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https://forums.elderscrollsonline.com/en/discussion/668861

Latency in combination with animation cancelling needs to have some sort of fix

Lava_Croft
Lava_Croft
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After several years of being hit by 5+ attacks in the space of 2 seconds due to the way ESO handles latency and animation cancelling, it's time something is changed. The current stupidly high burst damage achievable to due proc gear has only exacerbated the problem.

While it's clear that both lag and animation cancelling are here to stay, I wonder what could be a solution for this undesired game play. It should not happen that in less time than it takes your character to break free, you are hit by at least 5 attacks.

[disclaimer] Yes, I know.
Edited by Lava_Croft on 19 November 2016 20:54
  • Kutsuu
    Kutsuu
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    Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.

    Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Lava_Croft
    Lava_Croft
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    Kutsuu wrote: »
    Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.

    Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
    You haven't read the disclaimer and you don't know how ESO handles latency.
  • Kutsuu
    Kutsuu
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    Lava_Croft wrote: »
    Kutsuu wrote: »
    Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.

    Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
    You haven't read the disclaimer and you don't know how ESO handles latency.

    I read your disclaimer, but that's not going to stop me from stating the obvious. Why don't you actually suggest what you think they should do? Obviously they have been working on lag since release and haven't been able to nail it down, so saying "they just need to fix the lag" is not a realistic suggestion. Are you suggesting that the client stops working when it detects lag? That will just enrage people in the opposite direction ("my attacks don't work!").
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • Lava_Croft
    Lava_Croft
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    Kutsuu wrote: »
    Lava_Croft wrote: »
    Kutsuu wrote: »
    Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.

    Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
    You haven't read the disclaimer and you don't know how ESO handles latency.

    I read your disclaimer, but that's not going to stop me from stating the obvious. Why don't you actually suggest what you think they should do? Obviously they have been working on lag since release and haven't been able to nail it down, so saying "they just need to fix the lag" is not a realistic suggestion. Are you suggesting that the client stops working when it detects lag? That will just enrage people in the opposite direction ("my attacks don't work!").
    The problem is not what is happening on the attacker's side, the problem is what's happening on the defender's side. The attacker will do his rotation while adhering to the overall cooldown, but on the defender's end all attacks will hit nearly instant. This is most likely due to the client-side prediction used in ESO (and just about every online game since QuakeWorld).

    The thread is created because I don't really know how one would handle this problem, but it's clear that it is a problem indeed. It wasn't as bad when the burst meta wasn't as ridiculous as it is now, but it has always been problematic. Animation cancelling plays a role in it, just like client-side prediction plays a role in it. Either way, it's really bad game design that gives the defenders a terrible experience and it's most likely the reason why so many people hate gankers. You simply have no chance besides stacking health/mitigation even though the latter is mostly useless with the silly levels of penetration you can get these days.
    Edited by Lava_Croft on 20 November 2016 08:24
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