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https://forums.elderscrollsonline.com/en/discussion/668861

Overload In PVP

  • Jaronking
    Jaronking
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    I love sorcs who use Overload because I just end up killing them with their own overload.
  • d3nbark3r
    d3nbark3r
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    SonOfSune wrote: »
    I had an interesting discussion with a player yesterday in IC. He was saying that I should not use Overload in PvP and that "Good" players don't use it because it is OP. I found it to be an odd statement since it seems that players use the best skills available to them whenever possible *cough* *wrecking blow spam*.... excuse me something was in my throat.

    Just wanted to get some feedback/thoughts from may fellow players on this conversation and Overload in PvP.

    Thanks

    Use overload.... but only for a 3rd ability bar. Good sorcs will use this bar for utility abilities they wouldn't normally be able to fit on their bar such as boundless storm or liquid lightning. You don't even need to use the ultimate.... providing you have enough ultimate to cast the Overload you can switch onto your overload bar.... cast the abilities you want and then cast Overload again to cancel the ultimate, saving your ultimate for something more useful and less scrubby like negate magic or meteor.

    I like to run healing ward on my overload bar despite running it on one my normal 2 bars, as casting the healing ward on the overload bar will instantly bring you out of Overload mode..... this way I kill two birds with one stone by applying a shield and instantly coming out of the overload in one key/button press.

    Anyway... don't listen you other players that clearly don't know what they are talking about.
    If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • Lexxypwns
    Lexxypwns
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    d3nbark3r wrote: »
    I like to run healing ward on my overload bar despite running it on one my normal 2 bars, as casting the healing ward on the overload bar will instantly bring you out of Overload mode..... this way I kill two birds with one stone by applying a shield and instantly coming out of the overload in one key/button press.

    That's some next level sorc play right there folks
  • d3nbark3r
    d3nbark3r
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    Lexxypwns wrote: »
    d3nbark3r wrote: »
    I like to run healing ward on my overload bar despite running it on one my normal 2 bars, as casting the healing ward on the overload bar will instantly bring you out of Overload mode..... this way I kill two birds with one stone by applying a shield and instantly coming out of the overload in one key/button press.

    That's some next level sorc play right there folks

    Standard sorc play in my opinion, especially since Dawn Breaker was nerfed for magic users, more willing to run overload for the extra abilities.
    If you like, have been inspired by or agree with the threads I start, please take your time to check an option at the bottom of the post, thanks! :') ;)
  • Omgwtfbbq321
    Omgwtfbbq321
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    I do the HealingWard trick because Overload is unresponsive, but using a weapon ability seems to take you out instantly. You can also run an extra ultimate on the overload bar, something like Atro if you need people to back off.
    My ping is higher than your resource recovery...
  • FriedEggSandwich
    FriedEggSandwich
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    I do the HealingWard trick because Overload is unresponsive, but using a weapon ability seems to take you out instantly. You can also run an extra ultimate on the overload bar, something like Atro if you need people to back off.

    Using overload to slot 3 ultis is technically an exploit, just one that nobody seems to know about or be that bothered about.
    PC | EU
  • Lucky28
    Lucky28
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    Overload can be a pretty fun ability to use. just sitting back and spamming light attacks is pretty lame but mixing in other skills is pretty fun. i don't really consider it cheese unless you're spamming light attacks in back of a zerg on one guy, in which case why even bother?.
    Invictus
  • Makkir
    Makkir
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    You dont use overload in pvp because its worthless unless you are fighting derps and potatoes
  • Hatoreehanzo
    Hatoreehanzo
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    Apparently haven't seen a snipe gank buildd OP.

    PS4 NA
    PSN: hatoreehanzo
    Twitch: https://www.twitch.tv/hatoreehanzo
  • Brutusmax1mus
    Brutusmax1mus
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    If you're a dk or running snb it's only shot once before they just revert to heavy attack resto attacks and mines.. of youre any other build that can't reflect it can be so strong its crazy. I have a heavy armor tankplar healer with trans, maxed on crit resistance. I've been hit with 10k to 12k crits.

    Id love to see someone just try to "shield" through my 1000 ultimate elegant sorc spamming overload at you. You'll be out of resources so fast. You've gotta dodge, stun and pressure.

    What makes it string against certain builds is when you have a good sorc who uses curse, hits shield, procss frag, mages wrath, frag, overload, dead. Sure frags is easy to dodge at range, but I'm melee range it's an instant stun.

    I still think my magicka sorc is op.

    Tldr; overload spamming bad, overload in the right hands is strong af.
  • Omgwtfbbq321
    Omgwtfbbq321
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    Using overload to slot 3 ultis is technically an exploit, just one that nobody seems to know about or be that bothered about.
    Fair call, but even if you can have 3 available, casting one would still deplete all of your ultimate, so it’s not really that useful anyway. (Not including Overload itself)

    Also, you have the same number of skills available, as you still have to lose a normal skill on the Overload bar to do this.
    My ping is higher than your resource recovery...
  • Mayrael
    Mayrael
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    Overload is very situational and needs to be used wiseley, if you cant kill someone with your frags-curse-fury-crushing spam, you wont kill him with overload, but this skill is awesome in large scale battles. Im just bolting from group to group to burn unaware folks with 2-3 hits. In small scale you need to know when to use it as most of the time youll just R.I.Pieces.
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • WillhelmBlack
    WillhelmBlack
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    Just go for it, everyone else has no shame using incap or jesus beam or velidreth and viper, stormknight. I can go on.
    PC EU
  • Essiaga
    Essiaga
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    As for its potential to be dodge, you can miss or dodge out of Nova or Sweeps (misses as many as it hits) or Standard and even Negate and Remembrance doesn't do a lick a damage, roots the caster and can be interrupted. That's all 3 templar Ults could be 100% wasted or avoided with no gain for the caster at all.
    d3nbark3r wrote: »

    I like to run healing ward on my overload bar despite running it on one my normal 2 bars, as casting the healing ward on the overload bar will instantly bring you out of Overload mode..... this way I kill two birds with one stone by applying a shield and instantly coming out of the overload in one key/button press.

    Anyway... don't listen you other players that clearly don't know what they are talking about.

    Why is this even possible?

    No wonder the destro is so underwhelming and magicka damage options are so damn limited. To OL LA cancel with weapons skill for free swap, into another ultimate ... The potential burst is too great.

    We'll never get worth while magicka options as long as this skill remains how it is and absolutely not a in class spam-able DPS skill. Overload alone kills any potential for Spell Crafting.

    Overload needs reworked. At the very least you shouldn't be able to build Ult past 250 or so. You shouldn't be able to Overload into another Ult. Every other Ult spends 100% of ult. You got 1000 and spend 50 ... you're out of Ult. You can't use 100/1000 on Dawn Breaker and then drop a Meteor for 250/900.
  • Tyrion87
    Tyrion87
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    Well, taking into account the current ridiculous imbalance between mag and stam, what else, besides Overload, mag sorcs have to be able to compete with stamina-players in PvP?

    Nothing.

    And after (stam) Weapon Ultis hit live, you will be using Overload even more...

    Saying that using Overload is a shame and good players don't use it is just stupid. So maybe let's stop playing stam in PvP completely cause it's OP right now.
  • Omgwtfbbq321
    Omgwtfbbq321
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    Essiaga wrote: »
    You can't use 100/1000 on Dawn Breaker and then drop a Meteor for 250/900.

    I am not sure I understand what you are saying here…
    If I have 1000 ult, sure I can throw Overload light/ heavy attacks until I run out. But casting ANY other ultimate will reset my balance to 0. So say I have 800 ultimate saved up and then I throw a 170 Ice Comet, that leaves me with 0 ultimate.
    The only way this can be used as 2 ultimates is throwing Overload light/heavy attacks and then dumping the rest of your left over ultimate on, say, Dawnbreaker, if you had enough left over.

    Keep in mind, once in the Overload bar you cannot:
    • Use weapon skills like healing ward (Sorcs don't have a non-pet-tied on demand heal)
    • Exit Overload onto a different bar than you entered it from. (Meaning if you needed your resto staff but you entered it from your Destro bar, that heal is 2 bar swaps away.)
    • Access the Overload bar unless you have at least 64 ultimate(Even if you want to edit the bar).
    • Consistently animation cancel Overload attacks like you can, say, Dawnbreaker.
    • Trust Overload, as its buggy as hell.
    My ping is higher than your resource recovery...
  • Essiaga
    Essiaga
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    Essiaga wrote: »
    You can't use 100/1000 on Dawn Breaker and then drop a Meteor for 250/900.

    I am not sure I understand what you are saying here…
    If I have 1000 ult, sure I can throw Overload light/ heavy attacks until I run out. But casting ANY other ultimate will reset my balance to 0. So say I have 800 ultimate saved up and then I throw a 170 Ice Comet, that leaves me with 0 ultimate.
    The only way this can be used as 2 ultimates is throwing Overload light/heavy attacks and then dumping the rest of your left over ultimate on, say, Dawnbreaker, if you had enough left over.

    Keep in mind, once in the Overload bar you cannot:
    • Use weapon skills like healing ward (Sorcs don't have a non-pet-tied on demand heal)
    • Exit Overload onto a different bar than you entered it from. (Meaning if you needed your resto staff but you entered it from your Destro bar, that heal is 2 bar swaps away.)
    • Access the Overload bar unless you have at least 64 ultimate(Even if you want to edit the bar).
    • Consistently animation cancel Overload attacks like you can, say, Dawnbreaker.
    • Trust Overload, as its buggy as hell.

    That's what I'm saying. You can Overload over and over, or overload into a DB or any other ultimate. Maybe not always seamlessly but the potential exists.
    You shouldn't be able to Overload into another Ult.
    ... even if it requires a bar swap or 2.

    * Healing ... Neither does mNB, or DK for that matter. They're dependent on Resto too, as are many Templar. Sorcs can shield/streak/crit surge and run around in Runes, etc. Have a shield (Ward and/or Harness) on your Overload Bar, your destro bar, and a heal on your Resto and you're covered. You could also slot Shuffle and Convert magicka to stam and health and pop a pop a pot ... AND you could go in and out of Ult or into another ult. Bastion ... that pretty much exclusive to mSorcs (and Sun Shield troll builds) so Harness, Healing, Hardened are all stronger on a Sorc build, and if you slot Bound on 3 bars you got 8% more magicka, which also increase your shields AND damage. Thank ZOS the duration on shields are so low, though not the change i think was needed as of course we still have Battle Spirit nerf of shields.
    * Exit Overload ...There's a quote below you should read, but also Is there another class that can spam 10+k attacks that animation cancels, even if with a limited amount of abilities (that proc insta-Cfrags), cost nothing out of their resource pool (actually regens magicka), and then swap bars once or twice and drop an Ult? It's strategy that exists that makes it impossible for sorcs to get a spam-able in or out of class, which affects all magicka builds, and possible keeps Spell Crafting from ever being possible.
    * 64 ultimate ... Not hard to get but I can see that being frustrating but the same is true for WW and it has limited up-time, it's cost is much greater, and you can only slot WW skills. Can you deactivate WW and cast a skill and jump right back into to WW? Even if you can I don't think you can animation cancel transformation into any ability, etc.
    * Trust Overload ... another reason to rework it
    I do the HealingWard trick because Overload is unresponsive, but using a weapon ability seems to take you out instantly. You can also run an extra ultimate on the overload bar, something like Atro if you need people to back off.
    So you can slot a weapon ability to bar swap direct to that bar and drop your other slotted ult?
    So you can slot a different ult on your overload bar and drop it while actually IN Overload? Overload LA, animation cancel directly into another Ult?


    Let's hate Templar a minute ...
    Breath of Life/Honor the Dead is a very powerful heal, yet it doesn't guarantee the caster anything ... by design. I can spend my magicka on a much needed heal and some random ally in range gets my heal and leaves me with nothing but less magicka. It's called smart healing, but I'd call it a stupid heal if it doesn't do what I want and gets me killed, despite my spamming that crap out of it. I have trust issues with with BOL/HtD.

    I'm stuck with Resto to make up for BOL and ALSO my weak class shield that's battle nerfed because of magicka shields and ZOS not wanting to properly balance shields ... and of course all heals are nerfed because of BOL. Magicka based Shields and damage based heals are crap balance and negate the whole concept of glass cannon builds.

    Overload is a great concept. It's definitely has it's weaknesses and limitations, no doubt. But it's terrible for class balance and affects more then just the mSorc. It affects all magicka builds and again potential the future of Spell Crafting.

    Same is true of BoL/HtD. As Templar since launch I'd gladly sacrifice it for better balance across the board.
    I'd love a reliable self heal, but one that doesn't scale off of Damage. Then I'd like to see BOL moved to Undaunted or Resto skill line, but made an ally heal only (it wouldn't be useful in duels or to unbalance classes) and then every class would be seen as a viable party healer for PVE. Give it a really high cost, like 15k magicka, and 70-75% of the cost returned when healing allies under 40% to make people use it strategically rather then just pounding BOL. When they get focused in PVP they'll have to choose between self and party.

    I personally think healing power should not be linked to Damage at all. It should be based on regen so you're damage drops but your sustain gets better ... but i'm totally off topic.

    I'm definitely not saying don't use Overload. I'm not even saying it's OP. It's in the game and has its benefits, but it's existence as is impacts the class and the game. There are a few skills that need to be reworked for the good of the game.
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