Most players take advantage of proc sets now, just because they are too strong. Allow me to provide my thoughts on the subject and propose a solution for balance.
THE ISSUE WITH PROC SETS
Programmed random occurence sets are an unnatural damage source. They do not require you to press a button or consume resources, contrary to a skill. Most proc sets can also not be dodged. Victims of proc sets are dealt unexpected burst damage. Another big issue with proc sets is how they can be synergized, especially those with a low cooldown and a high to guaranteed chance to proc. A few examples: Viper's Sting, Velidreth and Tremorscale.
EXAMPLES
Now, I will provide two examples to demonstrate. The screenshots were taken on the non-cp campaign Azura's Star. The images are death recaps after being ganked, though the point is to show the damage being dealt.
The total damage done is 21,089. The damage done solely by proc sets is 10,216. This damage is unnatural burst damage. The damage done by skills, including ultimate, is 10,873. As for percentages, the procs did 48,4% of the damage done, whereas the skills did 51,6% of the damage done.
Here I had less health. Yet, after only using one skill, the player is able to do 13,232 damage. The damage done solely by proc sets is 10,245. The Ambush only did 2,987. The procs did 77,4% of the damage done, and the skill did 22,6% of the damage done.
Damage per second is not relevant in pvp, as players are able to roll dodge, crowd control, buff, debuff, heal, dodge with Evasion, block and get out of line of sight. After you proc the sets, there is a cooldown, but you can heal, apply buffs or roll dodge during the downtime. Burst damage is very important in pvp, which is exactly what proc sets provide you with.
A SOLUTION
A high to guaranteed chance to proc unnatural burst damage is a problem. All proc sets should be about risk and reward. If you use one, it should not be a reliable damage source, but rather a pleasant surprise. Therefore, all proc sets should have a low to medium chance to proc, the maximum being twenty percent, just like poisons. Synergizing proc sets should not be possible as it is now; a global cooldown should be introduced. The cooldown should be ten seconds, again, just like poisons. If this were to be added, you would in a way be punished for using several proc sets.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
Rebornlogic wrote: »just so you know by asking for zos to nerf "proc sets" then you should also ask them to nerf "class proc passives"
or better yet make everyone have infinite tank battles, or even just stealth 2 hit everyone. and my personal favorite.... you ready?.... JESUS BEAM!!! lol
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
Don't let it affect pve
The easiest way to balance the proc sets in PvP is to implement the same restrictions to them like they did with minor slayer/aegis. They only affect NPCs not Players, or they have an other proc chance against players
Example Viper: 5x Your meele attacks deal 8k poison damage against NPCs and have a 5% chance to deal 8k poison damage against players.
Example Velidreth: When you deal against an NPC you have a 20% chance to spawn 3 Spores which deal 13k disease damage
This should be applied to the following sets: Tremorscale, Viper, Widowmaker, Red Mountain, Infernal Guardian, Selene
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
No *** way! Finally, finally, I can't believe it. Is this true! Oh my I'm freaking out.ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
Without proc sets there would be a huge gap between casual and really well equipped players, but with proc sets it is basically not existent. Treat Cyrodil as Group vs Group environment where logistic is more important than vMA weapons.
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
Rebornlogic wrote: »templar (stam) infinite stam resources which in turn makes you invincible poof 10k hp back instant = long death
ZOS_GinaBruno wrote: »Hey guys, just want to let you know that we're exploring some solutions for the current situation with proc sets. When we have the details nailed down, we'll be sure to share them with you.
The easiest way to balance the proc sets in PvP is to implement the same restrictions to them like they did with minor slayer/aegis. They only affect NPCs not Players, or they have an other proc chance against players
Example Viper: 5x Your meele attacks deal 8k poison damage against NPCs and have a 5% chance to deal 8k poison damage against players.
Example Velidreth: When you deal against an NPC you have a 20% chance to spawn 3 Spores which deal 13k disease damage
This should be applied to the following sets: Tremorscale, Viper, Widowmaker, Red Mountain, Infernal Guardian, Selene
This really is all zos needs to do, but they will most likely just do a global proc set nerf, thus affecting pve aswell.
Hope Im wrong/surprised tho.