You haven't read the disclaimer and you don't know how ESO handles latency.Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.
Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
Lava_Croft wrote: »You haven't read the disclaimer and you don't know how ESO handles latency.Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.
Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
The problem is not what is happening on the attacker's side, the problem is what's happening on the defender's side. The attacker will do his rotation while adhering to the overall cooldown, but on the defender's end all attacks will hit nearly instant. This is most likely due to the client-side prediction used in ESO (and just about every online game since QuakeWorld).Lava_Croft wrote: »You haven't read the disclaimer and you don't know how ESO handles latency.Animation cancelling doesn't bypass the ~1 second global cooldown. Sure you can light>ability>bash during that window, but it's not like you can setup a rapid fire button that bypasses the mandatory wait for your next attack.
Lag issues have been prevalent since day one. They've improved but I'd bet they will never be fixed all together.
I read your disclaimer, but that's not going to stop me from stating the obvious. Why don't you actually suggest what you think they should do? Obviously they have been working on lag since release and haven't been able to nail it down, so saying "they just need to fix the lag" is not a realistic suggestion. Are you suggesting that the client stops working when it detects lag? That will just enrage people in the opposite direction ("my attacks don't work!").