@FearlessOne_2014 Man,do you even pvp? lol
Seriously,you need to l2p. With the current state of the game it's almost impossible to have problem with stamina as a magicka character,unless you think you can block for hours or you mitigate damage with rolldodging with 9k stam.
This thread is about giving stamina some tools to be useful in group pvp,so please stop suggesting using bloodthirst or bloodcraze or people might start to think you're trolling.
@FearlessOne_2014 Challenge accepted.
Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
- Radius ./ range
- Burst damage
- Survivability
Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.
Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:
https://www.youtube.com/watch?v=ZIOumyyhHhs
if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).
A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
.
When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.
And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).
There's a reason why some call stamina players in raids "rapids / caltrops slaves".
(EDIT: Reading my post, it sounds like a "nerf destro ult!" post)
thankyourat wrote: »@FearlessOne_2014 Challenge accepted.
Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
- Radius ./ range
- Burst damage
- Survivability
Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.
Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:
https://www.youtube.com/watch?v=ZIOumyyhHhs
if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).
A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
.
When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.
And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).
There's a reason why some call stamina players in raids "rapids / caltrops slaves".
(EDIT: Reading my post, it sounds like a "nerf destro ult!" post)
I pretty much agree with all these points, but I would like to bring up that these rolls are completely flipped for solo small group play (1 to 3 people) stamina is has a decent advantage in this type of playstyle because stamina defensive abilities scale better with the more people you are fighting. where magicka is the opposite. Magicka also has a few other weakness in this style of play one is the lack of initial burst or in the case of mag dk no burst at all. So magicka builds have to work up to a burst. Where stamina builds can burst right away because their spammable dps is alot higher.
More on point to the original post. I don't see what the harm would be in giving stamina builds a stamina vicious death. To give them somewhat of a place in large scale PvP. The only problem I would see with it is that stamina doesn't really have the tools to take advantage of it fully. What made vicious death strong in the past was proxy det and what makes it strong now is the destro ultimate. Stamina build don't have a ball group busting ability like that. And if you give them an ability like that you would have to give magicka builds mobility to balance it, but I would be for both of those changes.
@AzuraKin numbers aside, look at how it plays out you say. You personally might not proc vd but plenty of people are having no issue, im not saying stam proc sets can't be strong but best case scenario you can 1 shot a player. I'm not speaking on some mythical thing that rarely happens. People get 20man bombs solo in under 10seconds and there is literally no way to do the same on stam., you can place that on Destro or proxy or vd but either way you look at it there's no stam alternative to create that scenario
FearlessOne_2014 wrote: »@FearlessOne_2014 Man,do you even pvp? lol
Seriously,you need to l2p. With the current state of the game it's almost impossible to have problem with stamina as a magicka character,unless you think you can block for hours or you mitigate damage with rolldodging with 9k stam.
This thread is about giving stamina some tools to be useful in group pvp,so please stop suggesting using bloodthirst or bloodcraze or people might start to think you're trolling.
Stop suggesting that stamina needs to be the best in group play, or people might thing you are trolling. Yall said Stamina had no heals like magicka. I pointed up stamina heals and AOE abilities, and because of that I'm trolling? Lol
But for real guys stop beating around the bush and say what really on yall minds. You want easy mode stamina again after just having it. Yall also want magicka characters to be easy kills. So far the only ones trolling you stamina guys. Since I've posted yall offered nothing but personal attack after personal attack. Personally I could care lest if yall want to throw personal attack and snide remarks at me. All it just shows is your own insecurities about the ideas you guys posted.
Anyways have fun. I'm may show up again later on this thread when the adults want to discuss, and not demand easy mode PvP, and throw insults, but highly doubt it.
makeumrage wrote: »Stamina is greater solo target and magicka is greater aoe damage. Should be that way. Just because you like stam doesnt mean it should be equal in hroup play to magic. Pick your path and take it, knowing you cant get to Miami beach headed North to Canada.
Listen I understand Stam at the current moment can over perform in small scale play, I really do. However, this thread is about large scale play. If Stam users had a VD option they'd have to sacrifice a 5 piece anyway. I also understand you don't want stamina players to perform better than magic builds in large scale play since that's where the balance comes in but magic builds would still stronger anyway.
Magic builds have aoe ultimates literally made to kill zergs. Soul tether, destro ult, bats. Like come on now. I'm not asking for an ultimate like these either because just as you said that's where the balance comes in.
When you think about it this game is completely centered around large scale play. In this current meta as a stamina build you can't do ANYTHING against an actual Zerg. You have no way out. And I'm talking a Zerg Zerg. You saying we shouldn't have VD just because only magic deserves it is just wrong. All players should deserve an even chance against a Zerg. It would do nothing but help the game
Yes, I would prefer that as well as that's what eso was originally. However, I feel as though we are far from being able to go back to those times. Too much has been introduced to eso. They would also have to somehow nerf the broken mechanics that support ball zerging. Zergs do abuse the things that Zos adds but without them people are even more helpless. Remember orsinium ? Ball zergs were literally unkillable unless another ball Zerg came. At least now you have a chance with a few friends.Sandman929 wrote: »Listen I understand Stam at the current moment can over perform in small scale play, I really do. However, this thread is about large scale play. If Stam users had a VD option they'd have to sacrifice a 5 piece anyway. I also understand you don't want stamina players to perform better than magic builds in large scale play since that's where the balance comes in but magic builds would still stronger anyway.
Magic builds have aoe ultimates literally made to kill zergs. Soul tether, destro ult, bats. Like come on now. I'm not asking for an ultimate like these either because just as you said that's where the balance comes in.
When you think about it this game is completely centered around large scale play. In this current meta as a stamina build you can't do ANYTHING against an actual Zerg. You have no way out. And I'm talking a Zerg Zerg. You saying we shouldn't have VD just because only magic deserves it is just wrong. All players should deserve an even chance against a Zerg. It would do nothing but help the game
I think you're right, but I'd just rather swing it the other way and get rid of the anti-zerg stuff all together because everything they add to do that just gets picked up and used by the zergs.
Magicka needs to be as effective in small group/single target as stamina so we can have some fights rather than AoE battles.
@Xvorg @AzuraKin I'll say again this is about "largescale" , that means double digit ppl , vd is not "hard" to proc in large-scale. Also please stop comparing things like red mountain to vd, red mountain does not outclass vd, it doesn't even outclass viper. If you cant see why vd out classes red mountain in a 12on12 fight idk what to tell you
@Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307
To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp
And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released
@Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307
To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp
And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released
@Xvorg http://xboxdvr.com/gamer/Panda OT/video/27027307
To you and anyone else please tell me how anything like this is remotely possible on stam, or without vd. A solo 24k bomb non-emp
And yes Destro ulti is strong but ppl did this with tether a few patches ago when vd was released
Do you really think that clonning sets is going to solve balance problems?
Besides, console players are (without some exceptions) potatoes. No tracks on DPS makes you believe the set is good, when in reality is just situational
thankyourat wrote: »@FearlessOne_2014 Challenge accepted.
Stamina DDs raids aren't even in the same ballpark anymore compared to magicka ones, 3 reasons:
- Radius ./ range
- Burst damage
- Survivability
Stamina's focus is to make tank builds whose focus is to control the fight and provide extremely high utility (rapids / caltrops / negates / CCs), never damage dealing. It's not that stamina DDs don't have any AoE damage, but their damage is necessarily at melee range (or near melee) range to be efficient, and remains in a much smaller area.
Just watch what Zerg Squad is in this video, and tell me how many steelnado spammers you'd need to get the same result:
https://www.youtube.com/watch?v=ZIOumyyhHhs
if you want to be a stamina DD, you need to get in your opponent's face with Dawnbreaker, it's one instant ability over a medium-sized area, the destro ult has a 10m radius and moves with you, which makes it a vastly superior choice against organised groups who would otherwise spread out. Steelnado is quite close to it with 9 meters, but it has its own issues. "Moving out" of destro ults is the logical counter in theory, but practice is made of Lotus fan, tank builds gap closing you, and a whole zerg rushing you with rapids and 4 destro ults up, instakilling anyone in range (even thru walls >.>).
A competitive PvP raid is one made of destro ults, mobility (either by be maneuverable or slowing down your opponents), negates and high coordination.
.
When it comes to burst damage, as a stamina DD, you'll quickly realize that you don't really have that many options, and your best pick is (indeed) going to be a stamina sorc, since they get that little bit of extra AoE from Hurricane, as well as suiting passives, but besides this, you're stuck in the DBoS / Take flight into steelnado spam, so past the initial ultimate, your burst damage is taking a severe hit. It's still possible to time a burst with proxy det against large groups as a magicka DD if your ultimate is down, not so much on stamina.
And we'll come to the last part: survivability. Destro ult is the word, since it remains active while you deal damage. You cannot keep yourself alive while spamming steel tornado, but you can pop a destro ult and still shield up / spam Sap and do something else if necessary. Not only this, but block and dodge roll are inefficient in this context as well, since the most effective defense against destro ult is range (hence why mobility is so critical).
There's a reason why some call stamina players in raids "rapids / caltrops slaves".
(EDIT: Reading my post, it sounds like a "nerf destro ult!" post)
I pretty much agree with all these points, but I would like to bring up that these rolls are completely flipped for solo small group play (1 to 3 people) stamina is has a decent advantage in this type of playstyle because stamina defensive abilities scale better with the more people you are fighting. where magicka is the opposite. Magicka also has a few other weakness in this style of play one is the lack of initial burst or in the case of mag dk no burst at all. So magicka builds have to work up to a burst. Where stamina builds can burst right away because their spammable dps is alot higher.
More on point to the original post. I don't see what the harm would be in giving stamina builds a stamina vicious death. To give them somewhat of a place in large scale PvP. The only problem I would see with it is that stamina doesn't really have the tools to take advantage of it fully. What made vicious death strong in the past was proxy det and what makes it strong now is the destro ultimate. Stamina build don't have a ball group busting ability like that. And if you give them an ability like that you would have to give magicka builds mobility to balance it, but I would be for both of those changes.
Well, the title of the thread being "Stamina large scale power and ability", 1-3 players isn't quite "large scale" And yes, for small skirmishes against 6-8 players, stamina has its own card to play. I honestly don't want to see a stamina VD, because that would be a band-aid fix, and I'm getting a little tired of solving problems with sets.
The Destro ult is by its mechanics extremely complicated to actually counter when used properly, but that's a beast on its own to rebalance >.>
When it comes to magicka mobility, there's actually a tool with 2 major weaknesses: Mist Form. First weakness being having to be a vampire (thus fire damage and FG abilities vulnerability), second being gap closer snares (which is pretty noticeable in some vids Etaniel posted recently for those who are interested), while Streak and dodge rolls aren't limited to the same extent, since they have a fixed distance. No, this is not a "nerf Streak & roll" post, this is a "fix gap closer snares" one
Kinda wonder what @Sanct16 or other Zerg Squad scrubz wud have to say on the matter.
@Lord_MK good luck on this 1 kush. I honestly feel the same, there is really nothing even remotely close to a stambomb when comparing it to a Destro or even a tether bomb from some patches ago. Sure we dnt have to worry about negate but there are multiple counters to stambuilds while negate is the only way to counter heals, also dnt see negates relevance in this
Also why I'd agree stam has a bit of an advantage in single target ,magsorc and magnb's can have comparable single target dmg and it's alot easier to be good magic single target than stamina aoe. Not only that but magic classes have bonuses other than the dire and obvious benefit of heals
Magicka adavantages:
Magplar and magdk snares> caltrops small dmg, huge cost for snare compared to 2 classes who literally come built with it
Magdk and magsorc have aoe roots with encase Mines and talons, there is no aoe stam root in game
Best heals
Destro> dawnbreaker : the only thing db has in its favor is cc, though 1 Destro tick has same dmg while allowing skill usage (to cc or do more dmg)(Meteor for mag is close to db as well)
Vd> no stam equivalent
Proxy> no stam equivalent
Stam advantages:
Steel tornado> impulse. Tbh barely an advantage. While steelnado is better than impulse. Sap, inhale, Shards, and Sweeps have similar damage before execute range and most of them heal as well
Mobility
Referring specifically to damage though
Proxy+vd+spammable aoe+destro has 2 more sources of burst dmg than
Steelnadoe +dawnbreaker
Maybe a new form of vd should b created entirely to fix this, maybe a stam proxy with an aoe poison dot around you or explosion of some sort. I dnt want magicka and stamina the same but I have a high ranking stamblade, and its sad when I feel more useful for my guild on a magplar I know I am very bad at than the class I've played for over a year and a half. At this point there is almost nothing a stam character can provide a group that you couldn't get with the magicka counterpart