So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
Probably not 2vx, but definitely larger raid support.
It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.
It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.
As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.
He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.
He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )
I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."
2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."
3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
Waffennacht wrote: »What really bothers me about Trinimac in PvP is the battle spirit.
That heal is a 20% to heal for approximately 1750ish? And the damage is also reduced? Even if it crits, like all other proc sets are superior.
XZS2JHub17_ESO wrote: »So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
Probably not 2vx, but definitely larger raid support.
It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.
It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.
As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.
He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.
He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )
I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."
2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."
3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.
Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1
I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.
I don't see a single offensive skill listed and I think that is a mistake. Put crystal fragments on the bar you are on most for at least a little bit of damage + cc.
There are many builds that sound great but you really should try them out first. PvP is not so easily, effectively, "theorycrafted."
XZS2JHub17_ESO wrote: »So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
Probably not 2vx, but definitely larger raid support.
It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.
It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.
As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.
He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.
He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )
I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."
2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."
3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.
Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1
I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.
Yea looks like Infernal Guardian synergizes better with the DK version of your build.
And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support .
Good post .
XZS2JHub17_ESO wrote: »XZS2JHub17_ESO wrote: »So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
Probably not 2vx, but definitely larger raid support.
It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.
It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.
As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.
He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.
He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )
I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."
2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."
3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.
Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1
I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.
Yea looks like Infernal Guardian synergizes better with the DK version of your build.
And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support .
Good post .
Thank you, I'm still interested in any input you have.
Waffennacht wrote: »I feel with all these new proc sets, trinimac should be buffed to somewhere around 5 to 6k...
That would put it back into competition
XZS2JHub17_ESO wrote: »XZS2JHub17_ESO wrote: »So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.
However, if you ever want to create another one, please:
1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).
2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?
3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.
4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.
5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
Probably not 2vx, but definitely larger raid support.
It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.
It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.
As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.
He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.
He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )
I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."
2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."
3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.
Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1
I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.
Yea looks like Infernal Guardian synergizes better with the DK version of your build.
And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support .
Good post .
Thank you, I'm still interested in any input you have.
I'd say you should get a video of how it performs. I know that can be a pain since some people don't have the video skills or time (myself included). But it would help show people the strengths and weaknesses
Waffennacht wrote: »@XZS2JHub17_ESO yes. 2 to 3k in Cyrodiil.
Remember it's heal and damage. A 3k trinimac means a 6k difference. Not OP but in line of the other proc sets. Also CP can boost and it can crit.
Anymore and you start entering OP range.
XZS2JHub17_ESO wrote: »Waffennacht wrote: »@XZS2JHub17_ESO yes. 2 to 3k in Cyrodiil.
Remember it's heal and damage. A 3k trinimac means a 6k difference. Not OP but in line of the other proc sets. Also CP can boost and it can crit.
Anymore and you start entering OP range.
I am aware, but it is focusing more for the aid rather than trying to do any damage. And yeah any more than 3-4k a proc would be a bit op in cryo