Proc sets being available in jewelry & weps is the new feature. Allowing them to be stackable is what has left pvp in a vegetative state.Except viper has been around a long time. Tis not a new set.
GreenSoup2HoT wrote: »Viper was actually buffed by 400% when shadows of the hist came out. It used to deal 1.5k and was useless compared to hundings (before shadow of the hist). Before one tamriel hit and shadows of the hist came out it got popular since you could scale down trials and obtain it easily. Its even easier now that its in a dungeon because of one tamriel. Also daggers sharpend drop from the 2nd boss in F.G.2 which makes running 5/5/2 builds even easier again.
Viper was handed out to everyone basically.
Fix'd.Procs sets are ok for Tankers Scrolls Online.
you tell about proc sets, but about imortals templars healing full hp with one skill (while debuffed with major defile), and they do a lot of damage even if they are build tanker.
nightblade have no place to open pvp while build a tanker does more benefits than dps.
All they have to do is stay in the shadows and enjoy proc sets.
Conclusion: I walk up and pop Blazing Shields mindlessly till I die.
Yes, I am sure there are already a lot a threads about this, but it bloody well deserves another one.
Please @ZOS, give us back a skill-based and competitive game again instead of one where success depends on arbitrary luck.
When you can deal 10-20 k of dmg on "impact" with proc sets, someone needs to get laid off.
I am very sure, I do not need to go into detail about how poorly implemented all these new sets are and how bad the math behind them is - just correct the blunder quickly and let everybody forget about this horrible screw-up.
XoxHANNIBALxoX wrote: »
2 Vipers, 1 suprise, 1 Heavy and finished by a Velidreth.
WooHoo yeah i know i need to L2P lol
Except viper has been around a long time. Tis not a new set.
Edit:
I'm pretty sure I don't need to go into detail about PVP players complaining because they die in PVP. Once proc sets are sufficiently squashed into worthlessness prople will focus all their attention on eye of the storm.
And after that; it will be something else.
Don't get all bent out of shape and blow your load here thre months from now you will be pissed about something else.
• Imperial City was given those fantastic Alchemy satchels (Waxed Apothecary's Parcels), yet it is still unbelievably empty due to the lack of a decent-sized PvP population altogether.
• Imperial City was given those fantastic Alchemy satchels (Waxed Apothecary's Parcels), yet it is still unbelievably empty due to the lack of a decent-sized PvP population altogether.
It's empty because it's NB ganker heaven.. and the fact that there's a mob every 2 steps that will add-in on your PvP fight (which again favours the NB that can just stealth and get rid of the aggro).
iotw still too many mobs and too many gank blades in IC... with little or no room to have a proper fight.
Except viper has been around a long time. Tis not a new set.
Edit:
I'm pretty sure I don't need to go into detail about PVP players complaining because they die in PVP. Once proc sets are sufficiently squashed into worthlessness prople will focus all their attention on eye of the storm.
And after that; it will be something else.
Don't get all bent out of shape and blow your load here thre months from now you will be pissed about something else.
Well this was a stupid post you've made. You're highly uninformed yet you talk like a big shot.
Some facts for you:
• The population of PvP is at an all-time low.
• The atmosphere is more toxic than ever.
• *Viper was always a proc set, but was given the massive and uncalled for buff of a roughly 500% damage increase in Dark Brotherhood. *
• Eye of the Storm was given a 100% damage buff per tick on PTS with a 4sec duration reduction.
• Imperial City was given those fantastic Alchemy satchels (Waxed Apothecary's Parcels), yet it is still unbelievably empty due to the lack of a decent-sized PvP population altogether.
Most of ZOS's horrible balance decisions are created this way.
When something is too strong, it is either left as is or nerfed into the ground.
When something is a bit too weak, it is very often buffed far too much and made OP.
When something is way too weak (many, many sets as well as skills like Fire Rune/Trapping Webs), it is often left untouched or shockingly further nerfed.
When something is fine as is, it is either buffed or nerfed in order to cause new issues (best shown through Viper's Sting getting a 500% damage buff and Soul Strike's huge One Tamriel buffs).
These complaints regarding proc sets (as well as Soul Strike/Eye of the Storm) are more than justified. They come from knowledgeable players telling ZOS to fix their game while the majority of players simply quit.
PvP is dying more and more each day. Just two days ago on PS4 NA, a friend of mine who is both a Dro'mathra Destroyer and a Grand Overlord quit PvP altogether until it is balanced. The guild he created is disbanding as well, and many players are like-minded.
Don't complain about legitamate complaints. Inform yourself before making a post like that which makes you out as an idiot. It gets in the way of real progress toward fixing this game.
Proccs aren't winning the game. Usually the stuff like viper, veildreith etc makes up about 4-6k damage a pop. It's the destro ult that's doing the real damage in this game. Eye of flame for 29k+
And it's the usual suspects doing it(on the console anyway) so yes, the procs hurt, but I think the destro ult is the real game changer in this context.
No I don't have a procc set believe it or not.