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How to make surviving in pvp not so easy mode

Lord_MK
Lord_MK
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It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily.

Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
  • Maikon
    Maikon
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    Lord_MK wrote: »
    It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

    Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

    Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

    Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

    ----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <

    Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

    And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think

    mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.
  • WillhelmBlack
    WillhelmBlack
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    Agree with all of it.
    PC EU
  • Lord_MK
    Lord_MK
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    Maikon wrote: »
    Lord_MK wrote: »
    It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

    Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

    Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

    Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

    ----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <

    Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

    And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think

    mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.

    As I said, I'm talking about after procs , eots, and heavy armor are nerfed
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Just guessing ... does the OP main a stamina build perhaps?
  • Lord_MK
    Lord_MK
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    Also cleanse should only cleanse 2 or 3 effects but should either be a free ability cost or almost free. If you want to stay cleansed of effects you should have to actively swap bars and cleanse and keep track of what you are getting hit with. That's where the skill comes into play
  • Lord_MK
    Lord_MK
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    Just guessing ... does the OP main a stamina build perhaps?

    I do but if you look I even called for stamina nerfs..
  • Maikon
    Maikon
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    Lord_MK wrote: »
    Maikon wrote: »
    Lord_MK wrote: »
    It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

    Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

    Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

    Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

    ----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <

    Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

    And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think

    mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.

    As I said, I'm talking about after procs , eots, and heavy armor are nerfed

    Eye of the storm is not the problem, it's already expensive af to use, it's the morons standing in it.

    Breath of life does not need a cost increase, it's already fairly expensive to spam in pvp.

    Major mending is not a problem in pvp, at all.

    Shield stacking isan't much of a problem, a good pvp'er can easily run a sorc's resources dry.

    There's no problem with dark deal, you trade 1 resource for another.

    All I see from this is *** you have a problem with in pvp and want nerfed.
    Edited by Maikon on 7 December 2016 18:16
  • Lord_MK
    Lord_MK
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    Maikon wrote: »
    Lord_MK wrote: »
    Maikon wrote: »
    Lord_MK wrote: »
    It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

    Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

    Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

    Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

    ----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <

    Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

    And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think

    mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.

    As I said, I'm talking about after procs , eots, and heavy armor are nerfed

    Eye of the storm is not the problem, it's already expensive af to use, it's the morons standing in it.

    Breath of life does not need a cost increase, it's already fairly expensive to spam in pvp.

    Major mending is not a problem in pvp, at all.

    Shield stacking isan't much of a problem, a good pvp'er can easily run a sorc's resources dry.

    There's no problem with dark deal, you trade 1 resource for another.

    All I see from this is *** you have a problem with in pvp and want nerfed.

    I mean not really. I have no problem killing anything actually
  • HoloYoitsu
    HoloYoitsu
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    Lord_MK wrote: »
    I mean not really. I have no problem killing anything actually
    Then why are trying to make the PvP community pay for your wall of text with nerfed survivability???

    If you have zero problem killing "anything", why did you spew all this out?
    Lord_MK wrote: »
    I feel as though pvp is too forgiving.
    Lord_MK wrote: »
    If you want the snb survivability you should have some form on penalty.
    Not having resto passives isn't a penalty?
    Lord_MK wrote: »
    I think that temps should only have minor mending
    It's not like they're the healing class or anything.
    Lord_MK wrote: »
    when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
    This shows you have no idea how sorc actually plays. The only sorc using resto heavy to sustain mag is a no dps heavy armor troll spec. Actual dps sorcs are using Lich with occasional Dark Exchange if they're kiting heavily. The way you beat a sorc has alway been the same: you run them out of stam, not mag.
    Lord_MK wrote: »
    dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving.
    Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.
    Lord_MK wrote: »
    nb is in the perfect spot right now. [...] Nb damage is insane
    Lol, ok.
    Lord_MK wrote: »
    ----> Magic dk- Nothing I see too easy mode here [...] magic dk outperform Stam classes pretty easily. <
    LMFAO! Are you one of the IC ppl that whispers me telling me I'm running a "mag DK cheese comp grp" when we're just 3 mag DKs that you couldn't proc to death?
    Lord_MK wrote: »
    Dk should only have minor mending.
    I'm noticing a trend here...
    Lord_MK wrote: »
    You should have to panic and think fast when are hit.
    So everyone should just be so squish that they have to "panic when hit"? Really??
    Edited by HoloYoitsu on 7 December 2016 20:48
  • Soris
    Soris
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    Lord_MK wrote: »
    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Uhh it already costs around 3.6k with 5 heavy 2 light and 80 into magician and it's already punishing to spam it over and over. Your whole magicka depletes if you do spam. Honor the Dead morph render itself useless if you spam it.

    If you really want to nerf healer tanks, then look at gear combos, not cost of BOL.
    Welkynd [Templar/AD/EU]
  • bubbygink
    bubbygink
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    HoloYoitsu wrote: »
    Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.

    I always laugh when I see this. Yea, its SOOO easy for my destro/restro magblade to catch up to the fastest class in the game in less than a seconds time to bash them. And its especially easy when I am snared like crazy from tremorscale!

    The reality is that there are certain classes (most really) that just won't catch a stam sorc in time to bash a dark deal. With streak, major expedition, minor expedition, and insane snares from tremor, a good stam sorc will always have an opportunity to create some distance and use dark deal. As a ranged magblade there is absolutely no way to prevent a stam sorc from dark dealing if he wants to create distance and do so.
  • Kutsuu
    Kutsuu
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    bubbygink wrote: »
    HoloYoitsu wrote: »
    Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.

    I always laugh when I see this. Yea, its SOOO easy for my destro/restro magblade to catch up to the fastest class in the game in less than a seconds time to bash them. And its especially easy when I am snared like crazy from tremorscale!

    The reality is that there are certain classes (most really) that just won't catch a stam sorc in time to bash a dark deal. With streak, major expedition, minor expedition, and insane snares from tremor, a good stam sorc will always have an opportunity to create some distance and use dark deal. As a ranged magblade there is absolutely no way to prevent a stam sorc from dark dealing if he wants to create distance and do so.

    Well I mean... you could use crushing shock. I'm not saying it's optimal or that it wouldn't make you remove something else important from your bar, but I just get a little annoyed by absolute statements like "absolutely no way to..."
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • bubbygink
    bubbygink
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    Kutsuu wrote: »

    Well I mean... you could use crushing shock. I'm not saying it's optimal or that it wouldn't make you remove something else important from your bar, but I just get a little annoyed by absolute statements like "absolutely no way to..."

    I understand what you're saying but even using crushing shock it really wouldn't matter. All a S&B Stam sorc has to do is keep the tremor snare up, then reverb bash when getting low on stam, streak away and then sprint for a couple of seconds with major and minor expedition up. Even though I run mist for to help with snares, the stam sorc would likely be well out of range and probably LoSed me by the time I CC broke and then mistformed to clear the snare.

    With streak, the ability to get out of any snares (shuffle), and the ability to have major and minor expedition up while sprinting (sure I get major expedition in mist form but I can't sprint and don't have minor), there really is no way for me to catch a stam sorc who wants to get out of range and Dark Deal.
  • Kutsuu
    Kutsuu
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    bubbygink wrote: »
    Kutsuu wrote: »

    Well I mean... you could use crushing shock. I'm not saying it's optimal or that it wouldn't make you remove something else important from your bar, but I just get a little annoyed by absolute statements like "absolutely no way to..."

    I understand what you're saying but even using crushing shock it really wouldn't matter. All a S&B Stam sorc has to do is keep the tremor snare up, then reverb bash when getting low on stam, streak away and then sprint for a couple of seconds with major and minor expedition up. Even though I run mist for to help with snares, the stam sorc would likely be well out of range and probably LoSed me by the time I CC broke and then mistformed to clear the snare.

    With streak, the ability to get out of any snares (shuffle), and the ability to have major and minor expedition up while sprinting (sure I get major expedition in mist form but I can't sprint and don't have minor), there really is no way for me to catch a stam sorc who wants to get out of range and Dark Deal.

    What are they using to keep major expedition up at all times? pots?
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • bubbygink
    bubbygink
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    Kutsuu wrote: »

    What are they using to keep major expedition up at all times? pots?

    No, just a simple dodgeroll on their bow bar. Most stam sorcs I see run S&B or DW with Bow (utilizing crit surge for Major Brutality and heals). Or at least these are the ones I have most trouble with. And they don't have to keep it up at all times. Just need it up 3-4 seconds when they need to create some distance using streak and their insane speed.

    Anyway, I don't want to derail Morning Kush's thread over one specific point of the many that he made. Just wanted to point out that asking people to repeatedly bash the most mobile class in the game is much easier said than done. Which is why I agree with MK that dark deal needs a nerf.
    Edited by bubbygink on 7 December 2016 22:15
  • HoloYoitsu
    HoloYoitsu
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    bubbygink wrote: »
    HoloYoitsu wrote: »
    Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.

    I always laugh when I see this. Yea, its SOOO easy for my destro/restro magblade to catch up to the fastest class in the game in less than a seconds time to bash them. And its especially easy when I am snared like crazy from tremorscale!
    I agree that stam sorc mobility is ridiculous (Hurricane mostly) - especially after how they gutted mag sorc mobility when it's skillset is designed around kiting. However, if they're just running away as soon as they can't kill you, like Dubzug, they become a non factor.
    bubbygink wrote: »
    The reality is that there are certain classes (most really) that just won't catch a stam sorc in time to bash a dark deal. With streak, major expedition, minor expedition, and insane snares from tremor, a good stam sorc will always have an opportunity to create some distance and use dark deal. As a ranged magblade there is absolutely no way to prevent a stam sorc from dark dealing if he wants to create distance and do so.
    You said you're running destro, crushing shock is your ranged interrupt. If he's running out of crushing shock range to dark deal, you can just cloak, walk away and let him realize what a try hard he is.
  • Stoopid_Nwah
    Stoopid_Nwah
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    Maikon wrote: »
    Lord_MK wrote: »
    Maikon wrote: »
    Lord_MK wrote: »
    It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.

    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.

    Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.

    Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.

    Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.

    ----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <

    Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.

    And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think

    mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.

    As I said, I'm talking about after procs , eots, and heavy armor are nerfed

    Eye of the storm is not the problem, it's already expensive af to use, it's the morons standing in it.

    Breath of life does not need a cost increase, it's already fairly expensive to spam in pvp.

    Major mending is not a problem in pvp, at all.

    Shield stacking isan't much of a problem, a good pvp'er can easily run a sorc's resources dry.

    There's no problem with dark deal, you trade 1 resource for another.

    All I see from this is *** you have a problem with in pvp and want nerfed.
    :lol: If I'm correct in assuming op is Morning Kush, then you are trying to tell the best player on xbox NA that he has a problem in pvp. And eye of the storm absolutely is a problem when nbs can lotus fan/ambush spam and snare someone to death so they take all of the damage from eots. Seriously, I've even used it for kicks on my stamina nb in duels and destroyed people because there just isn't a reliable counter/way out of it.

    @Lord_MK I agree with most of what you said, except for the burning embers nerf though my opinion may change if they end up overbuffing mdks.
  • Kutsuu
    Kutsuu
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    bubbygink wrote: »
    Kutsuu wrote: »

    What are they using to keep major expedition up at all times? pots?

    No, just a simple dodgeroll on their bow bar. Most stam sorcs I see run S&B or DW with Bow (utilizing crit surge for Major Brutality and heals). Or at least these are the ones I have most trouble with. And they don't have to keep it up at all times. Just need it up 3-4 seconds when they need to create some distance using streak and their insane speed.

    Anyway, I don't want to derail Morning Kush's thread over one specific point of the many that he made. Just wanted to point out that asking people to repeatedly bash the most mobile class in the game is much easier said than done. Which is why I agree with MK that dark deal needs a nerf.

    Yeah I guess my thought there was they are running away from you to dark deal for stam, but they're using all this stam to dodge roll and sprint. I guess we're just talking perfect case scenarios here.

    I agree that it's hard to bash a stam sorc who knows how to create distance before casting dark deal.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Lord_MK
    Lord_MK
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    I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
  • HoloYoitsu
    HoloYoitsu
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    ✭✭✭
    Lord_MK wrote: »
    I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
    Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.

    You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
  • Lord_MK
    Lord_MK
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    HoloYoitsu wrote: »
    Lord_MK wrote: »
    I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
    Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.

    You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?


    Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in
  • Lord_MK
    Lord_MK
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    Soris wrote: »
    Lord_MK wrote: »
    Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.

    Uhh it already costs around 3.6k with 5 heavy 2 light and 80 into magician and it's already punishing to spam it over and over. Your whole magicka depletes if you do spam. Honor the Dead morph render itself useless if you spam it.

    If you really want to nerf healer tanks, then look at gear combos, not cost of BOL.

    The reason why it's cost should be increased is because of the what BOL is capable of. It's an aoe heal that heals multiple targets for almost, if not full health. It should be powerful indeed but shouldn't be a spammable move. If it costed more, Templars would have more of a reason to use a resto. You would rely more on healing ward and BOL would be more of a luxury heal to get yourself full health or save an ally. If you really think about it, this change would fix many issues as well when you become outnumbered in cyrodiil. You won't automatically be shut down in some scenarios because there is a Templar or because it's too many.
  • thankyourat
    thankyourat
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Lord_MK wrote: »
    I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
    Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.

    You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?

    I think what he is trying to say is he wants survivability to still be good. But not be so easy. Right now it's way too easy. For players to just put on some heavy armor and just stay alive. That's basically all anyone is trying to do now is just not die until help arrives.
  • zuto40
    zuto40
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    Just guessing ... does the OP main a stamina build perhaps?

    its morning kush, come on now, even you dk must know him, and to everyone else trying to discredit him by saying he has trouble in pvp, he's by far the best open world player on xbox, so unless your kodi no contest here m8's
    Stamblade- Legate
    Tank/Heals Templar- Sergeant
    Magic DK- Corporal
    Stam DK- Sergeant
    Stamplar- Corporal

    YouTube https://www.youtube.com/channel/UCy8uqORxhlrMh8oz2230s9g
  • FloppyTouch
    FloppyTouch
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    ✭✭✭
    Kush does not like getting his fast kills taken away from him by heavy armor magplar lol

    I don't think heavy armor will get a nerf they just buffed it ffs. Maybe sets like blackrose will get nerf.

    And how dare you say anything bad about mdk! I'm triggered, burning embers is strong but you have to wait for a long time before the heal that's pretty damn fair we need to stand our ground and if u fail to burst us then that's the price you pay when that heal goes off.

    Much respect morning kush ur a great player but I have to disagree with you on everything. Ur Stam NB bust damage is why a lot of us switch to heavy armor we L2P against ur burst.
  • Ashamray
    Ashamray
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    Disagree with all of it.
    Btw, are you console player? If yes, it's even pointless to discuss. Starting thinking that zos should to separate PC subforum from console.
    Edited by Ashamray on 8 December 2016 09:03
    Boadrig, EU PC

    Very Balanced
    Battleground Beta Testers
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    Colosseum

    Imperial City frequenter
    Imperial City feedback and suggestions
  • bellanca6561n
    bellanca6561n
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    In every online game ever made featuring direct player competition, fewer than 5% of players can handily defeat the other 95%.

    Meaning that, for that small fraction, the game will always seem much...too....easy.
  • Fubar8
    Fubar8
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    lol stam dks rekt mdks in less than 5 secs
  • HoloYoitsu
    HoloYoitsu
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    ✭✭✭
    Lord_MK wrote: »
    HoloYoitsu wrote: »
    Lord_MK wrote: »
    I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
    Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.

    You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?


    Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in
    I think you are fundamentally missing the aspect of the game you actually want changed. Most of the things you're picking out about people "surviving too easily/long" are healing. Healing can be ridiculously powerful, but for the most part the ways you can stack healing isn't the core problem. If you nerf healing, you have to also nerf burst dmg.

    The core, fundamental issue you should be talking about is adding the softcaps back that were removed in 1.6 and thus never present on console. This was how the game was originally designed to work with no cooldowns, but then Nick Konkle left, Wrobel took over as combat lead and bye bye softcaps.

    I'm going to assume you weren't a PC transfer, so as such you literally never experienced what playing with the softcap system for a year was like. What the softcaps did was place an upper limit on all stats, after which any investment only gave half return. A niche build could still stack stats and push one particular direction (dmg/sustain/tank ect), but what they couldn't do was have it all statwise. The best builds would push their primary stats to soft cap and then invest in other stats for utility.

    With softcaps, sustain was the most important build aspect. You couldn't just spam your dps/defensive abilities because you'd just end up out of resources. This was also before the block and dodge nerfs, so all builds could actually make use of those mechanics to a decent extent. If you go back and watch PC vids from before March 2015 you'll see what I'm talking about.

    What you see now w/ no softcaps and the stupid CP system is a meta where everything has to be pushed to extremes. Damage has to be pushed high because healing can be boosted so high, and because defensive abilities like shields/shuffle/CC break/ect can be recast constantly. Thus you end up with a world where stam builds can be rolly pollies forever while mag builds can barely afford to dodge once or twice. And proc sets on top of everything just exacerbates the inherent problems of no softcaps.
    Edited by HoloYoitsu on 8 December 2016 10:43
  • Panth141
    Panth141
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    Have you heard of this mythical group of players called 'PvErs'?

    They (/we) would not be fond of any changes to major mending or BoL cost. Or basically anything you've mentioned.

    Tunnel vision.
    PS4 EU - Panth141 | CP 630+
    Dominion
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    Lost Hope of Sotha Sil - Magicka Dragonknight - PvP Main
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    Nocturnal's Guise - Magicka Nightblade - PvE DPS
    Udun - Magicka Templar - PvP Healer
    Onsi's Shattered Blade - Stamina Sorcerer - Dungeon/vMA Farmer
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    Pact
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