danielpatrickkeaneub17_ESO wrote: »I'll save you the 8 pages of replies ...
- 10 people will agree
- 5 will say how they have quit
- all will rejoice in hating the devs
- 1 person will come with a reasonable counter argument
- that person will get shouted down and called a scrub by people who have never played with them
- the next 3 pages will be an argument about skill
- the thread will fade away when someone comes along with the same idea in 20 minutes
Credit due for at least making a coherent post. Generally they start with a much larger block of text and 14 swear words.
Anyway, yes they are annoying and will eventually get nerfed into tickle range like most things people complain about.
danielpatrickkeaneub17_ESO wrote: »I'll save you the 8 pages of replies ...
- 10 people will agree
- 5 will say how they have quit
- all will rejoice in hating the devs
- 1 person will come with a reasonable counter argument
- that person will get shouted down and called a scrub by people who have never played with them
- the next 3 pages will be an argument about skill
- the thread will fade away when someone comes along with the same idea in 20 minutes
Credit due for at least making a coherent post. Generally they start with a much larger block of text and 14 swear words.
Anyway, yes they are annoying and will eventually get nerfed into tickle range like most things people complain about.
danielpatrickkeaneub17_ESO wrote: »I'll save you the 8 pages of replies ...
- 10 people will agree
- 5 will say how they have quit
- all will rejoice in hating the devs
- 1 person will come with a reasonable counter argument
- that person will get shouted down and called a scrub by people who have never played with them
- the next 3 pages will be an argument about skill
- the thread will fade away when someone comes along with the same idea in 20 minutes
Credit due for at least making a coherent post. Generally they start with a much larger block of text and 14 swear words.
Anyway, yes they are annoying and will eventually get nerfed into tickle range like most things people complain about.
Well...PVE part of this game has always unbalanced the PVP part. Most of the sets designed are for PVE but as soon as they are used in PVP...something breaks...now I know someone would say that HOW can you distinguish between which is PVP and which is PVE sets. And to be frank, there is no way of telling it. Same goes for skills as well...we all know in past many of the skills have been abused by players and the trend to sue them by a mass just follows...same thing is happening with PROC sets! I'm not trying to defend them in any way as I use them myself, since I don't give a Fack...
The one thing is clear that right now PROC SETS are FoTM/ FoTP...and you use them or not is Upto your discretion and yes ! QQIng here is not gonna make ZOS change a god damm thing ...
My 0.2$...
I was just surprised to find that they crit. Perhaps removing the possibility of them critting would be a good start for balance.
I was just surprised to find that they crit. Perhaps removing the possibility of them critting would be a good start for balance.
They crit only on builds with 50+ % crit chance. If the target is fully impen with at least 30 CP into reduced crit. If target is any less, even builds under 50% crit will crit. That is what I saw from my own recaps.
Most players take advantage of proc sets now, just because they are too strong. Allow me to provide my thoughts on the subject and propose a solution for balance.
THE ISSUE WITH PROC SETS
Programmed random occurence sets are an unnatural damage source. They do not require you to press a button or consume resources, contrary to a skill. Most proc sets can also not be dodged. Victims of proc sets are dealt unexpected burst damage. Another big issue with proc sets is how they can be synergized, especially those with a low cooldown and a high to guaranteed chance to proc. A few examples: Viper's Sting, Velidreth and Tremorscale.
A SOLUTION
A high to guaranteed chance to proc unnatural burst damage is a problem. All proc sets should be about risk and reward. If you use one, it should not be a reliable damage source, but rather a pleasant surprise. Therefore, all proc sets should have a low to medium chance to proc, the maximum being twenty percent, just like poisons. Synergizing proc sets should not be possible as it is now; a global cooldown should be introduced. The cooldown should be ten seconds, again, just like poisons. If this were to be added, you would in a way be punished for using several proc sets.
Really? But why do I get killed faster when in non inpen gear?
Knootewoot wrote: »They should add a risk for wearing proc sets. Not to harsh though. something like:
Velidreth Set
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. Thie effect can occur once every 9 seconds. If you die, both pieces drops as free loot in the world.
That way the Risk vs. reward is better balanced. It should be on the last piece of any proc-set.
danielpatrickkeaneub17_ESO wrote: »I'll save you the 8 pages of replies ...
- 10 people will agree
- 5 will say how they have quit
- all will rejoice in hating the devs
- 1 person will come with a reasonable counter argument
- that person will get shouted down and called a scrub by people who have never played with them
- the next 3 pages will be an argument about skill
- the thread will fade away when someone comes along with the same idea in 20 minutes
Credit due for at least making a coherent post. Generally they start with a much larger block of text and 14 swear words.
Anyway, yes they are annoying and will eventually get nerfed into tickle range like most things people complain about.
Another thread about balance/nerf of some really good stuff.
I don't pvp and need proc sets for high damage in pve.
You can call me a scrub, I don't care.
Using multiple damaging Proc sets should do fair damage, but always a bit lower than builds having none or just one damaging Proc set.
and ideal for starting players, not yet well skilled in rotations and situational awarenes.
My 2 cents
Knootewoot wrote: »They should add a risk for wearing proc sets. Not to harsh though. something like:
Velidreth Set
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. Thie effect can occur once every 9 seconds. If you die, both pieces drops as free loot in the world.
That way the Risk vs. reward is better balanced. It should be on the last piece of any proc-set.
nice, after 200+ key got finally what you wanted armor type with divines an shoulder, farmed helm with divines, doing a dung with randoms because you have no anyone from friends who can/want also, they see your procing set in dung, they decided to wipe you, trying to lure boss attacks on only you and no healing, gold tempers and months farming keys for perfect set items are going *** because those radoms was working together against you.
on pvp you dying regular bcause of zerglings, ok, no more proc sets then but if you have only 1 then why cant you use it?
annyoing is when someone have 2 or more proc sets at once.
on pvp you will get zerged and after all tbagged and robbed by your gold set and again tbagged by zerg, now zerg have additional person with procing set upgraded to gold because you wanted to go on cyro while nothing to do at this moment in pve for you
Knootewoot wrote: »Knootewoot wrote: »They should add a risk for wearing proc sets. Not to harsh though. something like:
Velidreth Set
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. Thie effect can occur once every 9 seconds. If you die, both pieces drops as free loot in the world.
That way the Risk vs. reward is better balanced. It should be on the last piece of any proc-set.
nice, after 200+ key got finally what you wanted armor type with divines an shoulder, farmed helm with divines, doing a dung with randoms because you have no anyone from friends who can/want also, they see your procing set in dung, they decided to wipe you, trying to lure boss attacks on only you and no healing, gold tempers and months farming keys for perfect set items are going *** because those radoms was working together against you.
on pvp you dying regular bcause of zerglings, ok, no more proc sets then but if you have only 1 then why cant you use it?
annyoing is when someone have 2 or more proc sets at once.
on pvp you will get zerged and after all tbagged and robbed by your gold set and again tbagged by zerg, now zerg have additional person with procing set upgraded to gold because you wanted to go on cyro while nothing to do at this moment in pve for you
Never played games like Darkfall Online eh?
The fun part when you loose all your items on death which can be looted by anyone is that 80% of the players don't give a crap anymore about loot and start having fun. 19 %stash their precious loot in a bank vault. The last 1% are very good players who don't die because they are good and have good armor.
But keep calm. I was just joking. Instead of having it for free loot upon death I want them to nerf them into the ground or disable the last bonus in PvP.
danielpatrickkeaneub17_ESO wrote: »Knootewoot wrote: »Knootewoot wrote: »They should add a risk for wearing proc sets. Not to harsh though. something like:
Velidreth Set
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. Thie effect can occur once every 9 seconds. If you die, both pieces drops as free loot in the world.
That way the Risk vs. reward is better balanced. It should be on the last piece of any proc-set.
nice, after 200+ key got finally what you wanted armor type with divines an shoulder, farmed helm with divines, doing a dung with randoms because you have no anyone from friends who can/want also, they see your procing set in dung, they decided to wipe you, trying to lure boss attacks on only you and no healing, gold tempers and months farming keys for perfect set items are going *** because those radoms was working together against you.
on pvp you dying regular bcause of zerglings, ok, no more proc sets then but if you have only 1 then why cant you use it?
annyoing is when someone have 2 or more proc sets at once.
on pvp you will get zerged and after all tbagged and robbed by your gold set and again tbagged by zerg, now zerg have additional person with procing set upgraded to gold because you wanted to go on cyro while nothing to do at this moment in pve for you
Never played games like Darkfall Online eh?
The fun part when you loose all your items on death which can be looted by anyone is that 80% of the players don't give a crap anymore about loot and start having fun. 19 %stash their precious loot in a bank vault. The last 1% are very good players who don't die because they are good and have good armor.
But keep calm. I was just joking. Instead of having it for free loot upon death I want them to nerf them into the ground or disable the last bonus in PvP.
I wish we had a full loot server.
Knootewoot wrote: »Knootewoot wrote: »They should add a risk for wearing proc sets. Not to harsh though. something like:
Velidreth Set
LEVEL 50 CHAMPION 160
(1 items) Adds 129 Weapon Damage
(2 items) When you deal damage, you have a 20% chance to spawn 3 disease spores in front of you that deal 10320 Disease Damage to the first enemy hit. Thie effect can occur once every 9 seconds. If you die, both pieces drops as free loot in the world.
That way the Risk vs. reward is better balanced. It should be on the last piece of any proc-set.
nice, after 200+ key got finally what you wanted armor type with divines an shoulder, farmed helm with divines, doing a dung with randoms because you have no anyone from friends who can/want also, they see your procing set in dung, they decided to wipe you, trying to lure boss attacks on only you and no healing, gold tempers and months farming keys for perfect set items are going *** because those radoms was working together against you.
on pvp you dying regular bcause of zerglings, ok, no more proc sets then but if you have only 1 then why cant you use it?
annyoing is when someone have 2 or more proc sets at once.
on pvp you will get zerged and after all tbagged and robbed by your gold set and again tbagged by zerg, now zerg have additional person with procing set upgraded to gold because you wanted to go on cyro while nothing to do at this moment in pve for you
Never played games like Darkfall Online eh?
The fun part when you loose all your items on death which can be looted by anyone is that 80% of the players don't give a crap anymore about loot and start having fun. 19 %stash their precious loot in a bank vault. The last 1% are very good players who don't die because they are good and have good armor.
But keep calm. I was just joking. Instead of having it for free loot upon death I want them to nerf them into the ground or disable the last bonus in PvP.