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https://forums.elderscrollsonline.com/en/discussion/668861

Choking-Shield Sorc Build for PVP – by Sapentia

XZS2JHub17_ESO
XZS2JHub17_ESO
✭✭✭
Build created by sapentia, with help of jdmoonan and khem

SORCERER:

Race: Breton

Mundas Stone: Thief Stone (Increases Critical Hit chance) 16.775% increase with 7 Legendary Divines

Recommended Potion(s): Immovable Tri-pot with Magicka restore and Health restore, Spell damage, Spell crit and MAgicka restore Tri-pot, Immovable Tri-pot with Stamina restore and Health restore.

Gear [All armor pieces are in Divines Trait (52.5% Increase in Mundas Stone with 7 Legendary Divines) with Max Magicka Enchantment (4008 Increase in Max Magicka)]:

-5 piece Combat Physician [Chest, Gloves, Belt, Shoes, and Breeches].

-5 piece Trinimac’s Valor [(Precise) 2 Sword / (Precise) Healing Staff (or Maelstrom Healing staff), 3 jewelry (Mana Regeneration Enchantment, 507 Increase in Magicka Regeneration)].

-2 piece Chokethorn [Heavy helm, Medium Shoulder or vise versa].

Skill Bar (Sorcerer):

[(MAIN) Bar 1 Dual Wield Sword]:

Bound Aegis (Toggle), Twilight Matriarch (Toggle), Empowered Ward, Restraining Prison, Harness Magicka.

Ultimate: Reviving Barrier or Absorption Field

[(OFF) Bar 2 Restoration Staff]:

Bound Aegis (Toggle), Twilight Matriarch (Toggle), Rapid Regeneration, Healing Ward, Lightning Form.

Ultimate: Life Giver (Panacea Morph)



This build is most effective in a 2 vs. (x) situation in PvP. Can be effective in group. Relies on critically healing an ally, (not yourself), for Combat physician proc, which in turn has a 20% chance to proc Trinimac set without you casting a shield spell. Any healing spells you cast has a 15% chance to proc Chokethorn, which heals for ~20k HP (~10k in PvP) on a singular target. Can be used as a Main Healer in Group. This build is not a stay-in-the-back Healer. You are meant to be in the middle of the group, or in the front.



For my DK version of this, go here: http://tamrielfoundry.com/topic/infernal-dragon-shield-build-for-pvp-by-sapentia/



And for you Math geeks out there, here are the Buffs this build will be affected by:



Permanent Active Buffs/Passive Buffs:

Skills:

-Increase Max Magicka by 8%

-Increases Physical and Spell Resistance by 1320

-Increases Physical and Spell Resistance by 5280 for 23 seconds upon activation of Lightning Form

-Increases Movement Speed by 30% for 6 seconds after Activating Lightning Form

-Grants Minor Intellect to you and nearby allies, increasing your Magicka Recovery by 10% for 10 seconds upon activation of Empowered Ward.

Racial:

-Increase Max Magicka by 10%

-Increase Spell Resistance by 3960

-Reduces the cost of Magicka Ability by 3%

Class (Only Applicable):

-If pet gets unsummoned, restore 15% max magicka

-Reduce the cost of Ultimate by 15%

-Increase Health recovery and Stamina Recovery by 20%

-Increase Max HP by 8%

-Reduced the cost of Abilities that uses Magicka and Stamina by 5%

-Hitting an enemy with Dark Magic abilities, (Restraining Prison, Absorption Field), will heal you for 8% of Max HP

-Increased duration of Dark Magic abilities, (Restraining Prison, Absorption Field), by 20%

-Activating Dark Magic abilities, (Restraining Prison, Absorption Field), grants Minor Prophecy to you and nearby allies, increasing Spell Critical by 657 (Approx. 3%) for 20 seconds

-Increase Magicka recovery by 10%

-Increase physical and shock damage by 5%

-When dealing damage with Physical or Shock, 6% chance to disintegrate/pulverize enemies under 15% hp for [x] damage

-Increase weapon and spell damage by 2% for each Sorcerer ability slotted

Undaunted:

-Activating Synergy restores 4% of all Max stats

-All Max stats increased by 6%

Legerdemain (Only Applicable):

-Sneak cost reduced by 40%

Light Armor:

-Reduces the Magicka cost of Spells by 15%

-Increases Magicka Recovery by 20%

-Increases Spell Resistance by 1815

-Increases Spell Critical by 2191

-Increases Spell Penetration by 4884

Medium Armor (Only Applicable):

-Increases Stamina recovery by 2%

-Reduces the cost of Sneaking by 7%

-Reduces detection area by 5%

Heavy Armor (Only Applicable):

-Increases Physical and Spell Resistance by 120

-Increases HP Regeneration by 2%

-Restores 186 Magicka and Stamina each time you are hit, once every 8 seconds

-Increases Max HP by 2%

Restoration Staff:

– You gain Major Mending for 3 seconds after completing a fully-charged Heavy Attack, increasing your healing done by 25%

-You heal yourself or a nearby ally to the target for 30% of the damage inflicted by the final hit of a fully-charged Heavy Attack

– Increases your healing by 15% on allies under 30% Health.

– Restores an additional 30% Magicka when you complete a heavy attack

– Restores 2(x) Magicka when you block a spell

– Increases healing with Restoration Staff spells by 5%

Dual Wield (Only Applicable):

-Increases damage dealt by 5%
  • Kas
    Kas
    ✭✭✭✭✭
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).
    Edited by Kas on 11 October 2016 15:10
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    What really bothers me about Trinimac in PvP is the battle spirit.

    That heal is a 20% to heal for approximately 1750ish? And the damage is also reduced? Even if it crits, like all other proc sets are superior.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    I posted this, not only to share my idea for the build, but to have other opinions to see what edits i can make to improve this. So thank you for your comment. Let me explain what my idea was around this.

    1. As far as listing passives, you are right. I just felt the need to post it, in case someone wanted more detail.

    2. On the restoration staff, yes, it will be broken down to a 5-4-2 or a 5-3-2-1 depending on if you use a masters/maelstrom restro staff. That is why the combat physician is all in armor pieces as it is the more effective set for this build compared to Combat physician. However, while on the dual wield, which you should be on most of the time, you have the full 5-5-2 effect.

    3. They are sets that proc frequently and allows you to keep someone alive without needing to focus on healing the person, in return, which should allow you to do more than just heal. The main reason is, is the fact that out of the current sets in the game, these are the few that actually does support other units than just yourself or your pets. If i am running a 2 vs (X), the chances are I will not be running my pet, as I will have no need to do so.

    4. With the limited amount of resources I had in PTS, I was only vaguely able to test it (we did not die). I have yet to test it on a 2 vs 6 or more situations). I am currently finding the right pieces for the set to try it on live servers. (who knew finding the right trait for Trinimac's Valor was this difficult?)

    5. Thank you for mentioning this, I was actually going to write "Harness magicka/Encase" but I forgot to do that. I have an array of alternative skills that can be switched out for, but when I posted this, it was like 2-3 in the morning and I wasn't functioning properly.
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    Minno wrote: »
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."

    At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.

    Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1

    I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    What really bothers me about Trinimac in PvP is the battle spirit.

    That heal is a 20% to heal for approximately 1750ish? And the damage is also reduced? Even if it crits, like all other proc sets are superior.

    This does bother me too, and I have been considering using a set like Lamia's song, but compared to how often you can use your ultimate to trigger lamia's song and Trinimac's valor triggering every 5 seconds.. I came to the conclusion that trinimac's valor will do more healing than Lamia's song. The damage is almost negligible, but it's still there. like an added bonus to the heal.

  • Minno
    Minno
    ✭✭✭✭✭
    ✭✭✭✭✭
    Minno wrote: »
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."

    At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.

    Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1

    I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.

    Yea looks like Infernal Guardian synergizes better with the DK version of your build.

    And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support :).

    Good post :).
    Edited by Minno on 12 October 2016 17:01
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • WhiteMage
    WhiteMage
    ✭✭✭✭✭
    I don't see a single offensive skill listed and I think that is a mistake. Put crystal fragments on the bar you are on most for at least a little bit of damage + cc.

    There are many builds that sound great but you really should try them out first. PvP is not so easily, effectively, "theorycrafted."
    The generally amicable yet sporadically salty magplar that may or may not have 1vXed you in Sotha Sil. Who knows?
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    WhiteMage wrote: »
    I don't see a single offensive skill listed and I think that is a mistake. Put crystal fragments on the bar you are on most for at least a little bit of damage + cc.

    There are many builds that sound great but you really should try them out first. PvP is not so easily, effectively, "theorycrafted."

    This build isn't meant to do any damage due to the sacrifice in spell damage. Instead you should be running with a dps, making sure he's alive. You end up doing more damage by making sure that someone focused on dealing damage is alive, and making it easier for him to deal his dps.
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    Minno wrote: »
    Minno wrote: »
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."

    At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.

    Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1

    I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.

    Yea looks like Infernal Guardian synergizes better with the DK version of your build.

    And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support :).

    Good post :).

    Thank you, I'm still interested in any input you have. :)
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
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    I think I should rename this build to "The Selfless Sorc"
  • Minno
    Minno
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    Minno wrote: »
    Minno wrote: »
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."

    At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.

    Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1

    I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.

    Yea looks like Infernal Guardian synergizes better with the DK version of your build.

    And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support :).

    Good post :).

    Thank you, I'm still interested in any input you have. :)

    I'd say you should get a video of how it performs. I know that can be a pain since some people don't have the video skills or time (myself included). But it would help show people the strengths and weaknesses :)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    I feel with all these new proc sets, trinimac should be buffed to somewhere around 5 to 6k...

    That would put it back into competition
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    I feel with all these new proc sets, trinimac should be buffed to somewhere around 5 to 6k...

    That would put it back into competition

    so.. 2-3k in cryo lol
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    Minno wrote: »
    Minno wrote: »
    Minno wrote: »
    Kas wrote: »
    So, i'll try to be not offensive, though I have to admit the second thread of this kind is kinda annoying to read...
    Still, I think it's a great thing to share and discuss builds, much better than another thread complaining about ability X or set Y and making wild balance suggestions.

    However, if you ever want to create another one, please:

    1) Do not list passives. Maybe mention key passives (e.g. on a ult-generating dk or helping hands why spamming igneuous shield is good, etc but tbh almost everyone knows about them).

    2) Instead mention the relevant things: which of the two 5-peices should be broken down to a 4-piece on the staff bar? Or do you complete 5 on one bar, 5 on the other (don't think this makes sense for your combination)? etc. How do you sustain? Full reg glyphs?

    3) Rethink the value of trinimac, combat physician, etc. It's a relatively small bonus.

    4) actually play your build in pvp and be sure you are successful. I can guarantee you, these builds are pretty terrible in a 2vX situation. Sure, you can always meet some scrubs that you can take on while outnumbered, but you MUST have met 2 (or even only 1) enemies that brutally took you apart. I honestly cannot imagine anything else. If you only have moderate success, try to improve a build before you share it.

    5) please don't make magicka sorc builds for groups that are "not a main X" but then don't even use the best support skill in the game: encase (and morphs).

    Probably not 2vx, but definitely larger raid support.
    It looks like it's meant to be an offensive healer instead of a one that spams direct heals. Judging from his bar, it looks like he's on the front lines creating havok from the procs while making sure people around him get a shield.

    It's interesting the sets proc off each other. It is missing encase to ensure the Trinidad sets drop on a fixed target instead of being a blind artillery barrage.

    As for the skills themselves, his main twilight heal scales off max Magicka almost exclusively. The skill coefficient shows 0.789 as the multiplier whereas spell dmg has a 0.0002 multiplier. His other shields also scale off Magicka.

    He does not need blind agesis. The toggle kills the flexibility he needs for pvp. I would have slotted blessing of restoration for the minor ward buffs (or combat prayer to help front line dps add extra dmg). I would have also switch healing ward for ward ally. This ensures you add an extra proc condition while also protecting yourself since you are up front.

    He could also switch the dual swords to a destro and use wall barrage with lighting staff. Most players will ignore him so he can place an attack that blankets the area helping him to add explosion procs as the dps around him pull players into the 10% range. He can also use the dual swords with liquid lighting for the same intent (but have to rely on lighting form for more constraint Aoe. )

    I would not use chokethorn. It looks like your build wants to be more tank than healer and since you are exclusively using shields, the following sets might be better if you want to cause a distraction on the front lines:
    1) infernal guardian "2 items) When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the further enemy from you that each deal 5500 Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds."

    2)storm first "(2 items) When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing 1500 Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final 8000 Physical Damage when the fist closes. This effect can occur once every 8 seconds."

    3) ice heart "(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 8600 damage for 6 seconds. While the damage shield holds, you deal 770 Cold Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds."

    At first I wanted to use infernal guardian, but later came to the conclusion that a dk could do it better.

    Here is the build: https://forums.elderscrollsonline.com/en/discussion/296206/infernal-dragon-shield-build-for-pvp-by-sapentia/p1?new=1

    I like the idea of using other 2 piece sets, but so far chokethorn is the sets that actually does something for players other than yourself, which is why I decided to use chokethorn.

    Yea looks like Infernal Guardian synergizes better with the DK version of your build.

    And yes for chokethorn, it is very beneficial since you are looking for more healing instead of adding "selfish effects". Figured I'd add some sets that look like they could work based on how you describe the build's use as a Frontline support :).

    Good post :).

    Thank you, I'm still interested in any input you have. :)

    I'd say you should get a video of how it performs. I know that can be a pain since some people don't have the video skills or time (myself included). But it would help show people the strengths and weaknesses :)

    The problem is that it will be a while before I can do that due to me not being able to play too much recently. If anyone wants to make a video, they are free to do so, as long as they give credit.
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    @XZS2JHub17_ESO yes. 2 to 3k in Cyrodiil.

    Remember it's heal and damage. A 3k trinimac means a 6k difference. Not OP but in line of the other proc sets. Also CP can boost and it can crit.

    Anymore and you start entering OP range.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • XZS2JHub17_ESO
    XZS2JHub17_ESO
    ✭✭✭
    @XZS2JHub17_ESO yes. 2 to 3k in Cyrodiil.

    Remember it's heal and damage. A 3k trinimac means a 6k difference. Not OP but in line of the other proc sets. Also CP can boost and it can crit.

    Anymore and you start entering OP range.

    I am aware, but it is focusing more for the aid rather than trying to do any damage. And yeah any more than 3-4k a proc would be a bit op in cryo
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    @XZS2JHub17_ESO yes. 2 to 3k in Cyrodiil.

    Remember it's heal and damage. A 3k trinimac means a 6k difference. Not OP but in line of the other proc sets. Also CP can boost and it can crit.

    Anymore and you start entering OP range.

    I am aware, but it is focusing more for the aid rather than trying to do any damage. And yeah any more than 3-4k a proc would be a bit op in cryo

    I do agree that the damage and the heal both suffer in PvP because they have to take both into account. Imo this makes both rather weak for PvP.

    On the flip side I am actually still running it in PvE and actually I am quite successful. Over 20k dps while soloing dungeons (so 20k or more, dps on a boss with no group - so soloing boss, killing adds, healing and self buffing.)

    I get great results with Trinimac in PvE. Kinda why it wouldn't get too much more of a boost.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
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