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Procs are winning the game - needs to be changed!

  • Rohaus
    Rohaus
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    Build tanky.

    If you are dying a lot to procs... build tanky.

    If you are dying a lot to AOE zergs... build tanky.

    If you die at all... build tanky.

    Smell something funny? build tanky.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
    VR16 DragonKnight
  • Gilvoth
    Gilvoth
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    Docmandu wrote: »
    Vaoh wrote: »
    • Imperial City was given those fantastic Alchemy satchels (Waxed Apothecary's Parcels), yet it is still unbelievably empty due to the lack of a decent-sized PvP population altogether.
    .. and the fact that there's a mob every 2 steps that will add-in on your PvP fight (which again favours the NB that can just stealth and get rid of the aggro).



    that is false information.
    as soon as we go invisible the mobb stops moving, the mobb will remain in that position untill we come out of invisibility.
    we cannot loose aggro from a mobb unless we are invisible for long periods of time and also move very far away from the mobb.


  • Berenhir
    Berenhir
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    Docmandu wrote: »
    Vaoh wrote: »
    • Imperial City was given those fantastic Alchemy satchels (Waxed Apothecary's Parcels), yet it is still unbelievably empty due to the lack of a decent-sized PvP population altogether.
    .. and the fact that there's a mob every 2 steps that will add-in on your PvP fight (which again favours the NB that can just stealth and get rid of the aggro).



    that is false information.
    as soon as we go invisible the mobb stops moving, the mobb will remain in that position untill we come out of invisibility.
    we cannot loose aggro from a mobb unless we are invisible for long periods of time and also move very far away from the mobb.


    But the moment we cloak aggro switches immediately to any other player in reach.
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • Jsmalls
    Jsmalls
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    So last night I faced the worst group of proc users ever. It felt like straight cancer. They weren't good players in the least, but stacking the proc sets not only within your character but those around you... There was NOTHING I could do. There were three players. If at any point they saw me and gap closed I died. Now I put up a 15k shield, and have 26k health in PvP. But even 41k worth of "health" wasnt enough to survive.

    They would all simply gap close. 3 Vipers went off. Sometimes a velidreth would proc. I hate gap closers they way they are, but the real problem was the procs. You add weapon enchants, +5k Viper from each player, and a potential 7k velidreth... What am I suppose to do. I can't stop them from gap closing. So instead of taking roughly 15k to 20k damage from 3 crit rushes like I should be, I was getting hit for 40k plus every time. And that's WITHOUT velidreth procing.

    I can't disallow them to gap close. That would require me staying at a 40m range (impossible they can move much faster than me) or hugging a tree for dear life, which is not a fun play style for either party involved. So I'll allow them to gap close. But they shouldn't recieve a free extra hit for gap closing... I'm allowing 3 moves, not 6...

    This is the problem I have with Proc sets.

    And before the "you'll die of 3 anything comes" we all know this is BS. If you've ever 1 v Xed you know how to manage things around you, when to block, stun, burst, roll, reposition, and these things can mitigate massive amounts of damage against you. Gap closers are inevitable, and can be spammed that's why they generally hit low. Adding 5k to 15k to these abilities from procs is ABSURD.
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