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Stamina large scale power and ability

  • FearlessOne_2014
    FearlessOne_2014
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    Ocelot9x wrote: »
    @FearlessOne_2014 Man,do you even pvp? lol
    Seriously,you need to l2p. With the current state of the game it's almost impossible to have problem with stamina as a magicka character,unless you think you can block for hours or you mitigate damage with rolldodging with 9k stam.

    This thread is about giving stamina some tools to be useful in group pvp,so please stop suggesting using bloodthirst or bloodcraze or people might start to think you're trolling.

    Stop suggesting that stamina needs to be the best in group play, or people might thing you are trolling. Yall said Stamina had no heals like magicka. I pointed up stamina heals and AOE abilities, and because of that I'm trolling? Lol

    But for real guys stop beating around the bush and say what really on yall minds. You want easy mode stamina again after just having it. Yall also want magicka characters to be easy kills. So far the only ones trolling you stamina guys. Since I've posted yall offered nothing but personal attack after personal attack. Personally I could care lest if yall want to throw personal attack and snide remarks at me. All it just shows is your own insecurities about the ideas you guys posted.

    Anyways have fun. I'm may show up again later on this thread when the adults want to discuss, and not demand easy mode PvP, and throw insults, but highly doubt it.

  • Asmael
    Asmael
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    @FearlessOne_2014 Challenge accepted.

    Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
    - Radius ./ range
    - Burst damage
    - Survivability

    Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.

    Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:

    https://www.youtube.com/watch?v=ZIOumyyhHhs

    if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).

    A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
    .
    When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.

    And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).

    There's a reason why some call stamina players in raids "rapids / caltrops slaves".

    (EDIT: Reading my post, it sounds like a "nerf destro ult!" post)

    EDIT 2: Adding relevant video in da spoiler az well:
    Could do the same as stamina, kappa.

    https://www.youtube.com/watch?v=v96b88jtTH0

    But probably better with this not even being an option.
    Edited by Asmael on 13 February 2017 11:23
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
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  • thankyourat
    thankyourat
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    Asmael wrote: »
    @FearlessOne_2014 Challenge accepted.

    Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
    - Radius ./ range
    - Burst damage
    - Survivability

    Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.

    Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:

    https://www.youtube.com/watch?v=ZIOumyyhHhs

    if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).

    A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
    .
    When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.

    And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).

    There's a reason why some call stamina players in raids "rapids / caltrops slaves".

    (EDIT: Reading my post, it sounds like a "nerf destro ult!" post)

    I pretty much agree with all these points, but I would like to bring up that these rolls are completely flipped for solo small group play (1 to 3 people) stamina is has a decent advantage in this type of playstyle because stamina defensive abilities scale better with the more people you are fighting. where magicka is the opposite. Magicka also has a few other weakness in this style of play one is the lack of initial burst or in the case of mag dk no burst at all. So magicka builds have to work up to a burst. Where stamina builds can burst right away because their spammable dps is alot higher.

    More on point to the original post. I don't see what the harm would be in giving stamina builds a stamina vicious death. To give them somewhat of a place in large scale PvP. The only problem I would see with it is that stamina doesn't really have the tools to take advantage of it fully. What made vicious death strong in the past was proxy det and what makes it strong now is the destro ultimate. Stamina build don't have a ball group busting ability like that. And if you give them an ability like that you would have to give magicka builds mobility to balance it, but I would be for both of those changes.
  • Asmael
    Asmael
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    Asmael wrote: »
    @FearlessOne_2014 Challenge accepted.

    Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
    - Radius ./ range
    - Burst damage
    - Survivability

    Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.

    Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:

    https://www.youtube.com/watch?v=ZIOumyyhHhs

    if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).

    A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
    .
    When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.

    And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).

    There's a reason why some call stamina players in raids "rapids / caltrops slaves".

    (EDIT: Reading my post, it sounds like a "nerf destro ult!" post)

    I pretty much agree with all these points, but I would like to bring up that these rolls are completely flipped for solo small group play (1 to 3 people) stamina is has a decent advantage in this type of playstyle because stamina defensive abilities scale better with the more people you are fighting. where magicka is the opposite. Magicka also has a few other weakness in this style of play one is the lack of initial burst or in the case of mag dk no burst at all. So magicka builds have to work up to a burst. Where stamina builds can burst right away because their spammable dps is alot higher.

    More on point to the original post. I don't see what the harm would be in giving stamina builds a stamina vicious death. To give them somewhat of a place in large scale PvP. The only problem I would see with it is that stamina doesn't really have the tools to take advantage of it fully. What made vicious death strong in the past was proxy det and what makes it strong now is the destro ultimate. Stamina build don't have a ball group busting ability like that. And if you give them an ability like that you would have to give magicka builds mobility to balance it, but I would be for both of those changes.

    Well, the title of the thread being "Stamina large scale power and ability", 1-3 players isn't quite "large scale" :p And yes, for small skirmishes against 6-8 players, stamina has its own card to play. I honestly don't want to see a stamina VD, because that would be a band-aid fix, and I'm getting a little tired of solving problems with sets.

    The Destro ult is by its mechanics extremely complicated to actually counter when used properly, but that's a beast on its own to rebalance >.>

    When it comes to magicka mobility, there's actually a tool with 2 major weaknesses: Mist Form. First weakness being having to be a vampire (thus fire damage and FG abilities vulnerability), second being gap closer snares (which is pretty noticeable in some vids Etaniel posted recently for those who are interested), while Streak and dodge rolls aren't limited to the same extent, since they have a fixed distance. No, this is not a "nerf Streak & roll" post, this is a "fix gap closer snares" one :3

    Kinda wonder what @Sanct16 or other Zerg Squad scrubz wud have to say on the matter.
    PC EU - Zahraji of the Void, aka "Kitty", the fluffiest salmon genocider in town.
    Poke @AsmaeI (last letter is uppercase "i") on PC EU or Asmael#9325 on Discord and receive a meow today.
  • AzuraKin
    AzuraKin
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    ostrapz wrote: »
    @AzuraKin numbers aside, look at how it plays out you say. You personally might not proc vd but plenty of people are having no issue, im not saying stam proc sets can't be strong but best case scenario you can 1 shot a player. I'm not speaking on some mythical thing that rarely happens. People get 20man bombs solo in under 10seconds and there is literally no way to do the same on stam., you can place that on Destro or proxy or vd but either way you look at it there's no stam alternative to create that scenario

    trust me there is no guarantee when 3 + people are beating up on 1 target who would have to be in a tight little ball of players for vd to kick off from his death, plus you would need one of them hit to be under 75% health when it goes off to double proc it.
    Edited by AzuraKin on 13 February 2017 16:12
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  • DragonBound
    DragonBound
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    Ocelot9x wrote: »
    @FearlessOne_2014 Man,do you even pvp? lol
    Seriously,you need to l2p. With the current state of the game it's almost impossible to have problem with stamina as a magicka character,unless you think you can block for hours or you mitigate damage with rolldodging with 9k stam.

    This thread is about giving stamina some tools to be useful in group pvp,so please stop suggesting using bloodthirst or bloodcraze or people might start to think you're trolling.

    Stop suggesting that stamina needs to be the best in group play, or people might thing you are trolling. Yall said Stamina had no heals like magicka. I pointed up stamina heals and AOE abilities, and because of that I'm trolling? Lol

    But for real guys stop beating around the bush and say what really on yall minds. You want easy mode stamina again after just having it. Yall also want magicka characters to be easy kills. So far the only ones trolling you stamina guys. Since I've posted yall offered nothing but personal attack after personal attack. Personally I could care lest if yall want to throw personal attack and snide remarks at me. All it just shows is your own insecurities about the ideas you guys posted.

    Anyways have fun. I'm may show up again later on this thread when the adults want to discuss, and not demand easy mode PvP, and throw insults, but highly doubt it.

    No you do not get to make this assumptions since it is far from fact, no one said we wanted op characters, wow stop being biased I highly doubt you do not know anything about stamina classes, they have been tested and are clearly having issues, we mostly need some utility in pve or something to offer since dps is behind in pve for stamina, as far as pvp goes magicka just got really good buffs and stamina needs a little help. Most of us do not want easy mode, we want fair play.
  • Xvorg
    Xvorg
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    makeumrage wrote: »
    Stamina is greater solo target and magicka is greater aoe damage. Should be that way. Just because you like stam doesnt mean it should be equal in hroup play to magic. Pick your path and take it, knowing you cant get to Miami beach headed North to Canada.

    He just have try VD in a magicka toon. Soon he will realize that is not as wonderful as he thinks.

    Red mountain outclasses it easily. It procs even on light attacks
    Edited by Xvorg on 13 February 2017 19:17
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Sandman929
    Sandman929
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    I'd rather magicka single target be brought in line with stamina single target, and AoE in general be toned down. There's enough AoE madness in Cyrodiil right now without adding a stamina flavor.
  • Sandman929
    Sandman929
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    Also...of all the thing to single out, Viscous Death? That's the least of my magicka AoE worries.
  • ostrapz
    ostrapz
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    @Xvorg @AzuraKin I'll say again this is about "largescale" , that means double digit ppl , vd is not "hard" to proc in large-scale. Also please stop comparing things like red mountain to vd, red mountain does not outclass vd, it doesn't even outclass viper. If you cant see why vd out classes red mountain in a 12on12 fight idk what to tell you

    @Sandman929 I dnt think op wants stam vd exclusively, it's just a step in the desired direction. Personally I'd like a stam morph of proxy that still gains it's damage from increased number of enemies but functions a little differently.

    @Asmael someone who understands lol
    Edited by ostrapz on 13 February 2017 19:55
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • Lord_MK
    Lord_MK
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    Listen I understand Stam at the current moment can over perform in small scale play, I really do. However, this thread is about large scale play. If Stam users had a VD option they'd have to sacrifice a 5 piece anyway. I also understand you don't want stamina players to perform better than magic builds in large scale play since that's where the balance comes in but magic builds would still stronger anyway.

    Magic builds have aoe ultimates literally made to kill zergs. Soul tether, destro ult, bats. Like come on now. I'm not asking for an ultimate like these either because just as you said that's where the balance comes in.

    When you think about it this game is completely centered around large scale play. In this current meta as a stamina build you can't do ANYTHING against an actual Zerg. You have no way out. And I'm talking a Zerg Zerg. You saying we shouldn't have VD just because only magic deserves it is just wrong. All players should deserve an even chance against a Zerg. It would do nothing but help the game
  • Sandman929
    Sandman929
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    Lord_MK wrote: »
    Listen I understand Stam at the current moment can over perform in small scale play, I really do. However, this thread is about large scale play. If Stam users had a VD option they'd have to sacrifice a 5 piece anyway. I also understand you don't want stamina players to perform better than magic builds in large scale play since that's where the balance comes in but magic builds would still stronger anyway.

    Magic builds have aoe ultimates literally made to kill zergs. Soul tether, destro ult, bats. Like come on now. I'm not asking for an ultimate like these either because just as you said that's where the balance comes in.

    When you think about it this game is completely centered around large scale play. In this current meta as a stamina build you can't do ANYTHING against an actual Zerg. You have no way out. And I'm talking a Zerg Zerg. You saying we shouldn't have VD just because only magic deserves it is just wrong. All players should deserve an even chance against a Zerg. It would do nothing but help the game

    I think you're right, but I'd just rather swing it the other way and get rid of the anti-zerg stuff all together because everything they add to do that just gets picked up and used by the zergs.

    Magicka needs to be as effective in small group/single target as stamina so we can have some fights rather than AoE battles.
  • Lord_MK
    Lord_MK
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    Sandman929 wrote: »
    Lord_MK wrote: »
    Listen I understand Stam at the current moment can over perform in small scale play, I really do. However, this thread is about large scale play. If Stam users had a VD option they'd have to sacrifice a 5 piece anyway. I also understand you don't want stamina players to perform better than magic builds in large scale play since that's where the balance comes in but magic builds would still stronger anyway.

    Magic builds have aoe ultimates literally made to kill zergs. Soul tether, destro ult, bats. Like come on now. I'm not asking for an ultimate like these either because just as you said that's where the balance comes in.

    When you think about it this game is completely centered around large scale play. In this current meta as a stamina build you can't do ANYTHING against an actual Zerg. You have no way out. And I'm talking a Zerg Zerg. You saying we shouldn't have VD just because only magic deserves it is just wrong. All players should deserve an even chance against a Zerg. It would do nothing but help the game

    I think you're right, but I'd just rather swing it the other way and get rid of the anti-zerg stuff all together because everything they add to do that just gets picked up and used by the zergs.

    Magicka needs to be as effective in small group/single target as stamina so we can have some fights rather than AoE battles.
    Yes, I would prefer that as well as that's what eso was originally. However, I feel as though we are far from being able to go back to those times. Too much has been introduced to eso. They would also have to somehow nerf the broken mechanics that support ball zerging. Zergs do abuse the things that Zos adds but without them people are even more helpless. Remember orsinium ? Ball zergs were literally unkillable unless another ball Zerg came. At least now you have a chance with a few friends.
  • Xvorg
    Xvorg
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    ostrapz wrote: »
    @Xvorg @AzuraKin I'll say again this is about "largescale" , that means double digit ppl , vd is not "hard" to proc in large-scale. Also please stop comparing things like red mountain to vd, red mountain does not outclass vd, it doesn't even outclass viper. If you cant see why vd out classes red mountain in a 12on12 fight idk what to tell you

    @ostrapz , have you ever tried VD? Is just a zerg tool for zergs spamming zerg skills. It will never be an anti zerg set because zergs run with healers at both sides spamming heals and even if you do kill one zerg, the rest does not die because of the healers.

    It can be useful in a bomblade, but again who woul like to go and kill 10 guys to be killed by the other 30 while another 10 are reviving those 10 guys killed?

    Just try the set on a magicka toon to see how "good2 it is... it is just a bad set. Another "great" idea of ZoS to spread zerg balls that ended being used by the same zerg balls (together with EotS)
    Edited by Xvorg on 14 February 2017 14:01
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • ostrapz
    ostrapz
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    @Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307

    To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp

    And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released
    Xbox 1 NA
    Stamblade: Grand overlord
    Stamsorc: Major
    Magplar: Centurion
    551k vma
  • Xvorg
    Xvorg
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    ostrapz wrote: »
    @Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307

    To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp

    And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released

    Do you really think that clonning sets is going to solve balance problems?

    Besides, console players are (without some exceptions) potatoes. No tracks on DPS makes you believe the set is good, when in reality is just situational
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    ostrapz wrote: »
    @Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307

    To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp

    And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released

    Lol 24k AP from that bomb.
    Xvorg wrote: »
    ostrapz wrote: »
    @Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307

    To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp

    And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released

    Do you really think that clonning sets is going to solve balance problems?

    Besides, console players are (without some exceptions) potatoes. No tracks on DPS makes you believe the set is good, when in reality is just situational

    That's completely false about console players. No player base is better than the other some of the worse players I've seen at this game play PC. Good players are good players and bad players are bad players. As for vicious death alone it is pretty situation it pretty much only works with the destro ultimate now because of how tanky players are. but vicious death combined with strong AOE damage is incredibly strong. Me personally I think they should just get rid of vicious death especially if they are going to keep the destro ultimate cause combined they are broken, but if they are going to keep it the way it is they need to give stamina builds a way to be viable in group PvP. I don't see what harm a stamina vicious death would have Especially since stamina builds generally don't have the AOE damage to take advantage of it.
  • Chair
    Chair
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    Asmael wrote: »
    Asmael wrote: »
    @FearlessOne_2014 Challenge accepted.

    Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
    - Radius ./ range
    - Burst damage
    - Survivability

    Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.

    Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:

    https://www.youtube.com/watch?v=ZIOumyyhHhs

    if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).

    A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
    .
    When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.

    And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).

    There's a reason why some call stamina players in raids "rapids / caltrops slaves".

    (EDIT: Reading my post, it sounds like a "nerf destro ult!" post)

    I pretty much agree with all these points, but I would like to bring up that these rolls are completely flipped for solo small group play (1 to 3 people) stamina is has a decent advantage in this type of playstyle because stamina defensive abilities scale better with the more people you are fighting. where magicka is the opposite. Magicka also has a few other weakness in this style of play one is the lack of initial burst or in the case of mag dk no burst at all. So magicka builds have to work up to a burst. Where stamina builds can burst right away because their spammable dps is alot higher.

    More on point to the original post. I don't see what the harm would be in giving stamina builds a stamina vicious death. To give them somewhat of a place in large scale PvP. The only problem I would see with it is that stamina doesn't really have the tools to take advantage of it fully. What made vicious death strong in the past was proxy det and what makes it strong now is the destro ultimate. Stamina build don't have a ball group busting ability like that. And if you give them an ability like that you would have to give magicka builds mobility to balance it, but I would be for both of those changes.

    Well, the title of the thread being "Stamina large scale power and ability", 1-3 players isn't quite "large scale" :p And yes, for small skirmishes against 6-8 players, stamina has its own card to play. I honestly don't want to see a stamina VD, because that would be a band-aid fix, and I'm getting a little tired of solving problems with sets.

    The Destro ult is by its mechanics extremely complicated to actually counter when used properly, but that's a beast on its own to rebalance >.>

    When it comes to magicka mobility, there's actually a tool with 2 major weaknesses: Mist Form. First weakness being having to be a vampire (thus fire damage and FG abilities vulnerability), second being gap closer snares (which is pretty noticeable in some vids Etaniel posted recently for those who are interested), while Streak and dodge rolls aren't limited to the same extent, since they have a fixed distance. No, this is not a "nerf Streak & roll" post, this is a "fix gap closer snares" one :3

    Kinda wonder what @Sanct16 or other Zerg Squad scrubz wud have to say on the matter.

    We dont run that many stamina based people ATM just because more storms more more death procs the only use we really have for stamina is a rapids potato :( sad days as someone who was a a stamblade nado spammer :D

    On the squishyness of stam/magicka

    For stamina bladecloak vigor is normally enough to keep you alive vs other desto ultis and trains.

    However for our magicka users we used to run trainee for obvious reasons but now pirate skelton is just too good with good enough healers magicka is easily kept alive and mistform is really good for mobility and just overall catching up and being defensive aslong as your group knows about it.
    Edited by Chair on 15 February 2017 19:52
    100% Not Miruku I swear
    Stamblade Rank 50 (No AP flipping involved)
    DK Rank 35( Retired)
    Grand Overlord Flawless Conqueror Dro-M'athra Destroyer
    Princess Guar Of Guar Squad OP
    DD for The Phoenix Reborn
    Former Zerg Squad/Banana Squad


  • DrkHunter86
    DrkHunter86
    ✭✭✭
    ostrapz wrote: »
    @Lord_MK good luck on this 1 kush. I honestly feel the same, there is really nothing even remotely close to a stambomb when comparing it to a Destro or even a tether bomb from some patches ago. Sure we dnt have to worry about negate but there are multiple counters to stambuilds while negate is the only way to counter heals, also dnt see negates relevance in this

    Also why I'd agree stam has a bit of an advantage in single target ,magsorc and magnb's can have comparable single target dmg and it's alot easier to be good magic single target than stamina aoe. Not only that but magic classes have bonuses other than the dire and obvious benefit of heals

    Magicka adavantages:

    Magplar and magdk snares> caltrops small dmg, huge cost for snare compared to 2 classes who literally come built with it

    Magdk and magsorc have aoe roots with encase Mines and talons, there is no aoe stam root in game

    Best heals

    Destro> dawnbreaker : the only thing db has in its favor is cc, though 1 Destro tick has same dmg while allowing skill usage (to cc or do more dmg)(Meteor for mag is close to db as well)

    Vd> no stam equivalent

    Proxy> no stam equivalent



    Stam advantages:

    Steel tornado> impulse. Tbh barely an advantage. While steelnado is better than impulse. Sap, inhale, Shards, and Sweeps have similar damage before execute range and most of them heal as well

    Mobility



    Referring specifically to damage though

    Proxy+vd+spammable aoe+destro has 2 more sources of burst dmg than

    Steelnadoe +dawnbreaker

    Maybe a new form of vd should b created entirely to fix this, maybe a stam proxy with an aoe poison dot around you or explosion of some sort. I dnt want magicka and stamina the same but I have a high ranking stamblade, and its sad when I feel more useful for my guild on a magplar I know I am very bad at than the class I've played for over a year and a half. At this point there is almost nothing a stam character can provide a group that you couldn't get with the magicka counterpart

    Agree a thousand times over lol.
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