I cannot wait to read everyone’s comments on this, and even the team that through Update 12 with the Scaling was a good idea.
I like the idea behind this update, but I have a concern with your level always being auto-scaled to the zone you're in. I am a solo player so when I come across a quest or a mob that is simply too tough for me, I will simply move on and out level it then come back to complete it when it is much easier for me to handle. If my level will always remain around the same in the zone I am in, then I won't be able to effectively solo difficult quests or mobs I run into anymore? Same with quests that require you to do them solo.
I have no way to know if this is actually how it will be, but it is definitely a concern.
SandraOwen wrote: »I do know Im stuck in all of my solo characters and cannot progress forward and as I used to love the game and now think its boss monster level difficulty outrageous as i got killed by the thane in everfall flagon without being near him when his tools are just a two handed blade a bit over the top.
When you have three monsters or more thaqn comming at you, there is no time to regenerate or any thing, you also have no chance and the amount of soul stones I waisted in two days was over the top and lots of the skills are not working in all four of my classes. I dont mind the proportional leveling concept but the bosses must be reduced to realistic levels for progression outcomes and the amount of enermies attacking should also be considered reducable.
The technical difficulties in the graphics are not being looked at and the technical issue with a quest traacker is not working and I feel ignored irrelevant and struggling and not able to progress in anything. Ive stopped playing today and just thought Id leave this message to say after the two and a bit years I have loved the game I now will look for other games to enjoy to relax and chill too.
I hope you fix it but I dont feel anyone is listening. People are talking on face book how bad the game is playing for single players.
Mandragora wrote: »You know what is a problem? I don't use min-max set until max level - I do use what is available, and what is available is mostly get xx gold and xx experience traits in sets - so should I use non set piece of equipment with a good trait, or set without good traits? So I guess most of the new players do the same (they just have less of that), so they will be always weak?
And if you do understand to it - please tell me, why they have damage based on stamina/magicka pool? It wasn't in Skyrim, so why is it here? Why, if they copied the system of Skyrim, they didn't copy the whole system, or didn't create something ordinary - like system of classes. Isn't that the problem here? If you combine system of classes with skill system?
"These modes will be defined as Version I for Normal and Version II for Veteran to make it easy to understand."
Is this correct?
I though versions I & II were just related to the stories of the dungeons, not the difficulty.
As I understood you could play both versions in either difficulty (version I Veteran or version II normal).