Chains bug out alot if you use it to dismount your mount. And closing fights got alot easier because leap is cheap. Think of swapping out health recovery buff per draconic abilities with 1%/2% magika reduction for each heavy armor piece used would put the sustain where it needs to be. The counterplay is poisons, which completely negates a MDK right now. 6.5 k cost igneous then CDB for 5.5k. Not to optimisd imo
Chains bug out alot if you use it to dismount your mount. And closing fights got alot easier because leap is cheap. Think of swapping out health recovery buff per draconic abilities with 1%/2% magika reduction for each heavy armor piece used would put the sustain where it needs to be. The counterplay is poisons, which completely negates a MDK right now. 6.5 k cost igneous then CDB for 5.5k. Not to optimisd imo
Seducer fixes the high cost of skills. Paired with BSW it's pretty darn effective
I've seen a couple people mention a nerf to wings in this thread. Is this just a reference to crushing shock no longer being reflectable or is there another nerf I don't know about? As a ranged Magblade wings still seem to be as effective as ever and it is one of the biggest issues I face in Cyrodiil now considering the uptick in Mag DKs running around.
Chains bug out alot if you use it to dismount your mount. And closing fights got alot easier because leap is cheap. Think of swapping out health recovery buff per draconic abilities with 1%/2% magika reduction for each heavy armor piece used would put the sustain where it needs to be. The counterplay is poisons, which completely negates a MDK right now. 6.5 k cost igneous then CDB for 5.5k. Not to optimisd imo
Seducer fixes the high cost of skills. Paired with BSW it's pretty darn effective
Ill give it a try again with the no cp event happening but im thinking there isnt enough umph to kill decent players.
My guildies and I wiped another elite guild last night multiple times. On the the third wipe a magic DK that ran off to get a camp I was told to chase him and kill him which I did on my sorc. After I killed him he whispered, man if I knew it was just you chasing me I would have turned around and killed you. Lol delusions of.... a magic DK. As a side note I killed him 11 more times after that to which I say.... err good fight.
The only direct nerf this patch, yes. Wings has been very buggy for a long time. No bugs that benefited magblades that I can think of, tho.
Indirectly, wings were also nerfed when destro staves got a damage buff while the main attack is now unreflectable. An 8% fire damage increase really hurts when being vamp is basically non-optional for your class.
I see. I agree that the changes to crushing shock and the destro staff certainly weakened wings. But unfortunately, as a ranged Magblade, Magicka DKs are still somewhat of a hard counter (if you have any tips for a Magblade fighting a Mag DK let me know! haha). I don't really have any non-reflectable tools in my arsenal since I run swallow soul as my spamable. Not complaining, there are always going to be good and bad match-ups for every class. Just wanted to understand why people felt wings was nerfed so badly since, from a Magblade point of view, it is still very strong. But I can see how they have been weakened, particularly against Magicka Sorcs (which also got buffs).
I so rarely encounter magblades that aren't some sort of bomb build I don't have much idea how the matchup usually goes. You may want to post a new thread where you can get some advice from magblades?
The_Outsider wrote: »
Chains bug out alot if you use it to dismount your mount. And closing fights got alot easier because leap is cheap. Think of swapping out health recovery buff per draconic abilities with 1%/2% magika reduction for each heavy armor piece used would put the sustain where it needs to be. The counterplay is poisons, which completely negates a MDK right now. 6.5 k cost igneous then CDB for 5.5k. Not to optimisd imo
Seducer fixes the high cost of skills. Paired with BSW it's pretty darn effective
Ill give it a try again with the no cp event happening but im thinking there isnt enough umph to kill decent players.
If you are having a problem killing people, then run 5 rattlecage, 5 BSW, 2 skoria/grothdar. Use S&B on front damage bar and frost staff defending on back bar. Slot elemental drain and destro ultimate on your frost staff bar, and use ferocious leap on your front bar ultimate. Ferocious leap hardly costs anything you should be able to keep that up every 15 to 20 seconds or so which will allow you to sustain. The elemental drain seriously helps with sustain as well.
Chains bug out alot if you use it to dismount your mount. And closing fights got alot easier because leap is cheap. Think of swapping out health recovery buff per draconic abilities with 1%/2% magika reduction for each heavy armor piece used would put the sustain where it needs to be. The counterplay is poisons, which completely negates a MDK right now. 6.5 k cost igneous then CDB for 5.5k. Not to optimisd imo
Seducer fixes the high cost of skills. Paired with BSW it's pretty darn effective
Ill give it a try again with the no cp event happening but im thinking there isnt enough umph to kill decent players.
If you are having a problem killing people, then run 5 rattlecage, 5 BSW, 2 skoria/grothdar. Use S&B on front damage bar and frost staff defending on back bar. Slot elemental drain and destro ultimate on your frost staff bar, and use ferocious leap on your front bar ultimate. Ferocious leap hardly costs anything you should be able to keep that up every 15 to 20 seconds or so which will allow you to sustain. The elemental drain seriously helps with sustain as well.
Im talkin about running a pure sustain set with a damage set, i know bsw and rattlecage is strong.