It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.
Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <
Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.
And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.
Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <
Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.
And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.
danielpatrickkeaneub17_ESO wrote: »Just guessing ... does the OP main a stamina build perhaps?
It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.
Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <
Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.
And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.
As I said, I'm talking about after procs , eots, and heavy armor are nerfed
It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.
Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <
Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.
And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.
As I said, I'm talking about after procs , eots, and heavy armor are nerfed
Eye of the storm is not the problem, it's already expensive af to use, it's the morons standing in it.
Breath of life does not need a cost increase, it's already fairly expensive to spam in pvp.
Major mending is not a problem in pvp, at all.
Shield stacking isan't much of a problem, a good pvp'er can easily run a sorc's resources dry.
There's no problem with dark deal, you trade 1 resource for another.
All I see from this is *** you have a problem with in pvp and want nerfed.
Then why are trying to make the PvP community pay for your wall of text with nerfed survivability???I mean not really. I have no problem killing anything actually
I feel as though pvp is too forgiving.
Not having resto passives isn't a penalty?If you want the snb survivability you should have some form on penalty.
It's not like they're the healing class or anything.I think that temps should only have minor mending
This shows you have no idea how sorc actually plays. The only sorc using resto heavy to sustain mag is a no dps heavy armor troll spec. Actual dps sorcs are using Lich with occasional Dark Exchange if they're kiting heavily. The way you beat a sorc has alway been the same: you run them out of stam, not mag.when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving.
Lol, ok.nb is in the perfect spot right now. [...] Nb damage is insane
LMFAO! Are you one of the IC ppl that whispers me telling me I'm running a "mag DK cheese comp grp" when we're just 3 mag DKs that you couldn't proc to death?----> Magic dk- Nothing I see too easy mode here [...] magic dk outperform Stam classes pretty easily. <
I'm noticing a trend here...Dk should only have minor mending.
So everyone should just be so squish that they have to "panic when hit"? Really??You should have to panic and think fast when are hit.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
HoloYoitsu wrote: »Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.
HoloYoitsu wrote: »Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.
I always laugh when I see this. Yea, its SOOO easy for my destro/restro magblade to catch up to the fastest class in the game in less than a seconds time to bash them. And its especially easy when I am snared like crazy from tremorscale!
The reality is that there are certain classes (most really) that just won't catch a stam sorc in time to bash a dark deal. With streak, major expedition, minor expedition, and insane snares from tremor, a good stam sorc will always have an opportunity to create some distance and use dark deal. As a ranged magblade there is absolutely no way to prevent a stam sorc from dark dealing if he wants to create distance and do so.
Well I mean... you could use crushing shock. I'm not saying it's optimal or that it wouldn't make you remove something else important from your bar, but I just get a little annoyed by absolute statements like "absolutely no way to..."
Well I mean... you could use crushing shock. I'm not saying it's optimal or that it wouldn't make you remove something else important from your bar, but I just get a little annoyed by absolute statements like "absolutely no way to..."
I understand what you're saying but even using crushing shock it really wouldn't matter. All a S&B Stam sorc has to do is keep the tremor snare up, then reverb bash when getting low on stam, streak away and then sprint for a couple of seconds with major and minor expedition up. Even though I run mist for to help with snares, the stam sorc would likely be well out of range and probably LoSed me by the time I CC broke and then mistformed to clear the snare.
With streak, the ability to get out of any snares (shuffle), and the ability to have major and minor expedition up while sprinting (sure I get major expedition in mist form but I can't sprint and don't have minor), there really is no way for me to catch a stam sorc who wants to get out of range and Dark Deal.
What are they using to keep major expedition up at all times? pots?
I agree that stam sorc mobility is ridiculous (Hurricane mostly) - especially after how they gutted mag sorc mobility when it's skillset is designed around kiting. However, if they're just running away as soon as they can't kill you, like Dubzug, they become a non factor.HoloYoitsu wrote: »Dark Deal is a channel that is bashable, very stam sorc I've seen that actually relies on it for sustain gets destroyed when they come up against people that actually know to bash interrupt.
I always laugh when I see this. Yea, its SOOO easy for my destro/restro magblade to catch up to the fastest class in the game in less than a seconds time to bash them. And its especially easy when I am snared like crazy from tremorscale!
You said you're running destro, crushing shock is your ranged interrupt. If he's running out of crushing shock range to dark deal, you can just cloak, walk away and let him realize what a try hard he is.The reality is that there are certain classes (most really) that just won't catch a stam sorc in time to bash a dark deal. With streak, major expedition, minor expedition, and insane snares from tremor, a good stam sorc will always have an opportunity to create some distance and use dark deal. As a ranged magblade there is absolutely no way to prevent a stam sorc from dark dealing if he wants to create distance and do so.
If I'm correct in assuming op is Morning Kush, then you are trying to tell the best player on xbox NA that he has a problem in pvp. And eye of the storm absolutely is a problem when nbs can lotus fan/ambush spam and snare someone to death so they take all of the damage from eots. Seriously, I've even used it for kicks on my stamina nb in duels and destroyed people because there just isn't a reliable counter/way out of it.It's pretty simple and I just thought I'd share my ideas here. I know heavy armor is a big issue as well as eye of the storm and proc sets but I decided to not talk about these topics as they WILL be nerfed next patch. I simply made this thread because right now I feel as though pvp is too forgiving.
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Stamplar- Ok nothing too crazy about stamplar here because it's ability to heal although that is the problem. I feel as though major mending is a very powerful buff, especially when it comes to stamina. Major mending shouldn't be easily achievable. It should be a difficult buff to proc or come from sets like malubeth. I think that temps should only have minor mending through their passives. Instead of the rune giving you the minor mending buff it could give you stamina recovery like the magic one which is what stamplar needs.
Magic Sorc- No I'm not going to say shields should be nerfed . I think sorcs need them the way they are now. What simply needs to happen is the ability to bash heavy attacks needs to be brought back zos. The problem with shield stacking is that even when u put a sorc on the defensive they can ward and resto pull to survive . If I could actually run them out of magic it wouldn't be so bad.
Stam sorc- Stam sorc at the moment doesn't have anything to defensive supporting besides heavy armor at the moment( which I think will be nerfed) . Although if you want to talk about easy mode dark deal honestly goves way too much stamina. It's another skill that makes the game very forgiving. A 3k stamina return instead of 5k sounds very reasonable.
Stamblade/Magblade- To be honest , the nb is in the perfect spot right now. I think many will agree with me. When procs are nerfed i don't think it will much to complain about. Nb damage is insane but if you catch them with the combo they're gone.
----> Magic dk- Nothing I see too easy mode here besides the heal from burning embers maybe. It makes magic dk outperform Stam classes pretty easily. <
Stam dk- Same thing as stamplar. Dk should only have minor mending. Make igneous passively give more damage or something in return.
And that's all of my ideas. I know all of you won't agree with me but these changes would create a bit more of a skill gap in eso which is what we need for arenas / battlegrounds. You should have to panic and think fast when are hit. You should have to react to damage. I'd like to know what all of you think
mDK outperforms stam? TF are you smoking? Not only does DK have no execute skill, mDK doesn't have any proc sets like vipers. There is no burst dmg, and the heal isan't that strong in pvp. There's a reason mDK is getting buffed. And yes, this is nothing more then another this and that needs to be "toned down" aka nerfed thread.
As I said, I'm talking about after procs , eots, and heavy armor are nerfed
Eye of the storm is not the problem, it's already expensive af to use, it's the morons standing in it.
Breath of life does not need a cost increase, it's already fairly expensive to spam in pvp.
Major mending is not a problem in pvp, at all.
Shield stacking isan't much of a problem, a good pvp'er can easily run a sorc's resources dry.
There's no problem with dark deal, you trade 1 resource for another.
All I see from this is *** you have a problem with in pvp and want nerfed.
What are they using to keep major expedition up at all times? pots?
No, just a simple dodgeroll on their bow bar. Most stam sorcs I see run S&B or DW with Bow (utilizing crit surge for Major Brutality and heals). Or at least these are the ones I have most trouble with. And they don't have to keep it up at all times. Just need it up 3-4 seconds when they need to create some distance using streak and their insane speed.
Anyway, I don't want to derail Morning Kush's thread over one specific point of the many that he made. Just wanted to point out that asking people to repeatedly bash the most mobile class in the game is much easier said than done. Which is why I agree with MK that dark deal needs a nerf.
Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
Magicka Temp- Alright I decided to start of with the magic templar, a class you hear people complaining about all the time for it's notorious snb dual wield build. People are going to hate me for this but the cost of breath of life should maybe be increased a tad bit. Reason being is if breath of life spam was a bit more punishing it would force more Templars to use resto staves. If you want the snb survivability you should have some form on penalty.
Uhh it already costs around 3.6k with 5 heavy 2 light and 80 into magician and it's already punishing to spam it over and over. Your whole magicka depletes if you do spam. Honor the Dead morph render itself useless if you spam it.
If you really want to nerf healer tanks, then look at gear combos, not cost of BOL.
HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
danielpatrickkeaneub17_ESO wrote: »Just guessing ... does the OP main a stamina build perhaps?
I think you are fundamentally missing the aspect of the game you actually want changed. Most of the things you're picking out about people "surviving too easily/long" are healing. Healing can be ridiculously powerful, but for the most part the ways you can stack healing isn't the core problem. If you nerf healing, you have to also nerf burst dmg.HoloYoitsu wrote: »Riiiight, people like Winnie/Dayse/Books can't be called "good" because everything is just brain dead, mhm. Totally.I'm not saying we should all be squishy. What I'm saying is that being hard to kill, a good healer, or tank, is just too simple. You can't call one a good healer in eso because there is no art to it. One does not have to understand the system of major or minor buffs or game mechanics to be a good healer. In eso right very easy for one to pick the game up and be as good as you by throwing on a particular build.
You come in here and call for survivability to be made harder on all classes by nerfing specific abilities which provide tankiness/sustain/healing and then try to say your position isn't advocating making people more squishy? Do I need to pull out a dictionary?
Well ok I guess you can say I'm asking for people to squishy then. All I'm trying to do is give zos a couple ideas at raising the skill gap. If you don't think this game is just a spam fest you are wrong. The reason why this balancing needs to take place is because in your traditional mmo you have cooldowns, which force players to make big decisions before making a move. If you want arenas/battlegrounds to be competitive such changes need to be made and I'm sure many will agree with me. If you are into dueling at all you should at least be able to understand what I'm trying to say. These nerfs won't make you complete squish, they will simply force players to block or dodge roll more which is were the skill comes in