Somehwere...in the deepest dark corners of a cave in Cyrodiil, there is a person with almost 3k CP. And no, I do not have a screenshot..
I've reached 630 CP in almost 11 months of playing, but the amount of XP you need to gain CP increases with each one, especially above the cap. At my count it's about 790K for the next point and I gain on average 2 points every 3 days just doing the normal activity each day: crafting writs, gold and silver pledge, random dungeon, sometimes a bit of PvP or IC & SoH dungeons with friends. I also level alts. Play for 3-4 hours on average each day and it's really demanding, especially coming home after a full day of work. I really don't understand how someone can amass more than 1000 points and still live his life, especially given the futility of going so much above the cap. Supposing they raise it just 30 CP each DLC and churn out one every 2-3 months, that means 10-15 CP increase a month. Which you can easily match just playing the game, without any kind of grind involved.
Sallington wrote: »The scaling CP xp-needed system is relatively new. When the champion system was released, every CP was 400k XP. That's when most people grinded out their crazy CP amounts.
Sallington wrote: »The scaling CP xp-needed system is relatively new. When the champion system was released, every CP was 400k XP. That's when most people grinded out their crazy CP amounts.
I would have liked to see their faces when the CP cap came out
Sallington wrote: »Sallington wrote: »The scaling CP xp-needed system is relatively new. When the champion system was released, every CP was 400k XP. That's when most people grinded out their crazy CP amounts.
I would have liked to see their faces when the CP cap came out
Some of them got a lot easier to kill in Cyrodil, I can tell you that.
Ghost-Shot wrote: »Sallington wrote: »Sallington wrote: »The scaling CP xp-needed system is relatively new. When the champion system was released, every CP was 400k XP. That's when most people grinded out their crazy CP amounts.
I would have liked to see their faces when the CP cap came out
Some of them got a lot easier to kill in Cyrodil, I can tell you that.
Anyone will when you lose a good chunk of damage and mitigation.
Sallington wrote: »Ghost-Shot wrote: »Sallington wrote: »Sallington wrote: »The scaling CP xp-needed system is relatively new. When the champion system was released, every CP was 400k XP. That's when most people grinded out their crazy CP amounts.
I would have liked to see their faces when the CP cap came out
Some of them got a lot easier to kill in Cyrodil, I can tell you that.
Anyone will when you lose a good chunk of damage and mitigation.
I remember coming back from a couple month break when the Champion system came out (thought it was dumb), and felt like a wet noddle going up against brick walls with missle launchers attached to them.
Then they put in the CP cap and it was all, "Hey! these guys aren't so tough!".
Judas Helviaryn wrote: »Don't incorporate bugs into your builds, and you won't have [an] issue.
One thing I saw in actual game play is that the number of CPs someone has doesn't actually strongly correlate with his ability to play the game. Had V16s and now CP400+ players that were really bad in dungeons and CP250-300 play very well. Probably there are indeed some that solo-grinded huge numbers without actually learning to play the game.