Well soul assault has a crazy low casting cost... And I mean, you can just block soul assault. I think defensive counters with ultimates have president, its just offensive counters like the standard set for unreflectable meteors that causes an issue for me with ult counters..
..My bigger beef is that ultimates like soul assault and overload heavy attack can be interupted. Especially overload heavy attack.
Not only that but certain channeled ultimates cant be interupted (for example the aoe templar heal where it looks like they are praying).
Well soul assault has a crazy low casting cost... And I mean, you can just block soul assault. I think defensive counters with ultimates have president, its just offensive counters like the standard set for unreflectable meteors that causes an issue for me with ult counters..
..My bigger beef is that ultimates like soul assault and overload heavy attack can be interupted. Especially overload heavy attack.
Not only that but certain channeled ultimates cant be interupted (for example the aoe templar heal where it looks like they are praying).
leepalmer95 wrote: »Well soul assault has a crazy low casting cost... And I mean, you can just block soul assault. I think defensive counters with ultimates have president, its just offensive counters like the standard set for unreflectable meteors that causes an issue for me with ult counters..
..My bigger beef is that ultimates like soul assault and overload heavy attack can be interupted. Especially overload heavy attack.
Not only that but certain channeled ultimates cant be interupted (for example the aoe templar heal where it looks like they are praying).
The templar heal ult they literally stand still and can't exit it, there an easy target...
Who uses overload heavy?
If your gonna use soul assault don't use it when someone is next to you, cc them and then use it. That way you'll atleast get 1-2 ticks.
If they purge, cloak, LoS or interupt it, well thats just how it is, it's a strong cheap ult.
Cloak isnt suppose to remove anything but endure the dot damage to 100% reduction.
Cloak isnt suppose to remove anything but endure the dot damage to 100% reduction.
And 100% reduction of chanelled skil = breaking the channel. Sould assault is a single target DoT and and DoT's cannot hit You while You're in cloak. Cloak was always removed that ulti from nb, previously when cloak was purging DoT's and nw when it reduces Dot'S dmg by 100%. What I am doing is using detect pot when i have ulti charged.
They have concealed why soul harvest? An unbreakable 10s cloakHonestly kinda surprised that cloak itself isn't an ultimate. switch it with soul harvest and make it last 10 seconds unbreakable (because it is an ultimate) would mean playing NB a bit more strategically imo.
And for those that think soul harvest would be a horrible skill because you can spam it. reduce it's damage since it would no longer be an ultimate and have it as an expensive skill.
leepalmer95 wrote: »They have concealed why soul harvest? An unbreakable 10s cloakHonestly kinda surprised that cloak itself isn't an ultimate. switch it with soul harvest and make it last 10 seconds unbreakable (because it is an ultimate) would mean playing NB a bit more strategically imo.
And for those that think soul harvest would be a horrible skill because you can spam it. reduce it's damage since it would no longer be an ultimate and have it as an expensive skill.
Literally the worst idea i've ever seen on this forum, grats
leepalmer95 wrote: »They have concealed why soul harvest? An unbreakable 10s cloakHonestly kinda surprised that cloak itself isn't an ultimate. switch it with soul harvest and make it last 10 seconds unbreakable (because it is an ultimate) would mean playing NB a bit more strategically imo.
And for those that think soul harvest would be a horrible skill because you can spam it. reduce it's damage since it would no longer be an ultimate and have it as an expensive skill.
Literally the worst idea i've ever seen on this forum, grats
Dragonknights have an ultimate that allows them to completely ignore damage for 10 seconds while they can still attack. Sorcerers have an ultimate that can literally stop all magicka builds from attacking while they're in the aoe while they can still do damage
Templars have an ultimate that can heal them and their allies, become immune to cc, and allow reduce damage to them and their allies
So tell me again how a 10s cloak ultimate would be op?
Cloak isnt suppose to remove anything but endure the dot damage to 100% reduction.
And 100% reduction of chanelled skil = breaking the channel. Sould assault is a single target DoT and and DoT's cannot hit You while You're in cloak. Cloak was always removed that ulti from nb, previously when cloak was purging DoT's and nw when it reduces Dot'S dmg by 100%. What I am doing is using detect pot when i have ulti charged.
Im not sure on about the new cloak/dot redux so forgive me if im wrong - I was under the impression that if cloak breaks but you have a dot on you, the damage continues.
Cancelling soul assault all together would therefor go against that idea.
But I understand I could be way off base with that one. But if thats the case then it should be revealing a nightblades location and also potentially snaring the target for the duration, not just breaking.
100% dmg redux =\= breaking a channel
Honestly kinda surprised that cloak itself isn't an ultimate. switch it with soul harvest and make it last 10 seconds unbreakable (because it is an ultimate) would mean playing NB a bit more strategically imo.
And for those that think soul harvest would be a horrible skill because you can spam it. reduce it's damage since it would no longer be an ultimate and have it as an expensive skill.
@leepalmer95 my main is a magblade and I can honestly perma cloak and still be able to attack players and kill them without pulling me out of cloak all that much. This would keep people from being able to do that since so many people complain about cloak. So let's say it cost 200 ult, how would that be bad? it's expensive enough that people couldn't spam it and stay perma cloaked. It is an ultimate so it's supposed to be a powerful skill. As for you complaining about soul tether, it doesn't hit for nearly as much as soul harvest or incap strike yet cost 3x as much, not to mention it's only a hot/dot if people stay tethered to you. Most decent people will put enough distance, which is something like 10 meters, and break it. At most you'd get maybe 1 or 2 ticks and is only really effective as a zerg bomber.
@leepalmer95 my main is a magblade and I can honestly perma cloak and still be able to attack players and kill them without pulling me out of cloak all that much. This would keep people from being able to do that since so many people complain about cloak. So let's say it cost 200 ult, how would that be bad? it's expensive enough that people couldn't spam it and stay perma cloaked. It is an ultimate so it's supposed to be a powerful skill. As for you complaining about soul tether, it doesn't hit for nearly as much as soul harvest or incap strike yet cost 3x as much, not to mention it's only a hot/dot if people stay tethered to you. Most decent people will put enough distance, which is something like 10 meters, and break it. At most you'd get maybe 1 or 2 ticks and is only really effective as a zerg bomber.
@bowmanz607 I agree cloak isn't that hard to break. It's honestly so easy I've stopped running it. but I know many people who still do and you still have people calling for its nerf. This was a suggestion to stop people from complaining about it. and instead of just saying it's a bad idea why not come up with something constructive?
bowmanz607 wrote: »it is a dot so it gets purged. a channel can be a dot. it is damage over time. soul assualt gives you damage over time. plus, it is boosted by the dot champ star. it is a dot.
other dots operate by being casted and sitting on the player for the dot to tick. soul assualt requires the channel to keep the dot up. since cloak suppresses dots it purges it. it operates differently than other dots because you have broken the channel by suppressing the dot. (after all does not make much since to suppress it but still having it channel on you until you are out of cloak.). other dots are suppressed but stay because it was an instant cast ability that stuck to the player. not a beam of light.
this is not a bug. working as intended
bowmanz607 wrote: »it is a dot so it gets purged. a channel can be a dot. it is damage over time. soul assualt gives you damage over time. plus, it is boosted by the dot champ star. it is a dot.
other dots operate by being casted and sitting on the player for the dot to tick. soul assualt requires the channel to keep the dot up. since cloak suppresses dots it purges it. it operates differently than other dots because you have broken the channel by suppressing the dot. (after all does not make much since to suppress it but still having it channel on you until you are out of cloak.). other dots are suppressed but stay because it was an instant cast ability that stuck to the player. not a beam of light.
this is not a bug. working as intended
Im curious as to why a beam of energy couldnt still hit a cloaked target.
Being cloaked doesnt make you immune to being hit by things. Being invisible =/= being invincible, especially if said magical energy beam is already locked on to you. I mean, its a magical beam. An ultimate magical beam. Its not very ultimate if you can just disappear when you are being hit by it and suffer no negative effects. I mean if you are going to use logic to justify it in the first place, being invisible shouldnt protect you from being poisoned or cursed. You cant use aesthetic logic to justify an exception in a flawed game mechanic, using an aesthetically flawed game mechanic. Thats false logic and a double standard.
Fortunate for you, Im not making the argument that it should break cloak, just adhere to the same standards as normal dots.
Toc de Malsvi wrote: »A channel is not a Dot because you have to maintain the channel, it is not applied an then left like an AOE Dot or Single target Dot. A channel is no more a Dot than repeatedly hitting with your weapon is a Dot. You are doing damage actively every tick, and you must maintain the channel to maintain the damage. The difference between a Channel and a non channel is that a Channeled ability can be interrupted(in most cases) to set the target off balance that is all.
Edit: the difference between a channel and a cast time ability is the channel begins doing damage immediately and maintains it until the end, a cast time ability does the damage after the cast time which can also be interrupted(in most cases).
This is an Ultimate, it should not be removed by a simple skill like Purge or Cloak. There are already risk of interruption and it also can be blocked.
@ZOS_GinaBruno
bowmanz607 wrote: »Toc de Malsvi wrote: »A channel is not a Dot because you have to maintain the channel, it is not applied an then left like an AOE Dot or Single target Dot. A channel is no more a Dot than repeatedly hitting with your weapon is a Dot. You are doing damage actively every tick, and you must maintain the channel to maintain the damage. The difference between a Channel and a non channel is that a Channeled ability can be interrupted(in most cases) to set the target off balance that is all.
Edit: the difference between a channel and a cast time ability is the channel begins doing damage immediately and maintains it until the end, a cast time ability does the damage after the cast time which can also be interrupted(in most cases).
a dot is an ability that does damage over time. hitting someone repeatedly with a light attack requires hitting a button multiple times. a damage over time ability is a single ability, hit once, which does, well, damage over time. (aka a dot).
a channeled ability is a single click ability that does damage over time. not an ability that requires it to be hit multiple times to do damage. a channeled attack is effectively a damage over time ability or a dot ability
an instant cast damage over time ability such as poison injection is another type of damage over time ability.
I don't know why you brought in cast time abilities into the conversation.
Soooooo you want an I win button? Cool then in that case, my Soul Harvest can't be blocked or dodged.
Sweet glad we got that sorted.