arkansas_ESO wrote: »KramUzibra wrote: »arkansas_ESO wrote: »Tonight I had two people tonight inform me immovable pots are for scrubs.
I'm seriously curious, because I've always used pots, is it considered dishonorable to use certain things in duels?
One was using the tremorscale viper combo too, which I found super ironic.
But seriously did I miss the no potion memo? Is there a list of items and skills I shouldn't use posted somewhere?
This is by no means an "official" list and I obviously have no power over any of you, just saying what I've seen usually be banned in duels and tournaments (I've been dueling since launch through Legend):
- 2pc Malubeth. Banned because it can artificially lengthen fights, and a lucky proc can save somebody's life. Seen in a similar light to other "cancer proc sets" like Tremorscale and Viper in that it takes away a significant amount of skill away from the fight and encourages players to rely on procs.
- 2pc Tremorscale and 5pc Viper. Running both at the same time is seen as bad as it encourages players to rely on procs and not worry about actually damaging players with their own skills. Some also refuse to fight people that run Velidreth and Viper.
- Immovable potions. A huge part of dueling is setting up burst after a CC, and knowing how to prevent getting CCed before getting bursted. Immovable pots turn a critical element of dueling into "press Q" and is seen as unskillful.
- Resource poisons. Poisons that increase magicka and/or stamina costs of your target by 60% are so above and beyond powerful that anybody not using them might as well be shooting themselves in the foot. Banned as they lack proper counterplay (the only class well equipped to deal with them is Templar), reduce build variety (again, only Templars can really deal with them) and are generally unfun to fight against.
- Fasalla's Guille. Like resource poisons, this 5pc is so strong that everybody, magicka and stamina, should be running it. Banned because it reduces build variety.
No official rules should ever be implemented. A good player will fined a way to combat around anyone of these so called "rules". Im not that good a player and I can find ways around all of them. Haha iv attempted to participate in dueling tournaments and been disqualified because I used animation cancelling once I found a nightblade that would go into stealth from the start do a snipe spam combo back into stealth pop out and do it again so I used a detect pot and destroyed him. A skilled player could figure this out. Which is why it's usually 2 out 3 for the win. Allows the opportunity to tweak your build accordingly
ESO is a game that was and is designed and balanced around large scale PVP. As such, there's things in ESO that are balanced in the context of large scale PVP, but unbalanced in the context of a 1v1. It makes sense to ban these things, as the entire point of dueling and tournaments is to encourage fun, fair fights.
arkansas_ESO wrote: »Bryanonymous wrote: »I would just like to know why they believe that preventing CC makes a player a scrub, while the opponent dishing the CC is not? Immovable pots are a counter to something else. Why would they be for scrubs? Seems more like they are for smart players. "You setup a counter before my attack, whah! That's for scrubs!" With this logic, shields, healing, blocking, and even fighting back at all is for scrubs. Just let them win is pretty much their point.
Buying expensive potions to you from getting CCed instead of learning when to block CCs and learning to CC break quickly is seen as unskillful and in bad taste.