is huge. 20k dps when in a 4 man group with buffs and specific gear sets will make a 20k target skeleton DPS look like a big time player.

    Thank you,

    Floki

    As someone who ONLY does pledges through the group finder tool, I'm curious about what the DPS would be with the gf buffs to weapon damage (i.e. 3248wd when solo or manual group, ~4200wd when using gf).

    Wait wut? I thought you only got buffs if you were < cp160

    Nope, I'm cp 600+ and if I use group finder to get into a dungeon my weapon damage goes up by about a thousand.

    That was a bug that should've been fixed now. Had that happens multiple times myself, 20% buff to wd/sd when going in on full cp with finder.

    Still there, just looked. 4008 unbuffed weapon damage, 4700 buffed inside Darkshade Cavern 1 after forming a group with gft
  • FloppyTouch
    FloppyTouch
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    Self buffed but not bis gear I'm getting 25k on mdk if I had better gear I'm sure I could hit 30k
  • Toc de Malsvi
    Toc de Malsvi
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    Selfed buffed Bosmer Stam DK Bow/Bow melee, 31k using Acid Spray as spammable, also shows gear setup:

    https://www.youtube.com/watch?v=A4Ww_0Pn7Ug

    31.4k using Lethal Arrow as spammable:

    https://www.youtube.com/watch?v=INXX8YDSv5U


    I am using the VMA bow here front bar, I can pull 29.9k without the VMA bow, but I haven't been able to quite break 30k without it.

    I can do more with DW, and a different race. But Toc de Malsvi is a legendary archer of Valenwood and a DK so gotta work with what you have.
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • ValkynSketha
    ValkynSketha
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    Magsorc, Without SP pots and with me applying drain, i am pulling 29k, with others providing drain + SP pots 33k >_<
  • dpencil
    dpencil
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    Woo hoo, just cracked 35k on my lightning heavy attack build (no vMA or Minor Slayer)!

    35k_Heavy_Atk.png
  • Toc de Malsvi
    Toc de Malsvi
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    dpencil wrote: »
    Woo hoo, just cracked 35k on my lightning heavy attack build (no vMA or Minor Slayer)!

    35k_Heavy_Atk.png

    Edit#2: Not trying to be negative, pretty cool that you set that up. Just crazy that you can get 30% of your output from one skill.

    25.7% of the damage is from the pet... That is insane... Pets are OP.

    Edit: 27.9%. 2.2% from pet melee, 7.7% from pet zap, 17.9% from pet damage pulse.
    Edited by Toc de Malsvi on 13 March 2017 18:07
    Legendary Archer of Valenwood
    Bosmer Dragon Knight Archer. XBox One. (Flawless Conqueror Bow/Bow)
    Bosmer Nightblade Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Sorcerer Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Bosmer Warden Archer. Xbox One. (Flawless Conqueror Bow/Bow)
    Templar's are evil..
  • AndrewQ84
    AndrewQ84
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    I crit for about 27.5k quite often on my stamblade. I don't really know if that is good or bad, but people never complain about my dps when we run dungeons. So I guess I must be doing something right.

    Whoops. Completely misread the whole post. I apologize. Chalk that up to the head cold I have. Ignore my post.
    Edited by AndrewQ84 on 13 March 2017 18:16
    Sa'hira of the Shadows, DC Nightblade and ruins explorer extraordinaire.


    "May your day be awesome and full of Bacon!!!"

    - Me
  • Masel
    Masel
    Class Representative
    magbladeparse.png

    Magicka nightblade charged staff build, only buffed by molten so I don't need to waste potions in front of that dummy :)
    Edited by Masel on 13 March 2017 23:06
    PC EU

    All Trial Trifecta Titles Done!

    Youtube:
    https://www.youtube.com/channel/UChVEG6ckuAgGs5OyA6VeisA
  • caperon
    caperon
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    Any build using blockade of storms and lighting damage in general will be stronger in skelleton parses. In the real world everyone will have the same minor vulnerability and off-balance uptime so things get a lot closer. Don't get fooled.

    For stamina, any build using kragh will parse better, but in the real world its possible that you overpenetrate with kragh, so velidreth or even stormfist could be better. Don't get fooled.
    Edited by caperon on 13 March 2017 18:29
  • OrphanHelgen
    OrphanHelgen
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    Robust Target Skeleton - DPS: 40,945 (6,016,411 in 2:26.9s)

    #NoVMA #alone #beatingthemeta #StamDK
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • LadyLavina
    LadyLavina
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    40k+. If I chain together everything in the world, this is not out of the question.

    2 piece Kena + 5 piece Julianos + 3 piece arcane willpower + power surge + might of the guild proc + kena proc + overload light attacks
    Edited by LadyLavina on 13 March 2017 18:37
    PC - NA @LadyLavina 1800+ CP PvP Tank and PvP Healer
  • NordSwordnBoard
    NordSwordnBoard
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    DocFrost72 wrote: »
    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.

    I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.

    I like them on different hands L1/R2; It's like perfecting pushing in the clutch and letting off the gas without burning the clutch.
    Fear is the Mindkiller
  • Ep1kMalware
    Ep1kMalware
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    caperon wrote: »
    Any build using blockade of storms and lighting damage in general will be stronger in skelleton parses. In the real world everyone will have the same minor vulnerability and off-balance uptime so things get a lot closer. Don't get fooled.

    For stamina, any build using kragh will parse better, but in the real world its possible that you overpenetrate with kragh, so velidreth or even stormfist could be better. Don't get fooled.

    Or slot a precise weapon and up dat crit a little.
  • Ep1kMalware
    Ep1kMalware
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    DocFrost72 wrote: »
    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.

    I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.

    I like them on different hands L1/R2; It's like perfecting pushing in the clutch and letting off the gas without burning the clutch.

    I use flurry to buff my dots, and a couple jab hits for procs/filler. Flurry is on opposite sides, I feel what you're saying.
  • Ep1kMalware
    Ep1kMalware
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    DocFrost72 wrote: »
    Masel92 wrote: »
    Depends on the character: magblade and mag dk heavy attack build 36k to 38k, less on magsorc and magplar because you can't sustain without drain. If the cost reduction and regen cp nerf is for real I think those builds will become BiS :D

    Exactly this. The big thing is (for me) learning to weave better and getting VO. Currently at just 28k on my stamplar.

    I can tell you how I do it on mine. I'm on ps4, light attack is r2, I slot jabs on r1. I hit r1 for jabs, double tap r2 while it's channeling and hit r1 right as channel ends. Once you get the rythm down it's pretty simple.

    I like them on different hands L1/R2; It's like perfecting pushing in the clutch and letting off the gas without burning the clutch.

    I buff my dots with flurry, and use jabs for procs/dps filler. They're on opposite sides, it's kinda like I'm playing drums.
  • ethanthefox
    ethanthefox
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    Im capped at 32-33k with my magplar. Trying to switch gear/rotation but cant go higher so far.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
  • Horowonnoe
    Horowonnoe
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    Silly but here it goes. No vMA weapons. Edit: No vma weapons only because vma refuses to give them to me in sharpened trait.
    Screen_Shot_2017_03_01_at_11_25_51_AM.png

    Edited by Horowonnoe on 13 March 2017 22:20
    PC / NA
    Templar Healer "False Eye"
    Sorc Healer "Potema the Wolf Queen"
    Warden Healer "Heavy Attacks Online"
    Magicka Nightblade DPS "Nephaleth Telvanni"
    Dragonknight Tank "Nico's Facsimile"

    Builds & Guides:
    Horow's Templar Healer Guide for Trials (Murkmire updated)
    How to get Felms to jump correctly in vAS HM?
    Horow's vMA Magicka Sorc Build for beginners and lazy farmers
    Horow's Magicka Sorc Triple Pet Heavy Attack Build - Summerset Isles Ready
    More builds at anthem-guild.com/pve/.

    Notable Achievements:
    - World's first 18 Axes vAA clear
    - World's first 20+ enrage stack Llothis in vAS HM and World record cone damage
  • SirAndy
    SirAndy
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    DocFrost72 wrote: »
    ONLY BUFFS ALLOWED: Other person casting pierce armor, ele drain, or shards (preferably away from skellie but near enough to grab).
    Not really "SELF BUFFED DPS" if you have someone else cast buffs on you, now is it?
    rolleyes.gif

    I only post DPS numbers i can actually sustain by myself. Emphasis on sustain and self.
    post-2-1445282250.gif
  • Gilliamtherogue
    Gilliamtherogue
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    Example parse with Maelstrom (another player applied Fracture to simulate Surprise Attack comparison via Mark Target)
    FiudbyT.png

    Example solo parse of NON MAELSTROM setup, and me selfbuffing
    IoC1T3d.png
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Dantaria
    Dantaria
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    How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
    Animation cancelling + weaving.

    I noticed a very nice DPS increase on my stamNB when I started to block/swap everything. The "Caltrops + Hail" is abysmal without it, you lose so much time, this isn't even remotely funny :neutral: Same goes for Liquid Lightning. Takes forever without swap.

    Weaving is even more important afaik, but I can't help much here. I can't do it myself, can't nail that split-second. l2p issue im my case, I admit, hands down :neutral:
    English isn't my native, apologies for any mistakes.
  • dpencil
    dpencil
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    dpencil wrote: »
    Woo hoo, just cracked 35k on my lightning heavy attack build (no vMA or Minor Slayer)!

    35k_Heavy_Atk.png

    Edit#2: Not trying to be negative, pretty cool that you set that up. Just crazy that you can get 30% of your output from one skill.

    25.7% of the damage is from the pet... That is insane... Pets are OP.

    Edit: 27.9%. 2.2% from pet melee, 7.7% from pet zap, 17.9% from pet damage pulse.

    @Toc de Malsvi You're adding both the Volatile Familiar and the Twilight Matriarch together. The Zap is the Matriarch and the melee and pulse are the Familiar. Also remember I have to sacrifice 4 skill spots for this.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Dantaria wrote: »
    How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
    Animation cancelling + weaving.

    I noticed a very nice DPS increase on my stamNB when I started to block/swap everything. The "Caltrops + Hail" is abysmal without it, you lose so much time, this isn't even remotely funny :neutral: Same goes for Liquid Lightning. Takes forever without swap.

    Weaving is even more important afaik, but I can't help much here. I can't do it myself, can't nail that split-second. l2p issue im my case, I admit, hands down :neutral:

    Agreed, I cant get it right either lol. Ah well, I'm a noob then.
  • dpencil
    dpencil
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    The timing for light attack weaving is like saying "ka-boom" where the light attack is the "ka" and the skill is "boom." Personally, I haven't found much benefit from block cancelling. All skills are on a 1 second global cooldown anyway, so while you may clip the animation shorter, most of the time you're not really saving much if any time actually starting your next skill.
  • Rjizzle09
    Rjizzle09
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    robvs wrote: »
    Solo 39,6K Magdk (Put ele drain myself)
    https://youtu.be/pThtdAaCcWo
    BSW/Moondancer/Grothdarr/Vma inferno
    Pulling 40-41 with someone else providing drain

    I managed to replicate how you did this yesterday and got 39.8k at first i was like how the crap is he pulling that much deeps by himself????? then i started working on your rotation which when i try to explain to other people they say its weird but it definitely works and since my vma destro is defending im glad to know that i can either same deeps or outparse someone who has a sharp one front bar
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Dantaria wrote: »
    How do you guys get so damn high? I run the same build, same rotations, etc. and just cant pull those numbers
    Animation cancelling + weaving.

    I noticed a very nice DPS increase on my stamNB when I started to block/swap everything. The "Caltrops + Hail" is abysmal without it, you lose so much time, this isn't even remotely funny :neutral: Same goes for Liquid Lightning. Takes forever without swap.

    Weaving is even more important afaik, but I can't help much here. I can't do it myself, can't nail that split-second. l2p issue im my case, I admit, hands down :neutral:

    Agreed, I cant get it right either lol. Ah well, I'm a noob then.
    dpencil wrote: »
    The timing for light attack weaving is like saying "ka-boom" where the light attack is the "ka" and the skill is "boom." Personally, I haven't found much benefit from block cancelling. All skills are on a 1 second global cooldown anyway, so while you may clip the animation shorter, most of the time you're not really saving much if any time actually starting your next skill.

    This is the most useful thing I have ever read (no sarcasm). Thank you kindly. That actually did boost my DPS by getting a bit better rythmn and timing.
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