HoloYoitsu wrote: »I think you are fundamentally missing the aspect of the game you actually want changed. Most of the things you're picking out about people "surviving too easily/long" are healing. Healing can be ridiculously powerful, but for the most part the ways you can stack healing isn't the core problem. If you nerf healing, you have to also nerf burst dmg.HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in
The core, fundamental issue you should be talking about is adding the softcaps back that were removed in 1.6 and thus never present on console. This was how the game was originally designed to work with no cooldowns, but then Nick Konkle left, Wrobel took over as combat lead and bye bye softcaps.
I'm going to assume you weren't a PC transfer, so as such you literally never experienced what playing with the softcap system for a year was like. What the softcaps did was place an upper limit on all stats, after which any investment only gave half return. A niche build could still stack stats and push one particular direction (dmg/sustain/tank ect), but what they couldn't do was have it all statwise. The best builds would push their primary stats to soft cap and then invest in other stats for utility.
With softcaps, sustain was the most important build aspect. You couldn't just spam your dps/defensive abilities because you'd just end up out of resources. This was also before the block and dodge nerfs, so all builds could actually make use of those mechanics to a decent extent. If you go back and watch PC vids from before March 2015 you'll see what I'm talking about.
What you see now w/ no softcaps and the stupid CP system is a meta where everything has to be pushed to extremes. Damage has to be pushed high because healing can be boosted so high, and because defensive abilities like shields/shuffle/CC break/ect can be recast constantly. Thus you end up with a world where stam builds can be rolly pollies forever while mag builds can barely afford to dodge once or twice. And proc sets on top of everything just exacerbates the inherent problems of no softcaps.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
Knootewoot wrote: »Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
I don't think mag- and stamblades are in the same line. Should be mentioned separately.
thankyourat wrote: »HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
I think what he is trying to say is he wants survivability to still be good. But not be so easy. Right now it's way too easy. For players to just put on some heavy armor and just stay alive. That's basically all anyone is trying to do now is just not die until help arrives.
Joy_Division wrote: »OP claims he wants more skill in PvP for players to be survivable, suggests to gut the healing class's ability to heal, asserts the mDKs outperforms stam (!) and then says nothing about Rally, Vigor, + Vitality pots.
Because magicka users need to pay a "price" for snb heals but stam obviously ought to get their healing for free from the offensive weapon they want to use.
K, I gotcha.
thankyourat wrote: »HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
I think what he is trying to say is he wants survivability to still be good. But not be so easy. Right now it's way too easy. For players to just put on some heavy armor and just stay alive. That's basically all anyone is trying to do now is just not die until help arrives.
its way too easy, all these tankplars spamming bol for a solid minuteJoy_Division wrote: »OP claims he wants more skill in PvP for players to be survivable, suggests to gut the healing class's ability to heal, asserts the mDKs outperforms stam (!) and then says nothing about Rally, Vigor, + Vitality pots.
Because magicka users need to pay a "price" for snb heals but stam obviously ought to get their healing for free from the offensive weapon they want to use.
K, I gotcha.
In duels and groups mdk easily beats Stam, once these proc sets are gone mdk will once again be the undisputed champion
HoloYoitsu wrote: »I think you are fundamentally missing the aspect of the game you actually want changed. Most of the things you're picking out about people "surviving too easily/long" are healing. Healing can be ridiculously powerful, but for the most part the ways you can stack healing isn't the core problem. If you nerf healing, you have to also nerf burst dmg.HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in
The core, fundamental issue you should be talking about is adding the softcaps back that were removed in 1.6 and thus never present on console. This was how the game was originally designed to work with no cooldowns, but then Nick Konkle left, Wrobel took over as combat lead and bye bye softcaps.
I'm going to assume you weren't a PC transfer, so as such you literally never experienced what playing with the softcap system for a year was like. What the softcaps did was place an upper limit on all stats, after which any investment only gave half return. A niche build could still stack stats and push one particular direction (dmg/sustain/tank ect), but what they couldn't do was have it all statwise. The best builds would push their primary stats to soft cap and then invest in other stats for utility.
With softcaps, sustain was the most important build aspect. You couldn't just spam your dps/defensive abilities because you'd just end up out of resources. This was also before the block and dodge nerfs, so all builds could actually make use of those mechanics to a decent extent. If you go back and watch PC vids from before March 2015 you'll see what I'm talking about.
What you see now w/ no softcaps and the stupid CP system is a meta where everything has to be pushed to extremes. Damage has to be pushed high because healing can be boosted so high, and because defensive abilities like shields/shuffle/CC break/ect can be recast constantly. Thus you end up with a world where stam builds can be rolly pollies forever while mag builds can barely afford to dodge once or twice. And proc sets on top of everything just exacerbates the inherent problems of no softcaps.
The strength of Embers is justified by its gimmick; you have to leave it applied for some time to build to anything worthwhile, and on top of that you have to be right in their face to actually activate the heal when you need it. Why nerf Embers just to replace it with another gimmick heal? The proper course should be to restore GDB as a viable main heal for mag DK.The mDk Embers heal is too strong - they should nerf that and buff Power Lash by having it proc on any stunned or immobilized target.
Sure, right after Wrobel corrects the base skill cost calculation code that was changed when they removed vet levels and resulted in a 10-12% across the board skill cost increase. Or are we just forgetting that ever happened?MagSorcs are pretty balanced right now but the Lich set and a couple others that give stupid high regen need to be nerfed.
FloppyTouch wrote: »thankyourat wrote: »HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
I think what he is trying to say is he wants survivability to still be good. But not be so easy. Right now it's way too easy. For players to just put on some heavy armor and just stay alive. That's basically all anyone is trying to do now is just not die until help arrives.
its way too easy, all these tankplars spamming bol for a solid minuteJoy_Division wrote: »OP claims he wants more skill in PvP for players to be survivable, suggests to gut the healing class's ability to heal, asserts the mDKs outperforms stam (!) and then says nothing about Rally, Vigor, + Vitality pots.
Because magicka users need to pay a "price" for snb heals but stam obviously ought to get their healing for free from the offensive weapon they want to use.
K, I gotcha.
In duels and groups mdk easily beats Stam, once these proc sets are gone mdk will once again be the undisputed champion
Duels is not pvp saying something is good in a duel means nothing in open world
MalakithAlamahdi wrote: »Can you send me whatever drugs you used before typing this? They seem like a blast.
HoloYoitsu wrote: »I think you are fundamentally missing the aspect of the game you actually want changed. Most of the things you're picking out about people "surviving too easily/long" are healing. Healing can be ridiculously powerful, but for the most part the ways you can stack healing isn't the core problem. If you nerf healing, you have to also nerf burst dmg.HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in
The core, fundamental issue you should be talking about is adding the softcaps back that were removed in 1.6 and thus never present on console. This was how the game was originally designed to work with no cooldowns, but then Nick Konkle left, Wrobel took over as combat lead and bye bye softcaps.
I'm going to assume you weren't a PC transfer, so as such you literally never experienced what playing with the softcap system for a year was like. What the softcaps did was place an upper limit on all stats, after which any investment only gave half return. A niche build could still stack stats and push one particular direction (dmg/sustain/tank ect), but what they couldn't do was have it all statwise. The best builds would push their primary stats to soft cap and then invest in other stats for utility.
With softcaps, sustain was the most important build aspect. You couldn't just spam your dps/defensive abilities because you'd just end up out of resources. This was also before the block and dodge nerfs, so all builds could actually make use of those mechanics to a decent extent. If you go back and watch PC vids from before March 2015 you'll see what I'm talking about.
What you see now w/ no softcaps and the stupid CP system is a meta where everything has to be pushed to extremes. Damage has to be pushed high because healing can be boosted so high, and because defensive abilities like shields/shuffle/CC break/ect can be recast constantly. Thus you end up with a world where stam builds can be rolly pollies forever while mag builds can barely afford to dodge once or twice. And proc sets on top of everything just exacerbates the inherent problems of no softcaps.