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https://forums.elderscrollsonline.com/en/discussion/668861

16k Wrecking Blow with 2k Crit Resistance

  • Wreuntzylla
    Wreuntzylla
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    Light armor is as useful as heavy armor in the current penetration meta with one difference. Extra health.





  • RinaldoGandolphi
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    Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.

    I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.

    It's not thousands, it's a thousand at most. Will you stop posting impen is useless and spamming incorrect information backed up by exaggerated facts.

    Most players will have around 65% extra dmg from crits, 75% for templars/nb's and even higher if people decide to stack it.

    Full divines gear will give you around 8% more crit chance or dmg if you choose thief, it'll give you like 60-70 regen or 50-60 wpn/spell dmg..

    Full impen will give you 1750 crit resist, im not too sure how much is it because somethings changed apparently, but it used to be 3.7% reduction per 250 crit resist, so this would be around 25% reduction. 25% reduction of dmg on crits is so, so much better than going infused or divines.

    "Sigh"

    The choice to use Impenetrable or not soley depends on the class and spec, its by no means a "blanket meta" despite the claims many want you to think....it really depends on your playstyle, class, and overall build goals.

    Impenetrable for all intents and purposes is useless on Light Armor, it always has been, just even more so now due to jacked penetration values.


    If your Armor and Spell Resist is LESS then 15k(after buffs) then adding more Armor/Spell Resist will reduce the damage you take more then adding Crit Resist. Once you pass the 15k threshold adding crit resist is better.


    Light Armor users could use Nirnhoned or Reinforced if they didn't suck so much, but since they suck use Divines.
    Medium Armor users should have 2-3 Reinforced(To get to 15-16k) and the Rest Impenentrable
    Heavy Armor should be all Impen as they will easily hit beyond that 15k marker

    In the case of Light Armor, Impen is a waste...

    If your a DK then Dampen Magic/Harness Magicka, Healing Ward, and Igenous Shield is your defense
    If your a Templar Radiant Ward, Annulment, and Healing Ward is your defense
    If your a Nightblade Annulement, Healing Ward, Double take, and Cloak is your defense
    If your a Sorc Hardened Ward, Harness Magicka, and Healing Ward is your defense

    Your just wasting traits using Impenetrable on Light Armor when you have an Armor rating of ZERO due to penetration values, and how poorly Crit Resistance scales with armor/sr ratings below 15k your dead if someone hits you with your shields down impenetrable or not...a damage shield, as large as you can get, and as many as you can cast is your best defense in Light Armor, wasting traits on Impentrable in Light Armor is just absolutely useless and will make very little difference on how much damage you take because your naked anyways....your far better off relying on Crit immunity damage shields provide....my DK has a HUGE Dampen Magic Shield that rivals my Sorcs 43k max magicka Hardened Ward(Could have more max magicka if i dual wield and went low regen), and stacking it with Healing or Igneous gives far better survival chances then 7 pieces of Impenetrable on toilet paper.

    With Light Armor, you go big, or you go home....Damage Shields are your defense....they make you crit immune...focus on damage and large shields for cheap costs and you will live far longer...Impentrable only makes sense on Meduim and Heavy with the penetration values the way they are...YMMV i got big or go home...Impen does me no good when my uncritable shield is my defense and does a far better job at it too....good luck

    Edited by RinaldoGandolphi on 7 November 2016 21:30
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • Soris
    Soris
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    I wonder if full reinforced heavy armor worth a thing.
    Welkynd [Templar/AD/EU]
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
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    Soris wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.
    I wonder if full reinforced heavy armor worth a thing.

    It's certainly worth more than impen. Just don't tell that to Leepalmer.

    Anyway, Lee, you're right in a way. You only do get an additional 800 magic from going all infused on your armor.

    But then the multipliers kick in like mages guild, or Undaunted. Then you can even add in an enchant on just your shield for an additional 1041 by itself. I get an additional 5% from inner light, and then 6% more from my 3 mages guild abilities (IL again, meteor, and structured entropy). So it is fair to say that I get 800 + 1041 * 1.11 by using infused. You can debate that validity of me bringing shields into this, but I did it primarily to get more magic.

    Final total: 2043, Undaunted would drive it higher. You're caught on what only impen would do. So much of this game is based on equipping things that make other things better.

    Also, as stated, I think IMPEN is a waste, not crit resistance. I got 1003 of it from Champion Points. I could easily get twice that if I felt so inclined. A CP reallocation costs 3000 gold. An entire set of PVP worthy armor costs over a half million.
    Edited by THEDKEXPERIENCE on 7 November 2016 21:47
  • Anti_Virus
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    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Forgot to add crit dmg modifiers which nullifys impenetrable
    Power Wealth And Influence.
  • WuffyCerulei
    WuffyCerulei
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    Light armor is as useful as heavy armor in the current penetration meta with one difference. Extra health.

    Not giving up my magicka bonuses.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • FriedEggSandwich
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    I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.

    You got sorcs walking around with 18k spell pen these days.
    PC | EU
  • FriedEggSandwich
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    Anti_Virus wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Forgot to add crit dmg modifiers which nullifys impenetrable

    Using the same thinking you could argue impen nullifies crit dmg modifiers.
    PC | EU
  • Minalan
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    Impen on a Sorc isn't a waste.

    There are plenty of times when I've been alone, or traveling on a horse. That's when a nightblade hits you. Impen gives you that extra second to heal and shield up, then fight back.

    In a fight it gives you that extra leeway to stay on the offensive and get the kill without being one-shot. It makes getting knocked down less of a guaranteed death recap.

    Impen makes it so that you don't die to two quick snipes when you're placing a siege engine. Before Impen I would die instantly before I could get off of the catapult. Now it's off and healing ward up immediately.

    It's still not fun wearing light armor out there. But damage that goes over a shield's protection can and will crit for 160%+. Having 28% or so crit damage reduction helps because less of that damage bleeds over during a recast.

    (IE a 5K hit on a 1K shield, the 4K extra bleed can crit for 7K, proc viper, crit again and instajib you when it LOOKS like your shields are up)

    In my case I am missing 800 or so magicka without divines. I make up for it by slotting Mage light and then just... not missing it at all.

    For PVE I just carry a handful of extra infused/divines armor pieces and swap them in. What else is there to do with your money anymore?

    Edit: This game isn't going to change for people that don't like Impen. The only way to stop one shot proc set ganks is to change your setup. The ZOS devs and designers don't care about PVP, and they aren't bright enough to fix it even if they cared.
    Edited by Minalan on 8 November 2016 01:12
  • smashcats
    smashcats
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    How do I get my damage to hit like this in pvp? I've been deterred because my crystal frags will only crit for like 3.5k and you cant win a fight with that kind of damage...
  • AzuraKin
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    2076 wp, 27.8k stamina from stealth in pve with wb (no food, no buffs) 45k straight up (also not with nb assassin stealth crit bonus) translate that into pvp that is 22.5k in pvp assuming i am penetrating your 10k resist that means i gonna hit you base 22.5k in pvp with this gear set up (and yes i know you can get higher then this).

    now lets calculate in 2k impen. 733 impen is 10% reduction, so we will round off and say you have exactly 30% impen reduction to crits. this means you reduce the 22.5k by 6.75k damage or i will hit you for 15.75k damage. lets assume then that transmutation buff is on you now you reduce it by the maximum amount of 50% reduction thus i would oly hit you for 11.25k. now lets assume you have on 25% reduction to physical hits from cp which i dont have calculator with me so i will let you do that as i dont wanna do all that writing for you. but in essence you can get that stealth blow down to under 8k depending on how you build.
    v160 spellsword (nightblade)
    v160 restoration archmage (Templar)
    v160 battlemage (sorcerer)
    v160 restoration archmage (Templar)
    v160 warrior (DragonKnight)
    v160 assassin (nightblade)
    v160 swordsman (sorcerer)
    v160 spellsword (nightblade)
  • Anti_Virus
    Anti_Virus
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    Anti_Virus wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Forgot to add crit dmg modifiers which nullifys impenetrable

    Using the same thinking you could argue impen nullifies crit dmg modifiers.

    Impen has a crit reduction cap of 50% Crit dmg has no cap,

    NBs plus minor and major force plus shadow mundus equals 110% crit dmg canceling out impen.
    Power Wealth And Influence.
  • Minno
    Minno
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    AzuraKin wrote: »
    2076 wp, 27.8k stamina from stealth in pve with wb (no food, no buffs) 45k straight up (also not with nb assassin stealth crit bonus) translate that into pvp that is 22.5k in pvp assuming i am penetrating your 10k resist that means i gonna hit you base 22.5k in pvp with this gear set up (and yes i know you can get higher then this).

    now lets calculate in 2k impen. 733 impen is 10% reduction, so we will round off and say you have exactly 30% impen reduction to crits. this means you reduce the 22.5k by 6.75k damage or i will hit you for 15.75k damage. lets assume then that transmutation buff is on you now you reduce it by the maximum amount of 50% reduction thus i would oly hit you for 11.25k. now lets assume you have on 25% reduction to physical hits from cp which i dont have calculator with me so i will let you do that as i dont wanna do all that writing for you. but in essence you can get that stealth blow down to under 8k depending on how you build.

    According to UESP.net's ESO build editor, the equation they used to determine defense of crit dmg was:

    DefenseCritDmg = Target Crit Dmg - [ Crit Resistance * (0.035÷250)]

    Idk what the 0.035 or 250 relates to, but if you use your example you get this:

    2000 crit resistance = 28% reduction to the dmg modifier. And if the enemy has 60% crit dmg, youll still get hit by 32% extra dmg.

    If the enemy has 89% crit dmg, they will do 61% crit dmg on your 2000 crit resistance. This effectively counters impen in your example.

    If you have 3505 (highest possible crit resistance without using a shield), youll reduce crit dmg by 49%. If the enemy does 89% crit dmg, youll still receive 40% crit dmg.

    Templars+ nightblades using the Medusa set + 15% cp crit dmg can reach 89% crit with their passives.

    Highest crit resistance you can get is 3763. This gives you 52% reduction on the crit modifier. But you need 8 pieces of gold impen and 100 into the crit resistance CP. You potentially lose out on other stats with certain builds. And the 89% crit dmg still does 37% extra crit dmg on your build.

    Shields remove crit entirely and dodge chance let's you miss certain hits entirely. Therefore shields+ dodge chance are better in protecting you than impen.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minno
    Minno
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    Anti_Virus wrote: »
    Anti_Virus wrote: »
    To beat my dead horse ...

    All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.

    You get hit for 10k damage.
    You get a crit for an additional 5k damage.
    With max crit resist you take 2.5k of that damage away.
    Your final total is 12.5k damage taken.
    Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.

    Crit resistance isn't useless but it is highly overrated.

    Forgot to add crit dmg modifiers which nullifys impenetrable

    Using the same thinking you could argue impen nullifies crit dmg modifiers.

    Impen has a crit reduction cap of 50% Crit dmg has no cap,

    NBs plus minor and major force plus shadow mundus equals 110% crit dmg canceling out impen.

    Major force for some builds is harder to achieve. But you can still get 99-101% crit easily using 40-50+ points in elfborn with minor force as a Templar/nightblade.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Minalan
    Minalan
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    Minno wrote: »
    AzuraKin wrote: »
    2076 wp, 27.8k stamina from stealth in pve with wb (no food, no buffs) 45k straight up (also not with nb assassin stealth crit bonus) translate that into pvp that is 22.5k in pvp assuming i am penetrating your 10k resist that means i gonna hit you base 22.5k in pvp with this gear set up (and yes i know you can get higher then this).

    now lets calculate in 2k impen. 733 impen is 10% reduction, so we will round off and say you have exactly 30% impen reduction to crits. this means you reduce the 22.5k by 6.75k damage or i will hit you for 15.75k damage. lets assume then that transmutation buff is on you now you reduce it by the maximum amount of 50% reduction thus i would oly hit you for 11.25k. now lets assume you have on 25% reduction to physical hits from cp which i dont have calculator with me so i will let you do that as i dont wanna do all that writing for you. but in essence you can get that stealth blow down to under 8k depending on how you build.

    According to UESP.net's ESO build editor, the equation they used to determine defense of crit dmg was:

    DefenseCritDmg = Target Crit Dmg - [ Crit Resistance * (0.035÷250)]

    Idk what the 0.035 or 250 relates to, but if you use your example you get this:

    2000 crit resistance = 28% reduction to the dmg modifier. And if the enemy has 60% crit dmg, youll still get hit by 32% extra dmg.

    If the enemy has 89% crit dmg, they will do 61% crit dmg on your 2000 crit resistance. This effectively counters impen in your example.

    If you have 3505 (highest possible crit resistance without using a shield), youll reduce crit dmg by 49%. If the enemy does 89% crit dmg, youll still receive 40% crit dmg.

    Templars+ nightblades using the Medusa set + 15% cp crit dmg can reach 89% crit with their passives.

    Highest crit resistance you can get is 3763. This gives you 52% reduction on the crit modifier. But you need 8 pieces of gold impen and 100 into the crit resistance CP. You potentially lose out on other stats with certain builds. And the 89% crit dmg still does 37% extra crit dmg on your build.

    Shields remove crit entirely and dodge chance let's you miss certain hits entirely. Therefore shields+ dodge chance are better in protecting you than impen.

    They do! But eventually you do get CCed and you can't do either while you're picking yourself up off the floor.

    Impen will let you take a couple of hits while you are.
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