While PvP and Pve can wear the same gear, imbalance will always occur. Complaining will never end, unless u keep proc sets out of pvp. Barring them from PvP would easier then just nerfing them and destroying them. Proc sets r awesome for Pve, they don't need a nerf.
kyle.wilson wrote: »Don't forget, this is ZOS saying they are going to "fix" proc sets.
Which really means double procs for everyone. And make all the other sets proc sets too.
Like Oprah, everyone gets a proc!
eagles9595b16_ESO wrote: »It's always the same, PVP's players complaining about the fact that they die and want to nerf skills or set.
As it has been explained by others, just use the same moster set.. each class has rapid combo skills to kill players.. just try to adapt.
I'm sure that the same players who are complaining did not have any problem to chain kills when they were able to.
Using the OP class skill etc... but know that any players can do the same against them they start to complain.
I just would like to remind you that PVE has been completly reworked (world boss have more than 1million health and cannot be soloed etc.) and all set or monster set are a consequence of that. Nerfing the best set in PVE is not the solution of your PVP problem.
I really hope that ZOS solution will only impact PVP and not PVE just because a bunch of guys cannot accept to die as fast as they used to kill others some weeks ago for months.
Many set have bonus that only work in PVP or Trials... I hope ZOS will use that mechanism to only impact any bonusses on the PVP side.
To all people who are crying for a nerf.. what do you suggest regarding the fact that people may have spent dozens of keys and hours to have the monster set or armor set you want to nerf ? hu ? do you think that it'll be really well appreciated and welcomed by PVE players ?
I read complains about Tremorscale, damn the first and only monster set which allow Tank to kill a bit faster in PVE and CC ?
Level up a tank class and you'll understand...
ZOS must not apply a any change that would impact PVE !!!
You never resolve any problem by creating another one.
Really? But why do I get killed faster when in non inpen gear?
Cause impen reduces the damage you take from critical strikes. I dont know the exact calculations atm, but i dont think you will be able to reduce the crit damage bonus to 0 without extreme investment (CP +8 gold pieces + transmutation).
This also gets directly counteracted by +% crit damage from the attacking player, so a 7/7 divines shadow NB will still be able to crit for very respectable ammounts on regular impen targets.
eagles9595b16_ESO wrote: »world boss have more than 1million health and cannot be soloed
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
When it comes to enchants, those are pretty much available to anyone that has done a couple quests 'n' saved the coin rewards. They're also not utterly insane on their own, whereas a single procset deals, what, 8-10k damage each? Then factor in multiple procsets, and people having one or two weapon enchants alongside that...Ew.
In regards to how they should be balanced, there are several solutions I've come up with on the spot:
1. Make all "special" 5x set bonuses inactive when in PvP; this is the authoritarian blanket solution. Quite frankly, I'm rather enamored with it, as the damage ceiling will come right down for everybody in all PvP situations; less demi-godly, more soldierly.
2. Change the current procset bonuses to be PvE only, with the PvP bonuses being another incremental step in stats, like the 1x, 2x, 3x & 4x set bonuses.
3. Same as #2, but with no 5x set bonus at all.
4. In PvP, you are only able to have the set bonuses from one equipment set active. This is decided by the items you equip first; wear nothing and equip a set's bracer, your set bonuses will only come from the set associated with that bracer.
5. Make procset damage a small bonus (PvP only?), rather than a full-blown damage dealer. As an example, the Ashen Grip set's 10% proc deals 1.5k damage. That's not even half a skill on the damage recap screen; that's good, as a procset attack is literally free, no-cost damage.
Waffennacht wrote: »It's the amount of damage the proc sets do, and the fact that damage triggers them makes them MORE powerful, not less.
To the two above discussing blocking or dodging.
That's fine and great if you were to say blocking and dodging EVERY attack was possible and probable. It is not. Normally when you fail to dodge or block you take 1 attacks worth of damage (ICD) before you then can respond. This allows for heals, defensive maneuvers, etc. However, when the ICD of attacks is bypassed because of triggers and triggered damage, that one attack becomes 2 or 3, usually resulting in death or zero counter play.
Enchantments do the same thing, but their damage is nowhere near that of a fully specced attack. Only an extremely offensive build can get tooltips of 12k (Selene) however these sets achieve it freely. And again they bypass the game's ICD mechanisms adding even more power.
Imo the best solution to proc sets, would be something along the lines of in PvP their damage is reduced by 75% rather than the normal 50% to abilities, while maintaining the lesser reduction on the moves themselves.
KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
KramUzibra wrote: »KramUzibra wrote: »@KramUzibra
You say
Proc sets like vipers or redmountain need to be seriously looked at and restructured since they are no skill required sets that provide guaranteed, unblockable, and undodgable damage.
Three questions
When you say no skill required do you mean "no skill or expertise on the players part" or "player did not have to click an in-game skill"?
I have seen it used both ways.
Second, Viper sting procs on a melee attack. You say it is unblockable. But if I block the melee attack, isn't the proc dmg blocked unless somehow I drop the block btwn hit and proc? Also you say undodgable, if my shuffle miss change or dodge roll causes the melee miss I don't get proc viper sting dmg, do i?
Third question
If a weapon has a shock enchant, do you also view that enchant as no skill required, undodgeable and unblockable?
Hmm..never looked at it like that, I'll have to do some research in order to properly answer those questions. Either way zos apparently understands there to be problem with procs which is way they are seeking possible solution.
No the enchantment only applies when the target is hit. So it's at least dodge able.
Viper doesnt proc on a miss in my experience and is just as blocksble as poison enchsnt.
But when you finish researching whst you meant by skill required, pls let me know.
Don't need to research the skill aspect of certain procs. in my opinion No skill is spam until all my procs go off and kill my opponent. Which is why I run hundings, marksman with kena and blood spawn. The damage I apply is because I activated the ability that applies that damage in sequence with positioning, buffs, heals, dodging and blocking when necessary, timing, anticipation, Situational awareness and utilizing the surroundings i.e line of sight. Gap closing and spamming puncture until all your procs hit is not skill.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.