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Immovable pots

  • KramUzibra
    KramUzibra
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    KramUzibra wrote: »
    br0steen wrote: »
    Tonight I had two people tonight inform me immovable pots are for scrubs.

    I'm seriously curious, because I've always used pots, is it considered dishonorable to use certain things in duels?
    One was using the tremorscale viper combo too, which I found super ironic.

    But seriously did I miss the no potion memo? Is there a list of items and skills I shouldn't use posted somewhere?

    This is by no means an "official" list and I obviously have no power over any of you, just saying what I've seen usually be banned in duels and tournaments (I've been dueling since launch through Legend):
    • 2pc Malubeth. Banned because it can artificially lengthen fights, and a lucky proc can save somebody's life. Seen in a similar light to other "cancer proc sets" like Tremorscale and Viper in that it takes away a significant amount of skill away from the fight and encourages players to rely on procs.
    • 2pc Tremorscale and 5pc Viper. Running both at the same time is seen as bad as it encourages players to rely on procs and not worry about actually damaging players with their own skills. Some also refuse to fight people that run Velidreth and Viper.
    • Immovable potions. A huge part of dueling is setting up burst after a CC, and knowing how to prevent getting CCed before getting bursted. Immovable pots turn a critical element of dueling into "press Q" and is seen as unskillful.
    • Resource poisons. Poisons that increase magicka and/or stamina costs of your target by 60% are so above and beyond powerful that anybody not using them might as well be shooting themselves in the foot. Banned as they lack proper counterplay (the only class well equipped to deal with them is Templar), reduce build variety (again, only Templars can really deal with them) and are generally unfun to fight against.
    • Fasalla's Guille. Like resource poisons, this 5pc is so strong that everybody, magicka and stamina, should be running it. Banned because it reduces build variety.

    No official rules should ever be implemented. A good player will fined a way to combat around anyone of these so called "rules". Im not that good a player and I can find ways around all of them. Haha iv attempted to participate in dueling tournaments and been disqualified because I used animation cancelling once I found a nightblade that would go into stealth from the start do a snipe spam combo back into stealth pop out and do it again so I used a detect pot and destroyed him. A skilled player could figure this out. Which is why it's usually 2 out 3 for the win. Allows the opportunity to tweak your build accordingly

    ESO is a game that was and is designed and balanced around large scale PVP. As such, there's things in ESO that are balanced in the context of large scale PVP, but unbalanced in the context of a 1v1. It makes sense to ban these things, as the entire point of dueling and tournaments is to encourage fun, fair fights.

    we all have access to the same content! There you go that's fair. If it's not against a no skill required proc build I have a lot of fun. Combat is combat so the problem is balance. No bans just combat balance.
  • KramUzibra
    KramUzibra
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    I would just like to know why they believe that preventing CC makes a player a scrub, while the opponent dishing the CC is not? Immovable pots are a counter to something else. Why would they be for scrubs? Seems more like they are for smart players. "You setup a counter before my attack, whah! That's for scrubs!" With this logic, shields, healing, blocking, and even fighting back at all is for scrubs. Just let them win is pretty much their point.

    Buying expensive potions to you from getting CCed instead of learning when to block CCs and learning to CC break quickly is seen as unskillful and in bad taste.

    Learn to work around the 15 sec immunity. IF your a good player it shouldn't be that hard
  • hobicabobjob
    hobicabobjob
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    I've been informed that cloaking, dodgerolling, and immov pots are cheating. I still do it. Haven't gotten banned yet.
  • Moglijuana
    Moglijuana
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    People frown upon the use of immovable pots because it extends an already "long" fight. No point in having a 20 minute duel because one person is CC immune for 70% of the fight simply for the pots they use. Also, certain classes rely on their CC for their own survival (*cough StamNB*) as their defensive options can be fairly limited when compared to other classes. Completely negating their ability to defend is kind of cheap. Idc if people use them tbh, it's just a waste of gold on their part when I end up killing them anyways...but there is a legit reason people frown upon their use in duels.

    For open world I pop them like candy though. Why? Zerg v 1 me bro...
    Edited by Moglijuana on 7 November 2016 18:12
    Ps4 - PSN:jdmaya
    Dårth Måul (AD- Dunmer Mag DK) Legate
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  • Waffennacht
    Waffennacht
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    Quite frankly, after several hundred duels, I think immovable pots are not the best potions for duels. CC breaking is going to be needed with or without the immovable pots, so stam and stam regen will be the more important figure.

    The pots that provide the most utility to me (and just not listing combinations for brevity):

    Lingering Health
    Detection
    Major Vitality
    Tri Pots

    As a sorc and Alchemist wearer, lingering health is great. 100% uptime if I want, a great potion to use in the beginning of combat (unlike a tri pot) and gives me a heal that sorcs typically miss out on.

    Detection is very helpful when using SA, the only combatants Ive faced that shorten SA are NBs, and typically that's their only way of surviving the move. Make it that they can't cloak, and you can almost ensure victory.

    Major Vitality is just huge for any build but especially to one that has access to major mending too.

    Tri Pots, old school and still just as effective
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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