With your low level crafter characters. Cant you have a work around just by power leveling them up to 50 in an hour or two ?
Disabling plans from being traded at all will generate a lot of animosity from players with high level crafters who are not having any problem at all and want to be able to continue selling the plans we don't want in order to buy the ones we do want.
But I'm all for the development team giving this problem their attention and fixing it asap (hotfix if possible) so low level crafters can actually use the plans they purchase, or if there is a level attached to the plan, display it so you know before you buy it.
At least some kind of notice should be posted about this being a known issue in the meantime so you guys don't spend gold on something you can't use yet.
That's true too. I actually saw a plan I wanted earlier and would have bought it, but the seller had over 200 CP and I haven't even hit 50, so I held off. If I at least know the bug and can work around it with that knowledge, okay.
Then you get the jerks that give 0 ****. Someone was trying to sell a plan for over 30k in one of the zone chats. I mentioned the bug and his response was "not my problem, selling isn't bugged".
I'd be fine with some sort of warning or something so the above doesn't happen. Hopefully most of the lower level crafters don't have enough money yet to be dropping 30 and 50k on a single plan that they can't use.
Iron_Butterfly wrote: »BlackSparrow wrote: »I'm afraid I have to shoot the current theory down. Tonight, my thief (level 19) *ahem* acquired at least two recipes that my crafter (level 31) was unable to learn, receiving the same "Your level isn't high enough" message.
So, it is not necessarily tied to higher level characters passing recipes to lower.
That's exactly what I found too - with lvl 38 and 48 characters - the lvl 38 couldn't learn the recipes found by my lvl 48.
That's why I posted that level seems to be irrelevant my the original post. We really need to hear from Zenimax on this issue - I have submitted a request to support.
No, that's exactly the same problem other people reported. Your crafter is a lower level than the character who found the recipe.
Basically the way it seems to be working is that when you pick up a recipe it's assigned a hidden level requirement at that characters level. So when your level 48 character picked up a recipe it became a level 48 recipe. When you tried to give it to a level 38 character (10 levels lower) they were unable to use it.
The only report so far which is different is BlackSparrow's.
With your low level crafter characters. Cant you have a work around just by power leveling them up to 50 in an hour or two ?
I suppose so. The problem for me is that I've never power levelled a character and apart from it having something to do with grind spots which players seem very protective of (keeping them secret and yelling at anyone else who shows up there) I have no idea what's involved.
I suppose I probably could find out, but I'd much prefer that ZOS fix the bug than require everyone with a dedicated crafter to grind up to level 50. Or potentially the CP cap since we don't know yet if CP levels affect this as well.
Iron_Butterfly wrote: »BlackSparrow wrote: »I'm afraid I have to shoot the current theory down. Tonight, my thief (level 19) *ahem* acquired at least two recipes that my crafter (level 31) was unable to learn, receiving the same "Your level isn't high enough" message.
So, it is not necessarily tied to higher level characters passing recipes to lower.
That's exactly what I found too - with lvl 38 and 48 characters - the lvl 38 couldn't learn the recipes found by my lvl 48.
That's why I posted that level seems to be irrelevant my the original post. We really need to hear from Zenimax on this issue - I have submitted a request to support.
No, that's exactly the same problem other people reported. Your crafter is a lower level than the character who found the recipe.
Basically the way it seems to be working is that when you pick up a recipe it's assigned a hidden level requirement at that characters level. So when your level 48 character picked up a recipe it became a level 48 recipe. When you tried to give it to a level 38 character (10 levels lower) they were unable to use it.
The only report so far which is different is BlackSparrow's.
I am CP 385, my husband is CP 378, I send him a recipe that i looted, and .... says he is too low to learn it .......
Basically, that is not feasible to do in the amount of time that you believe it can be done -- that is, the PC's Experience Level is just one aspect of whether a PC can learn a Diagram, Pattern, or Blueprint to craft furnishings. (Which is not to say that the effect of a PC's Experience Level with regard to learning them is working as it was intended to work in the course of play.)With your low level crafter characters. Cant you have a work around just by power leveling them up to 50 in an hour or two?
BlackSparrow wrote: »I am CP 385, my husband is CP 378, I send him a recipe that i looted, and .... says he is too low to learn it .......
O_o
How is that a thing? If this is based off Provisioning in the back-end, you'd think it would cap at CP160. Blaaaaargh.
I'm beginning to think this is account-based. Like, once you get this message once, other recipes start bugging out regardless of level. *throws theories wildly at the wall*
Hello,
Thank you for bringing this to our attention. . I will be glad to forward this along to the Development team for you at this time. Please keep an eye on our Patch Notes forum for any updates at http://forums.elderscrollsonline.com/en/categories/patch-notes.
Pestered Richard Lambert about it before tonight's livestream on Twitch. He says there's a bugfix in testing.
Glad to know there's a fix being worked on! I've been saving all the unuseable blueprints and it will be great to be able to give them all to my crafter (especially since several of them are furnishings I want in my house).
According to the patch notes this has been fixed now.
I can't check until I get home (so about 4 hours time) but I'm really hoping it has actually been fixed and it's retroactive. It will be great to clear out some space on my mule and have all those recipes available to craft.