There has been quite a lot of talk already about the ridiculous damage numbers we have to deal and directly linked to that the ridiculous healing numbers we have to deal with. Following this pattern, it was only a matter of time before Wrobalance would hit tanking and turn it into something just as ridiculous.Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Lava_Croft wrote: »There has been quite a lot of talk already about the ridiculous damage numbers we have to deal and directly linked to that the ridiculous healing numbers we have to deal with. Following this pattern, it was only a matter of time before Wrobalance would hit tanking and turn it into something just as ridiculous.Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
GreenSoup2HoT wrote: »Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Meh, Radiant Mage Light counters that playstyle hard. You'll survive the burst and with one heal your at 100% again.
It's the players who dont slot it or use Inner Light that tend to get wrecked by One Shot builds. Its not the One Shot builds fault when you can easily prevent it in my opinion.
I also have no problem with Tank builds doing there job but when its often with Malubeth thats not working properly its going to get QQ. Many still believe Malubeth is working as intended... smh.
Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Waffennacht wrote: »@GreenSoup2HoT hey there pal, is that really gonna be in the notes or wishful thinking? My hopes suddenly shot up...
ZOS_GinaBruno wrote: »Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.
GreenSoup2HoT wrote: »Waffennacht wrote: »@GreenSoup2HoT hey there pal, is that really gonna be in the notes or wishful thinking? My hopes suddenly shot up...ZOS_GinaBruno wrote: »Hi guys! Just wanted to let you know that we'll be fixing some outstanding bugs with this set and also slightly decreasing its overall power in Monday's update.
It's real (look in the Dev Tracker if you don't believe me)... problem is it will probably take awhile before it hits us console players unfortunately. I'm hopeful it will be pushed into are next maintenance. If the fix is not pushed forward were probably looking at August 16th when the next DLC drops to receive the patch/fixes.
dexylicious wrote: »stop crying, learn to play.. there is a counter to everything.
Pretty much.
Allowing these 3 effects to stack is totally destructive to the game as long as they are each so easily acquired. There simply isn't an argument.
Hey everyone, here's heavy armor buffs and a free +90% healing. Have fun in Cyrodiil!
Pretty much.
Allowing these 3 effects to stack is totally destructive to the game as long as they are each so easily acquired. There simply isn't an argument.
Hey everyone, here's heavy armor buffs and a free +90% healing. Have fun in Cyrodiil!
Malubeth should provide either mending or vitality.
In addition the effects of vitality and mending should be mutually exclusive on a character. When you have major mending you can not have major vitality active and vice versa.
Pretty much.
Allowing these 3 effects to stack is totally destructive to the game as long as they are each so easily acquired. There simply isn't an argument.
Hey everyone, here's heavy armor buffs and a free +90% healing. Have fun in Cyrodiil!
Malubeth should provide either mending or vitality.
In addition the effects of vitality and mending should be mutually exclusive on a character. When you have major mending you can not have major vitality active and vice versa.
The system should be somehow changed. healing combine with DPS stacking from the same resource cannot be balanced. When you have increase healing buff active you should automatically have decrease damage buff. Then we can have healers who are only healers, not healers and DPS at the same time.
Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Doncellius wrote: »Stacking healing is powerful but if it is balanced then the damage should be balanced too. I dont see any topics that the damage buffs are multiplicative and you can increase your damage with insane amount.
Yup. 6k weapon power with one short burst and no one bats an eye. L2P they said. Git gud they said. Make a build that can perma block 5 people for 10 seconds and you will see a river of QQ drown you and your kin. Is whats happening here.
Or make a build using Malubeth and Reactive Armor with good LoS.... that would be more like tanking a zerg by a tree for over a minute, which is ridiculous.
6K weapon damage is probably from someone stacking all damage, while wearing/proccing stuff like Clever Alchemist/Molag Kena. No sustain. Burst DPS builds.
And honestly, burst damage should be higher than healing is in this game. You could block it, dodge it, evade via Shuffle, outheal it..... play the game with a bit of skill. That's PvP.
The worst thing to ever happen in PvP was the ability to have so much incoming healing via broken sets/stacking passives, you can sit there while Defiled and not die because you have +60% healing still coming in and only 2-3+ synchronized, highly buffed Meteors/Dawnbreakers could kill you while you're CCed...
But hey, you are correct! Damage is totally way too high compared to survivability. This must be why duels always end in boring stalemates now after 10+ minutes with these super bursty builds.
Best day ever for ESO will come when damage is nerfed like you want so it becomes a game of fortitude. "
Who will forfeit the match first?", we will think....
Watch every Stam user if they can't kill everyone in one second they get so mad. I was using shuffle on my magic build and the guy whispered me seriously shuffle? I said why wouldn't I use shuffle, you are using shuffle. His or her response was "yeah but I am a stamina build". All I told him is how many medium armor pieces are you wearing? His/her response.... One. I said cool... Me too. Dizzying swing is sooooo skillful.
If someone is getting 4 k vigor ticks with Vitality Pot, he would have still gotten a 3k vigor tick before. The extra 1k is breaking the game for you?
If someone is getting 4 k vigor ticks with Vitality Pot, he would have still gotten a 3k vigor tick before. The extra 1k is breaking the game for you?
Im not complaining about anyone else, im talking about me. Major mending+major vitality in Black Rose. I am not even speced into much healing i think 5% and 5% in red and blue trees.
It doesnt take a genius to figure out this combo is kinda over the top stupid strong.
Watch every Stam user if they can't kill everyone in one second they get so mad. I was using shuffle on my magic build and the guy whispered me seriously shuffle? I said why wouldn't I use shuffle, you are using shuffle. His or her response was "yeah but I am a stamina build". All I told him is how many medium armor pieces are you wearing? His/her response.... One. I said cool... Me too. Dizzying swing is sooooo skillful.
WreckfulAbandon wrote: »With Major Mending already in the game, Major Vitality is simply too much. Vitality pots need to go. Also, Malubeth needs to be brought in line with Major/Minor buff system. People are capable of too much damage to be able to heal up as ridiculously well as they can right now. It's laughable how small the threshold for mistakes is on my Mag Sorc compared to any stamina build, and this is due to their superior damage, mobility, healing, and fluidity of stamina dmg skills.
No need to nerf any skills, it would be a great start if Malubeth provided Major Mending instead of that 30%, and Major Vitality was just removed from the game.
Pretty much.
Allowing these 3 effects to stack is totally destructive to the game as long as they are each so easily acquired. There simply isn't an argument.
Hey everyone, here's heavy armor buffs and a free +90% healing. Have fun in Cyrodiil!