Toc de Malsvi wrote: »bowmanz607 wrote: »Toc de Malsvi wrote: »A channel is not a Dot because you have to maintain the channel, it is not applied an then left like an AOE Dot or Single target Dot. A channel is no more a Dot than repeatedly hitting with your weapon is a Dot. You are doing damage actively every tick, and you must maintain the channel to maintain the damage. The difference between a Channel and a non channel is that a Channeled ability can be interrupted(in most cases) to set the target off balance that is all.
Edit: the difference between a channel and a cast time ability is the channel begins doing damage immediately and maintains it until the end, a cast time ability does the damage after the cast time which can also be interrupted(in most cases).
a dot is an ability that does damage over time. hitting someone repeatedly with a light attack requires hitting a button multiple times. a damage over time ability is a single ability, hit once, which does, well, damage over time. (aka a dot).
a channeled ability is a single click ability that does damage over time. not an ability that requires it to be hit multiple times to do damage. a channeled attack is effectively a damage over time ability or a dot ability
an instant cast damage over time ability such as poison injection is another type of damage over time ability.
I don't know why you brought in cast time abilities into the conversation.
No.
A channel is not a DoT because it is not an applied effect but an continual "Channel"(cast). A channel is termed a channel precisely because it differ's from a traditional DoT.
Yes DoT's refer to "damage over time" but that in no way means that all abilities that cause damage over a period of time are "DoT".
This is MMORPG 101 and very basic stuff. A channel must be maintained, you are not applying 40k damage to a target or target area over 10 seconds as a "Dot" would, you are "Channeling" damage towards a target or target area.
A channel can be interrupted or canceled and must be maintained, a Dot can simply be applied and left, a Dot must be purged while a channel must be interrupted. They really are two very distinct things.
A channel is akin to a macro, you are only using one click to do a series of attacks that can be canceled or interrupted.
Yes a Channel does damage over time, no it is not a "DoT".
Toc de Malsvi wrote: »The famous "moar dots" video is not asking for players to attack targets, it is asking for players to apply damage over time effects that will kill the targets but allow the player to do otherthings in the mean time.
Dot damage in MMO's is designed to come on the back end of combat as opposed to the front end or directly, Dots are designed to lack burst until you stack up several. A channel does not allow you to do this as you are channeling, and thus unable to add more dots or light/heavy attacks.
Toc de Malsvi wrote: »The argument that "DOTs are damage over time thus channels are DOTs" is akin to saying: "spells do damage and have special effects thus poisons are spells". It is taking a very simplistic basic explanation and applying in broad strokes that do not accurately describe the issue.
bowmanz607 wrote: »Toc de Malsvi wrote: »
dot became and acronym for an ability that does damage over time. an ability that does damage over time is an ability that is used once and deals damage for an extended period of time or tick damage. that is English class 101. taking the meaning of words and you know applying the meaning of those words to the written words.
sure it is not a traditional damage over time ability, but dots come in different types. there are ground aoe dots such a as caltrops. there are aoe dots that need only be applied to the target unlike caltrops. there are your traditional dots such as crippling grasp. there are also dot abilities that require a channel such as soul assualt.
you want to fit dots into one type when their are numerous. by your logic the temp healing ult is not a hot ability because it requires a channel. that is ridiculous.
dots come in all different shapes and sizes and require different actions to remove them. a traditional DoT can be purged for instance. ground aoe like Caltrops or aoe like I abs require the opposing player to leave the immediate area. dot that is channeled can be purged or interrupted.
saying a channel is an ability that does damage over time but not a Dot is simply illogical. dot literally means damage over time.Toc de Malsvi wrote: »
lmao. "the video is not asking for players to attack targets, it is asking players to apply damage over time." Dot ability are attacks so if you are asking someone to apply a dot then you are asking them to attack.
ya sounds like the video is asking for people to apply specific types of dots. what would be considered traditional dots. a dot that allows you to perform other abilities while it ticks. sure I get that. that does not make an ability that is channeled any less of a dot. it simply emphasizes the difference between two types of dots.
again, your speaking in terms of traditional dots without taking into considerations other types of dots.Toc de Malsvi wrote: »
What you state here makes no sense. first, channels that do damage over time is a dot, but not all channels are dots as mentioned above. so I did not equate all channels to dot. and yes I absolutely would call any ability that does damage over time a dot because that is literally the plain meaning of the acronym. second, the comparison and conclusion you came up with in your example is far from what I did.
Toc de Malsvi wrote: »bowmanz607 wrote: »Toc de Malsvi wrote: »
dot became and acronym for an ability that does damage over time. an ability that does damage over time is an ability that is used once and deals damage for an extended period of time or tick damage. that is English class 101. taking the meaning of words and you know applying the meaning of those words to the written words.
sure it is not a traditional damage over time ability, but dots come in different types. there are ground aoe dots such a as caltrops. there are aoe dots that need only be applied to the target unlike caltrops. there are your traditional dots such as crippling grasp. there are also dot abilities that require a channel such as soul assualt.
you want to fit dots into one type when their are numerous. by your logic the temp healing ult is not a hot ability because it requires a channel. that is ridiculous.
dots come in all different shapes and sizes and require different actions to remove them. a traditional DoT can be purged for instance. ground aoe like Caltrops or aoe like I abs require the opposing player to leave the immediate area. dot that is channeled can be purged or interrupted.
saying a channel is an ability that does damage over time but not a Dot is simply illogical. dot literally means damage over time.Toc de Malsvi wrote: »
lmao. "the video is not asking for players to attack targets, it is asking players to apply damage over time." Dot ability are attacks so if you are asking someone to apply a dot then you are asking them to attack.
ya sounds like the video is asking for people to apply specific types of dots. what would be considered traditional dots. a dot that allows you to perform other abilities while it ticks. sure I get that. that does not make an ability that is channeled any less of a dot. it simply emphasizes the difference between two types of dots.
again, your speaking in terms of traditional dots without taking into considerations other types of dots.Toc de Malsvi wrote: »
What you state here makes no sense. first, channels that do damage over time is a dot, but not all channels are dots as mentioned above. so I did not equate all channels to dot. and yes I absolutely would call any ability that does damage over time a dot because that is literally the plain meaning of the acronym. second, the comparison and conclusion you came up with in your example is far from what I did.
You should at least attempt to capitalize paragraphs, perhaps even sentences, before attempting to claim anything about English.
Acronyms are either nouns, or verbs such as "to make an acronym of", acronyms are not simply short hand. BLM is not based around nor does it stand for the simple literal meaning of "Black Lives Matter" which no one argues with, but rather the issue that Blacks are being killed more often by police.
In the same way the term DOT has a meaning beyond a literal spelling out of words. DOT does not mean simply "you don't have to click more than once", otherwise every Macro in existence is a DOT and does DOT damage. Look I've made a macro to snipe 4 times in a row with one click so now I can do more DOT damage right?
DOT as a term for MMO's describes damage that is applied and then left while the attacker does other things. It is in essence a health debuff over a period of time. If you have to channel to maintain that damage which prevents you from applying "MOAR DOTS" then you are no longer applying a DOT but rather are channeling an attack.
DOT as a term do not stop dealing damage because you stopped dealing damage, they continue to deal damage despite the fact that you stopped.
And no my analogy is quite correct, you attempted to explain a term you do not understand by giving a literal reading. There is no further use explaining it any more, Channels are not DOTs they do deal damage over time just like anything else that you continue to use to attack, they are affected by champion points directed at damage over time that does not in any way make them "DOTS".
Toc de Malsvi wrote: »CVS: Consumer Value Stores..... Does this mean a consumer values particular stores? If a particular consumer happens to value particular stores or no particular stores, is that person now a CVS?
A&W Root-beer: Is this literally Allen and Wrights root-beer? Or does it represent maybe a particular product?
JCPenney: James Cash Penney...Obviously the store is literally a person...Or multiple persons...
Why aren't "3D" movies actually 3 dimensional, I mean that's what it says right, shouldn't it be basically a play?
Toc de Malsvi wrote: »The Templar healing ultimate is not a HOT as it is not applied and then left. You have to maintain a channel to keep healing, you are actively healing each second by channeling, it does not continue to heal for a period of time after you cease channeling thus it is not a HOT.
Channeling is virtually the same as casting, with the exception that you are constantly healing/dealing damage versus the damage coming at the end of the cast. Both can generally be interrupted, both require you to be alive to continue their effects.
Honestly kinda surprised that cloak itself isn't an ultimate. switch it with soul harvest and make it last 10 seconds unbreakable (because it is an ultimate) would mean playing NB a bit more strategically imo.
And for those that think soul harvest would be a horrible skill because you can spam it. reduce it's damage since it would no longer be an ultimate and have it as an expensive skill.
bowmanz607 wrote: »
You stated, "they (damaging channels) are affected by champion points directed at damage over time that does not in any way make them 'DOTS.'" I mean his sentence is laughable. The champ star increase damage of damage over time abilities. damage channels are can increase damage of this star. Using the canons of construction, one can very easily conclude that zos considers these abilities to be damage over time. Again, DOT is merely what is used to replace the phrase damage over time as a shorthand. It does not change the meaning of the phrase. Thus, zos considers channel damage abilities to be a DOT which can be cloaked. The reason it does not continue to tick after cloak is because this particular type of DOT requires a constant and unbroken connection to another player unlike other traditional dots you are speaking of.
bowmanz607 wrote: »
You stated, "they (damaging channels) are affected by champion points directed at damage over time that does not in any way make them 'DOTS.'" I mean his sentence is laughable. The champ star increase damage of damage over time abilities. damage channels are can increase damage of this star. Using the canons of construction, one can very easily conclude that zos considers these abilities to be damage over time. Again, DOT is merely what is used to replace the phrase damage over time as a shorthand. It does not change the meaning of the phrase. Thus, zos considers channel damage abilities to be a DOT which can be cloaked. The reason it does not continue to tick after cloak is because this particular type of DOT requires a constant and unbroken connection to another player unlike other traditional dots you are speaking of.
Using a flurry(which is a channel) with maelstrom daggers (which boosts the damage of the next single-target damage over time ability) does not boost the next flurry. Thus, flurry in this case is not considered a DOT by ZOS, despite being a channel.
This shows that ZOS differentiates between channels and DOTs, both being considered a separate category.
bowmanz607 wrote: »
You stated, "they (damaging channels) are affected by champion points directed at damage over time that does not in any way make them 'DOTS.'" I mean his sentence is laughable. The champ star increase damage of damage over time abilities. damage channels are can increase damage of this star. Using the canons of construction, one can very easily conclude that zos considers these abilities to be damage over time. Again, DOT is merely what is used to replace the phrase damage over time as a shorthand. It does not change the meaning of the phrase. Thus, zos considers channel damage abilities to be a DOT which can be cloaked. The reason it does not continue to tick after cloak is because this particular type of DOT requires a constant and unbroken connection to another player unlike other traditional dots you are speaking of.
Using a flurry(which is a channel) with maelstrom daggers (which boosts the damage of the next single-target damage over time ability) does not boost the next flurry. Thus, flurry in this case is not considered a DOT by ZOS, despite being a channel.
This shows that ZOS differentiates between channels and DOTs, both being considered a separate category.
bowmanz607 wrote: »bowmanz607 wrote: »
You stated, "they (damaging channels) are affected by champion points directed at damage over time that does not in any way make them 'DOTS.'" I mean his sentence is laughable. The champ star increase damage of damage over time abilities. damage channels are can increase damage of this star. Using the canons of construction, one can very easily conclude that zos considers these abilities to be damage over time. Again, DOT is merely what is used to replace the phrase damage over time as a shorthand. It does not change the meaning of the phrase. Thus, zos considers channel damage abilities to be a DOT which can be cloaked. The reason it does not continue to tick after cloak is because this particular type of DOT requires a constant and unbroken connection to another player unlike other traditional dots you are speaking of.
Using a flurry(which is a channel) with maelstrom daggers (which boosts the damage of the next single-target damage over time ability) does not boost the next flurry. Thus, flurry in this case is not considered a DOT by ZOS, despite being a channel.
This shows that ZOS differentiates between channels and DOTs, both being considered a separate category.
I would call flurry the exception.not the rule. afterall, the daggers do boost soul assualt which is a channel and does damage over time. it is also the topic of conversation. if anything, this shows even more that soul assualthough is a dot which is also a channel.
Im not saying nb's should just sit there and take all the damage. Given circumstances they can cloak twice and absorb all the damage instead. What Im saying is if Im preventing them to cloak somehow with AOEs or magelight they should take the remaining ticks from the ulti. Basically I will be countering their counter and I think its not really a brainless gameplay.
bowmanz607 wrote: »bowmanz607 wrote: »
You stated, "they (damaging channels) are affected by champion points directed at damage over time that does not in any way make them 'DOTS.'" I mean his sentence is laughable. The champ star increase damage of damage over time abilities. damage channels are can increase damage of this star. Using the canons of construction, one can very easily conclude that zos considers these abilities to be damage over time. Again, DOT is merely what is used to replace the phrase damage over time as a shorthand. It does not change the meaning of the phrase. Thus, zos considers channel damage abilities to be a DOT which can be cloaked. The reason it does not continue to tick after cloak is because this particular type of DOT requires a constant and unbroken connection to another player unlike other traditional dots you are speaking of.
Using a flurry(which is a channel) with maelstrom daggers (which boosts the damage of the next single-target damage over time ability) does not boost the next flurry. Thus, flurry in this case is not considered a DOT by ZOS, despite being a channel.
This shows that ZOS differentiates between channels and DOTs, both being considered a separate category.
I would call flurry the exception.not the rule. afterall, the daggers do boost soul assualt which is a channel and does damage over time. it is also the topic of conversation. if anything, this shows even more that soul assualthough is a dot which is also a channel.
Oh i'm not saying it's the rule. Just pointing out that there *is* a difference between a channel and a DOT, from ZOS point of view. Whether a particular mechanic is considered a channel or DOT in certain situation is decided by ZOS on a case by case basis, so we should not make generalized conclusions like "X is a DOT and DOTS work like this, which means X is supposed to work like this as well."
Stratforge wrote: »I'm gonna print this thread out and make it into a coffee table book.
I actually like it how Zenimax doesnt explain every single detail about skills. It gives value to theorycrafting