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The Bruma Ranger by the middle Bruma flag kills the guards.

KenaPKK
KenaPKK
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I don't know how it came to be by the flag, but I came upon the Ranger in combat with the 3 guards just now. Since the Bruma Ranger can't take damage, it killed all 3 guards before deaggroing back to its original location. lol
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  • Rylana
    Rylana
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    Not even NPCs can resist ganking in Cyro I guess.
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  • Alcast
    Alcast
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    KenaPKK wrote: »
    I don't know how it came to be by the flag, but I came upon the Ranger in combat with the 3 guards just now. Since the Bruma Ranger can't take damage, it killed all 3 guards before deaggroing back to its original location. lol

    FOTM GANK NPC better watch out for him.
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  • Robbmrp
    Robbmrp
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    I checked out the AD town yesterday to see what it was like. One of the flag guards kept attacking the roaming guards as soon as they were in range. They would take 10 steps towards the flag and then turn around and run back. This kept happening over and over again. I don't think ZOS took this into consideration when creating the towns like this. They should have made all guards in the town the same alliance with this update.

    @ZOS_BrianWheeler is there a specific reason that the guards in the capturable towns clash with the flag guards? All players have to do is run to their flags and let the NPC's there help to kill the roaming town guards. Why not make everyone in that town of the same alliance? Have them all flip alliance just like the resource/keep guards do when it's taken over. Lets make it more of a challenge to take the town as everyone in it should be defending it, not just the flag guards.
    Edited by Robbmrp on 2 August 2016 13:21
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  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
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    When the dolmen spawns guards can do it too now :D

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  • Enodoc
    Enodoc
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    Robbmrp wrote: »
    I checked out the AD town yesterday to see what it was like. One of the flag guards kept attacking the roaming guards as soon as they were in range. They would take 10 steps towards the flag and then turn around and run back. This kept happening over and over again. I don't think ZOS took this into consideration when creating the towns like this. They should have made all guards in the town the same alliance with this update.

    ZOS_BrianWheeler is there a specific reason that the guards in the capturable towns clash with the flag guards? All players have to do is run to their flags and let the NPC's there help to kill the roaming town guards. Why not make everyone in that town of the same alliance? Have them all flip alliance just like the resource/keep guards do when it's taken over. Lets make it more of a challenge to take the town as everyone in it should be defending it, not just the flag guards.

    Brian answered this in the PTS thread:
    The guards from opposing Alliances patrolling in enemy held towns is currently as we designed it to bring a little "life" to Cyrodiil towns, much like how guards and Dremora NPCs fight in Bruma.

    There has always been a request for having more "visible fights" between the alliances and while this is a very small skirmish in the grand scheme, we liked how this plays out as the guards of the towns always kill off any would be enemy attacker NPCs. It also gives a further benefit of Alliance patrols in these towns if you capture the nearby Keeps and capture the towns.
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  • Rylana
    Rylana
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    Enodoc wrote: »
    Robbmrp wrote: »
    I checked out the AD town yesterday to see what it was like. One of the flag guards kept attacking the roaming guards as soon as they were in range. They would take 10 steps towards the flag and then turn around and run back. This kept happening over and over again. I don't think ZOS took this into consideration when creating the towns like this. They should have made all guards in the town the same alliance with this update.

    ZOS_BrianWheeler is there a specific reason that the guards in the capturable towns clash with the flag guards? All players have to do is run to their flags and let the NPC's there help to kill the roaming town guards. Why not make everyone in that town of the same alliance? Have them all flip alliance just like the resource/keep guards do when it's taken over. Lets make it more of a challenge to take the town as everyone in it should be defending it, not just the flag guards.

    Brian answered this in the PTS thread:
    The guards from opposing Alliances patrolling in enemy held towns is currently as we designed it to bring a little "life" to Cyrodiil towns, much like how guards and Dremora NPCs fight in Bruma.

    There has always been a request for having more "visible fights" between the alliances and while this is a very small skirmish in the grand scheme, we liked how this plays out as the guards of the towns always kill off any would be enemy attacker NPCs. It also gives a further benefit of Alliance patrols in these towns if you capture the nearby Keeps and capture the towns.

    The problem is that that ranger actually kills the guards and sometimes flags the town as a result. Weird as hell but I watched it happen earlier.
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  • KenaPKK
    KenaPKK
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    That is cool. Flagging it artificially would draw a lot of people from multiple factions too. I dig it.
    Kena
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  • Rylana
    Rylana
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    KenaPKK wrote: »
    That is cool. Flagging it artificially would draw a lot of people from multiple factions too. I dig it.

    "goes to find whoever flagged bruma"

    "crickets for the next 20 minutes"

    Doesnt sound that fun tbh
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
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  • KenaPKK
    KenaPKK
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    Rylana wrote: »
    KenaPKK wrote: »
    That is cool. Flagging it artificially would draw a lot of people from multiple factions too. I dig it.

    "goes to find whoever flagged bruma"

    "crickets for the next 20 minutes"

    Doesnt sound that fun tbh

    I bet it would attract more than just you, and more than just the defending faction. At the very least, it keeps people moving about. At most, it will draw more attackers and defenders to create a new fight on the map.
    Kena
    Former Class Rep
    Former Legend GM
    Theorycrafter
    Beta player

    youtube.com/@KenaPKK (inactive)
  • heystreethawk
    heystreethawk
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    KenaPKK wrote: »
    I don't know how it came to be by the flag, but I came upon the Ranger in combat with the 3 guards just now. Since the Bruma Ranger can't take damage, it killed all 3 guards before deaggroing back to its original location. lol

    That's hilarious! Also, dumb.
    Robbmrp wrote: »
    All players have to do is run to their flags and let the NPC's there help to kill the roaming town guards.

    No one should have enough trouble with guards, in their current state, that they need NPCs to help them. Having the assistance of low-threat NPCs to fight other low-threat NPCs is only going to serve a considerable advantage if you are one person taking over a town, recording a sick 1vX clip against the computer or something. Unkillable NPCs are a different, goofier story, but when was the last time you had legit trouble with guards? I remember when the archer guards in keeps were super dangerous, and we had to walk upstairs in the snow to take them out fast. Siege cost a nickel.
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  • Enodoc
    Enodoc
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    Rylana wrote: »
    Enodoc wrote: »
    Robbmrp wrote: »
    I checked out the AD town yesterday to see what it was like. One of the flag guards kept attacking the roaming guards as soon as they were in range. They would take 10 steps towards the flag and then turn around and run back. This kept happening over and over again. I don't think ZOS took this into consideration when creating the towns like this. They should have made all guards in the town the same alliance with this update.

    ZOS_BrianWheeler is there a specific reason that the guards in the capturable towns clash with the flag guards? All players have to do is run to their flags and let the NPC's there help to kill the roaming town guards. Why not make everyone in that town of the same alliance? Have them all flip alliance just like the resource/keep guards do when it's taken over. Lets make it more of a challenge to take the town as everyone in it should be defending it, not just the flag guards.

    Brian answered this in the PTS thread:
    The guards from opposing Alliances patrolling in enemy held towns is currently as we designed it to bring a little "life" to Cyrodiil towns, much like how guards and Dremora NPCs fight in Bruma.

    There has always been a request for having more "visible fights" between the alliances and while this is a very small skirmish in the grand scheme, we liked how this plays out as the guards of the towns always kill off any would be enemy attacker NPCs. It also gives a further benefit of Alliance patrols in these towns if you capture the nearby Keeps and capture the towns.
    The problem is that that ranger actually kills the guards and sometimes flags the town as a result. Weird as hell but I watched it happen earlier.
    How does the ranger flag the town? From what I've seen, a town only gets flagged as Under Attack when you've been standing in the capture radius for a certain period of time, not when you attack the guards.
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  • Ghostbane
    Ghostbane
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    KenaPKK wrote: »
    Rylana wrote: »
    KenaPKK wrote: »
    That is cool. Flagging it artificially would draw a lot of people from multiple factions too. I dig it.

    "goes to find whoever flagged bruma"

    "crickets for the next 20 minutes"

    Doesnt sound that fun tbh

    I bet it would attract more than just you, and more than just the defending faction. At the very least, it keeps people moving about. At most, it will draw more attackers and defenders to create a new fight on the map.

    It sure as hell kept summoning more EP last night in Had :D
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