leepalmer95 wrote: »
Personally I dump all of that into infused and divines for more damage. It is much more than just 800 extra magic for me. With the proper multipliers (like mage guild passives) we are often talking about thousands.
I would rather kill something 20% faster than die 20% slower. Everyone can make that choice for themselves, and credit to you for a measured response. Generally when I bring this up the Impen Army comes out with pitchforks.
It's not thousands, it's a thousand at most. Will you stop posting impen is useless and spamming incorrect information backed up by exaggerated facts.
Most players will have around 65% extra dmg from crits, 75% for templars/nb's and even higher if people decide to stack it.
Full divines gear will give you around 8% more crit chance or dmg if you choose thief, it'll give you like 60-70 regen or 50-60 wpn/spell dmg..
Full impen will give you 1750 crit resist, im not too sure how much is it because somethings changed apparently, but it used to be 3.7% reduction per 250 crit resist, so this would be around 25% reduction. 25% reduction of dmg on crits is so, so much better than going infused or divines.
I wonder if full reinforced heavy armor worth a thing.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
I wonder if full reinforced heavy armor worth a thing.danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Wreuntzylla wrote: »Light armor is as useful as heavy armor in the current penetration meta with one difference. Extra health.
Escorpiao_Noturno wrote: »I am a FULL tank, I mean "FULL" and I am getting 28k damage from Destro Ulti.
Anti_Virus wrote: »danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Forgot to add crit dmg modifiers which nullifys impenetrable
FriedEggSandwich wrote: »Anti_Virus wrote: »danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Forgot to add crit dmg modifiers which nullifys impenetrable
Using the same thinking you could argue impen nullifies crit dmg modifiers.
2076 wp, 27.8k stamina from stealth in pve with wb (no food, no buffs) 45k straight up (also not with nb assassin stealth crit bonus) translate that into pvp that is 22.5k in pvp assuming i am penetrating your 10k resist that means i gonna hit you base 22.5k in pvp with this gear set up (and yes i know you can get higher then this).
now lets calculate in 2k impen. 733 impen is 10% reduction, so we will round off and say you have exactly 30% impen reduction to crits. this means you reduce the 22.5k by 6.75k damage or i will hit you for 15.75k damage. lets assume then that transmutation buff is on you now you reduce it by the maximum amount of 50% reduction thus i would oly hit you for 11.25k. now lets assume you have on 25% reduction to physical hits from cp which i dont have calculator with me so i will let you do that as i dont wanna do all that writing for you. but in essence you can get that stealth blow down to under 8k depending on how you build.
Anti_Virus wrote: »FriedEggSandwich wrote: »Anti_Virus wrote: »danielpatrickkeaneub17_ESO wrote: »To beat my dead horse ...
All impen does is limit the bonus damage to you. While I am unsure of the new math behind it the old math went something like this.
You get hit for 10k damage.
You get a crit for an additional 5k damage.
With max crit resist you take 2.5k of that damage away.
Your final total is 12.5k damage taken.
Adding in that most players crit about 50% of the time, you're basically spending millions of gold and CP on something that helps half the time against only half of half of the original damage.
Crit resistance isn't useless but it is highly overrated.
Forgot to add crit dmg modifiers which nullifys impenetrable
Using the same thinking you could argue impen nullifies crit dmg modifiers.
Impen has a crit reduction cap of 50% Crit dmg has no cap,
NBs plus minor and major force plus shadow mundus equals 110% crit dmg canceling out impen.
2076 wp, 27.8k stamina from stealth in pve with wb (no food, no buffs) 45k straight up (also not with nb assassin stealth crit bonus) translate that into pvp that is 22.5k in pvp assuming i am penetrating your 10k resist that means i gonna hit you base 22.5k in pvp with this gear set up (and yes i know you can get higher then this).
now lets calculate in 2k impen. 733 impen is 10% reduction, so we will round off and say you have exactly 30% impen reduction to crits. this means you reduce the 22.5k by 6.75k damage or i will hit you for 15.75k damage. lets assume then that transmutation buff is on you now you reduce it by the maximum amount of 50% reduction thus i would oly hit you for 11.25k. now lets assume you have on 25% reduction to physical hits from cp which i dont have calculator with me so i will let you do that as i dont wanna do all that writing for you. but in essence you can get that stealth blow down to under 8k depending on how you build.
According to UESP.net's ESO build editor, the equation they used to determine defense of crit dmg was:
DefenseCritDmg = Target Crit Dmg - [ Crit Resistance * (0.035÷250)]
Idk what the 0.035 or 250 relates to, but if you use your example you get this:
2000 crit resistance = 28% reduction to the dmg modifier. And if the enemy has 60% crit dmg, youll still get hit by 32% extra dmg.
If the enemy has 89% crit dmg, they will do 61% crit dmg on your 2000 crit resistance. This effectively counters impen in your example.
If you have 3505 (highest possible crit resistance without using a shield), youll reduce crit dmg by 49%. If the enemy does 89% crit dmg, youll still receive 40% crit dmg.
Templars+ nightblades using the Medusa set + 15% cp crit dmg can reach 89% crit with their passives.
Highest crit resistance you can get is 3763. This gives you 52% reduction on the crit modifier. But you need 8 pieces of gold impen and 100 into the crit resistance CP. You potentially lose out on other stats with certain builds. And the 89% crit dmg still does 37% extra crit dmg on your build.
Shields remove crit entirely and dodge chance let's you miss certain hits entirely. Therefore shields+ dodge chance are better in protecting you than impen.