THEDKEXPERIENCE wrote: »If you died in 1 second to SA it's your build, not the SA. SA is a pretty good test actually. If you can eat one, and many people can, then your build is fine for Cyrodiil. If not, you need to adjust.
xskinzcity wrote: »Just cast a heal over time and hold block
THEDKEXPERIENCE wrote: »xskinzcity wrote: »Just cast a heal over time and hold block
I run the SA morph that does the splash damage. There is a 50:50 split between people who do what you say and survive, and people who just get blown up. It's a great tool against people who think that popping a destro ult makes them unkillable.
Waffennacht wrote: »THEDKEXPERIENCE wrote: »xskinzcity wrote: »Just cast a heal over time and hold block
I run the SA morph that does the splash damage. There is a 50:50 split between people who do what you say and survive, and people who just get blown up. It's a great tool against people who think that popping a destro ult makes them unkillable.
Does that blow up work with VD now?
xskinzcity wrote: »Just cast a heal over time and hold block
ScooberSteve wrote: »xskinzcity wrote: »Just cast a heal over time and hold block
It cant be blocked
neutronenstern wrote: »Why i died in under 1 sec to soul assault without time to react and why do people have 100k tooltip on it?


Waffennacht wrote: »Heavy armor and Wards have the best chances against SA. Healing Ward is a hard counter.
IzakiBrotherSs wrote: »Otherwise known as the bane of stamina nightblades.
IzakiBrotherSs wrote: »Otherwise known as the bane of stamina nightblades.
josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
leepalmer95 wrote: »josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
It has a 70% snare and hits very very hard.
Should i carry a tree with me so i can plop it down?
It should be interruptable this game needs some counter play instead of it's many 'i win' buttons.
leepalmer95 wrote: »josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
It has a 70% snare and hits very very hard.
Should i carry a tree with me so i can plop it down?
It should be interruptable this game needs some counter play instead of it's many 'i win' buttons.
Its blockable. Seriously, that's probably the easiest one-button click counterplay in the entire game.
leepalmer95 wrote: »leepalmer95 wrote: »josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
It has a 70% snare and hits very very hard.
Should i carry a tree with me so i can plop it down?
It should be interruptable this game needs some counter play instead of it's many 'i win' buttons.
Its blockable. Seriously, that's probably the easiest one-button click counterplay in the entire game.
Sure man i'll just hold block and stand still for 4s when i have 3 people on me.
Even when blocking the dmg is super high and it's not easy to outheal the dmg, at least on stam builds. Plus it ticks very quickly so it's drains like 6-8k stam off you from blocking.
They should of removed the snare when they buffed it.
leepalmer95 wrote: »leepalmer95 wrote: »josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
It has a 70% snare and hits very very hard.
Should i carry a tree with me so i can plop it down?
It should be interruptable this game needs some counter play instead of it's many 'i win' buttons.
Its blockable. Seriously, that's probably the easiest one-button click counterplay in the entire game.
Sure man i'll just hold block and stand still for 4s when i have 3 people on me.
Even when blocking the dmg is super high and it's not easy to outheal the dmg, at least on stam builds. Plus it ticks very quickly so it's drains like 6-8k stam off you from blocking.
They should of removed the snare when they buffed it.
@Dredlord is this your first time on eso? Called target does not always just go down, their are videos about this mystical phenomenon called 1vx
Anyone who thinks the skill is easily counterable is either in denial using it or is not playing a stam class
Let's imagine you walk face first into someone with full resources and he souls assaults to start fight
If you are fully prepared on a stamblade and allow the ultimate to hit head on here's what happens:
You are too snared to get close if they aren't already in melee range
You cannot gapclose during ult since block will b released and it will burn hard instantly
You will have to block the 4s and hope Noone else shows up
After the ult is finished your health will be hurting
You will have lost 10-15k stam from blocking and Rotating vigor and Rally
Ult ends snare remains for a few seconds I believe along with cloak becoming non functional for another 2 seconds
In the event you were midfight the debuffs you applied are gone and their resources have had time to fill
Imagine if they drop this after their burst, or their cc like a skilled player would
Imagine a 1v2 and you have to let go of block 1 moment to dodge an incoming frag
Imagine you just finished a fight and your at a half stamina pool
It needs to be interruptable, or have no snare, or reduce damage but make unblock able to allow damage to stay high but allowing the targeted player to move and make decisions
Currently if your in a hectic fight If your hit with soul assault you just block, heal and hope no other dmg comes in... the snare, dmg, and necessity to block it prevent anything except just waitibg
What i would like is when you are hit by a soul assault you must make quick decision to facetank it, look for Los to break it, or to burst down caster or potential allies
@Dredlord is this your first time on eso? Called target does not always just go down, their are videos about this mystical phenomenon called 1vx
Anyone who thinks the skill is easily counterable is either in denial using it or is not playing a stam class
Let's imagine you walk face first into someone with full resources and he souls assaults to start fight
If you are fully prepared on a stamblade and allow the ultimate to hit head on here's what happens:
You are too snared to get close if they aren't already in melee range
You cannot gapclose during ult since block will b released and it will burn hard instantly
You will have to block the 4s and hope Noone else shows up
After the ult is finished your health will be hurting
You will have lost 10-15k stam from blocking and Rotating vigor and Rally
Ult ends snare remains for a few seconds I believe along with cloak becoming non functional for another 2 seconds
In the event you were midfight the debuffs you applied are gone and their resources have had time to fill
Imagine if they drop this after their burst, or their cc like a skilled player would
Imagine a 1v2 and you have to let go of block 1 moment to dodge an incoming frag
Imagine you just finished a fight and your at a half stamina pool
It needs to be interruptable, or have no snare, or reduce damage but make unblock able to allow damage to stay high but allowing the targeted player to move and make decisions
Currently if your in a hectic fight If your hit with soul assault you just block, heal and hope no other dmg comes in... the snare, dmg, and necessity to block it prevent anything except just waitibg
What i would like is when you are hit by a soul assault you must make quick decision to facetank it, look for Los to break it, or to burst down caster or potential allies
leepalmer95 wrote: »josh.lackey_ESO wrote: »It's a blockable, los-able, single-target, channeled ult. Meaning you are totally vulnerable while it's ticking. It should not be interruptable. Imo, interrupts are stupid anyway, and shouldn't work on player abilities, only rezzes. They disproportionately affects one class -- templar -- which for some reason was designed to cast/channel their best abilities. I am sorry if you can't eat a beam, but it's not nearly as broken as the 2h ult, which can literally one-shot you. It has no built-in CC like meteor or dawnbreaker. It has no debuff built in like incap, unless you seriously want to count the 2s reveal as a debuff. I think if anything, the reveal timer should start after the beam ends. If the reveal weren't there, the ult would be totally wasted on any nb who would cloak it off.
It has a 70% snare and hits very very hard.
Should i carry a tree with me so i can plop it down?
It should be interruptable this game needs some counter play instead of it's many 'i win' buttons.
THEDKEXPERIENCE wrote: »If you died in 1 second to SA it's your build, not the SA. SA is a pretty good test actually. If you can eat one, and many people can, then your build is fine for Cyrodiil. If not, you need to adjust.