Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of April 20:
• [COMPLETE] NA megaservers for patch maintenance – April 20, 3:00AM EDT (7:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] EU megaservers for patch maintenance – April 20, 7:00 UTC (3:00AM EDT) - 17:00 UTC (12:00PM EDT)

#Malurekt

  • Alcast
    Alcast
    Class Representative
    Erock25 wrote: »
    Alcast wrote: »
    I expected a bigger nerf tbh..

    @Alcast why? It was the bugged healing values which made the set OP. I feel like I'm taking crazy pills with the amount of people judging a sets overall power while it is ridiculously bugged.

    You might be right, but given the fact that I encounter every 2nd dude with this set made me hate it more than anything else in the game lol. And I have yet to see if all those fixes rly work xD
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  • reclaimervii.sierra117ub17_ESO
    CyrusArya wrote: »
    Still stacks with mending and vitality, still op. I never personally experienced an issue with the inflated ticks of healing. The suped up breath of life and vigor heals however always felt broken, and that won't change. Even if it procs less often, the stacking of heal buffs is a major issue.

    This.
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    HALLELUJAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!!!!
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    I wish, what happens in real life is that the gap closer is on you the instant your streak lands.

    Like, if you go down a tiny 1 cm incline, the game ends your streak in mid-air and plays a half second long falling animation before you gain control. God help you if the game is laggy, there is a one to two second delay introduced between the streak and the teleport part.

    TL;DR the streak penalty is terrible, the skill is gimped, and most Stam guys just plough right through mines and take little damage from them.

    PS: if mines are OP, I'd hate to see what the Stam guys think about your new monster set spores.
    Edited by Minalan on 1 August 2016 23:43
  • Izaki
    Izaki
    ✭✭✭✭✭
    ✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Mines OP? Wut..? What world you livin' in? Mines are probably one of the most niche abilities sorcs have. Like seriously, how stupid does someone have to be to walk in more than 1 mine? They cost 6k (base cost) magicka and take 3 seconds to arm. 3 seconds is more than enough for someone to blow all your shields and gap close you, so when the mines do arm, that big bad stam DK is already right up and personal with you INSIDE your mines. If anything Daedric Tomb is a good morph, because its like Encase but with decent damage on top. But Daedric Minefield is a meta I have never ever taken part in and never will. So please, that myth that Daedric Minefield is good... Naaaaaah

    Un-nerf streak though. Keep a penalty but a bit less harsh. Otherwise whats the point of being the most mobile class in the game if you streak and them camp in mines.
    @ Izaki #PCEU
    #FrenchKiss #GoneFor2YearsAndMyGuildDoesn'tRaidAnymore
    #MoreDPSthanYou
    #Stamblade
  • silky_soft
    silky_soft
    ✭✭✭✭✭
    Still op, can triple stack with mending and vitality.
    This recent update has made me sad. Sad for the game. Sad for the community. Sad to pay whatever it is now. I want the previous eso back.
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Mines OP? Wut..? What world you livin' in? Mines are probably one of the most niche abilities sorcs have. Like seriously, how stupid does someone have to be to walk in more than 1 mine? They cost 6k (base cost) magicka and take 3 seconds to arm. 3 seconds is more than enough for someone to blow all your shields and gap close you, so when the mines do arm, that big bad stam DK is already right up and personal with you INSIDE your mines. If anything Daedric Tomb is a good morph, because its like Encase but with decent damage on top. But Daedric Minefield is a meta I have never ever taken part in and never will. So please, that myth that Daedric Minefield is good... Naaaaaah

    Un-nerf streak though. Keep a penalty but a bit less harsh. Otherwise whats the point of being the most mobile class in the game if you streak and them camp in mines.

    Mines are so good are you kidding me?

    They hit like 3.5k each, you rarley ever hit only 1, they root and force you to either cast shuffle or dodge roll away.

    I have a sorc... please stop basically lying about the fact mines are very strong.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Rylana
    Rylana
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    The number of former Malubads getting absolutely destroyed today is proof positive that this nerf is sufficient.

    I laughed my ass off at one of them in particular. the last time we engaged in combat he was nearly unkillable, you had no choice but to zerg him down.

    Today? Dropped like a rock to 2 guys, and one of them was a tank. XD
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • Cinbri
    Cinbri
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    ✭✭✭✭
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed
  • zyk
    zyk
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    The insane parts of this fiasco was the denial of the bug and the downplaying of its significance. It was pretty obvious.
    Edited by zyk on 2 August 2016 06:35
  • Alcast
    Alcast
    Class Representative
    Cinbri wrote: »
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed

    Rest in Pepperoni
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • Ryuho
    Ryuho
    ✭✭✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Try to recast shields when u are facing x 2 5k wpn dmg stamina nbs, good luck! Bring back old streak, so magicka sorc actually will have some escape tool.. Comparing to stamina sorc mobility magicka sorc just sucks to hard... I don't know, but imo magicka sorcs are following magicka DKs direction more and more I don't like that!
    The Farron family team (EU)
    sorcerer - Rubeus Farron AR31
    templar - Selene Farron AR27
    nightblade - Ryuho Farron AR25
    stamplar - Nura Farron AR10
    stamsorcerer - Kitty Farron AR14 (adopted member)
    DK - Ryu Farron AR17


    RETIRED

    CU - next mmo
  • Rec
    Rec
    ✭✭
    Well...guess I don't have to spend hundreds of thousands of gold to change my gear now. Rock on.
    See you in Cyrodiil.
    https://youtu.be/_H4d4i2SEf4
    https://youtu.be/VNcVdDe3Tuw
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Mines OP? Wut..? What world you livin' in? Mines are probably one of the most niche abilities sorcs have. Like seriously, how stupid does someone have to be to walk in more than 1 mine? They cost 6k (base cost) magicka and take 3 seconds to arm. 3 seconds is more than enough for someone to blow all your shields and gap close you, so when the mines do arm, that big bad stam DK is already right up and personal with you INSIDE your mines. If anything Daedric Tomb is a good morph, because its like Encase but with decent damage on top. But Daedric Minefield is a meta I have never ever taken part in and never will. So please, that myth that Daedric Minefield is good... Naaaaaah

    Un-nerf streak though. Keep a penalty but a bit less harsh. Otherwise whats the point of being the most mobile class in the game if you streak and them camp in mines.

    Mines are so good are you kidding me?

    They hit like 3.5k each, you rarley ever hit only 1, they root and force you to either cast shuffle or dodge roll away.

    I have a sorc... please stop basically lying about the fact mines are very strong.

    61980381.jpg
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • olsborg
    olsborg
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    ✭✭✭✭✭
    It still needs to give major mending, so it dont stack with all kinds of heal boosts

    PC EU
    PvP only
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Mines OP? Wut..? What world you livin' in? Mines are probably one of the most niche abilities sorcs have. Like seriously, how stupid does someone have to be to walk in more than 1 mine? They cost 6k (base cost) magicka and take 3 seconds to arm. 3 seconds is more than enough for someone to blow all your shields and gap close you, so when the mines do arm, that big bad stam DK is already right up and personal with you INSIDE your mines. If anything Daedric Tomb is a good morph, because its like Encase but with decent damage on top. But Daedric Minefield is a meta I have never ever taken part in and never will. So please, that myth that Daedric Minefield is good... Naaaaaah

    Un-nerf streak though. Keep a penalty but a bit less harsh. Otherwise whats the point of being the most mobile class in the game if you streak and them camp in mines.

    Mines are so good are you kidding me?

    They hit like 3.5k each, you rarley ever hit only 1, they root and force you to either cast shuffle or dodge roll away.

    I have a sorc... please stop basically lying about the fact mines are very strong.

    61980381.jpg

    Too late, they did that months ago.
  • Vaoh
    Vaoh
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    ✭✭✭✭✭
    Cinbri wrote: »
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed

    #malubalanced is more like it.

    You killed a horrible player who used to 100% crutch on a bugged, broken OP set. Now they actually have to learn how to play! :smiley:
    Edited by Vaoh on 2 August 2016 22:59
  • leepalmer95
    leepalmer95
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    ✭✭✭✭✭
    Doncellius wrote: »
    Cinbri wrote: »
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed

    #malubalanced is more like it.

    You killed a horrible player who used to 100% crutch on a bugged, broken OP set. Now they actually have to learn how to play! :smiley:

    Is reactive still bugged? Or are we actually moving forward.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Doncellius wrote: »
    Cinbri wrote: »
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed

    #malubalanced is more like it.

    You killed a horrible player who used to 100% crutch on a bugged, broken OP set. Now they actually have to learn how to play! :smiley:

    Is reactive still bugged? Or are we actually moving forward.

    Snares no longer proc it
  • Vaoh
    Vaoh
    ✭✭✭✭✭
    ✭✭✭✭✭
    Doncellius wrote: »
    Cinbri wrote: »
    My experience so far:
    Before patch: was unable to kill malubeth+reactive healbot with 3 DDs.
    After patch: was able to kill this healbot solo in 20 seconds.
    #malurekt indeed

    #malubalanced is more like it.

    You killed a horrible player who used to 100% crutch on a bugged, broken OP set. Now they actually have to learn how to play! :smiley:

    Is reactive still bugged? Or are we actually moving forward.

    Not sure.... cannot confirm yet :|
  • RadioheadSh0t
    RadioheadSh0t
    ✭✭✭✭✭
    Minalan wrote: »
    Minalan wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Cinbri wrote: »
    Mustard wrote: »
    Good bye baddies! Next up nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix reactive! Also fix the heavy attack bug that locks your bar up... You guys know what I'm talking about that hide this from ZOS!

    @ZOS_BrianWheeler
    Reactive armor was fixed actually. Not mentioned in patchnotes however.

    Please share you details and how you know this.
    If you meant bug that allowed Reactive armor to proc on templars passive - it was fixed since first day of pts, and no longer proc on it.

    Thank you!

    Next up

    Nerf RD range, remove bolt escape fatigue or add cloak fatigue also, and fix the heavy attack bug that locks your bar up I hear the streamers talking all hush hush about.

    So why remove bolt escape fatique?

    The current fatigue penalty and bolt escape distance is a little harsh on the current incarnation of sorcs, it should be changed a bit. Gap closers go further, and they can be spammed with no penalty at all.

    I wouldnt remove the penalty completely, but it's a tad high.

    But mines are op. Bolt escape is used to stun and create distance and allow some breathing room.

    Sure people may gap close you but it gives you time to recast shield and throw down op mines.

    Mines OP? Wut..? What world you livin' in? Mines are probably one of the most niche abilities sorcs have. Like seriously, how stupid does someone have to be to walk in more than 1 mine? They cost 6k (base cost) magicka and take 3 seconds to arm. 3 seconds is more than enough for someone to blow all your shields and gap close you, so when the mines do arm, that big bad stam DK is already right up and personal with you INSIDE your mines. If anything Daedric Tomb is a good morph, because its like Encase but with decent damage on top. But Daedric Minefield is a meta I have never ever taken part in and never will. So please, that myth that Daedric Minefield is good... Naaaaaah

    Un-nerf streak though. Keep a penalty but a bit less harsh. Otherwise whats the point of being the most mobile class in the game if you streak and them camp in mines.

    Mines are so good are you kidding me?

    They hit like 3.5k each, you rarley ever hit only 1, they root and force you to either cast shuffle or dodge roll away.

    I have a sorc... please stop basically lying about the fact mines are very strong.

    61980381.jpg

    Too late, they did that months ago.

    Yet people still talk about nerfing them... Someone didn't get the joke...
    Aldonius Direnni - Vet Altmer Sorc (AD)
    Tyrus Telvanni - Vet Dunmer DK (AD)
    Al Donius Bundy - Vet Imperial NB (AD)
    Aldonius Brutus - Vet Orc DK (DC)
  • Soris
    Soris
    ✭✭✭✭✭
    So all the crying ended now? Good. I can play now.
    Welkynd [Templar/AD/EU]
  • Vangy
    Vangy
    ✭✭✭✭✭
    Wore this yesterday. Still able to tank 30 potatoes for well over 10 mins. Love it. MALULUJAHHHHHHH~
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Rohamad_Ali
    Rohamad_Ali
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    I haven't had any major issues with Malubeth users since this fix . I'm going to say Thank You @Wrobel for the first time in forums history . You did good on this .
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