ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
So from this I would guess there are a lot of gear and builds that you would deride as no skill, not just no procs. Would I be right?
Super-health blaze shield "bubbleplar"? builds seem more similar in play mechanics to procs than you derision-free style.
As far as the SETS go, you are not describing a problem with the set.
You are describing your "problem" with a play style build combo that work together and are not like yours.
Case in point, your build.
Hundings 5pc applies every time you click on anything boosted by wpn dmg. It "procs" it's bonus damage as many times a second as you can have effects up. More over, it will "proc" whether or not you do flippin' back flip six-finger death spiral rotations of skillful divinity or if you just spam rapid strikes. It will proc on your bow attacks from stealth. It will proc on your melee attacks. What you do, whatever you do, it procs.
Key being if you need to be ranged, it still procs.
Vipee, well, it only procs at melee. Enemy kept you mostly our side melee, no proc.
Viper, every 4s. Enemy blocks for a second when you first get close.. blocks the attack and proc with one stamina cost not two then has 2-3s to play.
So to get the benefit of the 5pc bonus, the viper player has actual objectives he needs to accomplish.
You can always just choose to deride one playstylle or another.
But in reality viper pays out its 5pc bonus in far fewer, more limited circumstances than hundings 5pc.
Just like you get (we hope) more dmg from you skilled play of doom than you would from a muggle spam attack, so you could likely get more damage out of the taunt set.
The SET is neither skilled or unskilled.
There may or may not be spam sets - seem to recall sets req two light attacks to trigger bonus. Something I am sure a skill centric spam deriding player like yourself wouldn't go near, I suppose.
KramUzibra wrote: »While PvP and Pve can wear the same gear, imbalance will always occur. Complaining will never end, unless u keep proc sets out of pvp. Barring them from PvP would easier then just nerfing them and destroying them. Proc sets r awesome for Pve, they don't need a nerf.
I don't think proc sets should be barred from PvP because not all proc sets are bad. If the proc set is a guaranteed hit regardless of dodge chance then it should have a very obvious indicator like meteor this would allow me to preemptively block in order to mitigate the damage. Tremorscale is a guaranteed hit without an indicator. Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage. It's like driving a car with an automatic transmission. the transmission does all the work as opposed to a standard which would require some knowledge and effort in order for the car to function properly. Which is why no one really gripes about the manual proc sets like kena or alchemist.
Joy_Division wrote: »Most players take advantage of proc sets now, just because they are too strong. Allow me to provide my thoughts on the subject and propose a solution for balance.
THE ISSUE WITH PROC SETS
Programmed random occurence sets are an unnatural damage source. They do not require you to press a button or consume resources, contrary to a skill. Most proc sets can also not be dodged. Victims of proc sets are dealt unexpected burst damage. Another big issue with proc sets is how they can be synergized, especially those with a low cooldown and a high to guaranteed chance to proc. A few examples: Viper's Sting, Velidreth and Tremorscale.
A SOLUTION
A high to guaranteed chance to proc unnatural burst damage is a problem. All proc sets should be about risk and reward. If you use one, it should not be a reliable damage source, but rather a pleasant surprise. Therefore, all proc sets should have a low to medium chance to proc, the maximum being twenty percent, just like poisons. Synergizing proc sets should not be possible as it is now; a global cooldown should be introduced. The cooldown should be ten seconds, again, just like poisons. If this were to be added, you would in a way be punished for using several proc sets.
10 second cooldown coupled with a low proc chance? Your well meaninged solution just rendered just about every proc set as inefficient and decon fodder. As it is, Viper's on it's own is not an efficient DPS set.
The solution should not be to turn reward gear into decon fodder. The only issue I have with these sets is the multiple procs that occur simultaneously. I can handle them well enough otherwise. A short global cooldown of say 3 seconds is more than enough time for us to ensure our near infiftie resource builds with heal healing.damage avoidance setups can consistently survive against multiple proc sets.
KramUzibra wrote: »KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
So from this I would guess there are a lot of gear and builds that you would deride as no skill, not just no procs. Would I be right?
Super-health blaze shield "bubbleplar"? builds seem more similar in play mechanics to procs than you derision-free style.
As far as the SETS go, you are not describing a problem with the set.
You are describing your "problem" with a play style build combo that work together and are not like yours.
Case in point, your build.
Hundings 5pc applies every time you click on anything boosted by wpn dmg. It "procs" it's bonus damage as many times a second as you can have effects up. More over, it will "proc" whether or not you do flippin' back flip six-finger death spiral rotations of skillful divinity or if you just spam rapid strikes. It will proc on your bow attacks from stealth. It will proc on your melee attacks. What you do, whatever you do, it procs.
Key being if you need to be ranged, it still procs.
Vipee, well, it only procs at melee. Enemy kept you mostly our side melee, no proc.
Viper, every 4s. Enemy blocks for a second when you first get close.. blocks the attack and proc with one stamina cost not two then has 2-3s to play.
So to get the benefit of the 5pc bonus, the viper player has actual objectives he needs to accomplish.
You can always just choose to deride one playstylle or another.
But in reality viper pays out its 5pc bonus in far fewer, more limited circumstances than hundings 5pc.
Just like you get (we hope) more dmg from you skilled play of doom than you would from a muggle spam attack, so you could likely get more damage out of the taunt set.
The SET is neither skilled or unskilled.
There may or may not be spam sets - seem to recall sets req two light attacks to trigger bonus. Something I am sure a skill centric spam deriding player like yourself wouldn't go near, I suppose.
Well agree to disagree I guess. I am most certainly more skilled at this game than others players and other players are more skilled than I but of course you would disagree since apparently skill is irrelevant. On paper hundings should out perform vipers since hundings gives and overall damage buff to your character but that's simply not the case. I regularly fight a friend of mine and we run the same build I beat him 90 percent of the time. Once he puts vipers on somehow the results are reversed. Regardless zos realizes certain proc sets are broken which is why they are trying to fix them.
KramUzibra wrote: »KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
So from this I would guess there are a lot of gear and builds that you would deride as no skill, not just no procs. Would I be right?
Super-health blaze shield "bubbleplar"? builds seem more similar in play mechanics to procs than you derision-free style.
As far as the SETS go, you are not describing a problem with the set.
You are describing your "problem" with a play style build combo that work together and are not like yours.
Case in point, your build.
Hundings 5pc applies every time you click on anything boosted by wpn dmg. It "procs" it's bonus damage as many times a second as you can have effects up. More over, it will "proc" whether or not you do flippin' back flip six-finger death spiral rotations of skillful divinity or if you just spam rapid strikes. It will proc on your bow attacks from stealth. It will proc on your melee attacks. What you do, whatever you do, it procs.
Key being if you need to be ranged, it still procs.
Vipee, well, it only procs at melee. Enemy kept you mostly our side melee, no proc.
Viper, every 4s. Enemy blocks for a second when you first get close.. blocks the attack and proc with one stamina cost not two then has 2-3s to play.
So to get the benefit of the 5pc bonus, the viper player has actual objectives he needs to accomplish.
You can always just choose to deride one playstylle or another.
But in reality viper pays out its 5pc bonus in far fewer, more limited circumstances than hundings 5pc.
Just like you get (we hope) more dmg from you skilled play of doom than you would from a muggle spam attack, so you could likely get more damage out of the taunt set.
The SET is neither skilled or unskilled.
There may or may not be spam sets - seem to recall sets req two light attacks to trigger bonus. Something I am sure a skill centric spam deriding player like yourself wouldn't go near, I suppose.
Well agree to disagree I guess. I am most certainly more skilled at this game than others players and other players are more skilled than I but of course you would disagree since apparently skill is irrelevant. On paper hundings should out perform vipers since hundings gives and overall damage buff to your character but that's simply not the case. I regularly fight a friend of mine and we run the same build I beat him 90 percent of the time. Once he puts vipers on somehow the results are reversed. Regardless zos realizes certain proc sets are broken which is why they are trying to fix them.
About the bold... not sure how you read my post where i said you being more skilled would get more dsmage out of different sets.
I have no reason to disagree with you when you say there are pleyers more skilled than you.
About your viper comparison anecdotal analysis, you speak very vaguely so i can only try and show some assumptive errors.
Since both vipers and hundings provide increases to damage output in different ways, i will assume you mean to say overall damage gain from theory-crafting perfect should favor hundings but... more overall damage does play into wins but many things do. The biggest difference between hundings and vipers is burst v constant. Vipers provides a huge early burst and very contantly timed follow-up bursts whereas hundings adds extra damage from its 5th to every attack or ability based on weapon.
That means viper can shine in a one-on-one esp against aggressive medium armor type builds where def is secondary.
But just because viper can shine in one-v-one vs aggressive medium builds does not at all mean its op.
How does it do against the heavy builds compared to hundings?
How does it do against ranged builds compared to hundings?
How does it do against a ranged build sorc sitting in a minefield?
As for you and your buddy, even you have to admit skill is not universal. Your skill with hundings builds is great for thst but it doesnt equate to skill at similar level with all builds.
So when your bud plays your build against you he loses.
When he plays viper against you he wins.
Thats not saying the set is op as much as it may be saying your approach to fighting vipers is less skillful than your others or his skill with playing viper is better.
Playstyle is not irrelevant.
Playing a stronger set you arent familiar with usually wont be better than playing a good set you knowbhow to fight with.
Similarly, playing a style thats not as familiar or less suited to the set is usually bad.
Just pointing out the "keys to victory" for playing in or against vipers are a lot different than they are for a hundings based build. So the i win when but he wins when anecdotes between two players with limited builds... not at all conclusive... except maybe to show how beneficial to you getting a viper nerf would be.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
yea, nerf them to the ground or just delete them.... they should be a little bonuses to ur hero, not dealing more dmg than u... come on, my selene monster set deals 15k dmg and i cant hit with my hero for more than 8k... just without words... this game cant be played without ugly monster set
KramUzibra wrote: »KramUzibra wrote: »KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
So from this I would guess there are a lot of gear and builds that you would deride as no skill, not just no procs. Would I be right?
Super-health blaze shield "bubbleplar"? builds seem more similar in play mechanics to procs than you derision-free style.
As far as the SETS go, you are not describing a problem with the set.
You are describing your "problem" with a play style build combo that work together and are not like yours.
Case in point, your build.
Hundings 5pc applies every time you click on anything boosted by wpn dmg. It "procs" it's bonus damage as many times a second as you can have effects up. More over, it will "proc" whether or not you do flippin' back flip six-finger death spiral rotations of skillful divinity or if you just spam rapid strikes. It will proc on your bow attacks from stealth. It will proc on your melee attacks. What you do, whatever you do, it procs.
Key being if you need to be ranged, it still procs.
Vipee, well, it only procs at melee. Enemy kept you mostly our side melee, no proc.
Viper, every 4s. Enemy blocks for a second when you first get close.. blocks the attack and proc with one stamina cost not two then has 2-3s to play.
So to get the benefit of the 5pc bonus, the viper player has actual objectives he needs to accomplish.
You can always just choose to deride one playstylle or another.
But in reality viper pays out its 5pc bonus in far fewer, more limited circumstances than hundings 5pc.
Just like you get (we hope) more dmg from you skilled play of doom than you would from a muggle spam attack, so you could likely get more damage out of the taunt set.
The SET is neither skilled or unskilled.
There may or may not be spam sets - seem to recall sets req two light attacks to trigger bonus. Something I am sure a skill centric spam deriding player like yourself wouldn't go near, I suppose.
Well agree to disagree I guess. I am most certainly more skilled at this game than others players and other players are more skilled than I but of course you would disagree since apparently skill is irrelevant. On paper hundings should out perform vipers since hundings gives and overall damage buff to your character but that's simply not the case. I regularly fight a friend of mine and we run the same build I beat him 90 percent of the time. Once he puts vipers on somehow the results are reversed. Regardless zos realizes certain proc sets are broken which is why they are trying to fix them.
About the bold... not sure how you read my post where i said you being more skilled would get more dsmage out of different sets.
I have no reason to disagree with you when you say there are pleyers more skilled than you.
About your viper comparison anecdotal analysis, you speak very vaguely so i can only try and show some assumptive errors.
Since both vipers and hundings provide increases to damage output in different ways, i will assume you mean to say overall damage gain from theory-crafting perfect should favor hundings but... more overall damage does play into wins but many things do. The biggest difference between hundings and vipers is burst v constant. Vipers provides a huge early burst and very contantly timed follow-up bursts whereas hundings adds extra damage from its 5th to every attack or ability based on weapon.
That means viper can shine in a one-on-one esp against aggressive medium armor type builds where def is secondary.
But just because viper can shine in one-v-one vs aggressive medium builds does not at all mean its op.
How does it do against the heavy builds compared to hundings?
How does it do against ranged builds compared to hundings?
How does it do against a ranged build sorc sitting in a minefield?
As for you and your buddy, even you have to admit skill is not universal. Your skill with hundings builds is great for thst but it doesnt equate to skill at similar level with all builds.
So when your bud plays your build against you he loses.
When he plays viper against you he wins.
Thats not saying the set is op as much as it may be saying your approach to fighting vipers is less skillful than your others or his skill with playing viper is better.
Playstyle is not irrelevant.
Playing a stronger set you arent familiar with usually wont be better than playing a good set you knowbhow to fight with.
Similarly, playing a style thats not as familiar or less suited to the set is usually bad.
Just pointing out the "keys to victory" for playing in or against vipers are a lot different than they are for a hundings based build. So the i win when but he wins when anecdotes between two players with limited builds... not at all conclusive... except maybe to show how beneficial to you getting a viper nerf would be.
OK so I'm in full medium gear how would I go about winning a 1v1 against someone in black rose heavy, vipers, Tremorscale with poisons and max cp?
KramUzibra wrote: »While PvP and Pve can wear the same gear, imbalance will always occur. Complaining will never end, unless u keep proc sets out of pvp. Barring them from PvP would easier then just nerfing them and destroying them. Proc sets r awesome for Pve, they don't need a nerf.
I don't think proc sets should be barred from PvP because not all proc sets are bad. If the proc set is a guaranteed hit regardless of dodge chance then it should have a very obvious indicator like meteor this would allow me to preemptively block in order to mitigate the damage. Tremorscale is a guaranteed hit without an indicator. Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage. It's like driving a car with an automatic transmission. the transmission does all the work as opposed to a standard which would require some knowledge and effort in order for the car to function properly. Which is why no one really gripes about the manual proc sets like kena or alchemist.
I see a flaw with your statement, for one not everyone can be skilled at eso. That's why proc sets were made, plus you have to cater to the scrubs. There has to be an easier mode for players that can't comprehend the concept of eso.
I states barring proc sets, just because it's easier for zos then just destroying good sets. That why I still believe adding PvP sets would be a good thing for PvP. Pve sets in PvP alwAys leave a bad taste in everyone mouth.
Most players take advantage of proc sets now, just because they are too strong. Allow me to provide my thoughts on the subject and propose a solution for balance.
THE ISSUE WITH PROC SETS
Programmed random occurence sets are an unnatural damage source. They do not require you to press a button or consume resources, contrary to a skill. Most proc sets can also not be dodged. Victims of proc sets are dealt unexpected burst damage. Another big issue with proc sets is how they can be synergized, especially those with a low cooldown and a high to guaranteed chance to proc. A few examples: Viper's Sting, Velidreth and Tremorscale.
EXAMPLES
Now, I will provide two examples to demonstrate. The screenshots were taken on the non-cp campaign Azura's Star. The images are death recaps after being ganked, though the point is to show the damage being dealt.
The total damage done is 21,089. The damage done solely by proc sets is 10,216. This damage is unnatural burst damage. The damage done by skills, including ultimate, is 10,873. As for percentages, the procs did 48,4% of the damage done, whereas the skills did 51,6% of the damage done.
Here I had less health. Yet, after only using one skill, the player is able to do 13,232 damage. The damage done solely by proc sets is 10,245. The Ambush only did 2,987. The procs did 77,4% of the damage done, and the skill did 22,6% of the damage done.
Damage per second is not relevant in pvp, as players are able to roll dodge, crowd control, buff, debuff, heal, dodge with Evasion, block and get out of line of sight. After you proc the sets, there is a cooldown, but you can heal, apply buffs or roll dodge during the downtime. Burst damage is very important in pvp, which is exactly what proc sets provide you with.
A SOLUTION
A high to guaranteed chance to proc unnatural burst damage is a problem. All proc sets should be about risk and reward. If you use one, it should not be a reliable damage source, but rather a pleasant surprise. Therefore, all proc sets should have a low to medium chance to proc, the maximum being twenty percent, just like poisons. Synergizing proc sets should not be possible as it is now; a global cooldown should be introduced. The cooldown should be ten seconds, again, just like poisons. If this were to be added, you would in a way be punished for using several proc sets.
Evasion: Casting this ability and its morphs now requires that you wear 5 pieces of Medium Armor.
No one cared when ZOS brought in the Vicious Death set, many praised it as needed to kill zergs because they were in fact poor players unable to play in groups. That cheap set acted just like these new proc sets, now everyone is complaining because of this monster they created.
No one cared when ZOS brought in the Vicious Death set, many praised it as needed to kill zergs because they were in fact poor players unable to play in groups. That cheap set acted just like these new proc sets, now everyone is complaining because of this monster they created.
Knootewoot wrote: »I also didn't like it. I wish sets just gave a small bonus for PvP and the game actually was player skill.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
yea, nerf them to the ground or just delete them.... they should be a little bonuses to ur hero, not dealing more dmg than u... come on, my selene monster set deals 15k dmg and i cant hit with my hero for more than 8k... just without words... this game cant be played without ugly monster set
Selene procs 15% for 12k base at gold upped by crits and cp. Presumably you have adders to get thst consistently to 15k.
Somehow that same character only gets 8k hits? Wow. Thats like 6.5k before the same adders?
Unless you are running a defensive build and intentionally relying on selenes for dmg, those numbers seem inconsistent.
But to be clear... if you only make one attack per second (no dot, no weave, just one single 8k attack per second) you will score 32k in 4s vs selenes 15k.
That assumes the 15% procs always. If you assume most often it takes 3 attack to proc selenes (3 chances is likely to proc about 41%).
If you assume 4s cooldpwn andbproc on third attack - numbers become 48k you and 15k selenes.
Even if you just look at burst over 3s peyou do 24k vs selenes 15k when it gets the 41% chancce in three.
Obviously if you have just one more effect going like a dot, selenes compares worse.
Really, Proc Sets are ruining PVP? With all the other problems like LAG and Perma Stun you are complaining about Proc Sets? They have been around forever and just now they are ruining PVP. Please just quit whining and play. I am really tired of the 'I got killed, so NERF' crowd.
Really, Proc Sets are ruining PVP? With all the other problems like LAG and Perma Stun you are complaining about Proc Sets? They have been around forever and just now they are ruining PVP. Please just quit whining and play. I am really tired of the 'I got killed, so NERF' crowd.
The problem is alot of these proc sets are now dominating PVP, but it is not the sets themselves, its the fact they are not working as they were designed to, there is a huge issue with set cooldowns.
many of the sets complained about above have internal CD;s, it is even shown in the set tooltips, but these CD's are not working, these sets can and do double/treble proc all the time, it is the same as some weapon procs you can make one proc, bar swap fast and double proc it and it stacks!. thats whats broken.
so much gear broken. not working as it was intended to do, it is being exploited to the max and most of them should have been fixed ages ago.
Some players will 'whine' some will abuse it, but is ZoS's fault, its all broken, like the gap closing up keep walls issue a while back, although that got fixed fairly fast, problem we have at moment is all ZoS attention is currently on Crown Crates and housing, but as you say there are many other issues in the game too, and you're right, but at moment obviously ZoS's priority is revenue income before game quality.
Also wonder what about the people who don't care at all about PVP and purely PVE.
Maybe they can limit "Crafted" set for serious PVPing
whereas they could do a Crafted Or Proc for PVE. only solution I can think of
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
yea, nerf them to the ground or just delete them.... they should be a little bonuses to ur hero, not dealing more dmg than u... come on, my selene monster set deals 15k dmg and i cant hit with my hero for more than 8k... just without words... this game cant be played without ugly monster set
Selene procs 15% for 12k base at gold upped by crits and cp. Presumably you have adders to get thst consistently to 15k.
Somehow that same character only gets 8k hits? Wow. Thats like 6.5k before the same adders?
Unless you are running a defensive build and intentionally relying on selenes for dmg, those numbers seem inconsistent.
But to be clear... if you only make one attack per second (no dot, no weave, just one single 8k attack per second) you will score 32k in 4s vs selenes 15k.
That assumes the 15% procs always. If you assume most often it takes 3 attack to proc selenes (3 chances is likely to proc about 41%).
If you assume 4s cooldpwn andbproc on third attack - numbers become 48k you and 15k selenes.
Even if you just look at burst over 3s peyou do 24k vs selenes 15k when it gets the 41% chancce in three.
Obviously if you have just one more effect going like a dot, selenes compares worse.
Thanks for writing this up
This is also the approach I would use as a prime factor to compare damage proc sets vs conventional stacking sets.
Compare the sustainable higher DPS of conventional builds with the average DPS + sudden burst of damage proc sets.
IF all the damage proc sets would be well balanced, it should deliver something like:
The bursty proc sets (A)to be the scissor in the scissor vs paper if the opponent (B) is low effective health pool / shield & high sustainable DPS.
The bursty proc set to be the scissor in the scissor vs stone if the opponent (C) is a balance of a more solid build (health /shield) & respectable sustainable DPS. (the health/shield being big enough to absorb the burst, without becoming a cheesy wet noodle build).
For example in simplified made up numbers:
A: 8k average DPS with a 12k burst and a health of 27k.
B: 12k average DPS and a Health of 24.
C: 10k average DPS and a Health of 30k.
Something like this could work in PVP. The burst is compensated/balanced with the lower average DPS.
And yes I know there are group effects etc. The example is simplified.
Problem .....
Nobody would use the damage proc sets in PVE !!!
PVE is based on average DPS.... the highest average DPS possible.
The burst has no value and an average DPS of 80% of the conventional build is making such damage proc sets useless
=> PVE forces damage proc sets to have an average DPS that is very close comparable with conventional stacking sets.
The addition of them being usefull when you select the proper set combination for a certain boss fight, giving a small but nice minmax boost to the time to burn down.
(Besides ofc the cool effect when playing easy-going fun)
and now they will "always" be OP in PVP, where the sudden burst is "on top" and very important.
If not to cause sudden death, then at least to get the full initiative, to get the opponent in the defense.
That's the dilemma I saw when pondering the last couple of weeks on the damage proc sets, reading so many posts about it.
And I did not see a both elegant as solid solution for it either.
But I really do like the cool proc sets/animations we have
anyway...
My 2 cents to the math
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
KramUzibra wrote: »KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
So from this I would guess there are a lot of gear and builds that you would deride as no skill, not just no procs. Would I be right?
Super-health blaze shield "bubbleplar"? builds seem more similar in play mechanics to procs than you derision-free style.
As far as the SETS go, you are not describing a problem with the set.
You are describing your "problem" with a play style build combo that work together and are not like yours.
Case in point, your build.
Hundings 5pc applies every time you click on anything boosted by wpn dmg. It "procs" it's bonus damage as many times a second as you can have effects up. More over, it will "proc" whether or not you do flippin' back flip six-finger death spiral rotations of skillful divinity or if you just spam rapid strikes. It will proc on your bow attacks from stealth. It will proc on your melee attacks. What you do, whatever you do, it procs.
Key being if you need to be ranged, it still procs.
Vipee, well, it only procs at melee. Enemy kept you mostly our side melee, no proc.
Viper, every 4s. Enemy blocks for a second when you first get close.. blocks the attack and proc with one stamina cost not two then has 2-3s to play.
So to get the benefit of the 5pc bonus, the viper player has actual objectives he needs to accomplish.
You can always just choose to deride one playstylle or another.
But in reality viper pays out its 5pc bonus in far fewer, more limited circumstances than hundings 5pc.
Just like you get (we hope) more dmg from you skilled play of doom than you would from a muggle spam attack, so you could likely get more damage out of the taunt set.
The SET is neither skilled or unskilled.
There may or may not be spam sets - seem to recall sets req two light attacks to trigger bonus. Something I am sure a skill centric spam deriding player like yourself wouldn't go near, I suppose.
Well agree to disagree I guess. I am most certainly more skilled at this game than others players and other players are more skilled than I but of course you would disagree since apparently skill is irrelevant. On paper hundings should out perform vipers since hundings gives and overall damage buff to your character but that's simply not the case. I regularly fight a friend of mine and we run the same build I beat him 90 percent of the time. Once he puts vipers on somehow the results are reversed. Regardless zos realizes certain proc sets are broken which is why they are trying to fix them.
About the bold... not sure how you read my post where i said you being more skilled would get more dsmage out of different sets.
I have no reason to disagree with you when you say there are pleyers more skilled than you.
About your viper comparison anecdotal analysis, you speak very vaguely so i can only try and show some assumptive errors.
Since both vipers and hundings provide increases to damage output in different ways, i will assume you mean to say overall damage gain from theory-crafting perfect should favor hundings but... more overall damage does play into wins but many things do. The biggest difference between hundings and vipers is burst v constant. Vipers provides a huge early burst and very contantly timed follow-up bursts whereas hundings adds extra damage from its 5th to every attack or ability based on weapon.
That means viper can shine in a one-on-one esp against aggressive medium armor type builds where def is secondary.
But just because viper can shine in one-v-one vs aggressive medium builds does not at all mean its op.
How does it do against the heavy builds compared to hundings?
How does it do against ranged builds compared to hundings?
How does it do against a ranged build sorc sitting in a minefield?
As for you and your buddy, even you have to admit skill is not universal. Your skill with hundings builds is great for thst but it doesnt equate to skill at similar level with all builds.
So when your bud plays your build against you he loses.
When he plays viper against you he wins.
Thats not saying the set is op as much as it may be saying your approach to fighting vipers is less skillful than your others or his skill with playing viper is better.
Playstyle is not irrelevant.
Playing a stronger set you arent familiar with usually wont be better than playing a good set you knowbhow to fight with.
Similarly, playing a style thats not as familiar or less suited to the set is usually bad.
Just pointing out the "keys to victory" for playing in or against vipers are a lot different than they are for a hundings based build. So the i win when but he wins when anecdotes between two players with limited builds... not at all conclusive... except maybe to show how beneficial to you getting a viper nerf would be.